Entei999 vs waterwarrior

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2v2 Doubles
1 Mid-Stage, 1 LC
3 Day DQ
Items=Training
Abilities=All
Arena: ASB Arena
2 Recoveries
2 Chills


Staravia
Weak: Electric, Ice, Rock
Resists: Bug, Grass
Immune: Ghost, Ground
Normal/Flying
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 6
Def: 3
SpA: 1.5
SpD: 3
Spe: 80
Size Class: 1
Weight Class: 2

Snorunt
Weak: Fight, Fire, Rock, Steel
Resists: Ice
Ice
HP: 90
Atk: 1.5
Def: 3
SpA: 4.5
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2

Grovyle
Weak: Bug, Fire, Flying, Ice, Poison
Resists: Electric, Grass, Ground, Water
Grass
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4.5
SpD: 4.5
Spe: 110
Size Class: 2
Weight Class: 3
+21 Accuracy

Mareep
Weak: Ground
Resists: Electric, Flying, Steel
Electric
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 6
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+10 accuracy to all attack targetting mareep


waterwarrior's Pokemon

Staravia (Rainbow Dash) Female
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 6/9
MC: 1
DC: 5/5

Attacks: (19 total)
Physical:
Aerial Ace
Brave Bird
Double-Edge
Fly
Quick Attack
Return
Steel Wing
Tackle
Take Down
U-Turn
Wing Attack

Special:
Final Gambit

Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Whirlwind


Snorunt (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
EC: 0/5

Attacks: (13 total)
Physical:
Bide
Bite
Headbutt

Special:
Blizzard
Ice Beam
Icy Wind
Powder Snow
Shadow Ball

Status:

Disable
Double Team
Leer
Protect
Spikes


Entei999's Pokemon

Grovyle (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 6
DC: 3/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech
Fury Cutter

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect



Mareep (Ampharos) (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (DW; Not Unlocked) (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Agility
Iron Tail
Body Slam

Thunder
Rain Dance
Charge Beam


Starting Stats:



Staravia
90|100


Snorunt
90|100



Grovyle
90|100

Mareep
90|100​

Orders:
1) Entei999 sends out pokemon and equips item
2) Waterwarrior sends out pokemon, equips item, and orders
3) Entei999 orders
4) I ref.
 
Why not 1 sub. I'm feeling reckless today... AND SO IS RAINBOW DASH! *ba dum tsss*

Alright you two! We have an interesting match-up here, but we can definitely pull off a win here! Dashy, you take an Exp. Share! Wispmother, you take a Lucky Egg! LET'S GET IT!

Rainbow Dash (Intimidate activated): Brave Bird (Grovyle) -> U-Turn (Grovyle) -> Brave Bird (Grovyle)
If Grovyle uses a successful P/E action, change that action to Double-Edge (Ampharos) and push back
If Grovyle faints, change remaining actions to Double-Edge -> Return -> Double-Edge (all Ampharos)

Wispmother: Blizzard -> Ice Beam (Grovyle) -> Blizzard
If Grovyle uses a succesful P/E action, change that action to Ice Beam (Ampharos) and push back

Just a reminder that KO subs do not count towards the sub count, so RD is still using only one sub
 

"Alright, then... Let's get this show on the road.
"When you say 'If Grovyle uses a successful P/E action,' it doesn't seem to specify who he uses it on..."

Grovyle: Protect (Ampharos) ~ Energy Ball (Rainbow Dash) ~ Magical Leaf (Rainbow Dash)

Ampharos: Rain Dance ~ Charge Beam (Rainbow Dash) ~ Thunder (Rainbow Dash)

Both: IF Rainbow Dash faints, THEN redirect to Wispmother.
 


Staravia
90|100


Snorunt
90|100



Grovyle
90|100

Mareep
90|100​

Ingredients: An exciting start to what will certainly be an equally exciting battle. Grovyle began the battle by Protecting Mareep from Staravia's Double-Edge and Snorunt's Ice Beam, allowing Mareep to perform its Rain Dance and summon forth a storm. Grovyle launch an Energy Ball at Staravia and was met with a Brave Bird. Snorunt's Blizzard connected only with Grovyle and Mareep launched a mediocre Charge Beam at Staravia. To end the round, Grovyle performed an ineffective Magic Leaf on Staravia and was met with a super effective U-Turn. Snorunt nailed Grovyle with its Ice Beam and while Staravia was met with Mareep's shocking Thunder.
Round 1
Staravia's Intimidate Activates. -1 ATK to Grovyle and Mareep
Action 1
Grovyle's Protect
EN Check: 7 + (34.5 / 2.5) = 20.8

Staravia's Double Edge on Mareep
Crit Check (625): 1615 (NO)
-Ignore- Damage: (10 + 2 + 3 + 2 + 6 - 3) = 20
EN Check: 6 + 1 - 1 = 6

Snorunt's Ice Beam on Mareep
Crit Check (625):6743 (NO)
Effect Check (1000): 4735 (NO)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7 - 1 = 6

Mareep's Rain Dance
EN Check: 10

Action 2
Grovyle's Energy Ball on Staravia
Crit Check (625): 8057 (NO)
Effect Check (1000): 1244 (NO)
Damage: (8 + 3 + 3 - 3) * 0.67 = 7.37
EN Check: 6 - 1 = 5

Staravia's Brave Bird on Grovyle
Crit Check (625): 5554 (NO)
Damage: (10 + 2 + 6 + 3 + 2 - 3) * 1.5 = 30
Recoil: 30 * (1/3) = 10
EN Check: 7 + 1 - 1 = 7

Snorunt's Blizzard
-on Grovyle
Accuracy Check (7000): 5181 (HIT)
Crit Check (625): 6655 (NO)
Effect Chance (1000): 7980 (NO)
Damage: (12 * 0.75 + 3 + 4.5 - 4.5) * 1.5 = 18

-on Mareep
Accuracy Check (8000): 9650 (MISS)
EN Check: 8 - 1 = 7

Mareep's Charge Beam on Staravia
Accuracy Check (9000): 3357 (HIT)
Crit Check (625): 8099 (NO)
Effect Check (7000): 7679 (NO)
Damage: (5 + 3 + 6 - 3) * 1.5 = 16.5
EN Check: 6 - 1 = 5

Action 3
Grovyle's Magic Leaf on Staravia
Crit Check (625): 5819 (NO)
Damage: (6 + 3 + 3 - 3) * 0.67 = 6.03
EN Check: 4 - 1 = 3

Staravia's U-Turn on Grovyle
Crit Check (625): 6864 (NO)
Damage: (7 + 6 - 3) * 1.5 = 15
EN Check: 5

Snorunt's Ice Beam on Grovyle
Crit Check (625): 2307 (NO)
Effect Check (1000): 4124 (NO)
Damage: (10 + 3 + 4.5 - 4.5) * 1.5 = 19.5
EN Check: 7 - 1 = 6

Mareep's Thunder on Staravia
Crit Check (625): 57 (YES)
Effect Check (3000): 9295 (NO)
Damage: (12 + 3 + 3 + 6 - 3) * 1.5 = 31.5
EN Check: 8 - 1 = 7


Staravia
HP: 90 - (31.5 + 6.03 + 16.5 + 7.37 + 10) = 18.6 rounded to 19.
EN: 100 - (5 + 7 + 6) = 82

Snorunt
HP: 90
EN: 100 - (6 + 7 + 6) = 81

Grovyle
HP: 90 - (19.5 + 15 + 18 + 30) = 7.5 rounded to 7.
EN: 100 - (20.5 + 5 + 3) = 71.5 rounded to 71.
Status: -1 ATK

Mareep
HP: 90
EN: 100 - (10 + 5 + 7) = 78
Status: -1 ATK




Staravia
19|82


Snorunt
90|81



Grovyle
7|71
Status: -1 ATK

Mareep
90|78
Status: -1 ATK​

Rain is up for 3 more rounds.

Orders:
1) You point out errors
2) Entei999 orders
3) waterwarrior orders
4) I ref.
 

"Thunder crit yessssssss!!!!!!!!"

Grovyle: Synthesis ~ Synthesis ~ Pursuit (Wispmother)
IF Wispmother uses damaging Ice-type move on Grovyle, THEN replace that action with Protect, pushing actions back.

Ampharos: Thunder (Rainbow Dash) ~ Thunder Wave (Wispmother) ~ Iron Tail (Wispmother)
IF Wispmother uses Protect A2 or A3, THEN use Thunder (Wispmother) that action.
 


Rainbow Dash: Quick Attack (Grovyle) -> Double-Edge (Mareep) -> Double Edge + Double Edge (Mareep)

Wispmother: Disable (Thunder- Ampharos) -> Protect -> Blizzard

I'm sorry Rainbow Dash, but it almost has to be done. You've served us well.
 


Staravia
19|82


Snorunt
90|81



Grovyle
7|71
Status: -1 ATK

Mareep
90|78
Status: -1 ATK​

Ingredients:

Round 1
Staravia's Quick Attack on Grovyle
Crit Check (625): 147 (YES)
Damage: (4 + 3 + 3 + 6 - 3) = 13
EN Check: 3 - 1 = 2

Snorunt's Disable on Mareep's Thunder
EN: 7

Mareep's Thunder is Disabled. It swore in its anger.

Action 2
Staravia's Double-Edge on Mareep
Crit Check (625): 5637 (NO)
Damage: (10 + 2 + 3 + 2 + 6 - 3) = 20
Recoil: 20 * (1/3) = 6.66667
EN Check: 6 + 1 - 1 = 6

Snorunt used Protect
EN Check: 7

Mareep is bewildered. Mareep flips Snorunt the bird.

Action 3
Staravia's Double-Edge*2 on Mareep
Crit Check (625): 4428 (NO)
Damage: ((10 + 2)*2.25 + 3 + 6 - 3) = 33
Recoil: (33 * 1/3) * 1.5 = 16.6
EN Check: (6 + (6 + 4)) * 1.75 + 4 - 1 = 31

Snorunt's Blizzard on Mareep
Accuracy Check (8000): 8001 (MISS)
EN Check: 8 - 1 = 7

Mareep's Iron Tail on Snorunt
Accuracy Check (7500): 8029 (MISS)
EN Check: 7


Staravia
HP: 19 - (6.66667 + 16.6) = -4.26667 rounded to -4.
EN: 82 - (31 + 6 + 2) = 43
Status: 1 KOC
KO

Snorunt
HP: 90
EN: 81 - (7 + 7 + 7) = 60

Grovyle
HP: 7 - 13 = -6
EN: 71
Status: KO

Mareep
HP: 90 - (20 + 33) = 37
EN: 78 - 7 = 71
Status: Thunder disabled for 4 more actions.




Staravia
-4|82
Status: 1 KOC
KO


Snorunt
90|60



Grovyle
-6|71
Status: KO


Mareep
37|71
Status: Thunder disabled for 4 more actions.​

Rain for 2 more rounds

Orders:
1) Waterwarrior
2) Entei999
3) I ref
 
Well, at least the hax either evens out or never mattered in the first place. GG Entei, but its almost time for Wispmother to claim her first victim!

Blizzard -> Ice Beam -> Blizzard
If Agility (Evasive) is used successfully when you would use Ice Beam, change that action to Icy Wind
 

"Good game, waterwarrior. Well played."

Ampharos: Iron Tail + Iron Tail ~ Cooldown (Iron Tail + Iron Tail) ~ Iron Tail + Iron Tail
 


Staravia
-4|82
Status: 1 KOC
KO


Snorunt
90|60



Grovyle
-6|71
Status: KO


Mareep
37|71
Status: Thunder disabled for 4 more actions.​

Ingredients:
And this battle is over. Mareep had crummy luck this round. After being hit with Snorunt's Blizzard, Mareep tried an Iron Tail combo that missed. While recovering from the combo, Snorunt hit with an Ice Beam and a Blizzard with knocked Mareep out.

Action 1
Snorunt's Blizzard on Mareep
Accuracy Check (8000): 4731 (HIT)
Crit Check (625): 6261 (NO)
Effect Check (1000): 1418 (NO)
Damage: (12 + 3 + 4.5 - 3) = 16.5
EN Check: 8 - 1 = 7

Mareep's Iron Tail*2 on Snorunt
Accuracy Check (5625): 7677 (MISS)
EN Check: (7 + (7 + 4)) * 1.75 - 1 = 30.5

Action 2
Snorunt's Ice Beam on Mareep
Crit Check (625): 1090 (NO)
EffecT Check (1000): 3517 (NO)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7 - 1 = 6

Mareep Cools Down

Action 3
Snorunt's Blizzard on Mareep
Accuracy Check (8000): 4129 (HIT)
Crit Check (625): 3517 (NO)
Effect Check (1000): 3717 (NO)
Damage: (12 + 3 + 4.5 - 3) = 16.5
EN Check: 8 - 1 = 7


Staravia
HP: -4
EN: 82
Status: 1 KOC
KO

Snorunt
HP: 90
EN: 60 - (7 + 6 + 7) = 40
Status: 1 KOC

Grovyle
HP: -6
EN: 71
Status: KO

Mareep
HP: 37 - (16.5 + 14.5 + 16.5) = -10.5 rounded to -11
EN: 71 - 30.5 = 40.5 rounded to 40.
Status: KO




Staravia
-4|82
Status: 1 KOC
KO


Snorunt
90|40
Status: 1 KOC



Grovyle
-6|71
Status: KO


Mareep
-11|40
Status: KO
1 KOC​

Payout:
Entei999: 1 CC
-Grovyle: 1 EC/2 MC/1 DC
-Mareep: 1 EC/2 MC/1 DC + 1 KOC
Waterwarrior: 1 CC
-Staravia: 1 EC/3 MC + 1 KOC
-Snorunt: 1 EC/2 MC/1 DC + 1 KOC + 1 EC/DC
akela: 4 UC
 
Mareep should get a KOC since ot was the last to hit RD before she KO'd herself.
Although it didn't matter here, for future reference, an Iron Tail combo has (.75)^2 = 56.25% Acc, not 75.

Thanks for reffing akela, and sorry Entei for bringing a team that could beat yours so easily
 
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