Elevator Music vs. Iron Caliber

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
3v3 Singles
Items: All
Abilities: All
Substitutions: 3
Megas: 0
Z-moves: 0
2 Recoveries / 5 Chills
Switch: OK
36h DQ
Turn order: coin flip idc

Team Elevator Music :

Dodrio (M)
TYPE: Normal / Flying

ABILITIES Run Away / Early Bird / Tangled Feet (Unlocked)
NATURE: Adamant (+1 Atk, -1 SpA)

RANKS:
HP: 90
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110
SC: 3
WC: 4
BRT: 20

MOVES: (50)
Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Uproar
Pluck
Double Hit
---
Acupressure
Agility
Drill Peck
Endeavor
Jump Kick
Swords Dance
Thrash

Brave Bird
Feint Attack
Flail
Haze
Mirror Move
Natural Gift

Aerial Ace
Bide
Facade
Fly
Frustration
Giga Impact
Payback
Protect
Reflect
Rest
Return
Roost
Sleep Talk
Skull Bash
Steel Wing
Substitute
Taunt
Thief
Torment
Toxic
Whirlwind

Endure
Knock Off
Sky Attack
Stomping Tantrum

Baton Pass
Low Kick

Donphan (F)
TYPE: Ground

ABILITIES Sturdy / Sand Veil (Unlocked)
NATURE: Jolly (+15% Spe, +5% Acc, -1 SpA)

RANKS:
HP: 90
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 58 (+)
SC: 3
WC: 5
BRT: 21

MOVES: (50)
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Endure
Slam
Fire Fang
Thunder Fang
Horn Attack
Fury Attack
Bulldoze
Rapid Spin
Knock Off
Magnitude
Assurance
---
Double-Edge
Earthquake
Giga Impact

Counter
Endeavor
Fissure
Focus Energy
Head Smash
Heavy Slam
High Horsepower
Ice Shard
Play Rough

Facade
Protect
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sleep Talk
Substitute
Toxic

Block
Bounce
Gunk Shot
Iron Tail
Seed Bomb
Stealth Rock
Stomping Tantrum
Superpower

Encore

Shedinja (N)
TYPE: Bug / Ghost

ABILITIES Wonder Guard
NATURE: Adamant (+1 Atk, -1 SpA)

RANKS:
HP: 70
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 40
SC: 1
WC: 1
BRT: 12

MOVES: (50)
Scratch
Harden
Absorb
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Mud-Slap
Metal Claw
Bug Bite
Screech
Fury Cutter
Double Team
Agility
Swords Dance
Slash
Spite
Shadow Sneak
---
Baton Pass
Bide
Dig
Grudge
Heal Block
Phantom Force
Shadow Ball
X-Scissor

Bug Buzz
Endure
Feint Attack
Night Slash
Silver Wind

Aerial Ace
Facade
Giga Impact
Hone Claws
Protect
Rest
Roost
Sleep Talk
Substitute
Thief
Toxic
U-turn
Will-O-Wisp

Defog
Giga Drain
Laser Focus
String Shot
Sucker Punch

Team Iron Caliber :


Juggernaut {Drapion} (♂)
Nature: Adamant (-1 Special Attack, +1 Attack)

Type: Poison / Dark
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Access to Store Command.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Speed: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Abilities: Battle Armor / Sniper / Keen Eye (U)

Moves (38/??):
=====Level-Up=====
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Toxic Spikes
Poison Fang
Crunch
Cross Poison
=====Egg=====
Agility
Night Slash
Confuse Ray
Whirlwind
Twineedle
Iron Tail
=====TM/HM=====
Torment
Taunt
Protect
Endure
Substitute
Brick Break
Swords Dance
Aerial Ace
Thief
Rock Slide
Poison Jab
Earthquake
Dig
X-Scissor
Sleep Talk
=====Tutor=====
Aqua Tail
=====Other=====

Zephyr - [Togekiss] (♂)
Nature: Bold (+1 Def, -1 Atk)

Type: Fairy / Flying
Fairy
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0

Abilities: Hustle / Serene Grace / Super Luck (H) (Locked)

Moves (43/???):
=====Level-Up=====
After You
Air Slash
Aura Sphere
Extreme Speed
Sky Attack
Growl
Charm
Metronome
Magical Leaf
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancient Power
Follow Me
Bestow
Wish
Safeguard
Baton Pass
=====Egg=====
Extrasensory
Future Sight
Mirror Move
Nasty Plot
Morning Sun
Psycho Shift
Secret Power
Stored Power
=====TM/HM=====
Toxic
Protect
Fly
Psychic
Solar Beam
Roost
Shadow Ball
Flamethrower
Dazzling Gleam
Substitute
=====Tutor=====
Endeavor
Heal Bell
Heat Wave
Magic Coat
Shock Wave
Tailwind
=====Other=====

Holy Grail [Bronzong] (N)

Nature: Brave (+1 Atk, -5 Speed, -10% Evasion)

Type: Steel / Psychic
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Speed: 28 (-)
Size Class: 3
Weight Class: 5 (8 w/ Heavy Metal)
Base Rank Total: 21

MC: 0

Abilities: Levitate / Heatproof / Heavy Metal (U)

Moves (45/??):
=====Level-Up=====
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Future Sight
Metal Sound
Block
Gyro Ball
Payback
Heal Block
Heavy Slam
=====TM/HM=====
Psyshock
Toxic
Light Screen
Protect
Solar Beam
Earthquake
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Charge Beam
Rock Slide
Sleep Talk
Grass Knot
Substitute
Trick Room
=====Tutor=====
Gravity
Recycle
Signal Beam
Skill Swap
Stealth Rock
Trick
Wonder Room
Zen Headbutt
=====Other=====


This round's order:
Elevator Music sends out/equips
Iron Caliber sends out/equips/orders
Elevator Music orders
I ref
 
@ Mental Herb
[I sense a great unease.]
Gyro Ball ~ Heavy Slam ~ Gyro Ball
IF Fly AND you would move last based on speed order THEN Iron Defense and push back.
IF P/E THEN Trick Room on the first instance and Stealth Rock on the second, pushing back each time.
IF Bide THEN initiate action string Gravity ~ Toxic ~ Gyro Ball
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 1:

Berserk Gene
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 90/90 | EN: 100
5/3/2/3/110 | 3/4/20
Status: OK

Mental Herb
Steel/Psychic | Levitate/Heatproof/Heavy Metal
HP: 90/90 | EN: 100
4/5/3/5/28 | 3/8/21
Status: -10% Eva​
Eat Berserk Gene
+2 Atk, +2 SpA (nat)
+1 Eva

A1

Knock Off

Crit roll: 6/24
Damage = (10+10-10)*1.5+4 = 19 damage (71hp)
Lost Mental Herb!
-7en (93en)
Confusion -> 3a

Gyro Ball
Hit chance = .75 (rolled 7/100): HIT
Crit roll: 12/24
BAP = 5+(110-28)/10 = 13
Damage = (13+3+8-6) = 18 damage (72hp)
Confusion -> 2a
-6en (94en)

A2

Low Kick

Crit roll: 20/24
Damage = 6+8+10-10+4 = 18 damage (53hp)
EN cost = 4+(8/2) = -8en (85en)
Confusion -> 1a

Heavy Slam
Hit chance = .75 (rolled 42/100): HIT
Crit roll: 23/24
BAP = 4+2*(8-4) = 12
Damage = 12+3+8-6 = 17 damage (55hp)
Confusion -> 0a
EN cost = 5+(8/1.5)-1 = -9.3en (85en)

A3

Confusion wore off!
Baton Pass
-9en
(76en)

Gyro Ball
Crit roll: 17/24
18 damage (37hp)
-6en (79en)

(nothing)
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 37/90 | EN: 76
5/3/2/3/110 | 3/4/20
Status: Passing +2 Atk/SpA

(nothing)
Steel/Psychic | Levitate/Heatproof/Heavy Metal
HP: 55/90 | EN: 79
4/5/3/5/28 | 3/8/21
Status: -10% Eva
This round's replacement:
Elevator Music sends out/equips/orders
Iron Caliber orders
I ref​
 

Shedinja @ Empty Shell

Shedinja: Phantom Force ~ Phantom Force ~ Shadow Sneak
[DO ONCE] IF (Trick Room is used) THEN (use Substitute (20 HP) and push actions back)
IF (a damaging Dark-type combination is used) THEN (use Protect and push actions back)
IF (a damaging Rock-type combination is used) THEN (use Protect and push actions back)​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 2:


Empty Shell
Bug/Ghost | Wonder Guard
HP: 70/70 | EN: 100
(6)/2/1/2/40 | 1/1/12
Status: +2 Atk, +2 SpA, Run Away, Filter

(nothing)
Steel/Psychic | Levitate/Heatproof/Heavy Metal
HP: 55/90 | EN: 79
4/5/3/5/28 | 3/8/21
Status: -10% Eva​
A1

Shedinja disappeared!

Iron Defense
+2 Def
-6en
(73en)

Phantom Force
Crit roll: 19/24
Damage = (9+3+1+12-10)*1.5+4-4 = 22.5 dsamage (32hp)
Iron Defense recoil = 23/4 = -5.75hp (64hp)
-11en (89en)

A2

Shedinja disappeared!

Iron Defense
+2 Def
-10en
(63en)

Phantom Force
Crit roll: 15/24
Damage = (9+3+1+12-10)*1.5+4-8 = 18.5 damage (13hp)
Iron Defense recoil = 19/4 = -4.75hp (59hp)
-15en (74en)

A3

Shadow Sneak

Crit roll: 2/24
Damage = (4+3+1+12-10)*1.5+4-8 = 9 damage (4hp)
-3en (71en)

Payback
Crit roll: 1/24: CRIT!
Damage = (10+8-4-2)*1.5 = 18 damage (41hp)
-7en (56en)

Post-Round
Shedinja Atk/SpA -> +1

Empty Shell
Bug/Ghost | Wonder Guard
HP: 41/70 | EN: 71
(6)/2/1/2/40 | 1/1/12
Status: +1 Atk, +1 SpA, Run Away, Filter
(nothing)
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 37/90 | EN: 76
5/3/2/3/110 | 3/4/20
Status: OK


(nothing)
Steel/Psychic | Levitate/Heatproof/Heavy Metal
HP: 4/90 | EN: 56
4/5/3/5/28 | 3/8/21
Status: -10% Eva, +4 Def
This round's retribution:
Iron Caliber orders
Elevator Music orders
I ref​
 

[Emergency protocols engaged.]
Protect ~ Reflect ~ Protect
IF Phantom Force THEN Future Sight on the first instance and Safeguard on the second, pushing back each time.
[2 SUBS] IF Roost OR Swords Dance THEN Payback and push back.
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 3:
Empty Shell
Bug/Ghost | Wonder Guard
HP: 41/70 | EN: 71
(6)/2/1/2/40 | 1/1/12
Status: +1 Atk, +1 SpA, Run Away, Filter
(nothing)
Steel/Psychic | Levitate/Heatproof/Heavy Metal
HP: 4/90 | EN: 56
4/5/3/5/28 | 3/8/21
Status: -10% Eva, +4 Def​
A1

Swords Dance
+2 Atk
-> +3
-7en (64en)

Payback
Crit roll: 4/24
Damage = (10+8-4-2)*1.5 = 18 damage (23hp)
-11en (45en)

A2

Protect
-7en
(38en)

Baton Pass
-10en
(54en)

A3

Silver Wind

Crit roll: 13/24
Damage = 6+1+3+2-10+2 = 4 damage (KO!)
Eff chance = .1 (rolled 3/10)
-3en (51en)

Post-Round
SpA decays to +0

Empty Shell
Bug/Ghost | Wonder Guard
HP: 23/70 | EN: 71
(6)/2/1/2/40 | 1/1/12
Status: Passing +3 Atk; 1KOC, Empty Shell grants Run Away & Filter
(nothing)
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 37/90 | EN: 76
5/3/2/3/110 | 3/4/20
Status: OK


(nothing)
KO
This round's passing:
Iron Caliber sends out/equips
Elevator Music sends out/equips/orders
Iron Caliber orders
I ref​
 
Last edited:

Dodrio @ N/A

Dodrio: Roost ~ Thrash (2a) ~ Thrash
IF (a damaging Fighting-type combination is used a1) THEN (use Protect)
IF (Tailwind is used) AND (Encore is to be used on the following action) THEN (use Thrash (2a))
IF (Encore is used) THEN (use Fly)​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 4:

(nothing)
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 37/90 | EN: 76
5/3/2/3/110 | 3/4/20
Status: +3 Atk
Weakness Policy
Fairy/Flying | Hustle/Serene Grace
HP: 90/90 | EN: 100
1/4/5/4/80 | 3/3/20
Status: OK​
A1

Roost
+20hp (57hp)
EN cost = 2+(90/10)-1 = -10en (66en)

Aura Sphere
Crit roll: 8/24
Damage = (8+10-6)*1.5 = 18 dmg (39hp)
-6en (94en)

A2

Togekiss is cloaked in light!

Thrash (2a)
Crit roll: 14/24
Damage = 12+3+10-8+6 = 23 dmg (67hp)
-7en (59en)
Thrash -> 1a

Sky Attack
Hit chance = .9 (rolled 63/100): HIT
Crit roll: 5/8
Damage = 14+3+2-6 = 13 dmg (26hp)
Thrash ended!
-9en (85en)

A3

Thrash (2a)
Crit roll: 10/24
23 dmg (44hp)
-7en (52en)
Thrash -> 1a

Wish
Togekiss launched an orb into the sky!
EN cost = 4+(90/10) = -13en (72en)

Post-Round
Dodrio Atk -> +2

(nothing)
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 26/90 | EN: 52
5/3/2/3/110 | 3/4/20
Status: +2 Atk, Thrash (1a)
Empty Shell
Bug/Ghost | Wonder Guard (Run Away/Filter)
HP: 23/70 | EN: 71
(6)/2/1/2/40 | 1/1/12
Status: 1KOC

Weakness Policy
Fairy/Flying | Hustle/Serene Grace
HP: 44/90 | EN: 72
1/4/5/4/80 | 3/3/20
Status: Wish
(nothing)
KO

This round's grace:
Iron Caliber orders
Elevator Music orders
I ref​
 
Last edited:

"I'm really not a big fan of what's going on right now, and we don't even have a Rotom."
{Ancient Power + Ancient Power} ~ Cooldown ~ Air Slash
IF P/E on A3 THEN Morning Sun.
IF Fly on A3 THEN Extreme Speed.

edit: fixed orders due to damage discrepancy
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 5:

(nothing)
Normal/Flying | Run Away/Early Bird/Tangled Feet
HP: 26/90 | EN: 52
5/3/2/3/110 | 3/4/20
Status: +2 Atk, Thrash (1a)
Weakness Policy
Fairy/Flying | Hustle/Serene Grace
HP: 44/90 | EN: 72
1/4/5/4/80 | 3/3/20
Status: Wish​
A1

Thrash
Crit roll: 9/24
Damage = 12+3+10-8+4 = 21 dmg (23hp)
Thrash wore off!
Confusion duration = 1d3 +1 (rolled 1/3): 2a
Tangled Feet: +1 Eva
-7en (45en)

Prehistoric Power
Hit chance = .75 (rolled 61/100): HIT
Crit roll: 5/24
Damage = (6*2.25+10-6)*1.5 = 26.25 dmg (KO!)
Eff chance = (.1*2)*2 = .4 (rolled 5/10)
Cooldown (1a)
EN cost = (4+2)*3.5 = -21en (51en)

Wish: 90/4 = +22.5hp (45hp)

With his three heads darting this way and that, Dodrio pecks with furious rapidity. His body writhes like a hairy, hate-filled geometric amoeba. Togekiss starts to feel stressed. His breathing grows heavy as he wonders how to fight a three-on-one battle. But, just as Togekiss feels more lonely than ever before, he notices an opportunity: Dodrio's necks and legs tangled up in sloppy knots! With concentration and purpose, the Togekiss fires a single giant ball of light at Dodrio, praying for a clean it. His wish comes true -- although they each fought alone, all three of Dodrio's heads faint as their body is blasted away.

(nothing)
KO
Empty Shell
Bug/Ghost | Wonder Guard (Run Away/Filter)
HP: 23/70 | EN: 71
(6)/2/1/2/40 | 1/1/12
Status: 1KOC

Weakness Policy
Fairy/Flying | Hustle/Serene Grace
HP: 45/90 | EN: 51
1/4/5/4/80 | 3/3/20
Status: Cooldown (1a), 1KOC
(nothing)
KO

This round's twists:
Elevator Music sends out/equips/orders
Iron Caliber orders
I ref​
 

Donphan @ Power Anklet

Donphan: Rock Polish ~ Gunk Shot ~ Head Smash
IF (Encore is used outside of a combination a2 or a3) THEN (use Bounce)
IF (a damaging Grass-type combination is used) THEN (use Protect and push actions back)
IF (Endeavor is used a2 or a3) THEN (use Protect on the first instance and push actions back)​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 6:

Power Anklet
Ground | Sturdy/Sand Veil
HP: 90/90 | EN: 100
5/5/2/3/(44) | 3/(6)/21
Status: +5% Acc
Weakness Policy
Fairy/Flying | Hustle/Serene Grace
HP: 45/90 | EN: 51
1/4/5/4/80 | 3/3/20
Status: Cooldown (1a), 1KOC​
A1

Cooldown

Rock Polish
+6 Speed (44*(1+.75*6) = 242)
(242^2)/870 = +67% Acc
-7en (93en)

A2

Gunk Shot
Crit roll: 19/24
Damage = (12+10-8)*1.5 = 21 dmg (24hp)
Weakness Policy: +2 Atk (nat), +2 SpA (nat)
Eff chance = .3 (rolled 4/10)
-8en (85en)

Yawn
Donphan grew drowsy!
-7en (44en)

A3

Protect
-7en (78en)

Endeavor
Potential damage = (90-24)/2+2-10-1+4 = 28
Protect EN cost = 28/2.5 = -11.2en (67en)
Endeavor EN cost = 6+28/1.5 = -24.7en (19en)

Donphan curls up into a ball and spins in place, grinding her rough hide against the dirt. The result: a smooth, shiny body with no sharp edges. Then, with her trunk, Donphan grabs piece of litter off the ground. She whips her trunk upwards. The collected garbage zooms off her now-frictionless proboscis like a water slide, striking Togekiss with unavoidable speed!

Togekiss thinks that Donphan playing with trash is disgusting, but is too uncomfortable to embarrass her by saying it aloud. So, he escapes his predicament by faking narcolepsy.


Power Anklet
Ground | Sturdy/Sand Veil
HP: 90/90 | EN: 67
5/5/2/3/(242) | 3/(6)/21
Status: +6 Speed, +67% Acc, Drowsy, 1KOC
(nothing)
KO
Empty Shell
Bug/Ghost | Wonder Guard (Run Away/Filter)
HP: 23/70 | EN: 71
(6)/2/1/2/40 | 1/1/12
Status: 1KOC

(nothing)
Fairy/Flying | Hustle/Serene Grace
HP: 24/90 | EN: 19
1/4/5/4/80 | 3/3/20
Status: +2 Atk (nat), +2 SpA (nat), 1KOC
(nothing)
KO

This round's gaffes:
Iron Caliber orders
Elevator Music orders
I ref​
 

"He wasn't johning, I promise!"
Chill ~ Chill ~ Endeavor
[2 SUBS] IF Gunk Shot OR Head Smash on A1 THEN Protect.
IF Donphan is not asleep on A3 THEN Yawn.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top