Gen 3 Electrode (UU) [DONE, uploaded]

[OVERVIEW]

:rs/electrode:

When it comes to fast Electric-types, Electrode has no issues standing out. Its astonishing base 140 Speed makes it the fastest unboosted Pokemon in the tier by quite some margin. With its incredible Speed, usable Special Attack, and Explosion, it makes for a good revenge killer and suicide wallbreaker on offensive teams. Electrode can reliably revenge kill Scyther, which other Electric-types like Manectric and Electabuzz can only Speed tie with. It also pairs well with Electric-types, though, as they share a lot of checks that Electrode can lure in and destroy with Explosion. However, Electrode's offensive stats leave something to be desired when comparing it to Electabuzz and Manectric, and although its Explosion hits hard, it won't KO bulkier Pokemon without some prior damage. It also has less than stellar bulk, so it won't withstand most super effective hits, and even strong neutral hits like Kangaskhan's Double-Edge will KO it without much prior damage.

[SET]
name: Substitute
move 1: Thunderbolt
move 2: Substitute
move 3: Explosion
move 4: Hidden Power Ice / Toxic
item: Petaya Berry / Magnet / Leftovers / Liechi Berry
ability: Static
nature: Rash / Mild / Naive
evs: 12 HP / 32 Atk / 116 Def / 252 SpA / 96 Spe

[SET COMMENTS]
Set Description
=========

Substitute gives Electrode a much needed shield from hard hitters, scouts for switch-ins when forcing foes out, and helps activate Petaya Berry or Liechi Berry. Explosion leaves a serious dent in most foes despite Electrode's horrible Attack. This is helped because Electrode's checks do not resist Normal; the main Pokemon that does, Omastar, wants nothing to do with Thunderbolt, and Ghost-types in Misdreavus and Banette are fairly uncommon and don't enjoy Thunderbolt either. Hidden Power Ice lets it OHKO Gligar and push damage on Vileplume so Explosion KOes. Toxic can cripple Cradily, which otherwise walls Electrode.

As for its item, a pinch Berry is the most common choice. Petaya Berry is generally the best choice for its Special Attack boost, but Liechi Berry can be useful for instantly taking down a bulkier Explosion target like Kangaskhan, Vileplume, Ampharos, or the uncommon Hypno. Leftovers is another option, especially if Electrode is running Toxic, as it gives it longevity and potentially more Substitute uses. Magnet is useful if Electrode is running a Speed-boosting nature to give it a much needed damage boost to Thunderbolt.

Because its Speed is so high, Electrode generally doesn't need a lot of Speed EVs unless you want it to outrun a specific boosted target, such as Gorebyss in rain or Salac Berry-boosted base 50s, 55s, or 60s like Banette. Not requiring a lot of Speed EVs means that it can invest in Special Attack, Attack, and even bulk at the same time. The spread shown above puts Electrode at 340 Speed with a neutral nature, letting it outrun base 105s like Scyther, Manectric, and Electabuzz. The spread also makes Substitute take exactly 25% of Electrode's health, allowing for the quickest activation of its pinch Berry. If not using one, this benchmark is unnecessary. 116 Defense EVs let Electrode take maximum Attack Kangaskhan's Earthquake. If you are not using any HP investment, 128 EVs will do the same. The other EVs are dumped into Attack for Explosion. An alternative spread is 100 Atk / 192 SpA / 216 Spe with a Naive nature, which revenge kills Swift Swim Gorebyss.

Team Options
========
Since Electrode needs help to break through bulkier Pokemon, Spikes is a natural fit with it. Omastar and Glalie make for good Spikes users, since the former can switch into Kangaskhan and fit on almost any team, and the latter is great at getting Spikes up early on for Electrode to take advantage of. Electrode makes a great partner for a second Electric-type like Manectric or Electabuzz, which greatly appreciates Electrode baiting in and using Explosion on shared counters, and they too appreciate Spikes support. Rain Dance Omastar, Scyther, and Gorebyss also appreciate Electrode's ability to lure in and destroy the likes of Ampharos, Vileplume, and Kangaskhan.

[STRATEGY COMMENTS]
Other Options
=============
Taunt is an option over Substitute on some teams to easily KO Wish Kangaskhan with Explosion. Hidden Power Grass hits Lanturn without resorting to Explosion, but the downsides of dropping Hidden Power Ice are generally not worth it. Thunder Wave could be used on teams that appreciate faster Pokemon being slowed down.

Checks and Counters
===================

**Kangaskhan**: Although weakened Kangaskhan can be KOed by Explosion, offensive versions can OHKO Electrode back with ease. Rest means it might be able to switch out and heal any damage later, undoing Electrode's hard work. It also can potentially switch out or use Protect on a predicted Explosion.

**Bulky Electric-types and Grass-types**: Volt Absorb Lanturn renders Hidden Power Ice Electrode useless and may run Protect to block Explosion or Rest to handle Toxic. Ampharos cannot deal much damage to Electrode at once but generally outlasts it with its superior bulk and power. Cradily completely sits on Electrode unless it runs Toxic, as it is 3HKOed by Hidden Power Ice at best. Vileplume is also an effective counter, as it resists Thunderbolt and isn't 2HKOed by unboosted Hidden Power Ice. However, all of these Pokemon but Cradily fall to Explosion with enough chip damage.


[CREDITS]
- Written by: [[Cubic Skunk, 527292]]
- Quality checked by: [[Heysup, 355066], [Plas, 355066]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]
 
Last edited:
[OVERVIEW]

:rs/electrode:

When it comes to fast electric types, Electrode has no issues standing out. It's astonishing base 140 speed makes it the fastest unboosted Pokemon in the tier by quite some margin. With this incredible speed and it's usable special attack and Explosion, it makes for a good wallbreaker and revenge killer. Unlike other electric types, Electrode can reliably revenge kill Scyther, which other electric types like Manectric and Electabuzz speed tie with at best. It's high base speed also means that it can easily afford to run a +Special Attack nature, though a +Speed nature does let it outrun Gorebyss in rain. It also pairs well with the aformentioned fast electric types, as they share a lot of checks with Electrode, which it can lure in and destroy with explosion for the second electric type. However, Electrode's offensive stats, while usable, still leave something to be desired when compared to the aformentioned Electabuzz and Manectric, and although it's Explosion hits hard, because of Electrode's abysmal base 50 attack stat, it won't KO bulkier Pokemon without some prior chip. It also has mediocre HP and defense stats, and it's special defense, while not bad, isn't anything too impressive. Because of it's less-than-stellar bulk, Electrode won't survive most super effective hits, and even strong neutral hits like Kangaskhan's Double Edge will KO it without too much chip. Nonetheless, Electrode is a solid offensive Pokemon in the tier that is worth considering on many teams.

[SET]
name: Substitute
move 1: Thunderbolt
move 2: Substitute
move 3: Explosion
move 4: Hidden Power Ice/Toxic
item: Petaya Berry/Magnet/Leftovers/Leichi Berry
ability: Static
nature: Rash/Mild/Naive
evs: 12 HP / 32 Atk / 116 Def / 252 SpA / 96 Spe

[SET COMMENTS]
Set Description
=========

Substitute gives Electrode a much needed shield from hard hitters, and on a forced switch, Electrode can also use it to scout what the answer to it on the opposing team will be. It also can bring it closer to activation range for either a Leichi Berry or Petaya Berry. Thunderbolt gives Electrode a good STAB move, and Hidden Power Ice lets it OHKO Gligar while also letting it push damage on Vileplume so that it can then take it down with Explosion. Toxic is another option over Hidden Power to cripple Cradily, which otherwise walls Electrode. Explosion's effective 500 base power means that, despite Electrode's horrible base 50 attack stat, it will leave a serious dent on most things that it hits. This is helped by the fact that Electrode is not answered by Pokemon that resist normal; the main normal resist in the tier, Omastar, wants nothing to do with Electrode's Thunderbolts, and the 2 ghost types in the tier, Misdreavus and Banette, are fairly uncommon and don't enjoy taking repeated Thunderbolts.

As for it's item, a pinch berry is generally the most common choice. Petaya Berry is generally the best choice for a pinch berry to boost it's special attack and make it's Hidden Power Ice and STAB Thunderbolt hit harder, but Leichi berry can be useful for giving it's Explosion a much needed boost to take down a bulkier target like Kangaskhan, Vileplume, Ampharos or the uncommon Hypno from full HP. Leftovers is another option, especially if Electrode is running Toxic, as it gives it longevity and allows it to potentially set up a substitute at low health after gaining some HP back. Magnet is useful if Electrode is running + Speed to give it a much needed damage boost to it's STAB Thunderbolt.

Because it's speed is so high, it generally doesn't need a lot of speed evs unless you want it to outrun a specific target, such as Gorebyss in rain, or Salac berry boosted base 50's, 55's, and 60's like Banette. Not requiring a lot of speed evs means that it can afford a good amount of evs in both attacking stats. It can even invest in it's bulk if so desired. The spread shown above puts Electrode at 340 Speed with a neutral speed nature, letting it outrun base 105's like Scyther, Manectric and Electabuzz, though you could slightly go higher if you want to speedcreep opposing Electrodes. It also makes it so substitute takes exactly 25% of Electrode's health, allowing for the quickest activation of it's pinch berry. However, if you are not using a pinch berry, this benchmark isn’t necessary. Max special attack is run so that Electrode can hit as hard as possible with it's special attacks, and 116 defense evs (in conjunction with 12 HP evs) allow it to survive max attack Kangaskhan's Earthquake. If you are not using the 12 HP benchmark and aren't using any HP investment, 128 evs will also let it survive max attack Kangaskhan's Earthquake. The rest is dumped into attack to make it's explosion sting more. An alternative spread is 100 Atk / 192 SpA / and 216 speed with Naive, which allows it to outrun Gorebyss in rain and obliterate it with Thunderbolt.

Team Options
========
Since Electrode needs help to break through bulkier pokemon, Spikes are a natural fit with it. Omastar and Glalie make for good spikers to pair with Electrode, since the former can switch into Kangaskhan and fit on almost any team, and the latter is great at getting spikes up early on for Electrode to take advantage of. Electrode makes a great partner for a second electric type like Manectric or Electabuzz, which greatly appreciate Electrode baiting in and exploding on their shared counters, and they too appreciate Spikes support. Rain Dance Omastar, Scyther, and Gorebyss also apprecite Electrode's ability to lure in and destroy the likes of Ampharos, Vileplume and Kangaskhan. Kangaskhan is a requirement on every team, so having it as a partner is a given.


[STRATEGY COMMENTS]
Other Options
=============
Taunt is an option over Substitute on some teams to help against things like specially defensive kangaskhan to keep it at low health before exploding on it. Hidden Power Grass is another option to hit Lanturn without resorting to Explosion, but the downsides of dropping Hidden Power Ice are generally not worth it, and it doesn't hit much else besides Lanturn. Thunder Wave could be used on teams that appreciate faster pokemon being crippled and slowed down.

Checks and Counters
===================

Kangaskhan:
Although Kangaskhan can be KO'd by Explosion with some prior chip, Electrode cannot switch in on it safely, while offensive versions can OHKO KO it back with ease. It having access to rest also means that, if Electrode doesn't KO it with Explosion, it might be able to switch out and rest off the damage later, undoing Electrode's hard work. It also can potentially switch out or use Protect on a predicted Explosion, meaning that Electrode will have been sacrificed and unable to take it down later on.

Bulky Grass Types:
Lanturn with Volt Absorb completely renders Electrode's psuedo-BoltBeam coverage useless and may run Protect to handle Explosion predictions, or Rest to handle toxic. Ampharos, while only hitting Electrode back with not very effective Thunderbolts of its own, generally outlasts Electrode with its superior SpA and SpD stats. Cradily completely sits on Electrode unless it runs Toxic, as it resists both Thunderbolt and Explosion and is 3HKO'd by Hidden Power Ice at best. Vileplume also can be annoying, is also an effective counter, as it resists Thunderbolt and isn't 2HKO'd by Hidden Power Ice without a Petaya Berry boost. However With the exception of Cradily, if it any of these counters are is chipped enough, Electrode can explode on it use Explosion and take one of them it down.


[CREDITS]
- Written by: [Cubic Skunk]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id], [name, id]]
QC 1/2 when done
 
[OVERVIEW]

:rs/electrode:

When it comes to fast electric types, Electrode has no issues standing out. It's astonishing base 140 speed makes it the fastest unboosted Pokemon in the tier by quite some margin. With this incredible speed and it's usable special attack and Explosion, it makes for a good wallbreaker and revenge killer. Unlike other electric types, Electrode can reliably revenge kill Scyther, which other electric types like Manectric and Electabuzz speed tie with at best. It's high base speed also means that it can easily afford to run a +Special Attack nature, though a +Speed nature does let it outrun Gorebyss in rain. It also pairs well with the aformentioned fast electric types, as they share a lot of checks with Electrode, which it can lure in and destroy with explosion for the second electric type. However, Electrode's offensive stats, while usable, still leave something to be desired when compared to the aformentioned Electabuzz and Manectric, and although it's Explosion hits hard, because of Electrode's abysmal base 50 attack stat, it won't KO bulkier Pokemon without some prior chip. It also has mediocre HP and defense stats, and it's special defense, while not bad, isn't anything too impressive. Because of it's less-than-stellar bulk, Electrode won't survive most super effective hits, and even strong neutral hits like Kangaskhan's Double Edge will KO it without too much chip. Nonetheless, Electrode is a solid offensive Pokemon in the tier that is worth considering on many teams.

[SET]
name: Substitute
move 1: Thunderbolt
move 2: Substitute
move 3: Explosion
move 4: Hidden Power Ice/Toxic
item: Petaya Berry/Magnet/Leftovers/Leichi Berry
ability: Static
nature: Rash/Mild/Naive
evs: 12 HP / 32 Atk / 116 Def / 252 SpA / 96 Spe

[SET COMMENTS]
Set Description
=========

Substitute gives Electrode a much needed shield from hard hitters, and on a forced switch, Electrode can also use it to scout what the answer to it on the opposing team will be. It also can bring it closer to activation range for either a Leichi Berry or Petaya Berry. Thunderbolt gives Electrode a good STAB move, and Hidden Power Ice lets it OHKO Gligar while also letting it push damage on Vileplume so that it can then take it down with Explosion. Toxic is another option over Hidden Power to cripple Cradily, which otherwise walls Electrode. Explosion's effective 500 base power means that, despite Electrode's horrible base 50 attack stat, it will leave a serious dent on most things that it hits. This is helped by the fact that Electrode is not answered by Pokemon that resist normal; the main normal resist in the tier, Omastar, wants nothing to do with Electrode's Thunderbolts, and the 2 ghost types in the tier, Misdreavus and Banette, are fairly uncommon and don't enjoy taking repeated Thunderbolts.

As for it's item, a pinch berry is generally the most common choice. Petaya Berry is generally the best choice for a pinch berry to boost it's special attack and make it's Hidden Power Ice and STAB Thunderbolt hit harder, but Leichi berry can be useful for giving it's Explosion a much needed boost to take down a bulkier target like Kangaskhan, Vileplume, Ampharos or the uncommon Hypno from full HP. Leftovers is another option, especially if Electrode is running Toxic, as it gives it longevity and allows it to potentially set up a substitute at low health after gaining some HP back. Magnet is useful if Electrode is running + Speed to give it a much needed damage boost to it's STAB Thunderbolt.

Because it's speed is so high, it generally doesn't need a lot of speed evs unless you want it to outrun a specific target, such as Gorebyss in rain, or Salac berry boosted base 50's, 55's, and 60's like Banette. Not requiring a lot of speed evs means that it can afford a good amount of evs in both attacking stats. It can even invest in it's bulk if so desired. The spread shown above puts Electrode at 340 Speed with a neutral speed nature, letting it outrun base 105's like Scyther, Manectric and Electabuzz, though you could slightly go higher if you want to speedcreep opposing Electrodes. It also makes it so substitute takes exactly 25% of Electrode's health, allowing for the quickest activation of it's pinch berry. However, if you are not using a pinch berry, this benchmark isn’t necessary. Max special attack is run so that Electrode can hit as hard as possible with it's special attacks, and 116 defense evs (in conjunction with 12 HP evs) allow it to survive max attack Kangaskhan's Earthquake. If you are not using the 12 HP benchmark and aren't using any HP investment, 128 evs will also let it survive max attack Kangaskhan's Earthquake. The rest is dumped into attack to make it's explosion sting more. An alternative spread is 100 Atk / 192 SpA / and 216 speed with Naive, which allows it to outrun Gorebyss in rain and obliterate it with Thunderbolt.

Team Options
========
Since Electrode needs help to break through bulkier pokemon, Spikes are a natural fit with it. Omastar and Glalie make for good spikers to pair with Electrode, since the former can switch into Kangaskhan and fit on almost any team, and the latter is great at getting spikes up early on for Electrode to take advantage of. Electrode makes a great partner for a second electric type like Manectric or Electabuzz, which greatly appreciate Electrode baiting in and exploding on their shared counters, and they too appreciate Spikes support. Rain Dance Omastar, Scyther, and Gorebyss also apprecite Electrode's ability to lure in and destroy the likes of Ampharos, Vileplume and Kangaskhan.


[STRATEGY COMMENTS]
Other Options
=============
Taunt is an option over Substitute on some teams to help against specially defensive kangaskhan by keeping it at low health before exploding on it. Hidden Power Grass is another option to hit Lanturn without resorting to Explosion, but the downsides of dropping Hidden Power Ice are generally not worth it, and it doesn't hit much else besides Lanturn. Thunder Wave could be used on teams that appreciate faster pokemon being crippled and slowed down.

Checks and Counters
===================

Kangaskhan:
Although Kangaskhan can be KO'd by Explosion with some prior chip, Electrode cannot switch in on it safely, while offensive versions can OHKO it back with ease. It having access to rest also means that, if Electrode doesn't KO it with Explosion, it might be able to switch out and rest off the damage later, undoing Electrode's hard work. It also can potentially switch out or use Protect on a predicted Explosion, meaning that Electrode will have been sacrificed and unable to take it down later on.

Bulky Electric Types and Grass Types:
Lanturn with Volt Absorb completely renders Electrode's psuedo-BoltBeam coverage useless and may run Protect to handle Explosion predictions, or Rest to handle toxic. Ampharos, while only hitting Electrode back with not very effective Thunderbolts of its own, generally outlasts Electrode with its superior SpA and SpD stats. Cradily completely sits on Electrode unless it runs Toxic, as it resists both Thunderbolt and Explosion and is 3HKO'd by Hidden Power Ice at best. Vileplume is also an effective counter, as it resists Thunderbolt and isn't 2HKO'd by Hidden Power Ice without a Petaya Berry boost. However, with the exception of Cradily, if any of these counters are chipped enough, Electrode can use Explosion and take one of them down.


[CREDITS]
- Written by: [Cubic Skunk]
- Quality checked by: [[Heysup], [name, id]]
- Grammar checked by: [[name, id], [name, id]]

"With this incredible speed and it's usable special attack and Explosion, it makes for a good wallbreaker and revenge killer."
-With its incredible speed, usable special attack and access to Explosion it makes for a good revenge killer and suicide wallbreaker.

Liechi berry is I before E for the sets and mention of it.

As for it's item, a pinch berry is generally the most common choice. Petaya Berry is generally the best choice for a pinch berry...

All the "it's" are "its" when it is mentioning something about electrode itself whether the moves or EVs or role (see 1st change it's -> its)

"Taunt is an option over Substitute on some teams to help against specially defensive kangaskhan by keeping it at low health before exploding on it."
Taunt is an option over Substitute on some teams to help against wish kangaskhan by keeping it at low health before exploding on it."

Looks good run it bro good stuff :]
 
GP 1/2
remove add comments

[OVERVIEW]

:rs/electrode:

When it comes to fast Electric-types, Electrode has no issues standing out. Its astonishing base 140 Speed makes it the fastest unboosted Pokemon in the tier by quite some margin. With its incredible Speed, usable Special Attack, (comma) and Explosion, it makes for a good revenge killer and suicide wallbreaker. Unlike other Electric-types, Electrode can reliably revenge kill Scyther, which other Electric-types like Manectric and Electabuzz can only Speed speed tie with at best. Its high base Speed also means that it can easily afford to run a +Special Attack nature, though a +Speed nature does let it outrun Gorebyss in rain. (this breaks the flow and can be left to set comments) It also pairs well with the aforementioned fast Electric-types, however, as they share a lot of checks with Electrode, which it that Electrode can lure in and destroy with Explosion for the second Electric type. However, Electrode's offensive stats, (comma) while usable, still leave something to be desired when compared to the aformentioned Electabuzz and Manectric, and although its Explosion hits hard, because of Electrode's abysmal base 50 Attack stat, it won't KO bulkier Pokemon without some prior chip damage. It also has mediocre HP and Defense stats, and its Special Defense, while not bad, isn't anything too impressive. Because of its less-than-stellar bulk, Electrode less-that-stellar bulk, so it won't survive withstand most super effective hits, and even strong neutral hits like Kangaskhan's Double Edge will KO it without too much chip much prior damage. Nonetheless, Electrode is a solid offensive Pokemon in the tier that is worth considering on many teams. (anything that needs to be said in its favor belongs at the start, though it's better to be more specific about what exact teams want it)

[SET]
name: Substitute
move 1: Thunderbolt
move 2: Substitute
move 3: Explosion
move 4: Hidden Power Ice / Toxic
item: Petaya Berry / Magnet / Leftovers / Liechi Berry
ability: Static
nature: Rash / Mild / Naive
evs: 12 HP / 32 Atk / 116 Def / 252 SpA / 96 Spe

[SET COMMENTS]
Set Description
=========

Substitute gives Electrode a much needed shield from hard hitters, and on a forced switch, Electrode can also use it to scout what the answer to it on the opposing team will be. It also can bring it closer to activation range for either a scouts for switch-ins when forcing foes out, and helps activate Liechi Berry or Petaya Berry. Thunderbolt gives Electrode a good STAB move, and (we don't need to justify iconic stab moves) Hidden Power Ice lets it OHKO Gligar while also letting it and push damage on Vileplume so that it can then take it down with Explosion KOes. Toxic is another option over Hidden Power to can cripple Cradily, which otherwise walls Electrode. Explosion's effective 500 base power means that, despite Electrode's horrible base 50 Attack stat, it will leave a serious dent on most things that it hits leaves a serious dent in most foes despite Electrode's horrible Attack. (these sentences are out of order with the set) This is helped by the fact that Electrode is not answered by Pokemon that resist Normal; the main Pokemon in the tier that resists Normal, Omastar, wants nothing to do with Electrode's Thunderbolts, and the 2 Ghost-types in the tier, Misdreavus and Banette, are fairly uncommon and don't enjoy taking repeated Thunderbolts checks do not resist Normal; the main Pokemon that does, Omastar, wants nothing to do with Thunderbolt, and Ghost-types in Misdreavus and Banette are fairly uncommon and don't enjoy Thunderbolt either. (we avoid pluralizing moves when possible)

As for its item, a pinch Berry is the most common choice. Petaya Berry is generally the best choice for a pinch Berry to boost its Special Attack and make its Hidden Power Ice and STAB Thunderbolt hit harder its Special Attack boost, but Liechi Berry can be useful for giving its Explosion a much needed boost to take instantly taking down a bulkier Explosion target like Kangaskhan, Vileplume, Ampharos, (comma) or the uncommon Hypno from full HP. Leftovers is another option, especially if Electrode is running Toxic, as it gives it longevity and allows it to potentially set up a substitute at low health after gaining some HP back potentially more Substitute uses. Magnet is useful if Electrode is running a +Speed nature to give it a much needed damage boost to its STAB Thunderbolt.

Because its Speed is so high, it generally doesn't need a lot of Speed EVs unless you want it to outrun a specific target, (comma) such as Gorebyss in rain, (comma) or Salac Berry-boosted base 50s, 55s, and 60s like Banette. Not requiring a lot of Speed EVs means that it can afford a good amount of EVs in both attacking stats. It can even invest in its bulk invest in Special Attack, Attack, and even bulk if so desired. The spread shown above puts Electrode at 340 Speed with a neutral Speed nature, letting it outrun base 105s like Scyther, Manectric and Electabuzz, though you could slightly go higher if you want to speedcreep opposing Electrodes. (we don't encourage speed creep in analyses) It also makes it so substitute takes The spread also makes Substitute take exactly 25% of Electrode's health, allowing for the quickest activation of its pinch Berry. However, if you are not using a pinch Berry, this benchmark isn’t necessary. This benchmark is otherwise unnecessary. Max Special Attack is run so that Electrode can hit as hard as possible with its Special Attacks, and 116 Defense EVs (in conjunction with 12 HP evs) allow it to survive max Attack let Electrode take maximum Attack Kangaskhan's Earthquake. If you are not using the 12 HP benchmark and aren't using any HP investment, 128 EVs will also let it survive max Attack Kangaskhan's Earthquake do the same. The rest is dumped into Attack to make its explosion sting more for Explosion. An alternative spread is 100 Atk / 192 SpA / 216 Spe with a Naive nature, which allows it to outrun Gorebyss in rain and obliterate it with Thunderbolt revenge kills Swift Swim Gorebyss.

Team Options
========
Since Electrode needs help to break through bulkier Pokemon, Spikes are is (it's a singular move) a natural fit with it. Omastar and Glalie make for good Spikes users to pair with Electrode, since the former can switch into Kangaskhan and fit on almost any team, and the latter is great at getting Spikes up early on for Electrode to take advantage of. Electrode makes a great partner for a second Electric-type like Manectric or Electabuzz, which greatly appreciates Electrode baiting in and exploding on their and using Explosion on shared counters, and they too appreciate Spikes support. Rain Dance Omastar, Scyther, and Gorebyss also appreciate Electrode's ability to lure in and destroy the likes of Ampharos, Vileplume, (comma) and Kangaskhan.


[STRATEGY COMMENTS]
Other Options
=============
Taunt is an option over Substitute on some teams to help against Wish Kangaskhan by keeping it at low health before exploding on it easily KO Wish Kangaskhan with Explosion. Hidden Power Grass is another option to hit hits Lanturn without resorting to Explosion, but the downsides of dropping Hidden Power Ice are generally not worth it, and it doesn't hit much else besides Lanturn. Thunder Wave could be used on teams that appreciate faster Pokemon being crippled and slowed down.

Checks and Counters
===================

**Kangaskhan**: Although weakened Kangaskhan can be KOed by Explosion with some prior chip, Electrode cannot switch in on it safely, while (c&c should not be concerned with the subject switching into the check) offensive versions can OHKO it Electrode back with ease. It having access to Rest also means that, if Electrode doesn't KO it with Explosion, it might be able to switch out and Rest off the heal any damage later, undoing Electrode's hard work. It also can potentially switch out or use Protect on a predicted Explosion, meaning that Electrode will have been sacrificed and unable to take it down later on.

**Bulky Electric-types and Grass-types**: Lanturn with Volt Absorb completely renders Electrode's psuedo-BoltBeam coverage useless and may run Protect to handle Explosion predictions, or Rest to handle toxic. Ampharos, while only hitting Electrode back with not very effective Thunderbolts of its own, generally outlasts Electrode with its superior Special Attack and Special Defense stats. Volt Absorb Laturn renders Hidden Power Ice Electrode useless and may run Protect to block Explosion or Rest to handle Toxic. Ampharos cannot deal much damage to Electrode at once but generally outlasts with its superior bulk and power. Cradily completely sits on Electrode unless it runs Toxic, as it resists both Thunderbolt and Explosion and is 3HKOed by Hidden Power Ice at best. Vileplume is also an effective counter, as it resists Thunderbolt and isn't 2HKOed by unboosted Hidden Power Ice without a Petaya Berry boost. However, with the exception of Cradily, if any of these counters are chipped enough, Electrode can use Explosion and take one of them down all of these Pokemon but Cradily fall to Explosion with enough chip damage.


[CREDITS]
- Written by: [Cubic Skunk]
- Quality checked by: [[Heysup], [Plas]]
- Grammar checked by: [[name, id], [name, id]]

 

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When it comes to fast Electric-types, Electrode has no issues standing out. Its astonishing base 140 Speed makes it the fastest unboosted Pokemon in the tier by quite some margin. With its incredible Speed, usable Special Attack, and Explosion, it makes for a good revenge killer and suicide wallbreaker on offensive teams. Electrode can reliably revenge kill Scyther, which other Electric-types like Manectric and Electabuzz can only Speed tie with. It also pairs well with Electric-types, however, though, as they share a lot of checks that Electrode can lure in and destroy with Explosion. However, Electrode's offensive stats leave something to be desired when compared comparing it to Electabuzz and Manectric, and although its Explosion hits hard, it won't KO bulkier Pokemon without some prior damage. It also has less-that-stellar less than stellar bulk, so it won't withstand most super effective hits, and even strong neutral hits like Kangaskhan's Double-Edge (added hyphen) will KO it without much prior damage.

[SET]
name: Substitute
move 1: Thunderbolt
move 2: Substitute
move 3: Explosion
move 4: Hidden Power Ice / Toxic
item: Petaya Berry / Magnet / Leftovers / Liechi Berry
ability: Static
nature: Rash / Mild / Naive
evs: 12 HP / 32 Atk / 116 Def / 252 SpA / 96 Spe

[SET COMMENTS]
Set Description
=========

Substitute gives Electrode a much needed shield from hard hitters, scouts for switch-ins when forcing foes out, and helps activate Liechi Berry or Petaya Berry or Liechi Berry. Explosion leaves a serious dent in most foes despite Electrode's horrible Attack. This is helped by the fact that because Electrode's checks do not resist Normal; the main Pokemon that does, Omastar, wants nothing to do with Thunderbolt, and Ghost-types in Misdreavus and Banette are fairly uncommon and don't enjoy Thunderbolt either. Hidden Power Ice lets it OHKO Gligar and push damage on Vileplume so Explosion KOes. Toxic can cripple Cradily, which otherwise walls Electrode.

As for its item, a pinch Berry is the most common choice. Petaya Berry is generally the best choice for its Special Attack boost, but Liechi Berry can be useful for instantly taking down a bulkier Explosion target like Kangaskhan, Vileplume, Ampharos, or the uncommon Hypno. Leftovers is another option, especially if Electrode is running Toxic, as it gives it longevity and potentially more Substitute uses. Magnet is useful if Electrode is running a +Speed Speed-boosting nature to give it a much needed damage boost to Thunderbolt.

Because its Speed is so high, it Electrode generally doesn't need a lot of Speed EVs unless you want it to outrun a specific boosted target, (AC) such as Gorebyss in rain or Salac Berry-boosted base 50s, 55s, and or 60s like Banette. Not requiring a lot of Speed EVs means that it can invest in Special Attack, Attack, and even bulk if so desired. at the same time. The spread shown above puts Electrode at 340 Speed with a neutral nature, letting it outrun base 105s like Scyther, Manectric, (AC) and Electabuzz. The spread also makes Substitute take exactly 25% of Electrode's health, allowing for the quickest activation of its pinch Berry. If not using one, this benchmark is otherwise unnecessary. 116 Defense EVs let Electrode take maximum Attack Kangaskhan's Earthquake. If you are not using any HP investment, 128 EVs will do the same. The rest is other EVs are dumped into Attack for Explosion. An alternative spread is 100 Atk / 192 SpA / 216 Spe with a Naive nature, which revenge kills Swift Swim Gorebyss.

Team Options
========
Since Electrode needs help to break through bulkier Pokemon, Spikes is a natural fit with it. Omastar and Glalie make for good Spikes users, since the former can switch into Kangaskhan and fit on almost any team, and the latter is great at getting Spikes up early on for Electrode to take advantage of. Electrode makes a great partner for a second Electric-type like Manectric or Electabuzz, which greatly appreciates Electrode baiting in and using Explosion on shared counters, and they too appreciate Spikes support. Rain Dance Omastar, Scyther, and Gorebyss also appreciate Electrode's ability to lure in and destroy the likes of Ampharos, Vileplume, and Kangaskhan. (removed extra line break under)

[STRATEGY COMMENTS]
Other Options
=============
Taunt is an option over Substitute on some teams to easily KO Wish Kangaskhan with Explosion. Hidden Power Grass hits Lanturn without resorting to Explosion, but the downsides of dropping Hidden Power Ice are generally not worth it. Thunder Wave could be used on teams that appreciate faster Pokemon being slowed down.

Checks and Counters
===================

**Kangaskhan**: Although weakened Kangaskhan can be KOed by Explosion, (AC) offensive versions can OHKO Electrode back with ease. It having access to Rest also means that it Rest variants (if it always runs Rest, you should say "Rest means it") might be able to switch out and heal any damage later, undoing Electrode's hard work. It also can potentially switch out or use Protect on a predicted Explosion.

**Bulky Electric-types and Grass-types**: Volt Absorb Lanturn renders Hidden Power Ice Electrode useless and may run Protect to block Explosion or Rest to handle Toxic. Ampharos cannot deal much damage to Electrode at once but generally outlasts it with its superior bulk and power. Cradily completely sits on Electrode unless it runs Toxic, as it is 3HKOed by Hidden Power Ice at best. Vileplume is also an effective counter, as it resists Thunderbolt and isn't 2HKOed by unboosted Hidden Power Ice. However, all of these Pokemon but Cradily fall to Explosion with enough chip damage.


[CREDITS]
- Written by: [[Cubic Skunk, 527292]]
- Quality checked by: [[Heysup, 355066], [Plas, 355066]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]

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2/2 (note: you get the userids i added to the names in the credits by going to their user profile page and seeing the six digit number at the end of the web address)
 

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