Name: Darsenal (Dar + arsenal)
Types: Fire / Fighting -> Zen Mode -> Psychic / Fighting
BST: 55/140/95/30/55/105 -> Zen Mode -> 55/105/105/105/140/30
Abilities: Iron Fist, Zen Mode
Removed Move: Torment
New Learnset: Arm Thrust, Aura Sphere, Circle Throw, Close Combat, Counter, Cross Chop, Double Kick, Drain Punch, Dynamic Punch, Force Palm, Mach Punch, Power-Up Punch, Rock Smash, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Meditate, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Stored Power, Zen Headbut
Justification/Niche: Darumaka has worked out and become buff. With a huge attack, a great speed and Iron Fist boosted dual STABs, this’ll do damage. Or you can stall with Zen Mode without becoming too passive.
Name: Dardent (Dar + ardent)
Types: Fire / Psychic -> Zen Mode -> Fighting / Psychic
BST: 55/30/95/105/140/55 -> Zen Mode -> 55/105/140/105/105/30
Abilities: Pure Power / Zen Mode
Removed Move: Torment
New Learnset: Arm Thrust, Aura Sphere, Calm Mind, Circle Throw, Close Combat, Confusion, Cosmic Power, Counter, Cross Chop, Double Kick, Drain Punch, Dynamic Punch, Extrasensory, Force Palm, Future Sight, Hypnosis, Mach Punch, Meditate, Miracle Eye, Power-Up Punch, Psybeam, Psychic Terrain, Psywave, Rock Smash, Stored Power, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap, Zen Headbut
Justification/Niche: Darumaka became Zen enough to become a mystical yoga master. Not only are you specially bulky, you can be a mixed attaker with Pre Power (Yoga Power in Japanese). Or you can get more physical bulk with Zen Mode.
Name: Darbitrary (Dar + arbitrary)
Types: Fire / Fairy -> Zen Mode -> Fighting / Fairy
BST: 55/30/55/105/140/95 -> Zen Mode -> 55/105/105/105/140/30
Abilities: Magic Guard, Zen Mode
Removed Moves: Psychic,Torment
New Learnset: Arm Thrust, Aura Sphere, Circle Throw, Close Combat, Counter, Cross Chop, Dazzling Gleam, Double Kick, Drain Punch, Dynamic Punch, Fairy Wind, Force Palm, Mach Punch, Misty Terrain, Moonblast, Moonlight, Power-Up Punch, Rock Smash, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap
Justification/Niche: A special wall that hits back with its own special attacks without residual damage. Or, you can gain some mixed attacking skills with Zen Mode.
Name: Dartefact (Dar + artefact)
Types: Fire / Rock -> Zen Mode -> Psychic / Rock
BST: 95/55/140/55/105/30 -> Zen Mode -> 95/55/115/140/105/30
Abilities: Solid Rock / Zen Mode
Removed Move: Torment
New Learnset: Ancient Power, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Meditate, Miracle Eye, Power Gem, Psybeam, Psychic Terrain, Psywave, Rock Blast, Rock Polish, Sandstorm, Stealth Rock, Stored Power, Zen Headbut
Justification/Niche: In its Zen, Darumaka has become a mystical statue. Its a mixed wall with an ability to lessen its typing’s bad weaknesses, or it can gain some special offense in Zen Mode.
Name: Darty (Dar + Dirty)
Types: Fire / Ground -> Zen Mode -> Psychic / Ground
BST: 55/105/140/55/95/30 -> Zen Mode -> 55/105/105/140/105/30
Abilities: Sand Force, Zen Mode
Removed Move: Torment
New Learnset: Calm Mind, Confusion, Cosmic Power, Earth Power, Extrasensory, Future Sight, Hypnosis, Magnitude, Meditate, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Sandstorm, Sand Tomb, Stored Power, Zen Headbut
Justification/Niche: Darumaka has become one with the sand of the desert, dealing out lots of physical damage in sandstorm, while having great physical bulk. Or it can switch to special attacks in Zen Mode.
Types: Fire / Fighting -> Zen Mode -> Psychic / Fighting
BST: 55/140/95/30/55/105 -> Zen Mode -> 55/105/105/105/140/30
Abilities: Iron Fist, Zen Mode
Removed Move: Torment
New Learnset: Arm Thrust, Aura Sphere, Circle Throw, Close Combat, Counter, Cross Chop, Double Kick, Drain Punch, Dynamic Punch, Force Palm, Mach Punch, Power-Up Punch, Rock Smash, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Meditate, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Stored Power, Zen Headbut
Justification/Niche: Darumaka has worked out and become buff. With a huge attack, a great speed and Iron Fist boosted dual STABs, this’ll do damage. Or you can stall with Zen Mode without becoming too passive.
Name: Dardent (Dar + ardent)
Types: Fire / Psychic -> Zen Mode -> Fighting / Psychic
BST: 55/30/95/105/140/55 -> Zen Mode -> 55/105/140/105/105/30
Abilities: Pure Power / Zen Mode
Removed Move: Torment
New Learnset: Arm Thrust, Aura Sphere, Calm Mind, Circle Throw, Close Combat, Confusion, Cosmic Power, Counter, Cross Chop, Double Kick, Drain Punch, Dynamic Punch, Extrasensory, Force Palm, Future Sight, Hypnosis, Mach Punch, Meditate, Miracle Eye, Power-Up Punch, Psybeam, Psychic Terrain, Psywave, Rock Smash, Stored Power, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap, Zen Headbut
Justification/Niche: Darumaka became Zen enough to become a mystical yoga master. Not only are you specially bulky, you can be a mixed attaker with Pre Power (Yoga Power in Japanese). Or you can get more physical bulk with Zen Mode.
Name: Darbitrary (Dar + arbitrary)
Types: Fire / Fairy -> Zen Mode -> Fighting / Fairy
BST: 55/30/55/105/140/95 -> Zen Mode -> 55/105/105/105/140/30
Abilities: Magic Guard, Zen Mode
Removed Moves: Psychic,Torment
New Learnset: Arm Thrust, Aura Sphere, Circle Throw, Close Combat, Counter, Cross Chop, Dazzling Gleam, Double Kick, Drain Punch, Dynamic Punch, Fairy Wind, Force Palm, Mach Punch, Misty Terrain, Moonblast, Moonlight, Power-Up Punch, Rock Smash, Storm Throw, Vacuum Wave, Vital Throw, Wake-Up Slap
Justification/Niche: A special wall that hits back with its own special attacks without residual damage. Or, you can gain some mixed attacking skills with Zen Mode.
Name: Dartefact (Dar + artefact)
Types: Fire / Rock -> Zen Mode -> Psychic / Rock
BST: 95/55/140/55/105/30 -> Zen Mode -> 95/55/115/140/105/30
Abilities: Solid Rock / Zen Mode
Removed Move: Torment
New Learnset: Ancient Power, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Hypnosis, Meditate, Miracle Eye, Power Gem, Psybeam, Psychic Terrain, Psywave, Rock Blast, Rock Polish, Sandstorm, Stealth Rock, Stored Power, Zen Headbut
Justification/Niche: In its Zen, Darumaka has become a mystical statue. Its a mixed wall with an ability to lessen its typing’s bad weaknesses, or it can gain some special offense in Zen Mode.
Name: Darty (Dar + Dirty)
Types: Fire / Ground -> Zen Mode -> Psychic / Ground
BST: 55/105/140/55/95/30 -> Zen Mode -> 55/105/105/140/105/30
Abilities: Sand Force, Zen Mode
Removed Move: Torment
New Learnset: Calm Mind, Confusion, Cosmic Power, Earth Power, Extrasensory, Future Sight, Hypnosis, Magnitude, Meditate, Miracle Eye, Psybeam, Psychic Terrain, Psywave, Sandstorm, Sand Tomb, Stored Power, Zen Headbut
Justification/Niche: Darumaka has become one with the sand of the desert, dealing out lots of physical damage in sandstorm, while having great physical bulk. Or it can switch to special attacks in Zen Mode.
Name: Flebble (Flo + Ebb + Pebble)
Types: Bug / Water
BST: 105/65/75/70/125/45
Abilities: Hydration, Water Absorb, Weak Armor
Removed Move: Shadow Claw
New Learnset: Aqua Jet, Aqua Ring, Brine, Bubble, Bubblebeam, Crabhammer, Hydro Pump, Muddy Water, Rain Dance, Scald, Surf, Water Gun, Water Pulse, Water Sport
Justification/Niche: Dwebble goes to the beach to collect normal shells. Now it can abuse rain, gain an immunity that heals or stick with Weak Armor. It has a lot of special bulk.
Name: Scrapple (Scrap + Scrabble + Pebble)
Types: Bug / Steel
BST: 70/75/125/65/105/45
Abilities: Bulletproof, Weak Armor, Iron Barbs
Removed Move: Shadow Claw
New Learnset: Flash Cannon, Iron Head, Gyro Ball, Mirror Shot
Justification/Niche: Dwebble went to the scrap yard and covered itself in a protective layer of metal junk. Not only is this protection, it can harm those that touch it. Either way, that’s a lot of mixed bulk with only one weakness.
Name: Trubble (Trouble + Pebble, misspelt for identification)
Types: Bug / Dark
BST: 65/125/105/45/75/70
Abilities: Prankster, Infiltrator, Sturdy
New Learnset: Assurance, Beat Up, Brutal Swing, Fling, Foul Play, Hone Claws, Knock Off, Payback, punishment, Snatch, Taunt, Torment
Justification/Niche: Dwelling in the dark of its shell has made Dwebble sneaky. Subs won’t protect you from its great attack. It can also survive a OHKO, or pull of status with Prankster.
Name: Mangdible (Mange + Mandible + Pebble)
Types: Bug / Poison
BST: 65/125/75/105/70/45
Abilities: Poison Touch, Merciless, Sturdy
New Learnset: Acid, Acid Spray, Cross Poison, Gastro Acid, Gunk Shot, Sludge Wave, Venoshock
Justification/Niche: Dwebble covered its shell with anemone and Tentacool tentacles. Now it can spread poison, or abuse it with Merciless Venoshock. It can also survive an OHKO.
Name: Timble (Timber + Pebble)
Types: Bug / Grass
BST: 125/65/75/70/105/45
Abilities: Grass Pelt, Sturdy, Weak Armor
Removed Move: Shadow Claw
New Learnset: Absorb, Energy Ball, Giga Drain, Grass Knot, Ingrain, Mega Drain, Power Whip, Vine Whip, Wood Hammer
Justification/Niche: Dwebble replaced its rock with bark. In Grassy Terrain, it is a mixed wall. Or it can survive an OHKO or punish contact.
Types: Bug / Water
BST: 105/65/75/70/125/45
Abilities: Hydration, Water Absorb, Weak Armor
Removed Move: Shadow Claw
New Learnset: Aqua Jet, Aqua Ring, Brine, Bubble, Bubblebeam, Crabhammer, Hydro Pump, Muddy Water, Rain Dance, Scald, Surf, Water Gun, Water Pulse, Water Sport
Justification/Niche: Dwebble goes to the beach to collect normal shells. Now it can abuse rain, gain an immunity that heals or stick with Weak Armor. It has a lot of special bulk.
Name: Scrapple (Scrap + Scrabble + Pebble)
Types: Bug / Steel
BST: 70/75/125/65/105/45
Abilities: Bulletproof, Weak Armor, Iron Barbs
Removed Move: Shadow Claw
New Learnset: Flash Cannon, Iron Head, Gyro Ball, Mirror Shot
Justification/Niche: Dwebble went to the scrap yard and covered itself in a protective layer of metal junk. Not only is this protection, it can harm those that touch it. Either way, that’s a lot of mixed bulk with only one weakness.
Name: Trubble (Trouble + Pebble, misspelt for identification)
Types: Bug / Dark
BST: 65/125/105/45/75/70
Abilities: Prankster, Infiltrator, Sturdy
New Learnset: Assurance, Beat Up, Brutal Swing, Fling, Foul Play, Hone Claws, Knock Off, Payback, punishment, Snatch, Taunt, Torment
Justification/Niche: Dwelling in the dark of its shell has made Dwebble sneaky. Subs won’t protect you from its great attack. It can also survive a OHKO, or pull of status with Prankster.
Name: Mangdible (Mange + Mandible + Pebble)
Types: Bug / Poison
BST: 65/125/75/105/70/45
Abilities: Poison Touch, Merciless, Sturdy
New Learnset: Acid, Acid Spray, Cross Poison, Gastro Acid, Gunk Shot, Sludge Wave, Venoshock
Justification/Niche: Dwebble covered its shell with anemone and Tentacool tentacles. Now it can spread poison, or abuse it with Merciless Venoshock. It can also survive an OHKO.
Name: Timble (Timber + Pebble)
Types: Bug / Grass
BST: 125/65/75/70/105/45
Abilities: Grass Pelt, Sturdy, Weak Armor
Removed Move: Shadow Claw
New Learnset: Absorb, Energy Ball, Giga Drain, Grass Knot, Ingrain, Mega Drain, Power Whip, Vine Whip, Wood Hammer
Justification/Niche: Dwebble replaced its rock with bark. In Grassy Terrain, it is a mixed wall. Or it can survive an OHKO or punish contact.
Name: Screamate (Scream + Cremate + Mate)
Types: Dark / Dragon
BST: 58/115/90/115/65/45
Abilities: Intimidate, Multiscale, Shed Skin
New Learnset: Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Dragon Rush, Twister
Justification/Niche: Scraggy lengthens its snout and fangs and grows claws as its crest develops. It has some nice defensive abilities to help bulk it up and improve its role as a slow, mixed attacker.
Name: Screlly (Scraggly + Skeleton)
Types: Dark / Ghost
BST: 45/90/58/115/65/115
Abilities: Intimidate, Cursed Body, Poison Touch
New Learnset: Astonish, Confuse Ray, Curse, Grudge, Hex, Nightshade, ominous Wind, Phantom Force, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Force, Shadow Punch, Shadow Sneak, Spite
Justification/Niche: Scraggy finally rips off the last of its loose skin, along with most of its meat, becoming a creepy skeleton. You can raise your decent physical bulk, punish attackers or spread poison while being a fast special attacker.
Name: Scrome (Scr + chrome)
Types: Dark / Steel
BST: 65/115/115/58/90/45
Abilities: Iron Barbs, Dazzling, Iron Fist
New Learnset: Bullet Punch, Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Iron Tail, Metal Burst, Metal Caw, Metal Sound, Mirror Shot
Justification/Niche: Scraggy covers itself in shiny chains and spikes. It can be a punishing wall, or pull off Iron Fist boosted dual STAB off a great attack. Or you could use Dazzling in Trick Room or something.
Name: Screepy (Scree + Creepy)
Types: Dark / Rock
BST: 65/90/115/58/115/45
Abilities: Solid Rock, Dazzling, Weak Armor
New Learnset: Diamond Storm, Power Gem, Rock Blast, Rock Wrecker, Stealth Rock
Justification/Niche: Scraggy covers itself gem-filled bling. These rocks really protect it, but when they break, it gets a Weak Armor boost. Otherwise it’s a good mixed wall.
Name: Scryhy (Scry + Sky High)
Types: Dark / Flying
BST: 45/65/115/58/90/115
Abilities: Big Pecks, Multiscale, Reckless
New Learnset: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Bounce, Brave Bird, Defog, Fly, Gust, Hurricane, Roost, Sky Attack, Sky Drop, Tailwind, Wing Attack
Justification/Niche: Scraggy stretches out its loose pants into wings and soars through the air. It keeps its muscles to prevent attack loss. And it can make Brave Bird hurt a lot. Otherwise It’s a fast mixed wall with Roost and Multiscale.
Types: Dark / Dragon
BST: 58/115/90/115/65/45
Abilities: Intimidate, Multiscale, Shed Skin
New Learnset: Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Dragon Rush, Twister
Justification/Niche: Scraggy lengthens its snout and fangs and grows claws as its crest develops. It has some nice defensive abilities to help bulk it up and improve its role as a slow, mixed attacker.
Name: Screlly (Scraggly + Skeleton)
Types: Dark / Ghost
BST: 45/90/58/115/65/115
Abilities: Intimidate, Cursed Body, Poison Touch
New Learnset: Astonish, Confuse Ray, Curse, Grudge, Hex, Nightshade, ominous Wind, Phantom Force, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Force, Shadow Punch, Shadow Sneak, Spite
Justification/Niche: Scraggy finally rips off the last of its loose skin, along with most of its meat, becoming a creepy skeleton. You can raise your decent physical bulk, punish attackers or spread poison while being a fast special attacker.
Name: Scrome (Scr + chrome)
Types: Dark / Steel
BST: 65/115/115/58/90/45
Abilities: Iron Barbs, Dazzling, Iron Fist
New Learnset: Bullet Punch, Flash Cannon, Gyro Ball, Heavy Slam, Iron Defense, Iron Head, Iron Tail, Metal Burst, Metal Caw, Metal Sound, Mirror Shot
Justification/Niche: Scraggy covers itself in shiny chains and spikes. It can be a punishing wall, or pull off Iron Fist boosted dual STAB off a great attack. Or you could use Dazzling in Trick Room or something.
Name: Screepy (Scree + Creepy)
Types: Dark / Rock
BST: 65/90/115/58/115/45
Abilities: Solid Rock, Dazzling, Weak Armor
New Learnset: Diamond Storm, Power Gem, Rock Blast, Rock Wrecker, Stealth Rock
Justification/Niche: Scraggy covers itself gem-filled bling. These rocks really protect it, but when they break, it gets a Weak Armor boost. Otherwise it’s a good mixed wall.
Name: Scryhy (Scry + Sky High)
Types: Dark / Flying
BST: 45/65/115/58/90/115
Abilities: Big Pecks, Multiscale, Reckless
New Learnset: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Bounce, Brave Bird, Defog, Fly, Gust, Hurricane, Roost, Sky Attack, Sky Drop, Tailwind, Wing Attack
Justification/Niche: Scraggy stretches out its loose pants into wings and soars through the air. It keeps its muscles to prevent attack loss. And it can make Brave Bird hurt a lot. Otherwise It’s a fast mixed wall with Roost and Multiscale.
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