Other Metagames Dual Reign of the Phoenix and Behemoth. NDAG PEAK with 2100+ elo and 93.1gxe

The one and only buck

Banned deucer.
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This IS a peak because the #1 is a booster. A glob admin should be on it.
:Ho-oh: :Groudon-Primal: :ferrothorn: :Necrozma-dusk mane: :zygarde: :arceus:
Are you sick of it?
Raise your hands,
Get RID of it!
While there's a fighting chance.
Are you over it?!
Bored to death?
Have you had enough regrets?
Take a stand raise your hands...
IF YOU'RE SICK OF IT!

Greetings ndag lovers. Today is a very special day for me as I once more surpassed my limits through several testing rinse and repeat. I made this semistall and laddered my acc "Buck X" (buck is stallish is mine as well) from 1800 elo and 89-90gxe. I had decided to stop laddering and wait for gen9 till my friend said the following in the above picture. His words kinda reignited my determination and i took off to ladder. I was gonna try and break the elo record achieved my Champion Lance (2170). A sad dream which would obviously not come through but hey i still reached 2100 so i figured i should do a rmt. Without hesitation, here's the team in details.
:ss/ho-oh:
Are you over it? (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind
Normal defensive pivot. Ho-oh is without a doubt the best mon ever made as long as uber & ag are concerned. He can defog, phaze, status, take hits thx to its bulk, handle support ceus, can do a correct amount of damage with his naturally high attack stat and powerful scared fire but can also be a backup check and switchin to alot of scary threats like caly and mray. His amazing ability regenerator just makes it too useful of a mon. He also pairs greatly well with ndm helmet and ferro to check and handle any zacian variant.
:ss/groudon-primal:
Bored to death?! (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Eruption
- Swords Dance
- Precipice Blades
- Stone Edge
I wanted to build a semistall and decided to use don as the main offense power. His amazing mixed set is just unresisted and his good typing and natural bulk allows it to take few hits. It contributes alot to pressure stall as it inflicts massive damage upon any wall with his stab moves. He's even more effective vs stall without mega sableye or slow balance/ bulky offense.
:ss/ferrothorn:
Have you had (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Bullet Seed
- Toxic
- Spikes
I decided ferro was gonna be my ogre check. I initially thought of chansey but i eventually settled on ferro since chansey was js 2 passive to fit. The spread is a classical spdef wall and the set is just a hazard stacker. toxic is to crip any mon who would even think about switching in on ferro like groudon or support ceus. bullet seed was chosen over knock off and gyro ball as it can deal more with cm rest ogre who destroys me if not and also has a fairly good amount of pps. Ferro is also able to act as a support ceus safe switchin (as it can take judgment while recovering with lefto and seeds). The spikes also offer great pressure against balance or stall as groudon can threaten their bulky defog mons with frightful eruptions or PBs.
:ss/Necrozma-dusk-mane:
enough regrets? (Necrozma-Dusk-Mane) @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Sunsteel Strike
- Morning Sun
The zacian check. Ofc it had to be in. It provides the indispensable rocks and is able to crip alot of mons like zac who would try to set up with sd to kill it, hooh, mray if the set cant touch it and caly (Risky 5050s dont do it if not necessary). It also happens to easily wall the common sash marsh set which js cant hit it unless dynamaxing. It can also act as an efficient mray switchin.
:ss/zygarde:
Take a stand, (Zygarde) @ Safety Goggles
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Glare
- Rest
- Haze
- Thousand Arrows
Ladder seems to be fond of strats that would usually put someone off such as smeargle, batonpass and vivillion. Unfortunately for em, goggle zygarde happens to completely shut down those sets as it cannot be sent to sleep while being able to haze. It can also crip alot of offensive mons like zacian without play rough, mray without draco meteor, calyrex and is also the main don switchin.
:ss/arceus-dark:
Raise your hands!! (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
The main caly check. Ofc, a dark type was necessary but cm arc js offers more ability to pressure teams incase don would be chipped or ko as yve and tar would js be too passive to fit/ carry the game with the 4 others as no kind of significant damage can be dealt. Long game is always an option as hazards plus bulky mons like hooh and zyg might offer a good advantage but having another mon offering that offensive pressure is necessary in the long ladder run. cm arc also happens to be able to switchin alot of mons who would try to creep it with status like ndm (on switchin) or zyg as it can use refresh and stay healthy.
REPLAYS
https://replay.pokemonshowdown.com/gen8nationaldexag-1689083541-aty4upmfpcfi4ufm3aefn8odv2heyf2pw vs amnael1
https://replay.pokemonshowdown.com/gen8nationaldexag-1689079491-efqdmp9bsiwzgl4tkp9q67mtt8atp5fpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1689073128-7v3boauvo74z65ccosxkt7nbq2vseuxpw vs dewm - handling mixed mray with lots of switchins
https://replay.pokemonshowdown.com/gen8nationaldexag-1688985683-8mpzho928kr7j1mjlyv796l4ywc7buupw vs glaliegoesboom - a highly skilled trainer who reached 2.1k and 93 gxe as well in a single go (he knows band mray puts me off sometimes and brought band with dmeteor to handle zyg but no fear, HOOH AND NDM ARE HERE).
https://replay.pokemonshowdown.com/gen8nationaldexag-1688937993-511p0y7z5yko01o17w9gtjmcyr9sa7ppw vs a trainer using batonpass well. Zyg is handling em fairly well until groudon decides its time to steal da spotlight.
https://replay.pokemonshowdown.com/gen8nationaldexag-1688944834-efk8554ovjw3bwkxnbclan5e3bxc5mxpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1688890399-340tpx23m9vsabzjj5nxi0j4d4ke4u9pw same dude
https://replay.pokemonshowdown.com/gen8nationaldexag-1688873677-tvfqfprlizar9mbn5kpel2wawfo32dbpw same dude
https://replay.pokemonshowdown.com/gen8nationaldexag-1688858370-3bdtpxs38svev79nfmtbqnjv23oi4ulpw a skilled trainer
https://replay.pokemonshowdown.com/gen8nationaldexag-1688810131-2n203n9b0ur7vlxd0offf64cs9s697apw bpass again
https://replay.pokemonshowdown.com/gen8nationaldexag-1688165945-7dpzz3r5q9csa6skxc5mqd1we0lqhh4pw vs OnMaWa - a highly skilled trainer
https://replay.pokemonshowdown.com/gen8nationaldexag-1687349035-1zmvuw6085gnvty1nps79jr0rype2r7pw vs rowletroost- a skilled trainer
https://replay.pokemonshowdown.com/gen8nationaldexag-1687212304-henjtr7ye4wl8x9qu9aljbyep2o1ljxpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1687275330-2hva79dpyovblbrevivtxtc7wkng0j4pw
https://replay.pokemonshowdown.com/gen8nationaldexag-1687287939-njvegny4kozkagxt31e8kq9wjq84cyqpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1687210428-elw9sb3u1hnytgrue7qzdb1amgwyw26pw
https://replay.pokemonshowdown.com/gen8nationaldexag-1687297527-cs6oy6yv4qov8yhmjb43wuv5juq4c0zpw vs stall
https://replay.pokemonshowdown.com/gen8nationaldexag-1687313283-fiidav4y49qfp6mh74mf7xgeg89glgnpw again
https://replay.pokemonshowdown.com/gen8nationaldexag-1688194924-7lpw2w9h5wcudyn07ml06trd0xcmy2bpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1688835236-thhwhjpvtfn7qcvqcm34af4t07yooympw
https://replay.pokemonshowdown.com/gen8nationaldexag-1688864761-icx8e93x2cq069d2tndhjbysrdylisepw
https://replay.pokemonshowdown.com/gen8nationaldexag-1688053369-7svfko8sfn1pb0prglgrzzqp1e9fkodpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1687991014-qax9xyutxs1v82ht8i0r495n6h2oluqpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1689666509-6oabpgye8lzv8hqtwbyb6s05cp7lxwkpw

THREAT LIST
:ss/zacian-crowned: Ndm on its own can take it one on one. sd crunch can be twaved incase it tries to set up. hooh and ferro + ndm can also handle him incase ndm is low on hp.
:ss/calyrex-shadow: CM arc can handle it. Dont let it run low on hp incase there is a caly in the opposing team as caly can rip the team to shreds. hooh can also act as a backup check.
:ss/groudon-primal: Zyg is the main switchin. it can be difficult to keep zyg healthy since it's not leftovers try to crip don with toxic or glare. mixed can be outplayed by correct switchins into with team's behemoth (groudon).
:ss/kyogre-primal: ferro is able to wall it effectively. constantly heal incase its a spout variant with full hp. it becomes ezier once its chipped with hazards and cripped with status.
:ss/Rayquaza: mix mray can be handle with correct predictions. dd sets can be rendered useless if by glare zyg if well played. hooh is the default switchin as it can tank anything from it and effectively scout the set.
:ss/yveltal: Hooh and cm arc can handle it. even taunt variants.
:ss/smeargle: :ss/vivillon: Your meant to meet those if u ladder in ndag. js maintain zyg at a correct hp level and u should be able 2 handle those. hooh can phaze in case zyg is unable to do so.
:ss/arceus: Hooh + ndm + ferro + zyg can ezily handle it. it shouldnt be able to sd against anything freely. try to get it statused with zyg ferro or ndm. always wwind with hood as sfire might not burn. dyna arceus can kill it after it has been chipped too if necessary.
:ss/marshadow: sash cant do anything. lorb and band can be handle by zyg if not ice punch. if not ice punch then hooh should be able to kill/burn it later.
:ss/xerneas: it can be handled with with hooh + ndm and a ground mon.
:ss/necrozma-ultra: zyg can take dd set on after it used his z move. cm arc is always a backup check.

SHOUTOUTS
Hgssanta - OFC I had to start with you. We only met 2-3 months ago but you have been the greatest support and source of inspiration during my journey. I would have never made it so far without you. THX FOR EVRYTHING!
GlalieGoesBoom - Ur an amazing guy to play mons and chat with. Thx for being a competent rival and an amazing friend!
IMPORTABLE
https://pokepast.es/2de35e1379ad7beb
TIPS FOR TEAM

If facing ho all u have to do is to take hits and temporize while phazing and preventing any kind of boosting. do not try to do insane switches with pdon (unless necessary) and dont let it get quickly chipped as it can be useful in endgame. balance is ezier. u can calmly stack hazards while staying healthy. don can quickly start making kills. stall is prolly the eziest chunk. stalls without msable get ezily overwhelmed by hazards and mixed don. as for stalls with msable, the deal remains the same despite the hazard part lacking. don can 2hko lugia with erupt. gira too isnt safe as it loses quite much on erupt and can get 2hko by +2 pblades. dont let don get statused.
Thx if you've read till the end. Glory be to the Anything Goes tier and NDAG.
 
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ADF Test

Banned deucer.
Quick rate, first rate actually. This team gets slammed by mixed ray AND dragon dance ray. There is 0 speed control whatsoever. A taunt user is very intimidating for this team. And marshadow just eats this team up with the life orb 4 attacks set. It's very hard to work on this team without redoing the entire structure. Nice peak ig but you don't have to call people out like that. There are DMs on here for a reason. I don't understand how you peaking a dead ladder grants you the right to call people out in such a rude manner. Another tip, if you want to hang around longer, especially in the tour scene here and on smogon as a whole, don't hang around that crowd you have so proudly displayed at the top of your RMT. You can always DM me if you need help building and testing teams.
 

The one and only buck

Banned deucer.
Quick rate, first rate actually. This team gets slammed by mixed ray AND dragon dance ray. There is 0 speed control whatsoever. A taunt user is very intimidating for this team. And marshadow just eats this team up with the life orb 4 attacks set. It's very hard to work on this team without redoing the entire structure. Nice peak ig but you don't have to call people out like that. There are DMs on here for a reason. I don't understand how you peaking a dead ladder grants you the right to call people out in such a rude manner. Another tip, if you want to hang around longer, especially in the tour scene here and on smogon as a whole, don't hang around that crowd you have so proudly displayed at the top of your RMT. You can always DM me if you need help building and testing teams.
depends of the taunter. the most common taunter would be yve. hooh can check it (it has been the case as for now). the lack of speed control is normal since i meant to build a solid semistall. as for mray, its indeed the biggest threat but its not a fatality as it can be played around. Marshadow 2 can be countered with zyg as it is less of a threat when paralyzed. Also, the ndag ladder isnt "dead" unlike wut u think. there's still alot of competent player there. As long as the people i negatively shouted out are concerned, it has nothing to do wutsoever with me laddering and i have my own sets of reasons. I understand ur point regarding the smogon bit. as long as tours are concerned, i am genuinely not interested in those competitively as i genuinely believe ladder > a couple of battles tho i do believe tours are a good laugh and fun way to enjoy the game as several laddering can make one go bonkers. As for the one i shouted out, i simply gave credit where it was due and i prefer to stay honest and grateful. Thx for ur support i appreciate it.
 
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ADF Test

Banned deucer.
depends of the taunter. the most common taunter would be yve. hooh can check it (it has been the case as for now). the lack of speed control is normal since i meant to build a solid semistall. as for mray, its indeed the biggest threat but its not a fatality as it can be played around. Marshadow 2 can be countered with zyg as it is less of a threat when paralyzed. Also, the ndag ladder isnt "dead" unlike wut u think. there's still alot of competent player there. As long as the people i negatively shouted out are concerned, it has nothing to do wutsoever with me laddering and i have my own sets of reasons. I understand ur point regarding the smogon bit. as long as tours are concerned, i am genuinely not interested in those competitively as i genuinely believe ladder > a couple of battles tho i do believe tours are a good laugh and fun way to enjoy the game as several laddering can make one go bonkers. As for the one i shouted out, i simply gave credit where it was due and i prefer to stay honest and grateful. Thx for ur support i appreciate it.
I don't really think ladder is a better grasp of skill than tournament play. Typically on ladder, there is more hax, there are more specific teams used, and a lot of uncompetitive playstyles are utilized. To add to that, a lot of high level players don't participate in the ladder because it's not a very good strategy when testing out teams. Tournaments offer almost guarenteed high level games with the kinds of players joining them. You have the same mindset as a banned user who sucked in tournaments and lost to zygarde. I can sort of understand this mindset because Smogon is made up and the ladder is just the overall leaderboard for points in the meta, but tours offer better players and better experience.
Also this team loses to Marshadow
 

Pokemh

Banned deucer.
I would suggest more speed on ndm for paralyzed zacian since that is a play for sd crunch as you mentioned and putting gyro ball over toxic because that can definitely help with zac with dynamax. Without outplaying ray completely this team is extemely weak to dd v create mray because in one of the replays where you dynamaxed ndm I believe you only won if they were eq which they were. Xern can honestly break this team pretty well with bad bullet seed hits so gyro could work or more spd on ho-oh because since it's your only fogger naturally it's getting chipped. And frankly marsh can force zyg to rest and dd mray just wins once you dynamax on a switch. Sd ground with an abuser of sleeping zyg seems extremely hard as well. Fat is hard to build in ndag so grats on making a reasonably viable one especially one that can put some good results in on ladder
 

The one and only buck

Banned deucer.
I don't really think ladder is a better grasp of skill than tournament play. Typically on ladder, there is more hax, there are more specific teams used, and a lot of uncompetitive playstyles are utilized. To add to that, a lot of high level players don't participate in the ladder because it's not a very good strategy when testing out teams. Tournaments offer almost guarenteed high level games with the kinds of players joining them. You have the same mindset as a banned user who sucked in tournaments and lost to zygarde. I can sort of understand this mindset because Smogon is made up and the ladder is just the overall leaderboard for points in the meta, but tours offer better players and better experience.
Also this team loses to Marshadow
Eh its mons so tbf the rng part applies everywhere as no one can rly control it. it's a game where skill isnt always = victory because of the rng part so i believe consistency in LOADS of battles vs all sorts of stuff and all kind of trainers (including those who suck as ur not even guaranteed to win in the first place) is mathematically more accurate. In a game like chess (for example) u could say so about tours since there's not rly something such as "luck" there. Also, ladder and tours are rly different so it's normal for a team to not work on both. Take tern for example. Etern with spikes might offer great mu in a tour but ur most likely not gonna ladder far with tspikes on the ladder as it cant offers enuf consistency in the long run so comparing the teams is a bit meaningless. As for the marshadow part i rly cant grasp it as i fought and won vs all marsh sets (excluding specs :pika: ): sash, lorb and band. send me a replay if u have one pls.
 

The one and only buck

Banned deucer.
I would suggest more speed on ndm for paralyzed zacian since that is a play for sd crunch as you mentioned and putting gyro ball over toxic because that can definitely help with zac with dynamax. Without outplaying ray completely this team is extemely weak to dd v create mray because in one of the replays where you dynamaxed ndm I believe you only won if they were eq which they were. Xern can honestly break this team pretty well with bad bullet seed hits so gyro could work or more spd on ho-oh because since it's your only fogger naturally it's getting chipped. And frankly marsh can force zyg to rest and dd mray just wins once you dynamax on a switch. Sd ground with an abuser of sleeping zyg seems extremely hard as well. Fat is hard to build in ndag so grats on making a reasonably viable one especially one that can put some good results in on ladder
I appreciate the suggestions.
The twave wasnt "particularly" for sd zac as it's useful status which crips alot of thing. investing in speed (116evs to outspeed para zac) is a lot of bulk lost.
Gyro ball on ferro on the other hand seems exploitable and a bit more useful than bseeds.
the mray mu cant be improved (as far as ik).
hooh auto loses to zac without def and it wouldnt be ideal to have that + a less bulky ndm.
xern does hit well. the key is saving dynamax + healthy ndm and hooh as they can both withstand its power with dyna and 2hko.
"Sd ground with an abuser of sleeping zyg" can pressure it but as far as i've been playing with it i havent meet such a thing and i would assume i would seldom do so.
 
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