Ubers Dragonite (Ubers) [QC 1/2] [GP 0/1]

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Hey, I finally wrote this. I didn't really proofread yet, but hopefully it's fine. I also decided to keep it on the shorter side. I think it just reads better this way. Cheers!

[OVERVIEW]

Everyone knows Dragonite’s claim to fame. While a wide move pool, a base stat total bested only by that of Mewtwo, and a unique Dragon typing are all distinguishing features, Dragonite’s true niche rests in its access to Wrap. With an unparalleled Attack stat and two excellent speed control options in Thunder Wave and Agility, Dragonite can immobilize and whittle away at its foes. In Ubers, Dragonite is much the same frustrating but effective Pokemon it is in other tiers.

Dragonite is a powerful pivot and potential sweeper with a lot of utility options. Dragonite can meticulously prepare favorable endgames against paralyzed and slow teams for its teammates to sweep or even painfully choke out entire teams itself. A wide pool of coverage moves makes Dragonite unpredictable and quite difficult to wall. Its Flying typing is also quite nice for slowing down Earthquake users, most notably Mew. It’s not terribly uncommon for Mew to run Earthquake as its only reliable attacking move, meaning that Dragonite can wall some variants indefinitely.

Despite many positive traits, Dragonite has many limitations that keep it from dominating the tier. For starters, Dragonite relies heavily on paralysis to function. If Dragonite is slower than its foe, it cannot use Wrap safely. It is very vulnerable to paralysis itself, as it becomes incapable of using Wrap effectively or reliably, given its already imperfect accuracy. Its typing, while useful for some matchups, also means that Ice-type moves from common Pokemon like Mewtwo are a terror that will spell a pretty likely KO. Thus, Dragonite requires strategic play to position such that it can actually make its way through teams with little risk. Another obvious issue is of course its reliance on Wrap, which, even in the best of circumstances, can miss and immediately result in Dragonite failing to pivot or sweep.

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Surf / Blizzard
move 4: Hyper Beam / Body Slam / Agility

[SET COMMENTS]
Set Description
=========
Wrap is Dragonite’s most important move, giving it the ability to both pivot and sweep. Wrap enables it to pressure slower foes like Chansey, Snorlax, and paralyzed Pokemon with chip damage and then switch out to a potent partner, such as Tauros, Rhydon, or Zapdos to finish the job without either Pokemon needing to take any damage in the process. In general, Dragonite thrives on paralysis support and loathes being paralyzed. As such, Dragonite tends to favor the lategame, steadily mounting damage after paralysis has been spread or faster Pokemon have been knocked out.

Teammates can spread paralysis for Dragonite, but Dragonite can also be quite good at spreading paralysis itself with Thunder Wave. Because Dragonite can theoretically use Agility at any time to set up for a sweep, few Pokemon will feel comfortable switching out against it and will often try to attack it first, even if a different move or switch seems likely. Additionally, trying to block paralysis by switching in an already paralyzed Pokemon is largely ineffictive, as Dragonite can simply use Wrap with little risk. In most cases, Dragonite will aim to paralyze Pokemon that can’t consistently paralyze or KO it in return, but that are still quick and threatening. This includes Pokemon like Tauros and certain variants of Mew and Mewtwo. This creates a stronger position for both Drgaonite and offensive teammates. While Dragonite must avoid paralysis to use Wrap consistently, it may occasionally risk trading paralysis with high value targets that may otherwise be dangerous in the endgame, such as Mew, Zapdos, and Alakazam, if it must. Moreover, Dragonite will be more willing to accept paralysis if the opposing Mew only has Earthquake as an attacking move, as Dragonite will still be able to fill an important role in checking it even after being slowed down.

Using Agility allows Dragonite to become a powerful sweeper capable of outspeeding the entire metagame. With Wrap and strong attacks, a Dragonite can wipe out fairly healthy teams by itself after using Agility. Agility can also reverse the Speed-dropping effects of paralysis, but the 25% chance of immobilization is still very problematic if Dragonite plans on using Wrap at any point again in the game. The challenge with Agility, aside from Wrap misses, is finding an opportunity to use it safely. Dragonite can’t comfortably set up on many common Pokemon in Ubers, as almost all of them have at least the chance to paralyze or KO it, once critical hits and secondary effects are factored in. This means Dragonite will most often be clicking Agility when risking a critical hit or paralysis chance from Body Slam is worth it, when the opponent is expected to switch out, or when the opposing Pokemon is asleep or frozen. Agility can be used with or without Thunder Wave; while Agility Dragonite does appreciate access to two attacking moves, the utility of Thunder Wave, sometimes even after Agility has been used, is too much to give up. While Agility is generally considered as an option to strengthen Wrap, it can instead occasionally be used strengthen Thunder Wave when spreading paralysis is more important than chip damage or pivoting. This is most applicable if Dragonite is expected to check Earthquake Mew. While Dragonite will likely take a Thunder Wave in this scenario, it may be able to paralyze the Mew and threaten the Pokemon that will switch in after. Agility can be used safely against Mew to give itself the speed advantage against dangerous Pokemon looking to switch in, such as Tauros, Mewtwo, Rhydon, or Golem.

Dragonite’s final move or moves will be one of the many strong and diverse attacks in its arsenal. Surf has decent base power, hits every Pokemon in the game, and has a fair amount of PP, making it one of the safest choices for Dragonite to use as an attack. Surf also instantly takes out Rhydon and Golem, which otherwise take only a little damage from Wrap and can potentially PP stall it. Blizzard hits a bit harder than Surf, but is less reliable. It is notably Dragonite’s strongest move against Exeggutor and Gengar, the latter of which can be quite difficult for Dragonite to handle, given it takes no damage from Wrap at all. Hyper Beam is Dragonite’s strongest move and thus an excellent choice for finishing off foes. As with Blizzard though, Hyper Beam is not overly reliable, and it can also land Dragonite in a bad situation if it fails to KO. Body Slam is a reliable and fairly strong move with a good chance to paralyze foes, making it an excellent option to punish switches. It is, however, not the best for finishing Pokemon off during a sweep and it doesn’t help much against Rhydon, Golem, and, most notably, Gengar. This means pairing Body Slam with Hyper Beam is generally not viable.

Dragonite teams well with Pokemon that can spread paralysis effectively, such as Slowbro and Thunder Wave Mew. The strong offensive capabilities and boosting moves of the Pokemon can make blocking paralysis quite difficult. Thunder Wave Mewtwo can accomplish this as well, though the opportunity cost of running that set is often higher. Because Dragonite and its common teammates tend to spread paralysis well, offensive Pokemon tend to be good options. Slow Pokemon like Rhydon and Golem apprciate gaining a speed advantage after paralysis. Tauros becomes a lot more threatening after paralysis spread because the free turns from full paralysis can often allow Tauros to break through otherwise powerful foes like Mew and Mewtwo. Tauros can attempt to capitalize even further with Stomp. Paralysis and chip damage from Wrap can also do a lot to support Mew and Mewtwo. Pokemon like Mewtwo and Chansey become significantly less capable of switching into a boosted Mewtwo if they are paralyzed and have sustained some Wrap damage.

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a lot of interesting moves that it can try, but few are practical and better than what can be found in the main set. Thunderbolt is likely Dragonite’s next best move, as it gives it a very strong option against Slowbro, Starmie, and Cloyster. Dragonite is not extremely likely to face these Pokemon, so Thunderbolt has fairly limited utility. Thunderbolt generally needs to be used alongside Blizzard so Dragonite will not struggle with Exeggutor or Ground-type Pokemon.

Fire Blast is a novel option primarily because of its ability to burn foes. In addition to cutting the Attack stat of a Pokemon, the extra damage from burn synergizes well with Wrap. Notably, a burned Gengar can no longer stall out Dragonite's Wrap, as the damage will eventually cause it to faint, even though Wrap itself is doing no damage. The move is often outclassed by Blizzard, which hits a better array of targets and has a higher accuracy.

Double-Edge can be an alternative to Hyper Beam that trades the higher base power for greater accuracy and PP and no risky recharge turn. The move is rather uncommon as the drop in power is very noticeable.

Checks and Counters
===================

**Ice-type Moves**: Using Ice-type moves, Mewtwo, Starmie, Jynx, Lapras, Cloyster, and Articuno all have at least a chance to OHKO Dragonite outright. Aside from Lapras and Cloyster, they are all faster than Dragonite, meaning Dragonite cannot safely use Wrap against most users of Ice-type moves. Other Pokemon, like Tauros, Chansey, and occasionally Snorlax, can all 2HKO Dragonite with their common Ice-type moves as well. Tauros is particularly dangerous, as a critical hit will take Dragonite out immediately.

**Paralysis**: Paralysis often hampers Dragonite, as it heavily drops the consistency of Wrap. Faster users of Thunder Wave, such as Alakazam, Starmie, Mew, Zapdos, and Jolteon can all immediately threaten Dragonite. Other users of paralysis moves, like Chansey, Slowbro, and Exeggutor can all also heavily punish Dragonite on a switch or if Wrap misses. Users of Body Slam, especially fast ones, can also threaten Dragonite in a pinch.

**Pokemon that Resist Wrap**: Gengar will generally beat Dragonite in a straight head-to-head, especially if Dragonite does not have Blizzard. Furthermore, Gengar is quite good at getting Dragonite to waste Wrap PP due to its immunity to its damage. While Surf and, to a lesser extent, Blizzard can threaten Rhydon and Golem, their resistance to Wrap can help them stall out Wrap PP as well. Both can also switch into Hyper Beam to punish it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/volk.530877/
Quality checked by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
 
Last edited:
QC: 1/2

[OVERVIEW]

Everyone knows Dragonite’s claim to fame. While a wide move pool, a base stat total bested only by that of Mewtwo, and a unique Dragon typing are all distinguishing features, Dragonite’s true niche rests in its access Wrap. With an unparalleled Attack stat and two excellent Speed control options in Thunder Wave and Agility, Dragonite can immobilize and whittle away at the HP of its foes. In Ubers, Dragonite is much the same frustrating but effective Pokemon it is in other tiers.

Dragonite is a powerful pivot and potential sweeper with a lot of utility options. Dragonite can meticulously prepare favorable endgames against paralyzed and slow teams for its teammates to sweep or even painfully choke out entire teams itself. A wide pool of coverage moves makes Dragonite unpredictable and quite difficult to wall. Its Flying-typing is also quite nice for slowing down Earthquake users, most notably Mew. It’s not terribly uncommon for Mew to run Earthquake as it’s only reliable attacking move, meaning that Dragonite will be able to comfortably wall some variants indefinitely.

Despite many positive traits, Dragonite has many limitations that keep it from dominating the tier. For starters, Dragonite relies heavily on paralysis to function. If Dragonite is slower than its foe, it will not be able to use Wrap safely. It is very vulnerable to paralysis itself, as it becomes incapable of using Wrap effectively or reliably, given its already imperfect accuracy. It’s typing, while useful for some matchups, also means that Ice-type moves from common Pokemon like Mewtwo are a terror that will spell a pretty likely knock out. Thus, Dragonite requires quite strategic play to position such that it can actually make its way through teams with little risk. Another obvious issue is of course its reliance on Wrap, which, even in the best of circumstances, can miss and immediately result in Dragonite failing to pivot or sweep.

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Surf / Blizzard
move 4: Hyper Beam / Body Slam / Agility

[SET COMMENTS]
Set Description
=========
Wrap is Dragonite’s most important move, giving it the ability to both pivot and sweep. While Dragonite tends to come out closer to the end of games, Wrap can enable it to pressure slower foes like Chansey, Snorlax, and paralyzed Pokemon with chip damage and then switch out to a potent partner, such as Tauros, Rhydon, or Zapdos to finish the job without either Pokemon needing to take any damage in the process. For Dragonite to perform its roll well, however, it will need paralysis support. Thus, teammates like Slowbro and Thunder Wave Mew are strong options given their ability to paralyze high value targets. Dragonite can also make use of Thunder Wave itself to spread paralysis. Dragonite will most often aim to paralyze Pokemon that can’t consistently paralyze or KO it in return, but that are still quick and threatening. This includes Pokemon like Tauros and certain variants of Mew and Mewtwo. While Dragonite loathes paralysis, it may occasionally trade paralysis with high value targets if it must. Because Dragonite can theoretically use Agility at any time to set up for a sweep, few Pokemon will feel comfortable switching out against it and will often try to attack it first, even if a different move or switch seems likely. This threat can help Dragonite pin down elusive targets, like Zapdos, Mew, and Alakazam, and paralyze them if doing so will prove especially useful in the endgame. Moreover, Dragonite will be more willing to accept paralysis if the opponent has a Mew with Earthquake as its main attacking move, as the Dragonite will still be able to fill an important role in checking it even after being slowed down.

Using Agility allows Dragonite to become a powerful sweeper capable of outspeeding the entire meta. With Wrap and strong attacks, a Dragonite can wipe out fairly healthy teams by itself after Agility. Agility can also reverse the speed-dropping effects of paralysis, but the 25% chance of immobilization is still very problematic if Dragonite plans on using Wrap at any point again in the game. The challenge with Agility, aside from Wrap misses, is finding an opportunity to use it safely. Dragonite can’t comfortably set up on many common Pokemon in Ubers, as almost all of them have at least the chance to paralyze or KO it, once critical hits and secondary effects are factored in. This means Dragonite will most often be clicking Agility when risking a critical hit or paralysis chance from Body Slam is worth it, when the opponent is expected to switch out, or when the opposing Pokemon is asleep or frozen. Agility can be used with or without Thunder Wave; while Agility Dragonite does appreciate access to two attacking moves, the utility of Thunder Wave, sometimes even after Agility has been used, is too much to give up. (maybe mention that using Agility together with Thunder Wave is probably the best set for Dragonite if it is expected to check Mono EQ Mew, since that typically runs TWave? TWave supports by crippling Mew or switch-ins with paralysis, while Agility gives paralyzed Dragonite some means to check Mew with Wrap, try for some Wrap chip on switch-ins, force out a GolDon switch-in on an expected TWave/Wrap with the threat of Surf, etc.)

Dragonite’s final move or moves will be one of the many strong and diverse attacks in its arsenal. Surf has decent base power, hits every Pokemon in the game, and a fair amount of PP, making it one of the safest choices for Dragonite to use as an attack. Surf also instantly takes out Rhydon and Golem, who otherwise take only a little damage from Wrap and can potentially PP stall it. Blizzard hits a bit harder than Surf, but is less reliable. It is notable Dragonite’s strongest move against Exeggutor and Gengar, the latter of which can be quite difficult for Dragonite to handle given it takes no damage from Wrap at all. Hyper Beam is Dragonite’s strongest move and thus an excellent choice for finishing off foes. As with Blizzard though, Hyper Beam is not overly reliable, and it can also land Dragonite in a bad situation if it hits a target that it fails to KO. Body Slam is a reliable and fairly strong move with a good chance to paralyze foes, making it an excellent option to punish switches. It is, however, not the best for finishing Pokemon off during a sweep and it doesn’t help much against Rhydon, Golem, and, most notably, Gengar. (don't mention Rhydon or Golem here, it doesn't matter that Body Slam doesn't help when Surf/Blizzard deals with them and Body Slam doesn't require recharge. Gengar probably also doesn't need to be mentioned either. Body Slam should probably also just be moved to OO. To my knowledge Body Slam is not a common move on Dragonite, and I don't consider Body Slam to be a standard move on it)

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a lot of interesting moves that it can try, but few are particularly practical and better than what can be found in the main set. Thunderbolt is likely Dragonite’s next best move, as it gives it a very strong option against Starmie and Cloyster. (Thunderbolt also has some value against Slowbro. Crit TBolt will do 80% to a Slowbro and Dragonite also resists Surf, so if Dragonite gets paralyzed and Wrap is no longer an option, a TBolt Dragonite could try for the crit KO) Dragonite is not extremely likely to face these Pokemon, so Thunderbolt has fairly limited utility. Thunderbolt generally needs to be used alongside Blizzard so Dragonite will not struggle with Exeggutor or Ground-type Pokemon.

(Fire Blast is not mentioned, that's a nifty move vs. Gengar. A burned Gengar can't completely wall Wrap as it will take 6.25% damage per turn, and a turn of burn damage will turn a probable 5HKO with Fire Blast into a very likely 4HKO)

(Double-Edge as a replacement finishing move for Hyper Beam should probably be mentioned if Body Slam is. It's stronger than Body Slam while not having Hyper Beam's risk of missing or recharging, and since Double-Edge would mostly only be used as a finisher the recoil shouldn't be much of a factor)


Checks and Counters
===================

**Ice-type Moves**: Using Ice-type moves, Mewtwo, Starmie, Jynx, Lapras, Cloyster, and Articuno all have at least a chance to OHKO Dragonite outright. And, aside from Lapras and Cloyster, they are all faster than Dragonite, meaning Dragonite cannot safely use Wrap against most users of Ice-type moves. Other Pokemon, like Tauros, Chansey, and occasionally Snorlax, can all 2HKO Dragonite with their common Ice-type moves as well. Tauros is particularly dangerous, as a critical hit will take Dragonite out immediately.

**Paralysis**: Paralysis often hampers Dragonite, as it heavily drops the consistency of Wrap. Faster users of Thunder Wave, such as Alakazam, Starmie, Mew, Zapdos, and Jolteon can all immediately threaten Dragonite. Other users of paralysis moves, like Chansey, Slowbro, and Exeggutor can all also heavily punish Dragonite on a switch or if Wrap misses. Users of Body Slam, especially fast ones, can also threaten Dragonite in a pinch.

**Pokemon that Resist Wrap** (perhaps "Normal resists" instead?): Gengar will generally beat Dragonite in a straight head-to-head, especially if Dragonite does not have Blizzard. However, Dragonite can at least threaten Gengar with Thunder Wave. (I'd just cut this line. Gengar isn't super concerned about paralysis especially if it got sleep on something, then it's probably mostly just looking to abuse its Normal immunity or an opening to explode) Furthermore, Gengar is quite good at getting Dragonite to waste Wrap PP due to its immunity to its damage. While Surf and, to a lesser extent, Blizzard can threaten Rhydon and Golem, their resistance to Wrap can help them stall out Wrap PP as well. Both can also switch into Hyper Beam to punish it.

[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
I implemented this like two weeks ago and posted about it on Discord. I'm posting here now for more visibility. This is ready for a second QC.

Thanks.
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 2/2 lmk if anything is contentious and we'll figure it out before GP, etc etc
Shrew_QC.gif


[OVERVIEW]

Everyone knows Dragonite’s claim to fame. (Do they? Idk in the context of an analysis's audience) While a its wide move pool, a base stat total bested only by that of Mewtwo, and a unique Dragon typing are all distinguishing features, Dragonite’s true niche rests in its access to Wrap. With an unparalleled Attack stat and two excellent Speed speed control (apparently "speed control" is lowercase in GP as of recently) options in Thunder Wave and Agility, Dragonite can immobilize and whittle away at the HP of its foes. In Ubers, Dragonite is much the same frustrating but effective Pokemon it is in other tiers. (chipped away some words that feel like they make sentences flow awkwardly without adding much. this last sentence also reads awkwardly and feels odd because Dnite's totally different in UU thanks to the Agiliwrap ban, maybe rephrase to something like "much like in OU")

Dragonite is a powerful pivot and potential sweeper with a lot of utility options. Dragonite can meticulously prepare favorable endgames against paralyzed and slow teams for its teammates to sweep or even painfully choke out entire teams itself. A wide pool of coverage moves makes Dragonite unpredictable and quite difficult to wall. Its Flying-typing (RH) is also quite nice for slowing down Earthquake users, most notably Mew. It’s not terribly uncommon for Mew to run Earthquake as it’s its only reliable attacking move, meaning that Dragonite will be able to comfortably can wall some variants indefinitely.

Despite many positive traits, Dragonite has many limitations that keep it from dominating the tier. For starters, Dragonite relies heavily on paralysis to function. If Dragonite is slower than its foe, it will cannot be able to use Wrap safely. It is very vulnerable to paralysis itself, as it becomes incapable of using Wrap effectively or reliably, given its already imperfect accuracy. Its typing, while useful for some matchups, also means that Ice-type moves from common Pokemon like Mewtwo are a terror that will spell a pretty likely KO knock out. Thus, Dragonite requires strategic play to position such that it can actually make its way through teams with little risk. Another obvious issue is of course its reliance on Wrap, which, even in the best of circumstances, can miss and immediately result in Dragonite failing to pivot or sweep.

(I think it's worth noting in the overview that Dragonite can force paralysis past para absorbers by wrapping them down and forcing a switch, letting it force the opponent to take para on things like Tauros or Mew or Zapdos. It doesn't necessarily have to dodge para to enable Wrap, it can also just force it onto one key target to enable Mew/Mewtwo/Tauros/etc)

[SET]
name: Wrap
move 1: Wrap
move 2: Thunder Wave / Agility
move 3: Surf / Blizzard
move 4: Hyper Beam / Body Slam / Agility

[SET COMMENTS]
Set Description
=========
Wrap is Dragonite’s most important move, giving it the ability to both pivot and sweep. While Dragonite tends to come out closer to the end of games, Wrap can enable it to pressure slower foes like Chansey, Snorlax, and paralyzed Pokemon with chip damage and then switch out to a potent partner, such as Tauros, Rhydon, or Zapdos to finish the job without either Pokemon needing to take any damage in the process. For Dragonite to perform its role well, however, it will needs paralysis support. Thus, teammates like Slowbro and Thunder Wave Mew are strong options given their ability to paralyze high value targets. (this all feels like it's introduced really early? we haven't even talked about anything Dnite does beyond Wrap, team options usually come later) Dragonite can also make use of Thunder Wave itself to spread paralysis. Dragonite will most often aim to paralyze Pokemon that can’t consistently paralyze or KO it in return, but that are still quick and threatening. This includes Pokemon like Tauros and certain variants of Mew and Mewtwo. While Dragonite loathes paralysis, it may occasionally trade paralysis with high value targets if it must. (what targets/situations?) Because Dragonite can theoretically use Agility at any time to set up for a sweep, few Pokemon will feel comfortable switching out against it and will often try to attack it first, even if a different move or switch seems likely. This threat can help Dragonite pin down elusive targets, like Zapdos, Mew, and Alakazam, and paralyze them if doing so will prove especially useful in the endgame. Moreover, Dragonite will be more willing to accept paralysis if the opponent has a opposing Mew with only has Earthquake as its main an attacking move, as the Dragonite will still be able to fill an important role in checking it even after being slowed down.

Using Agility allows Dragonite to become a powerful sweeper capable of outspeeding the entire metagame. With Wrap and strong attacks, a Dragonite can wipe out fairly healthy teams by itself after using Agility. Agility can also reverse the speed Speed-dropping effects of paralysis, but the 25% chance of immobilization is still very problematic if Dragonite plans on using Wrap at any point again in the game. The challenge with Agility, aside from Wrap misses, is finding an opportunity to use it safely. Dragonite can’t comfortably set up on many common Pokemon in Ubers, as almost all of them have at least the chance to paralyze or KO it, once critical hits and secondary effects are factored in. This means Dragonite will most often be clicking Agility when risking a critical hit or paralysis chance from Body Slam is worth it, when the opponent is expected to switch out, or when the opposing Pokemon is asleep or frozen. Agility can be used with or without Thunder Wave; while Agility Dragonite does appreciate access to two attacking moves, the utility of Thunder Wave, sometimes even after Agility has been used, is too much to give up. This combination of moves is particularly useful if Dragonite is expected to check Earthquake Mew. While Dragonite will likely take a Thunder Wave in this scenario, it may be able to paralyze the Mew and the Pokemon that will switch in after. Agility complements this well because Dragonite can safely use the move against Mew to continue applying pressure with Wrap while also giving itself the speed advantage against otherwise dangerous Pokemon looking to switch in, such as Tauros, Mewtwo, Rhydon, or Golem. (this all feels very hard to parse because you bounce back and forth between "para is really bad" and "dragonite will take Twave to do X;" I also think Agility para reapplication is incredibly relevant and should be mentioned)

Dragonite’s final move or moves will be one of the many strong and diverse attacks in its arsenal. Surf has decent base power, hits every Pokemon in the game, and has a fair amount of PP, making it one of the safest choices for Dragonite to use as an attack. Surf also instantly takes out Rhydon and Golem, who which otherwise take only a little damage from Wrap and can potentially PP stall it. Blizzard hits a bit harder than Surf, but is less reliable. It is notably Dragonite’s strongest move against Exeggutor and Gengar, the latter of which can be quite difficult for Dragonite to handle, given it takes no damage from Wrap at all. Hyper Beam is Dragonite’s strongest move and thus an excellent choice for finishing off foes. As with Blizzard though, Hyper Beam is not overly reliable, and it can also land Dragonite in a bad situation if it hits a target that it fails to KO. Body Slam is a reliable and fairly strong move with a good chance to paralyze foes, making it an excellent option to punish switches. It is, however, not the best for finishing Pokemon off during a sweep and it doesn’t help much against Rhydon, Golem, and, most notably, Gengar. This means pairing Body Slam with Hyper Beam is generally not viable.

I'd rather see team options down here and more depth than "paralysis spreaders help Dragonite." Dragonite also enables things like Mewtwo sweeps by creating situations where switching into Mewtwo is a 25% risk of an instaloss or at least losing a Pokemon, and it can chip down checks to let Mewtwo or Mew win off a single free boost, and it causes positive paralysis trades that help insulate your own Pokemon from having to take statuses to make progress. In this emerging Tauros/physical hitter meta, para spreading also enables physical attackers heavily, especially because Wrap then lets Dnite duck out without letting the foe boost)

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a lot of interesting moves that it can try, but few are particularly practical and better than what can be found in the main set. Thunderbolt is likely Dragonite’s next best move, as it gives it a very strong option against Slowbro, Starmie, and Cloyster. Dragonite is not extremely likely to face these Pokemon, so Thunderbolt has fairly limited utility. Thunderbolt generally needs to be used alongside Blizzard so Dragonite will not struggle with Exeggutor or Ground-type Pokemon.

Fire Blast is a novel option primarily because of its ability to burn foes. In addition to cutting the Attack stat of a Pokemon, the extra damage from burn synergizes well with Wrap. Notably, a burned Gengar can no longer stall out Dragonite's Wrap, as the damage will eventually cause it to faint, even though Wrap itself is doing no damage. The move is often outclassed by Blizzard, which hits a better array of targets and has a higher accuracy.

Double-Edge can be an alternative to Hyper Beam that trades the higher base power for greater accuracy and PP and no risky recharge turn. The move is rather uncommon as the drop in power is very noticeable.

Checks and Counters
===================

**Ice-type Moves**: Using Ice-type moves, Mewtwo, Starmie, Jynx, Lapras, Cloyster, and Articuno all have at least a chance to OHKO Dragonite outright. And, aside Aside from Lapras and Cloyster, they are all faster than Dragonite, meaning Dragonite cannot safely use Wrap against most users of Ice-type moves. Other Pokemon, like Tauros, Chansey, and occasionally Snorlax, can all 2HKO Dragonite with their common Ice-type moves as well. Tauros is particularly dangerous, as a critical hit will take Dragonite out immediately. (Also worth noting the mons that dont OHKO put Dnite in range of nearly every common attack in Ubers, leaving non-Agility Nite forced out by literally everything it might otherwise like to trade para with)

**Paralysis**: Paralysis often hampers Dragonite, as it heavily drops the consistency of Wrap. Faster users of Thunder Wave, such as Alakazam, Starmie, Mew, Zapdos, and Jolteon can all immediately threaten Dragonite. Other users of paralysis moves, like Chansey, Slowbro, and Exeggutor can all also heavily punish Dragonite on a switch or if Wrap misses. Users of Body Slam, especially fast ones, can also threaten Dragonite in a pinch.

**Pokemon that Resist Wrap**: Gengar will generally beat Dragonite in a straight head-to-head, especially if Dragonite does not have Blizzard. Furthermore, Gengar is quite good at getting Dragonite to waste Wrap PP due to its immunity to its damage. While Surf and, to a lesser extent, Blizzard can threaten Rhydon and Golem, their resistance to Wrap can help them stall out Wrap PP as well. Both can also switch into Hyper Beam to punish it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/volk.530877/
Quality checked by:
https://www.smogon.com/forums/members/enigami.233818/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:


- Written by: [[Volk, 530877]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

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