National Dex Dragonite [Done]

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[SET]
name: Extreme Killer (Dragon Dance)
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Roost / Ice Spinner / Fire Punch
item: Heavy-Duty Boots / Silk Scarf
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's high Attack stat, Dragon Dance, and Tera Normal make it a good user of Extreme Speed, being able to effectively clean late-game. Earthquake helps Dragonite eliminate Normal-resistant Pokemon such as Gholdengo, Kingambit, and Heatran. Roost improves Dragonite's longevity and enables it to acquire multiple boosts against passive opponents. Roost lets Dragonite check Volcarona and rain sweepers such as Barraskewda throughout the entire match. Ice Spinner is another choice that clears the priority-blocking Psychic Terrain and hits Great Tusk, Landorus-T, and Dragapult super effectively. Fire Punch can be used to hit bulky Steel-types not weak to Ground such as Corviknight, Mega Scizor, and Ferrothorn. An Adamant nature is usually preferred to maximize Extreme Speed's damage output, but a Jolly nature enables Dragonite to outspeed Tapu Koko and the Normal-immune Dragapult after a single Dragon Dance. Heavy-Duty Boots ensures that Dragonite will always retain Multiscale even if entry hazards are up, but if the team's entry hazard control is good, Silk Scarf is another option that boosts Extreme Speed's power. Dragonite fits well on offensive teams as a priority-using revenge killer and late-game cleaner. Entry hazard support from Great Tusk and Garchomp can help chip down bulky targets such as opposing Great Tusk into range of its attacks. Tapu Lele poses a serious threat to Dragonite, as not only does its Psychic Terrain block Extreme Speed on grounded targets, but with a Choice Scarf it can also outspeed and deal massive damage to Dragonite even after setup, especially if Dragonite has not Terastallized yet. Gholdengo is a good partner, as it can switch in on and threaten Tapu Lele and prevent the opponent from removing entry hazards. Dragonite often struggles against Unaware users such as Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-W and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can switch into and set up Stealth Rock against Skeledirge. Strong wallbreakers like Mega Medicham, Mega Charizard Y, and Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, such as Dondozo, allowing it to sweep more easily late-game.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Ryuji, 515767], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:

Sulo

pure heroine
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National Dex Leader
hi we're doing one paragraph formats for now so just lump both in together and adjust as necessary, thanks
 

Ryuji

LIFE'S FLASHING BEFORE YOUR EYES?
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trial qc, checked by Sulo
by boosting with Dragon Dance and sweeping with STAB Extreme Speed.
Think this line is a bit unnecessary, you're kind of repeating yourself as you've already emphasized the Extreme Speed part one line upper.

Roost is a niche option that improves Dragonite's longevity and enables it to acquire multiple boosts against passive opponents.
I don't think roost is even near being niche, to be honest, considering how rain centralized is the metagame. I would also probably reorder the slash, I think Ice Spinner is a better option than Fire Punch, and I would even say that Roost is a better option than Fire Punch as well.

Entry hazard support from Great Tusk or Glimmora can help chip down Dragonite's targets such as Tapu Koko into range of Extreme Speed.
I feel like there's a better example for both, Koko usually runs Heavy-Duty-Boots nowadays so it doesn't get chipped by hazard stack. On top of that, I would probably just put higher hazard setters, including the one that set up Spikes (iirc Glimmora isn't even in the VR).

Rotom-Wash or Tapu Koko are good partners that can gain momentum on Dondozo with Volt Switch and absorb Will-O-Wisp from Skeledirge.
This part annoys me a bit because neither Rotom nor Koko wants to switch into Skeledirge and get burned as they don't want to be chipped like that, and the latter doesn't like coming on Wave Crash. It's also worth mentioning that Dondozo can wield a Tera Type as well and beat Koko. I think Heatran and Mega Diancie are better partners for Skeledirge in general, so you should phrase it like: "Dragonite tend to struggle against Unaware Pokemon like Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-Wash and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can setup Entry Hazards in front of Skeledirge."

Gholdengo is a good partner that not only prevent the opponent from removing entry hazards but can also switch in on Tapu Lele and threaten it with its STAB moves.
This should be reordered, as Gholdengo is primarily a Lele answer, so I think it should be reversed.

Frail wallbreakers such as Mega Medicham enjoy the defensive utility and revenge killing capabilities Dragonite brings, and in return can punch holes in the opposing defensive core to help Dragonite sweep late-game
I would probably phrase that differently and add other examples, like "Strong wallbreakers like Mega Medicham, Charizard Mega Y, or Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, allowing it to sweep more easily later on."
The issue I have with naming Medicham is also the fact it usually carries a priority and even two in certain teams. Defensive utility is also a bit fake when Roost isn't slashed first.
 
trial qc, checked by Sulo

Think this line is a bit unnecessary, you're kind of repeating yourself as you've already emphasized the Extreme Speed part one line upper.



I don't think roost is even near being niche, to be honest, considering how rain centralized is the metagame. I would also probably reorder the slash, I think Ice Spinner is a better option than Fire Punch, and I would even say that Roost is a better option than Fire Punch as well.



I feel like there's a better example for both, Koko usually runs Heavy-Duty-Boots nowadays so it doesn't get chipped by hazard stack. On top of that, I would probably just put higher hazard setters, including the one that set up Spikes (iirc Glimmora isn't even in the VR).



This part annoys me a bit because neither Rotom nor Koko wants to switch into Skeledirge and get burned as they don't want to be chipped like that, and the latter doesn't like coming on Wave Crash. It's also worth mentioning that Dondozo can wield a Tera Type as well and beat Koko. I think Heatran and Mega Diancie are better partners for Skeledirge in general, so you should phrase it like: "Dragonite tend to struggle against Unaware Pokemon like Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-Wash and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can setup Entry Hazards in front of Skeledirge."



This should be reordered, as Gholdengo is primarily a Lele answer, so I think it should be reversed.



I would probably phrase that differently and add other examples, like "Strong wallbreakers like Mega Medicham, Charizard Mega Y, or Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, allowing it to sweep more easily later on."
The issue I have with naming Medicham is also the fact it usually carries a priority and even two in certain teams. Defensive utility is also a bit fake when Roost isn't slashed first.
Implemented!
 

Sulo

pure heroine
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
[SET]
name: Extreme Killer (Dragon Dance)
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Roost / Ice Spinner / Fire Punch
item: Heavy-Duty Boots / Silk Scarf
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's high Attack stat, Dragon Dance, and Tera Normal make it a good user of Extreme Speed, being able to effectively clean late-game. Dragonite's high Attack stat makes it a good user of Extreme Speed when using Tera Normal. Dragon Dance, in conjunction with Dragonite's good natural bulk and Multiscale, enables it to serve as an excellent late game cleaner. just shortened this Earthquake helps Dragonite eliminate Normal-resists such as Gholdengo, Kingambit, and Heatran. Roost is an option in the last moveslot that improves Dragonite's longevity and enables it to acquire multiple boosts against passive opponents. mention it being able to check rain and pokemon like volc long-term Ice Spinner is another choice that clears the priority-blocking Psychic Terrain and hits Great Tusk, Landorus-T, and Dragapult super effectively. Fire Punch is another option that hits bulky Steel-types not weak to Ground such as Corviknight, Mega Scizor, and Ferrothorn. An Adamant nature is usually preferred to maximize Extreme Speed's damage output, but a Jolly nature enables Dragonite to outspeed Tapu Koko and the Normal-immune Dragapult after a single Dragon Dance. Heavy-Duty Boots ensures that Dragonite will always retain Multiscale even if entry hazards are up, but if your team's hazard control is good, Silk Scarf is another option that boosts Extreme Speed's power. Dragonite fits well on offensive teams as a priority-using revenge killer and late-game cleaner. Entry hazard support from Great Tusk or Garchomp can help chip down bulky targets such as Great Tusk into range of its attacks. Tapu Lele poses a serious threat to Dragonite, as not only does its Psychic Terrain block Extreme Speed on grounded targets, but with a Choice Scarf it can also outspeed and deal massive damage to Dragonite even after set-up, especially if Dragonite has not Terastallized yet. Gholdengo is a good partner that not only can switch in on Tapu Lele and threaten it with its STAB moves but can also prevent the opponent from removing entry hazards. Dragonite often struggles against Unaware users such as Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-Wash and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can switch into and set up Stealth Rock against Skeledirge. Strong wallbreakers like Mega Medicham, Mega Charizard Y, or Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, such as...? allowing it to sweep more easily late-game.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username 1, userid1]]
fill these in
Suloomlomloml.gif


looks good, 2/2.
 
[SET]
name: Extreme Killer (Dragon Dance)
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Roost / Ice Spinner / Fire Punch
item: Heavy-Duty Boots / Silk Scarf
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's high Attack stat, Dragon Dance, and Tera Normal make it a good user of Extreme Speed, being able to effectively clean late-game. Dragonite's high Attack stat makes it a good user of Extreme Speed when using Tera Normal. Dragon Dance, in conjunction with Dragonite's good natural bulk and Multiscale, enables it to serve as an excellent late game cleaner. just shortened this Earthquake helps Dragonite eliminate Normal-resists such as Gholdengo, Kingambit, and Heatran. Roost is an option in the last moveslot that improves Dragonite's longevity and enables it to acquire multiple boosts against passive opponents. mention it being able to check rain and pokemon like volc long-term Ice Spinner is another choice that clears the priority-blocking Psychic Terrain and hits Great Tusk, Landorus-T, and Dragapult super effectively. Fire Punch is another option that hits bulky Steel-types not weak to Ground such as Corviknight, Mega Scizor, and Ferrothorn. An Adamant nature is usually preferred to maximize Extreme Speed's damage output, but a Jolly nature enables Dragonite to outspeed Tapu Koko and the Normal-immune Dragapult after a single Dragon Dance. Heavy-Duty Boots ensures that Dragonite will always retain Multiscale even if entry hazards are up, but if your team's hazard control is good, Silk Scarf is another option that boosts Extreme Speed's power. Dragonite fits well on offensive teams as a priority-using revenge killer and late-game cleaner. Entry hazard support from Great Tusk or Garchomp can help chip down bulky targets such as Great Tusk into range of its attacks. Tapu Lele poses a serious threat to Dragonite, as not only does its Psychic Terrain block Extreme Speed on grounded targets, but with a Choice Scarf it can also outspeed and deal massive damage to Dragonite even after set-up, especially if Dragonite has not Terastallized yet. Gholdengo is a good partner that not only can switch in on Tapu Lele and threaten it with its STAB moves but can also prevent the opponent from removing entry hazards. Dragonite often struggles against Unaware users such as Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-Wash and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can switch into and set up Stealth Rock against Skeledirge. Strong wallbreakers like Mega Medicham, Mega Charizard Y, or Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, such as...? allowing it to sweep more easily late-game.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username 1, userid1]]
fill these in
View attachment 487706

looks good, 2/2.
Implemented! GP Team
 

Sulo

pure heroine
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
GP 1/1

[SET]
name: Extreme Killer (Dragon Dance)
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Roost / Ice Spinner / Fire Punch
item: Heavy-Duty Boots / Silk Scarf
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's high Attack stat, Dragon Dance, and Tera Normal make it a good user of Extreme Speed, being able to effectively clean late-game. Earthquake helps Dragonite eliminate Normal-resistant Pokemon Normal-resists such as Gholdengo, Kingambit, and Heatran. Roost is an option in the last moveslot that improves Dragonite's longevity and enables it to acquire multiple boosts against passive opponents. Roost also lets enables Dragonite to check Volcarona and rain sweepers such as Barraskewda throughout the entire match. Ice Spinner is another choice that clears the priority-blocking Psychic Terrain and hits Great Tusk, Landorus-T, and Dragapult super effectively. Fire Punch can be used to hit is another option that hits bulky Steel-types not weak to Ground such as Corviknight, Mega Scizor, and Ferrothorn. An Adamant nature is usually preferred to maximize Extreme Speed's damage output, but a Jolly nature enables Dragonite to outspeed Tapu Koko and the Normal-immune Dragapult after a single Dragon Dance. Heavy-Duty Boots ensures that Dragonite will always retain Multiscale even if entry hazards are up, but if the your team's entry hazard control is good, Silk Scarf is another option that boosts Extreme Speed's power. Dragonite fits well on offensive teams as a priority-using revenge killer and late-game cleaner. Entry hazard support from Great Tusk and or Garchomp can help chip down bulky targets such as opposing Great Tusk into range of its attacks. Tapu Lele poses a serious threat to Dragonite, as not only does its Psychic Terrain block Extreme Speed on grounded targets, but with a Choice Scarf it can also outspeed and deal massive damage to Dragonite even after setup, (removed hyphen) especially if Dragonite has not Terastallized yet. Gholdengo is a good partner, as it can switch in on and threaten Tapu Lele and that not only can switch in on Tapu Lele and threaten it with its STAB moves but can also prevent the opponent from removing entry hazards. Dragonite often struggles against Unaware users such as Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-Wash and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can switch into and set up Stealth Rock against Skeledirge. Strong wallbreakers like Mega Medicham, Mega Charizard Y, and or Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, such as Dondozo, allowing it to sweep more easily late-game.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Ryuji, 515767], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
sulogpstamp.gif

GP Team done
 
GP 1/1

[SET]
name: Extreme Killer (Dragon Dance)
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Roost / Ice Spinner / Fire Punch
item: Heavy-Duty Boots / Silk Scarf
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's high Attack stat, Dragon Dance, and Tera Normal make it a good user of Extreme Speed, being able to effectively clean late-game. Earthquake helps Dragonite eliminate Normal-resistant Pokemon Normal-resists such as Gholdengo, Kingambit, and Heatran. Roost is an option in the last moveslot that improves Dragonite's longevity and enables it to acquire multiple boosts against passive opponents. Roost also lets enables Dragonite to check Volcarona and rain sweepers such as Barraskewda throughout the entire match. Ice Spinner is another choice that clears the priority-blocking Psychic Terrain and hits Great Tusk, Landorus-T, and Dragapult super effectively. Fire Punch can be used to hit is another option that hits bulky Steel-types not weak to Ground such as Corviknight, Mega Scizor, and Ferrothorn. An Adamant nature is usually preferred to maximize Extreme Speed's damage output, but a Jolly nature enables Dragonite to outspeed Tapu Koko and the Normal-immune Dragapult after a single Dragon Dance. Heavy-Duty Boots ensures that Dragonite will always retain Multiscale even if entry hazards are up, but if the your team's entry hazard control is good, Silk Scarf is another option that boosts Extreme Speed's power. Dragonite fits well on offensive teams as a priority-using revenge killer and late-game cleaner. Entry hazard support from Great Tusk and or Garchomp can help chip down bulky targets such as opposing Great Tusk into range of its attacks. Tapu Lele poses a serious threat to Dragonite, as not only does its Psychic Terrain block Extreme Speed on grounded targets, but with a Choice Scarf it can also outspeed and deal massive damage to Dragonite even after setup, (removed hyphen) especially if Dragonite has not Terastallized yet. Gholdengo is a good partner, as it can switch in on and threaten Tapu Lele and that not only can switch in on Tapu Lele and threaten it with its STAB moves but can also prevent the opponent from removing entry hazards. Dragonite often struggles against Unaware users such as Dondozo and Skeledirge, so Pokemon that can grab momentum against them are appreciated teammates. Rotom-Wash and Tapu Koko can come relatively freely on Dondozo and threaten it with a Volt Switch while Heatran and Mega Diancie can switch into and set up Stealth Rock against Skeledirge. Strong wallbreakers like Mega Medicham, Mega Charizard Y, and or Zamazenta all take advantage of Pokemon that Dragonite tends to struggle with, such as Dondozo, allowing it to sweep more easily late-game.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[Ryuji, 515767], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
View attachment 489309
GP Team done
Done!
 
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