[DRAGON] Leader JJayyFeather vs. Challenger Geodude6

nightblitz42

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3v3 Gym Singles
DQ: 72h, 1 Warning
3 Substitutions per Pokemon
Switch: OK
Abilities: All
Items: On
Z-Moves: 1
Megas: 1 Megas: 0
2 Recoveries / Infinite Chills per Pokemon
Gym Leader orders first R1​

Effects
- Moves cannot have their typing altered by any means.
- Dragon Rush loses the flinch chance and instead removes the target's item 100% of the time, a la Knock Off. This is not a secondary effect of the move.
- All moves gain 15% flat accuracy.

Codifications
- All resources are available
- Nature Power calls Ancient Power
- Secret Power has a chance to lower the target's Defense stage by one (1).
- Camouflage turns the user into a Rock type.

Team JJayyFeather :

Dragonite[M] [Malfoy]
Nature: Naughty
Type: Dragon / Flying

[Abilities]
Inner Focus (Passive)
Multiscale (Passive) (H) (Unlocked)

[Stats]
HP: 90
Atk: 6+
Def: 3
SpA: 4
SpD: 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

[Counters]
MC:
9

[Moves] [84|121]
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Bind
Body Slam
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extreme Speed
Facade
Fire Punch
Fly
Focus Punch
Fury Cutter
Giga Impact
Horn Drill
Ice Punch
Iron Head
Iron Tail
Outrage
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Superpower
Thunder Punch
Waterfall
Wing Attack
Wrap

SPECIAL
Blizzard
Draco Meteor
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Razor Wind
Surf
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

OTHER
Agility
Barrier
Defog
Detect
Double Team
Dragon Dance
Endure
Heal Bell
Hone Claws
Leer
Light Screen
Protect
Reflect
Rest
Roar
Roost
Sleep Talk
Substitute
Tailwind
Thunder Wave
Toxic
Whirlwind

Cyclohm[M] [Overcast]
Nature: Modest
Type: Electric / Dragon

[Abilities]
Shield Dust (Passive)
Static (Passive)
Damp (Passive) (H) (Unlocked)

[Stats]
HP: 100
Atk: 2-
Def: 5
SpA: 5+
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 22

[Counters]
MC:
13

[Moves] [47|89]
PHYSICAL
Bide
Double Hit
Natural Gift
Tackle

SPECIAL
Blizzard
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power [Steel]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Power Gem
Shock Wave
Signal Beam
Sonic Boom
Surf
Thunder
Thunderbolt
Thunder Shock
Tri Attack
Twister
Volt Switch
Weather Ball
Zap Cannon

OTHER
Charge
Electric Terrain
Endure
Growl
Heal Bell
Ion Deluge
Light Screen
Lock-On
Magnet Rise
Nature Power
Protect
Rain Dance
Rest
Slack Off
Substitute
Thunder Wave
Whirlwind

Goodra [F] [Shalese]
Nature: Brave
Type: Dragon

[Abilities]
Sap Sipper (Passive)
Hydration (Passive)
Gooey (Passive) (H) (Unlocked)

[Stats]
HP: 90
Atk: 5+
Def: 3
SpA: 4
SpD: 6
Spe: 69-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 23

MC: 1

[Moves] [36|64]
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance

Acid Armor
Counter
Endure
Iron Tail
Poison Tail

Sludge Wave
Rock Slide
Thunderbolt
Infestation
Sludge Bomb

Muddy Water
Dragon Pulse
Flail
Draco Meteor
Outrage

Body Slam
Rest
Sleep Talk
Substitute
Water Pulse
Ice Beam
Blizzard
Toxic
Facade

Feint
Power Whip
Aqua Tail
Fire Punch
Focus Punch
Stomping Tantrum
Bulldoze

Druddigon [F] [Leah]
Nature: Quiet
Type: Dragon

[Abilities]
Rough Skin (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force (Toggle): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.

[Stats]
HP: 90
Atk: 5
Def: 3
SpA: 4+
SpD: 3
Spe: 41-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 19

[Counters]
MC:
0

[Moves] [59|84]
Aqua Tail
Bite
Bulldoze
Charge Beam
Crunch
Dark Pulse
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Giga Impact
Glare
Gunk Shot
Heat Wave
Hidden Power (Steel)
Hone Claws
Hyper Beam
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Protect
Pursuit
Rest
Revenge
Roar
Rock Slide
Scary Face
Scratch
Shadow Claw
Shock Wave
Slash
Sleep Talk
Sludge Bomb
Snatch
Snore
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Superpower
Surf
Taunt
Thunder Fang
Thunder Punch
Torment

Tyrantrum [M] [Max]
Nature: Jolly
Type: Rock/Dragon

[Abilities]
Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

[Stats]
HP: 90
Atk: 5
Def: 5
SpA: 2-
SpD: 3
Spe: 82+
+8% Accuracy
Size Class: 5
Weight Class: 6
Base Rank Total: 22

[Counters]
MC:
11

[Moves] [49|66]
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hone Claws
Horn Drill
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt

Haxorus [M] [Valeria]
Nature: Jolly
Type: Dragon

[Abilities]
Rivalry (Passive)
Mold Breaker (Passive)
Unnerve (Passive) (H) (Unlocked)

[Stats]
HP: 90
Atk: 6
Def: 3
SpA: 2-
SpD: 3
Spe: 112+
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 22

MC: 0

[Moves] [49|71]
Aerial Ace
Aqua Tail
Assurance
Brick Break
Brutal Swing
Bulldoze
Counter
Dig
Dragon Claw
Dragon Dance
Dragon Rage
Dragon Tail
Dual Chop
Earthquake
Endeavor
Endure
Facade
False Swipe
Focus Energy
Giga Impact
Grass Knot
Guillotine
Hidden Power (Steel)
Hyper Beam
Iron Tail
Leer
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Reversal
Roar
Rock Slide
Rock Tomb
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
Stomping Tantrum
Substitute
Superpower
Swords Dance
Taunt
X-Scissor

Team Geodude6 :

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

MAX MOVEPOOL - FLOOR(77/15) = 5 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Work Up
Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Brutal Swing
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall
Dive

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Happy Hour

Tia [Dragonite] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

MC: 0

Attacks:
Fire Punch
Hurricane
Roost
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Aqua Tail
Dragon Rush
Safeguard
Wing Attack
Dragon Dance
Outrage
Hyper Beam

Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic

Dragon Claw
Toxic
Horn Drill
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Earthquake
Brick Break
Reflect
Bide
Flamethrower
Fire Blast
Skull Bash
Rest
Focus Blast
Endure
Sky Drop
Giga Impact
Stone Edge
Sleep Talk
Substitute
Fly
Surf
Defog
Whirlpool
Waterfall

Draco Meteor
Focus Punch
Ice Punch
Iron Head
Superpower
Tailwind

Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 7+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch

Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard

Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute

Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch
I always wondered if I should purchase a Dragon-Type Pokemon, but they all seem so ferocious... Somehow, I'm not sure I have enough, uh, charisma to get that sort of Pokemon to respect me. I'd probably end up getting walked all over or something.
But then, this hotshot over here's got a whole team of six of 'em! Awesome! All I gotta do is watch the two of you fight, figure out what I'm missing, and then I'll be able to finally become the kind of Trainer who can reign in my unruly Pokemon!

... (At least, I hope...)

This round's commands:
Geodude6 sends out/equips
JJayyFeather sends out/equips/orders
Geodude6 orders
I ref​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Goodra @ Rain Brooch

Goodra: Power Whip | Thunderbolt | Power Whip
(*) IF Greninja is under the effects of a Damaging Evasive Move, THEN Acid Armor the first instance, Counter all other instances, pushing back actions each instance.
(*) IF Greninja is (Fairy or Ice)-typed, THEN Iron Tail and restart queue.
(*) IF Greninja resists Grass-type, THEN Blizzard and restart queue.
 

nightblitz42

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Dragon | Sap Sipper/Hydration/Gooey | Rain Brooch
HP: 90/90 | EN: 100
5/3/4/6/69 | 4/5/23
Status: OK, -10% Eva, Hydration, +10% Acc

Water/Dark | Torrent/Protean | Rare Candy
HP: 90/90 | EN: 100
3/3/[5]/2/141 | 3/3/21
Status: OK, +23% Acc​
A1

Greninja became Poison-Type!
Gunk Shot
Hit chance = .8+.23+.1+.15 : HIT
Crit = 1/24 (rolled 24)
Damage = 12+3+2+6-6 = 17 damage (73hp remaining)
Goodra is hydrated!
-7en (93en remaining)

Blizzard
Hit chance = .7+.1+.15 = .95 (rolled 26/100)
Crit = 1/24 (rolled 7)
Damage = 11+8-4 = 15 damage (75hp remaining)
Effect chance = .1 (rolled 4/10)
-8en (92en remaining)

A2

Mat Block
-6en
(87en remaining)

Blizzard
Miss!
Potential damage = 15
Greninja EN cost = 15/4 = -3.75en (83en remaining)
Goodra: -12en (80en remaining)

A3

Gunk Shot
Crit = 1/24 (rolled 5)
17 damage (56hp remaining)
Goodra is hydrated!
-7en (76en remaining)

Blizzard
Hit chance = .95 (rolled 59/100)
Crit = 1/24 (rolled 16/100)
15 damage (60hp remaining)
Effect chance = .1 (rolled 7/10)
-16en (64en remaining)

It's getting awfully cold in here, but Greninja's got a mat she can hide under to keep warm... I'm so jealous... (shiver)


Dragon | Sap Sipper/Hydration/Gooey | Rain Brooch
HP: 56/90 | EN: 64
5/3/4/6/69 | 4/5/23
Status: OK, -10% Eva, Hydration, +10% Acc

Poison | Torrent/Protean | Rare Candy
HP: 60/90 | EN: 76
3/3/[5]/2/141 | 3/3/21
Status: OK, +23% Acc, Poison-Type​

This round's construction:
Geodude6 orders
JJayyFeather orders
I ref​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Well, I hate ordering first. I also hate losing. I think we see how this poem goes, so~


Dragonite @ Rocky Helmet

Dragonite: Fly - Fly - Fly
(*) IF Conkeldurr is to use Counter, THEN Hurricane
(*) IF Conkeldurr is to use Dig, THEN Dragon Rush the first instance, Hurricane all other instances.
(*) IF Conkeldurr is to use Bide, THEN initiate action string [Dragon Rush | Fly (Suspend) | Fly (Attack)]. Only activate this substitution once.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Dragon/Flying | Inner Focus/Multiscale | Rocky Helmet
HP: 90/90 | EN: 100
6/3/4/3/80 | 4/6/22
Status: OK

Fighting | Guts/Sheer Force/Iron Fist | Life Orb
HP: 100/100 | EN: 100
7/3/1/3/45 | 3/4/20
Status: OK​
A1

Dragonite flew up high!
-6en (94en remaining)

Smack Down
Crit = 1/24 (rolled 23)
Damage = (5+3+14-6)*1.5/2 = 12 damage (78hp remaining)
Grounded (6a)
Life Orb: -2hp (98hp remaining)
-4en (96en remaining)

Dragonite crashed!
Damage = (2*6+4) = 16 damage (62hp remaining)

A2

Dragonite used Fly!
But it failed!
-14en (80en remaining)
Grounded -> 5a

Ice Punch
Crit = 1/24 (rolled 15)
Damage = (8+2+2+3+14-6)*2.25/2 = 25.9 damage (36hp remaining)
Rocky Helmet: 21/4 = -5.25hp (95hp remaining)
-6en (90en remaining)

A3

Dragonite used Fly!
But it failed!
-18en (62en remaining)
Grounded -> 4a

Ice Punch
Crit = 1/24 (rolled 21)
25.9 damage (10hp remaining)
Rocky Helmet: -5.25hp (90hp remaining)
-10en (80en remaining)
Right out of the gate, the Dragonite's wing takes a nasty hit that leaves him unable to fly... After that he's easy pickings. Not even fighting back, he just tries to get away.
But most of all, I'm surprised that Conkeldurr was able to throw that huge slab of rock so high in the first place! Those are some crazy muscles!


Dragon/Flying | Inner Focus/Multiscale | Rocky Helmet
HP: 10/90 | EN: 62
6/3/4/3/80 | 4/6/22
Status: Grounded (4a)

Dragon | Sap Sipper/Hydration/Gooey | Rain Brooch
HP: 56/90 | EN: 64
5/3/4/6/69 | 4/5/23
Status: OK, -10% Eva, Hydration, +10% Acc


Fighting | Guts/Sheer Force/Iron Fist | Life Orb
HP: 90/100 | EN: 80
7/3/1/3/45 | 3/4/20
Status: OK

Water/Dark | Torrent/Protean | Rare Candy
HP: 60/90 | EN: 76
3/3/[5]/2/141 | 3/3/21
Status: OK, +23% Acc
This round's shots:
Geodude6 orders
JJayyFeather orders
I ref​
 
Last edited:

Geodude6

Look at my shiny CT!
Minor thing but when a Protean mon switches out they revert to their original typing, so Greninja should not currently be Poison-type.

Rock Slide x3
IF Dragonite is under the effects of Endure AND Dragonite is not poisoned AND Dragonite is not asleep THEN use Toxic.
IF Dragonite uses a damaging Flying-type combination THEN use Detect.
IF Dragonite uses non-suspended Dive THEN use Counter.
 

nightblitz42

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Moderator
Round 3:

Dragon/Flying | Inner Focus/Multiscale | Rocky Helmet
HP: 10/90 | EN: 62
6/3/4/3/80 | 4/6/22
Status: Grounded (4a)

Fighting | Guts/Sheer Force/Iron Fist | Life Orb
HP: 90/100 | EN: 80
7/3/1/3/45 | 3/4/20
Status: OK​
A1

Barrier
+2 Def
-7en
(55en remaining)
Grounded -> 3a

Rock Slide
Blocked!
-6en (74en remaining)

A2

Roost
+20hp
(30hp remaining)
EN cost = 2+(90/10)-1 = -10en (45en remaining)
Grounded -> 2a

Rock Slide
Hit chance = .9 (rolled 4/10)
Crit = 1/24 (rolled 24)
Damage = 8+2+3+14-6-4 = 17 damage (13hp remaining)
Rocky Helmet recoil = 17*.25 = -4.25hp (86hp remaining)
-10en (64en remaining)

A3

Protect
-7en
(38en remaining)
Grounded -> 1a

Rock Slide
Miss!
Potential damage = (8+2+3+14-6)*1.5-4 = 27.5
Dragonite EN cost = 27.5/2.5 = -11en (27en remaining)
-14en (50en remaining)
Wow, Dragonite just isn't giving up -- and neither is JjayyFeather! By the end of the round, Conkeldurr's used up 30 EN without even scratching his opponent! Gotta wonder how much time that Dragonite's got left, though...


Dragon/Flying | Inner Focus/Multiscale | Rocky Helmet
HP: 13/90 | EN: 27
6/3/4/3/80 | 4/6/22
Status: Grounded (1a), +2 Def

Dragon | Sap Sipper/Hydration/Gooey | Rain Brooch
HP: 56/90 | EN: 64
5/3/4/6/69 | 4/5/23
Status: OK, -10% Eva, Hydration, +10% Acc


Fighting | Guts/Sheer Force/Iron Fist | Life Orb
HP: 86/100 | EN: 50
7/3/1/3/45 | 3/4/20
Status: OK

Water/Dark | Torrent/Protean | Rare Candy
HP: 60/90 | EN: 76
3/3/[5]/2/141 | 3/3/21
Status: OK, +23% Acc
This round's shifts:
JJayyFeather orders
Geodude6 orders
I ref​
 

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