Gen 4 DPP Latias Test (Latias is now OU)

MANNAT

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I admit my post had some internal inconsistencies, so I’ll try to elaborate on the point I was trying to make. I don’t think the ladder right now represents what the Latias metagame will ultimately look like. So whether you think Latias improves this meta or worsens it (it doesn’t really matter which), if you’re basing this opinion primarily on ladder play then you’re probably misinformed to some degree. Given our inability to fully assess the “true” Latias meta—what will eventually emerge once people stop spamming the same tired old teams during the suspect window and really start utilizing/abusing Latias to its fullest extent and perhaps in more creative ways—I think it would be best to err on the side of caution (if it ain’t broke, don’t fix it). Re-evaluating Latias in a few months’ time would act as a fail safe, but I’d rather not have it come to that if it can be helped. Even if we were to evaluate Latias’s impact based on what we experience on the ladder, there doesn’t seem to be a consensus on what that impact is. Some players feel that it allows for innovation on offense and stall alike, while others think that it centralizes the tier around already strong builds. Some people think that Latias fits nicely into the metagame and some think that it’s too strong and versatile and is not a healthy addition. It’s my opinion that we shouldn’t tamper with the tier and unban Latias unless it has demonstrable and robust benefits, and I’m not convinced of that yet.
I think that while your philosophy regarding tiering makes sense at first glance (better safe than sorry, etc), it doesn't apply to the Latias suspect very well, as I believe it hinders forward progress in the tier. Why settle for a workable, yet imperfect tier rather than do what we can to improve the tier and freeing a Pokemon that was wrongfully banned in the first place. This test isn't just a shot in the dark because we feel like messing with DPP, it's a calculated risk we're taking to try and improve the tier. In fact, Latias is a known commodity, as it was in the tier for a fairly long period of time prior to being banned alongside Salamence. Latias is basically the best way to edit the tier to try and make it more competitive out of the options we have available to us because everything else would be much more of a metagame tipping factor. Voting against Latias simply because we don't know its long-term impact is too cautious of an approach, and I urge you to really think about the suspect. While there's no reason to have bimonthly suspects on a whim just for the sake of variety, but we should make changes when they are beneficial to the tier, and Latias has a very strong case for being freed for this reason. I think it's worth the risk to free Latias, as it's been established that it isn't broken or overpowered, and it's an absolute teambuilding boon for offensive and defensive teams alike. The goal of tiering is very generally summed up, to create as ideal of a competitive tier as possible. Testing Latias in OU is a perfect way to work our way towards this goal, as it allows us to test a change to the tier that makes teambuilding considerably easier, as it allows offensive and defensive teams to have a clearer way to deal with certain threats.
 
I think that while your philosophy regarding tiering makes sense at first glance (better safe than sorry, etc), it doesn't apply to the Latias suspect very well, as I believe it hinders forward progress in the tier. Why settle for a workable, yet imperfect tier rather than do what we can to improve the tier and freeing a Pokemon that was wrongfully banned in the first place. This test isn't just a shot in the dark because we feel like messing with DPP, it's a calculated risk we're taking to try and improve the tier.
Just a very quick thing I want to say is that some people, I assume DSM01 included, feel that DPP is perfectly fine the way it is and does not need to be improved. On top of this, DSM01 has mentioned that he is not convinced that Latias surely improves the tier, hence he does not want to take the risk of unbanning it. And this is exactly why it applies to the Latias suspect. I see his point as a valid one and I personally don't think that he is "hinder[ing] forward progress with the tier" by promoting healthy discussion. I think you're missing the point by saying this because it has become a matter of do we want to change this "10 year old tier" as Texas has said, or do we want to preserve the metagame like PDC has said. I think that this is misleading because you are trying to say that this opinion does not apply to the Latias suspect when it is literally the cornerstone argument that the opposition to Latias has.
 
Hello guys,i'm not posting to add in depth analysis but to make a quick suggestion : why wouldn't we drop some replays of games including Latias in addition to the discussion people are having right here ? I know there's been a latias tour but now we have a suspect ladder, and 3 live tours on top of that so i think it wouldn't kill us to have a little bit more data since we're suspecting the eon gal. I'm not a great player myself and i got into dpp quite recently but fwiw i brought Latias twice in the suspect live tour of sunday (09/12/18) and i could provide my two replays for the sake or contributing if my opponents ( eg SoulWind and DeepBlueC) are ok with that.

Edit : i saw a lot of "old gens should not be touched" like it's a sacred statement but best case scenario Latias makes dpp good and we keep it, worst case scenario she gives us aids and we send her back in the shadow realm. Majin Buu won't spawn out of nowhere to break our necks if we suspect Latias (and suspect != Unban in the first place)
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Deleted User 108547

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Posting this on behalf of BKC. You can PM him for a paperback edition.

When some of the players posting in this thread have gross misunderstanding of DPP as evidenced by some of the shocking sentiments they express then it follows that they misrepresent the generation. I suspect there is an agenda of bias toward laziness and what is easy as opposed to what is right to these sentiments as well but rather than throw around theories I will attempt to show why I find these posts to be so distastefully incorrect.


I myself am quite confident that Latias' impact is hardly felt enough in either direction to call it positive or negative. These "complaints" about DPP are merely buzzwords for things that people who don't play the gen if they don't have to for an official tournament (so for most people this extends to Classic and for some others it might to helping their teammates in SPL/WCoP) dislike when their teammate struggles with them in SPL and WCoP, pulling the sideline spectator expertise that our community so excels at. Lead matchup, no team preview, paraspam, trapping, Jirachi, Breloom, Machamp, Infernape... I'm not saying that these aren't prominent things that need to be taken into consideration but when the complaints come largely from a portion of the playerbase that makes no attempt to deal with these issues and instead just complains then they don't see how they can be dealt with other than blindly going into games with what they've been handed and thus it should be no surprise that their views are so off. It's the equivalent of when someone goes into a current gen tier, whether playing it for some tournament they signed up for or spectating and being loud and going wow this tier sucks; in Smogtours-esque fashion, "how are you supposed to beat xyz" and of course the people who actually play the tier and understand it go "well if you actually played you'd know xyz" and this is pretty much what's happening here. It's very popular to shit on DPP these days and while I'd never say it's immune to criticism - I've been known to get frustrated myself - the criticisms largely come from ignorant places where the player's own shortcoming and/or misunderstanding of the metagame is ignored and the tier is bashed instead. If someone who mainly plays another tier whose main experience of SM was his teammates' SPL/WCoP games and maybe some random games in Tour started shitting on the tier because AshGren Magearna Zyg Pex whatever then he would (rightfully) get shit on too.

This isn't meant to be some gotcha journalism-type exposure of the psychology behind the influential circlejerking that so plagues our community though, so let's talk facts of the metagame. Contrary to what is being claimed here, Latias actually helps defend against these horrific threats without doing anything out of the ordinary to help them in the sense that it's not pushing anything anywhere near an edge. Its influence will be felt but you will hardly have to bend over backwards to account for it; I can think of about 15 things that I will likely have to go out of my way to handle when making my next team. In addition to being very familiar with Latias in OU from prior tournaments and just my own general interest, I have played the hell out of the ladder and I have also watched a lot of games from it. It really isn't that different.

MagTrio + Latias being overwhelming is a myth at best and false propaganda at worst. Cresselia on those teams, while still not consistent thanks to the incredible matchup-based nature of both the strategy and the effectiveness of the trappers, is still superior to Latias - matter of fact, Latias would provide a great weapon against these teams (a recurring theme that we'll revisit later in this post). It's got much, MUCH better bulk, and does not possess some of Latias' nasty weaknesses - I mean, the Scarf Flygon thing is bad enough, but when your unbeatable trap team is perfectly poised to get completely bent over by Mamoswine then I have a hard time buying it. I'll cover my bases here and throw in a plea to not read this as "latias loses to mamo lol what's the big deal." That's just one example. If you know the tier, there are SO many ways to fuck with Cress (or Lati) but when the players complaining about it aren't familiar enough with the tier to explore options (very likely because they don't build their own teams and also don't play with awareness of the threat which is another matter I'll get to soon) then it is hardly fair to blame Lati. I mean, half these trap teams struggle with something as simple as Roar Swampert (and Hippowdon), for Christ's sake.

I mean some people want to ban Dugtrio alone for Christ's sake because they play on autopilot without thinking with teams they did not build and then they get picked apart by it. This isn't me slandering people for not making their own teams, this is explaining that if you don't understand how the team works against certain styles such as this one (because if you build a DPP team this is something you must consider and what's more is that it's not even that hard to prepare for) then maybe your opinion is colored a bit by the fact that you don't get it and you're attributing the problem to the wrong things. The options that deal with these teams are plentiful both in the teambuilder and in the fact that you can absolutely maneuver your game in such a way that you don't fall into the trap your opponent is trying to lure you into. However, to do so, you must play with awareness, and that is another thing many newer players fail to do and thus blame the tier.

"Oh well how was I supposed to know he had that?" By experiencing the tier and thinking right from turn 1. You don't have to predict their entire team before you've made your first move but you should be considering what they could have. When I see Metagross lead I'm thinking a lot of things, but one thing that's very likely is Tyranitar/Dragonite/Starmie-type bulky offense, often with a Scarf Rotom or Heatran. In the opening turns as I scout my opponent I'm thinking further still as to how he's playing and how much information I can get from him, kind of like trying to fill in a team preview if that helps it make sense. If you want to just autopilot games and take things as you see them then no wonder you struggle with DPP. You can't be consistent while ignoring one of the most important aspects of the tier. I get that if you started in the current Tour gens and you're used to team preview then it's a new idea to you but that is not the tier's fault and it does not make it less skillful. (Nor am I saying it's more skillful. It's just different.) This is something that applies to earlier gens too, although no one ever seems to complain about it there even though figuring out whether that ADV SkarmBliss stall team has an Aerodactyl, Starmie or Dugtrio last is a real bitch, I promise you. This leads me into another point misrepresented by the current generation: "DPP is too powerful to not have team preview." I get it, but at the same time I fervently disagree, not least because the power of defensive teams contradicts this brutally and offensive teams have more than enough ways to check various stuff. You not knowing the metagame as well and expecting to succeed regardless via autopiloting good teams from good players does not fly here like in the preview gens. That is not a flaw, if anything it's a positive. You cannot be consistently good at the gen without knowing it at least to some degree (please don't misrepresent this as me saying it can only be done by the elites from Shoddy days) whereas in the current gens you see a lot of players who grab the easy-to-pilot teams (half the reason they're as easy to pilot is not just because they're built well with good flowing synergy but because even if you're not an expert you know roughly how to pilot them before turn 1 based on what you see) and do pretty well (this is not a knock against those generations at all, I think they are excellent - again, it's just different). The tier is not flawed because a team you had was brutally violated by a top threat. In a similar vein, a team is not weak to something because you unnecessarily threw your answer due to not knowing the tier. I would never say the tier is immune to matchup but to me it is crystal clear that if the team is built well then you should be able to play your way out of anything (and this almost seems self-evident because being able to play against anything is part of what makes a good team, and DPP has a plethora of options for you to be able to do this well). If the extent of your yearly DPPing is "hey can i get some teams for cup" once a year before you lose and go "w/e dpp is trash lol" and the rest is armchairing it up where possible then your opinion doesn't mean much, especially regarding Latias. Just because you do not personally like an aspect of a tier doesn't make it or the tier bad. This kind of thinking is what I see when someone complains about these things, and when I see the claims that Latias makes these awful aspects worse when in fact it helps defend against them while not particularly exacerbating the issues themselves, to put it lightly, it just screams of ignorance or willful bias.

What I'm saying is "not only are these qualities of DPP you perceive as negative not so, but Latias hardly does much to enhance them, and thinking otherwise is the result of probably not looking past the surface; matter of fact, Latias helps with these undesirable strategies." Lead matchup? Latias checks things really nicely (but not in an overwhelming way whatsoever), so it's less important. The fact that Latias is really not overwhelming is so important here because it means that the extra option it gives us to deal with threats does not come with the undesirable side effect of being overpowered or even anything out of the ordinary for the tier, thus meaning you don't exactly have to run it, but it is nice to have (the fact we get along more than just fine now is a testament to this). No team preview? Similar sentiment; Asta made this point as well -

Para spam? First I should mention that the "it gives jira clef tar another victim" argument blows my mind - it's not good enough to be unbanned? It's not like you're forced to use this shitty Pokemon that leaves you open to everything, like say Rotom-H "countering" Genesect for anyone who remembers that period. Not to mention if a Pokemon is making you weak to those guys and your team can't handle it... don't use that Pokemon, and if the team isn't working out, oh well. That happens all the time now, and I especially don't think there'd be an excuse with Latias considering that it is hardly providing some defensive utility that doesn't already exist; it just helps out a lot and not at all in an overwhelming way. Anyway yeah if you sit around passively against those teams then sure Latias will just be a victim, but if you get out in front then it can topple them pretty easily. They'll have to tread lightly around the Pokemon that can just as easily mess them up as can be messed up by them. This is an example of how it can go either way depending on how the players play... which is what Pokemon's all about. See the Breloom/Ape vs. Latias dynamic for another example, or Jirachi vs. Latias for yet another, or Machamp vs. Latias for another still. Already went over how it assists with trapping too. Hazards are hardly pushing Lati over the edge either with the prominence of Clef, Skarm, Zong. Tar/Jira/Tran don't exactly immediately crumple and there are ways of dealing with hazards, a threat which should be accounted for in general.

Latias isn't a special case to prepare for nor play against. Not that the so-called negative qualities can't be frustrating at times, but I have a hard time even considering them as negative. In any case, Latias does not make them significantly more powerful at all. Matter of fact, its biggest value is providing a great, non-overpowered weapon to fight them with.


Mixape is hardly a great stall remedy. It's a reasonable threat for sure, no denying that, but Latias is hardly turning it from an unstoppable stall killer into a waste of a slot. Starmie, SpDef Hippowdon and SpDef Nidoqueen all really get in the way of MixApe's antics, in addition to various other Pokes like Milotic and bulky Zapdos that can stop it in its tracks, Scarf Rotom always being a threat, moveslot syndrome making it account for ScarfTar as well, and not even being able to kill healthy SpDef Jirachi... plus, with Latias being vulnerable to Pursuit (like many other Pokemon on stall that are tasked with handling certain Pokes that are paired with the Pursuit to do their job) then if Ape really is such a stall killer just bait it in and trap its ass and then you should be good to go. Band Ape was the best set even pre-Latias because of U-turn bypassing just about everything except Nidoqueen's Poison Point (and in situations like that or faced with lots of Protect Pokes its real value lies in setting up its teammates anyway).


Latias checks a variety of offensive Pokes which can ease you up to take on stall (this isn't even mentioning it can be a significant weapon against stall itself). I don't think the dynamics of offense against stall particularly change (at all, but definitely not for the worse). Latias doesn't particularly help defense too much... it's a nice Poke to have for offensive-defensive purposes, but Pursuit is already a significant component of making several types of DPP offense work and a Pokemon so vulnerable to it (even moreso than Starmie) isn't going to make waves either way. It gives defensive teams some nice options to work with but offense hardly has to go out of its way if at all for the kinds of needed-Pursuit-anyway styles to function. It's not pushing anything over the edge. Notice the theme: it's good, great even, nice tool to have on a variety of different teams across all styles, but not overwhelming anyone with a good team and a brain by itself anytime soon.


I left out most of the rest because I already addressed why trapping is hardly a big deal, Latias or no and it'd actually be less of a big deal with Lati, but this part stuck out to me especially. Dragon Pulse has 16 PP, and does 37-44 to SpD Jira (38-45 if you're using the one that hits 244). This is getting stalled out barring some seriously absurd consecutive crits. Even if it's something ridiculous like max SpA for some reason, that's got 23% to 2HKO through Lefties (11% with max SpD) and Wish + Tect is still gonna mess with it hard. Wish CM (which is already a great set) similarly fucks with it. So does Sub CM (same thing). Sub flinch still forces it to waste Pulses and it has to Recover a lot, not to mention it needs 2 CMs to even break the Sub. Some mix sets (with Shuca Berry for Dug and a Hidden Power for Magnezone) even run Icy Wind. Let's not exaggerate.


Well, yeah. That's why it's being tested, because it's good enough to help check things. It not being overwhelming while helping do these things (I mean seriously if you want to plop Lati on an otherwise really Breloom weak team and act like it solves your issues then I have bad news for you) is why it's worth a spot in the metagame. It'd be weird if it didn't influence the meta somehow. This isn't a bad thing. It's hardly doing it to a ridiculous extent though... hell, I wouldn't even say it's doing it to a notable extent. Like I'd legitimately be surprised if someone had an already good DPP team that couldn't handle Latias. That's the entire impetus behind the test.


It has never been easier to get into old generations. The resources we have are absolutely endless. Pages upon pages of incredibly specific, high-level discussion in RoA and years of public replays from the best of the best duking it out. People play for fun all the time on Smogtours, most top players are more accessible than ever with Discord and are more than willing to answer a few questions you might have about the tier as long as you're POLITE/not a dick (i.e. "can I have your teams lol") and don't escalate it into a full-on tutoring session, the RoA room is pretty great, Pokemon Perfect hosts tours all the time where good players join... it's almost ridiculous honestly. Latias being added might mean the players who work harder might benefit a little more. What an awful idea.


It legitimately blows my mind that anyone would give a fuck about the people who don't play DPP. I'll just quote pasy's post here



People who build tweak their teams nonstop even in the current meta. I could argue that several natural developments over the past several years have "forced" (I use this term lightly because nothing has been forced, simply a matter of preference) much more significant changes and tweaks to/entirely new teams than Latias. There's really not much of a difference. Also, people who constantly ask for others' teams do so nonstop even in the current meta, even when they have entire arsenals of great teams.

I'm sorry man but this is literally "I don't want Latias because I'll have to tweak my teams." Think about that.

You'd end up tweaking your teams for the various meta changes regardless, btw, this is just another one of those that also has the benefit of helping out in the eternal quest to check everything.

You also continuously argue to make things easier for people who don't play the tier unless they "have" to because they dislike it or are lazy. I personally value the player who worked hard to understand the tier because he wants to do well in it as opposed to the guy who had everything handed to him, allowing him to cynically autopilot.

I'll also mention that I believe if your team struggles against Latias there is very likely a significant flaw or two already against current threats of the metagame. It checks things, but hardly overwhelmingly... show me a list of stuff it checks and I'll say I appreciate the option, which is kinda the argument for it, but they can potentially bypass it without really going out of their way. Fair dynamic. Similarly, show me pre-Lati teams that struggle with Latias and I'll show you teams that are struggling with other threats.


This isn't some "if you're a false don't entry" bullshit. I don't think DPP should be exclusive to some small group of elites or whatever because that's obviously fucking stupid. What I find clearly abhorrent is wanting to lower the lowest common denominator. The part in bold is especially egregious. I mean... really? These are the people you want to cater to and make things easier for?


They really won't, since Latias hardly changes the meta to some unrecognizable extent; this isn't some Salamence-level monstrosity. Half the teams I've used were not changed a single bit and Lati was barely a particularly notable threat.

Also, people will just steal the newest Latias teams like they already do in the current meta. Not only do teams get passed around like crazy, if people somehow don't get their hands on those teams, they just copy from replays. This really will not affect this dynamic of DPP at all, I promise. This is why it's so weird that people who barely play the game unless they "have" to are so against change... it's not like their method of getting the most up-to-date SPL teams would change at all.


This is just a difference of philosophy. Ojama has made the point many times that "old generation" is a misnomer because that implies some sort of ancient relic. When these gens are still being played nearly year-round at the highest level to the extent that the metagame constantly shifts then it appears clear that they should be subject to evaluation for improvement. "Eh, it's good enough" shouldn't be an argument. These metagames should not have an expiration date for improvement. Of course this doesn't mean we should have monthly suspect tests but when there is a strong enough case then it should be evaluated.


I have, and I've observed the others playing. I didn't struggle with it at all, and I've seen many teams that wouldn't do well against paraspam to begin with (because they are quite flawed)... and that is already a common strategy in the current meta, Latias wouldn't change a thing (reinforcing one of my points here). Others just misplayed to such extents that the only word to describe it for me was violent due to how staggeringly misjudged it was. It was prime example after prime example of "I fucked up with team/play but blame the gen."

I'll also repeat how it's got a fair can-win-can-lose dynamic against those 3 you mentioned. I mean, unless Jirachi's SpDef, none of them particularly like switching into a Specs Surf.


These HW users do exist, that is true. However, they have a much harder time fitting in than others. Scarf Shaymin's awesome, no complaints there, and it doesn't struggle to include HW. However, it is not exactly the most slappable Pokemon out there. Jirachi, on the other hand... does. It struggles already to fit coverage and U-turn and Trick. Cresselia is insanely niche at this role, and this is from a guy whose Cress screens team is pretty much the only existence of it in the past however many years (Asta's super old RMT is the only other one I can remember). While I'm not saying Latias would revolutionize the meta as a premier HW user, the fact is it "needs" its secondary, tertiary and quaternary moves a lot less to do its job, so it could definitely see more consistent use.


Latias checks Zapdos pretty nicely, yes, but I seriously, seriously contend the point that Zapdos is "much worse." Helping handle Jirachi and ganging up on Tyranitar makes it sound like Lati will want to hang out with Zap. As for their standing off, Zapdos can U-turn out, it can Discharge para, it can Toxic, it can even force a Recover with SR + HP Ice, if it's a Specs set and Zap uses Sub then God help you, SpD sets are good and prevent CM + status prevention bullshit with Roar... it's an equal back and forth and the options are plentiful for both sides. Sounds healthy to me.


Scarftar lost its Scarf. Now Gengar, CM Rachi, MixRachi, prio-less MixApe, MixNite, MixGon, CBGyara and what have you can wreak havoc. Don't forget Latias has the option to slam shit too.


This is a good thing. We WANT to be reducing the amount of matchup in the game. What would you prefer, stall teams to be rolls of the dice to be used only when you've scouted your opponent enough to be confident he won't bring xyz?

And again, you are overrating Latias' defensive presence and ignoring that Latias can be just as scary TO stall.


Speaks for itself

To finish, I'd like to talk specifically about Latias' good qualities so this isn't just a "you're wrong you idiots" post: there are so many. An offensively-minded check to Waters, Zapdos, Grasses, Fires, with a Fighting resist and a Ground immune... these are amazing qualities, and yet it's not like it switches in and begins to completely dominate them/the game. You can't use Latias to just massacre the other guy unless 1) he lets you 2) his team is bad 3) you outplay him significantly. In all 3 cases, what happened was deserved. In more concrete examples, it serves to HELP with all the aspects of DPP people love to hate and not work towards solving - preview, hidden mons, trapping, paraspam, the trio of Fighters. Not realizing this is what makes me think that people really don't know what they're talking about at all, they just look at the surface and make their claims off that. Really substantiated stuff. Latias is a way to even variance out so the better player can win. Sure, Latias can be one of many Pokemon on Jirachi's hitlist. It can also be the Pokemon that smacks a cocky Jirachi around and rewards its user with a nice advantage. Think of Infernape as potentially being threatening to stall, but if you use it badly it's going to get the tar kicked out of it. Neither Pokemon is anywhere near overpowered. It's time we gave Latias a fair shot on the biggest stage and I urge you to consider what I have written way too much on when making your vote.
Nice wallpaper buddy, don't you have it in an .epub format or as a podcast? For god sake, I've seen some PhD demonstrations about electromagnetism shorter than the reply before.

On the other hand, I won't talk anything about the Lati topic because my lack of skill and knowledge of the meta. Whatever the players who vote decide is ok for me, the only think I want to emphatise is something that some of you highlighted before and it's the fact that old gens are just old, but far away from being dead. I mean, in the website there are plenty of articles and guides about the meta and how study it, don't forget about that because although vast majority of players have arrived to a consensus where Latias is not overpowered, undoubtely she has a major impact in the meta and a lot of moveset and analysis should be updated.

Why I say this? Because the articles and individual analysis on the website are the primary go-to tools and resources when shitty players like me are working on their teams or studying the tier. Obviously there are some movesets and articles uploaded which are pretty outdated but still with some usefullness and I'm a bit worried of how the website info will be handle.

And hey, don't blame too much on me because using the website in 2018 and not reading a 27 pages topic in a sub-sub-sub-forum, still the best way to find info, specially when it's well archived and classified, which is the case.
 

Texas Cloverleaf

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Gonna keep this brief.

I've played enough at this point to form an opinion on Lati and I think it's a good addition to the metagame. She has enough clear answers that she doesn't overpower the metagame and there are clear lines of counter play. The piece I've most enjoyed is that her addition allows you to team build with a specific game plan to a greater extent than you could before her introduction. You can overload on defensive responses to her and build a viable offensive team that's a bit weaker to other threats, you can build teams that look to abuse her strength to overload defenses against other threats*, you can go minimal against her, running a throwaway SDef Rachi, SDef Zong, or Heatran+Tyranitar and look to outplay her while being stronger against other meta team, or you can stay classic with Stall. In old DPP this was a lot harder to do with how broad the meta was, you were artificially constrained by what you could build with the amount of threats you had to account for. In that respect I find Latias's addition is actually benefitting the metagame's diversity.

The only concern I have at this point is how Latias affects the viability of Stall Breakers in the long run. Right now threats like CB Ape are just as powerful as ever but in the long run I'm concerned that over time Latias will push down the viability of stall breakers to the point that stall doesn't have enough counterplay in the meta. That being said, as long as offenses are able to fit stall breakers while still covering Latias, they'll remain viable in the meta.

I find Latias to be a completely reasonable inclusion on the metagame on face value and I believe that long run having a slightly more centralized metagame that allows for styles and archetypes to cycle through viability will be better for the tier's health. If I can bump my GXE up a few points (more ppl need to ladder so a 75% wr isn't also a 75 GXE >_>) I'll be voting to unban.

*ScarfGar is a beast right now, people are only using Tyranitar, Scarf Rotom, Clefable, and the occasional SDef Rachi/Bronzong to answer regular Gengar. Very effective strategy to break down the Tar/Steel and then surprise the opponent when they're expecting their Rotom to outspeed. Also good for Scarf Flygon end games.
 
I agree Texas Cloverleaf.
Latias is such a flexible pokemon to play with. It adds a lot more flair to the tier and much more unique match-ups/gameplay/strategy.
 

Mr.E

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Not that anyone listens to me anyway but the fact Latias is so defensively flexible while being every bit the offensive terror is exactly what makes her too good. Maybe not "too good" in the sense she runs over the rest of the tier to an untenable degree, but I'll always find it strange we would allow Latias over Garchomp and Salamence when it's generally the best of the three (being faster and having overall better defensive typing outweighing the respective advantages of G and S). What makes sense about allowing the best mon in the tier but banning #2 and #3?

I don't think making Tyranitar even better -- the most legitimately "broken" OU, in the sense permaweather is the worst thing Pokémon ever invented and it's statistically on par with cover legends due to Gen4's addition of SpD boost to Sandstorm -- is a good thing either.
 
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august

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figured id post a team talkin about some of the stuff i used for reqs and in the livetours and talk about some teams i liked that i saw on the ladder.

i used a couple different styles, which ill talk about. used some HIPPO stall, trap oriented lati stuff (both mag and dug, not together tho), some double cm stuff (lati + clefable), and a full spikes immune stall

hippo stall: decided this was one of the safest things you could use on the ladder. hippo is really good vs low ladder and vs a lot of newer ladder guys in general. summons sand immediately to help vs annoying threats like CROCUNE. this particular team also has clefable + jirachi which can both be a nightmare for offense if played properly. zapdos + skarm + starmie round out the team to try to cover the physical side as well as possible. i built this a while ago (not even for lati meta) with the thought process that hippo was really nice vs mixed dragons and gave a decent answer to some random stuff like LO gengar, electrics, etc. clefable + jira cover basically everything on the special side, aside from like taunt wisp gar. skarm is necessary for spikes. i switched to shed shell once i got high enough on ladder to see a lot of magnezone. fat starmie makes an appearance to spin for mr hippo since he lets skarm in like its no ones job. i had a rotom over the zapdos but i just like zap more. i used a couple diff zap sets, tried both hp grass/hp ice, protect, and roar. all have different merits, all came in handy at one time or another.

replays:
livetour semifinals vs odin: https://replay.pokemonshowdown.com/smogtours-gen4ou-408057

not much to say here, jirachi and clef took care of the special threats and skarm hippo took care of the menacing mamo/scarftar/dnite

ladder stall v stall: https://replay.pokemonshowdown.com/gen4ou-836360067

gliscor scarftar clef crocune builds can be threatening. he let me para the gliscor pretty early and that sealed his fate. taunt gliscor is much tougher w/o lefties on skarm, which is one of the reasons to use hp ice on zap. not that it mattered here cause glisc would probably never stay in w/ clef. crocune would have been a lot more threatening if i wasnt able to get up spikes so easily, but these types of builds will rarely run a spinner since skarm has more longevity as a spiker and starmie + cune is redundant

ladder offense vs stall, pkelsweet4u: https://replay.pokemonshowdown.com/gen4ou-832132215

a pretty nice game here, not sure if the ttar was max hp (my guess is no but he can comment if he'd like), so i prevented rocks from getting back up and won with the surprise hp ice from zapdos. sub petaya empoleon + breloom + some physical overload is a really cool offensive combo. as you can see i was forced to let jira take the sleep because i couldnt really afford to let anything else take it, which meant i had only clef for emp which is a dangerous game..

trap oriented lati stuff: ive never been particularly fond of magnezone but i figured if i was going to really get a feel for latis impact on the metagame i was gonna have to play around with some trap stuff. disclaimer: neither of these teams are mine but i got permission to post replays of me using them in the livetours. my takeaway on the lati trap stuff: strong if you can get momentum early.. flimsy in general. always feels like i am really putting my eggs in one basket. playing from behind is annoyingly hard.. teams that focus heavily on trapping always tend to turn out like this in my experience.

livetour game vs rozes: https://replay.pokemonshowdown.com/smogtours-gen4ou-408030

rozes went for the t1 tspikes here in the queen lead mirror, which is something i never bother with. choosing to go zong ended up winning me the game, as it allowed me to secure SR and trap his bronzong as he went to it to "greed up". cm roar latias showed why it is such a dangerous set with some trap support. capable of cming alongside of clefable/suicune/cress/jira and just boot them out is really nice.

livetour game vs d0nut: https://replay.pokemonshowdown.com/smogtours-gen4ou-408558

this is a modification of an old heist team that i got from Astamatitos which has proved to be really fun. dugtrio traps ttar / jira / tran which is nice for lati, forretress, and zapdos. lati ended up just being death fodder in this game, despite the fact it really had a good matchup with jira/tar gone. just felt safer to go the zapdos route

double cm + spikes: i actually used a couple of these kinds of teams, with cm clefable + cm latias + spikes. cm clefable can be a nightmare of stall if played properly, and more importantly its a good switch in to the twave/knock clef stuff that is everywhere. aside from the mag + lati + clef team, i used a scarftar/skarmory variant that abr built (and used exclusively for his reqs)

livetour game vs mix: https://replay.pokemonshowdown.com/smogtours-gen4ou-407632

pretty straightforward game. sand spikes war, spdef tran does annoying spdef tran things. after cbtar goes down lati + clef prove to be pretty dangerous.

the downfall of teams like this (i had a game vs SoulWind which perfectly shows it but cant find the replay) is defensive knock clef + cbtar + an additional clef check (in this case SW had 2, sub jira + superloom). these teams tend to be too much to handle, and everytime cbtar comes in on clef it threatens to either ohko clef or do 70+ as it switches out. not sustainable in the long run

full spikes immune stall: big brain rui gave me this team to play around with, so i made a couple tweaks to my liking (the patented rotom-a lead) and used it both on livetours and ladder. spikes have always been a huge part of dpp and this team basically makes skarmory a liability for your opponent.. double knock alongside taunt glisc helps you break down stall in the long run. cm roar lati acts as a win condition. this team was more useful in livetours than on the ladder, as on ladder it was only really concrete in the stall v stall matchup, everything else felt a little "dangerous" in comparison to just standard hippo stall.

livetour game vs gw: https://replay.pokemonshowdown.com/smogtours-gen4ou-407995

gw's tspikes themed team put him at an immediate disadvantage vs a team where nothing is bothered by tspikes. cbtar was kept in check by zong+glisc+skarm, and the opposing taunt glisc was hardpressed to do any real damage to the skarm + zong duo. he played well but just had a very difficult matchup (though he could have won with a timely ice fang freeze on lati)

ladder stall v stall: https://replay.pokemonshowdown.com/gen4ou-836169331

another immediate disadvantage. not a whole lot to muscle through clef, and taunt tox glisc is stonewalled by zong + skarm. ignore the shit talking during the battle, this is actually a friend of mine and he was just trolling xD but this is another example of how good the full spikes immune build is in some matchups

some other teams i saw on the ladder that were p cool.. there was a sick double trap hail team with sub cm lati that i saw a lot (although whoever was usin it sure did complain a lot ;) ), this team was very dangerous to basically any defensive build. i saw a lot more subpunch looms on the ladder. im not entirely sure why this is, but i definitely think sub punch loom is the way to go in a lati meta, or at least focus punch + mach/super. lati is hard pressed to come into a full force focus punch and is forced to either recover (becoming tar fodder potentially) or just attack and have to play the game weakened. scizor saw a lot more usage but im not sure why.. i get that he's a steel that can trap lati but he kinda sucks, gives up free spikes + gets trapped himself. jirachi is as good as ever, no surprise. a lot less cm sets than usual, i think the only cm jiras i saw were from mdragon. i guess its a product of the danger of cm roar lati but its hard to say. cb ape is still as dangerous as ever. ive seen a lot more scarftar than sr tar as well, not a surprise since i think scarf is just a much better set in general ha ha..

my overall impression of the lati ladder was good. i only had to play 30 games but i had fun doing so. the ladder is kinda nasty tbh, everyone running stall/trap stuff in order to get reqs, and facing that for 60 games is definitely demoralizing. i hope that this doesnt make people more likely to vote ban, although ofc anyone who qualified is entitled to vote however they want on whatever basis they want. id be interested to see how the teams shape up in tournaments with lati unbanned, since anyone who plays a lot of dpp knows that the ladder (scizor fest oo) always tends to be different from the dpp tournament scene.

anyway even if latias leaves, i had a blast getting a chance to play w her again. brought me back to my days as a young ladder hero..
 
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Emeral

toward new horizons
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Hello guys, I'm sorry for my english because it's not my native language but I'll do my best to be understood.

Latias is an OK addition to the game. Not broken.

Why is Latias not broken?

Because Jirachi, Tyranitar and Clefable are the boss of the meta.
In that case, Latias needs a lot of support in order to work otherwise it's just free meet.

CM sets make new builds strategy which I like a lot although it makes stall even more annoying playstyle to face. But the most broken fact of stall isn't Latias, it just Clefable. Makes the game boring by turning a lot of situations into PP wast and invalidates tons of mons which is more unhealthy than Latias's raw power.

I'm an old DPP player and I quitted pokemon for 5 years. When I came back 2 months ago and played some DPP on the ladder I've been rekt like a noob by Clefable stalls feeling like I cant do anything to win.
Now you have to include some shit in your team in order to handle it : my favorite focus punch abomasnow on the Clef expecting Leech Seed or Soft boiled turn. But you also have Taunt Gliscor/Heatran, Gengar, Rotom, Brelom, Band Ttar, many others I forget now or just PP wast. You can also play something that punish typical Clef's friends.

Choice Latias sets are OK, there are many types of good pokemons to wall it, easy RK + lock on Dm - 2 is punitive, squishy and die quickly with rocks and sand.
 
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M Dragon

The north wind
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Results of the suspect test:
OU: 18
Ubers: 9

Pkel SweeTforU voted Ubers via PM. He was unable to access the blind voting forums and voted prior to the deadline.

Since there are 30 voters, 18 OU votes were needed in order to unban Latias (60% supermajority).
Therefore, Latias is officially OU.

There will be a second voting in 6 months.

I would like to thank BKC, Ojama, Earthworm, Hogg, Hikari, Sam and DPP council for helping in this suspect test process
 
In my 10.5 years of playing gen 4 ou, never have I seen such a weak ass drop down, lol. Glad it was voted OU. I decided to play on the ladder again with my old teams and it seems that strong water offensive physical mons + Ttar and or Jirachi just nuke the new fat lati teams.


For the people who were worried or are still worried about a latias metagame, relax. There is no need for the metagame to adapt to this Pokemon, surely there are more trapping teams running around now and stall, however this only means that you can exploit it with actual good mons like Choice Band waters / berry breakers (ttar, rachi). Ooooo I love guts Machamp....

Latias brings a slight new flavour to the DPP metagame while not disturbing the overall balance between team archetypes, anyone can see that from playing games currently.

There is a danger of newer players seeing Latias as a really good water resist and thus getting dismantled by offensive water based teams that carry Kingdra, please stay safe on these streets.

On a sidenote, activity has risen on the ladder tremendously as well so that's nice.

Some of my current teams: https://pastebin.com/jXTxNFFP
 
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Triangles

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So, Latias has been released and we've had a chance to see it on the big stage in SPL. So far it is the most used mon in DP with over 53% usage, and has looked very strong and downright dominant at times in its games. How come a mon that dropped to OU so easily and was supposedly 'weak' has looked so good in SPL?

The answer lies in the flaw in mentality of the suspect test.

For one, a lot of people including myself did not actually bother to use Latias a lot, preferring to use the strongest teams of the pre-Latias era. Personally, I just wanted to use teams I had used a lot before and was familiar with playing to their fullest potential, as opposed to trying to overcomplicate things with a mon that I wasn't experienced with. I expect a lot of other people did the same, and that's because you're just trying to qualify for reqs in a suspect test. As such, people perceived its low usage as a sign of it being weak.

Secondly, when people did use Latias, they often built with it or played it suboptimally due to their inexperience in using Tias. As such, a lot of people's initial reactions were that the mon wasn't that strong, when in fact they were not using it to its fullest potential. As someone who used to play a lot of League of Legends, I've seen this time and time again. New champion gets released, people are still learning to play and build it right, kneejerk reaction is that it is underpowered, it gets buffed, it becomes overpowered. The same thing has happened with Latias.

However, like League, the pro scene is often a better indicator of balance than the ladder. In SPL, the best DP players and builders have shown us how to build with and use this mon optimally and are now showcasing its often overpowered nature. I believe that after the retest this mon will go back to Ubers.
 
So, Latias has been released and we've had a chance to see it on the big stage in SPL. So far it is the most used mon in DP with over 53% usage, and has looked very strong and downright dominant at times in its games. How come a mon that dropped to OU so easily and was supposedly 'weak' has looked so good in SPL?

For one, a lot of people including myself did not actually bother to use Latias a lot, preferring to use the strongest teams of the pre-Latias era. Personally, I just wanted to use teams I had used a lot before and was familiar with playing to their fullest potential, as opposed to trying to overcomplicate things with a mon that I wasn't experienced with. I expect a lot of other people did the same, and that's because you're just trying to qualify for reqs in a suspect test. As such, people perceived its low usage as a sign of it being weak.

....
As someone who used to play a lot of League of Legends, I've seen this time and time again. New champion gets released, people are still learning to play and build it right, kneejerk reaction is that it is underpowered, it gets buffed, it becomes overpowered. The same thing has happened with Latias.
This is conjecture. The start of the 2-month Latias suspect test saw a Latias surge at usages past 60% which then naturally died down over time. You can also attribute this to tournament players finally getting to show Latias on the big scene. Given the sample size of DPP Latias SPL tournaments you can't draw conclusive remarks. As an example a similar approach would suggest the ADV Ursaring surge as Ursaring becoming a viable BL threat.


Secondly, when people did use Latias, they often built with it or played it suboptimally due to their inexperience in using Tias.

However, like League, the pro scene is often a better indicator of balance than the ladder. In SPL, the best DP players and builders have shown us how to build with and use this mon optimally and are now showcasing its often overpowered nature. I believe that after the retest this mon will go back to Ubers.
Let's see, the sets we've seen so far in SPL: Specs Latias, CM Roar Latias, CM Safeguard/Refresh/Sub Latias.

https://replay.pokemonshowdown.com/gen4ou-828894180
This is a replay of me vs August from day one of the ladder release using CM Refresh and Roar Latias respectively. Specs Latias was the main set used on ladder and CM Safeguard was a set suggested by Osgoode shortly after this thread was opened. Suffice to say all these sets surfaced from week one, I wouldn't say the 'pros' showed us the way. All these sets were known entities.

To me personally, Latias has felt underwhelming this SPL. Void used the safeguard Latias set for instance against Roscoe: It failed to do anything meaningful even with no Tyranitar around, knock off Clef proved enough to keep it under control. In the giara/void game the SubCM set failed to do anything meaningful and even got solo'd by a Cacturne of all things.

There's two instances where Latias did a great job from what I can recall. In the DBC/Roscoe game it proved as a good Breloom check after a specs set absorbed a Spore (see: the user of Latias outplayed that turn anyway). The other is yesterday's game where soulgazer lost to Gary's CM Roar Latias, a set known since day one as seen above. On that game Latias certainly felt strong against what sg had. But then again, sg was recycling a pre-latias team with sets that completely ignore the presence of Latias as a whole. Overall I feel like it's too soon based on what we've seen to draw any conclusive remarks.
 
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Merritt

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So far it is the most used mon in DP with over 53% usage, and has looked very strong and downright dominant at times in its games. How come a mon that dropped to OU so easily and was supposedly 'weak' has looked so good in SPL?
I am only addressing the 53% usage number, I am not commenting whatsoever on the dominance Latias has or has not shown.
SPL 9
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Tyranitar | 52 | 53.06% | 48.08% |

SPL 8
+ ---- + ------------------ + --- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + --- + ------- + ------- +
| 1 | Jirachi | 46 | 46.94% | 52.17% |

SPL 7
+ ---- + ------------------ + --- + ------- + ------ +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + --- + ------- + ------ +
| 1 | Tyranitar | 44 | 46.32% | 45.45% |

SPL 6
Rnk | Pokemon | Use | Use % | Win %
1 | Tyranitar | 53 | 56% | 49%

WCOP 2018 (could not easily find cumulative, taking what's available)
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Jirachi | 22 | 45.83% | 40.91% |

WCOP 2017
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Tyranitar | 33 | 56.90% | 51.52% |

WCOP 2016
+ ---- + ------------------ + --- + ------- + ------ +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + --- + ------- + ------ +
| 1 | Tyranitar | 37 | 57.81% | 45.95% |

WCOP 2015
+ ---- + ------------------ + --- + ------- + ------ +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + --- + ------- + ------ +
| 1 | Jirachi | 30 | 48.39% | 50.00% |

To sum it up, Latias' usage %, while fairly high, isn't particularly exceptional for #1 used mon in DPP OU. A knee jerk reaction based on usage % alone, without the context that this isn't abnormally high usage for DPP, is somewhat flawed.

It's also potentially worth noting that, aside from ORAS OU, DPP OU has the lowest usage percent for its #1 mon and the third lowest combined usage % of its top 3 of all OU tiers played in SPL this year behind ORAS and SM OU.

Again, note that this only applies to pure usage stats (and even then it's very early to make any real judgements about it since we only have complete usage stats for 3 weeks thus far) and not anything regarding dominance within games.
 

Gliscorthegoat

Banned deucer.
For one, a lot of people including myself did not actually bother to use Latias a lot, preferring to use the strongest teams of the pre-Latias era. Personally, I just wanted to use teams I had used a lot before and was familiar with playing to their fullest potential, as opposed to trying to overcomplicate things with a mon that I wasn't experienced with. I expect a lot of other people did the same, and that's because you're just trying to qualify for reqs in a suspect test. As such, people perceived its low usage as a sign of it being weak.
 

sig

Banned deucer.
After playing and assessing the DPP metagame extensively, I have come to the conclusion that Latias' addition causes the metagame to become more undesirable as a whole. I look forward to the next suspect to discuss this issue further.
 

Finchinator

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After playing and assessing the DPP metagame extensively, I have come to the conclusion that Latias' addition causes the metagame to become more undesirable as a whole. I look forward to the next suspect to discuss this issue further.
Could you explain why you feel this is the case? As someone who has played DPP a lot between the ribbon tournament and the last SSNL, I personally have found Latias to be fine itself and I do not think it has had disastrous ramifications on the tier itself either. A number of common Pokemon function as decent answers to it when it goes offensive. And to me, the Calm Mind sets always feel remarkably inconsistent, oftentimes needing too much support within its own set or throughout the team to function as a threatening win condition each game. There's surely potential and viability there, but that does not mean it's near broken.

Is Latias good? 100% -- I view Latias as one of the better Pokemon in the tier without a doubt and it contributes a lot to each team it is found on, be it through breaking, supporting, or sweeping. However, I do not think any of this pushes it over the top, especially seeing as the only two Pokemon used more than it in SPL are generally good countermeasures to it (Jirachi and Tyranitar respectively) while two other potential (not as universal) answers seem to be in the top 10, hovering over 15% usage (Bronzong and Clefable respectively). Sure, SPL is a smaller sample size and you can make arguments about there being more potential for Latias sets and cores to break new ground in the current metagame, but we are yet to see that and given the current picture of the DPP metagame, I fail to see Latias as something that is banworthy or promotes an unhealthy agenda that was not already potentially present within the metagame itself.

Obviously, you (and potentially others) are entitled to feel differently, but I think statements calling for a change to the status quo, which is having Latias in OU ever since the last test concluded, could use some justification in order to give the argument some substance, especially seeing as your time playing DPP seems to be largely a recent thing. I'm not trying to discredit you or even disagree with you, but I am curious as to why you feel this way.
 
Could you explain why you feel this is the case? As someone who has played DPP a lot between the ribbon tournament and the last SSNL, I personally have found Latias to be fine itself and I do not think it has had disastrous ramifications on the tier itself either. A number of common Pokemon function as decent answers to it when it goes offensive. And to me, the Calm Mind sets always feel remarkably inconsistent, oftentimes needing too much support within its own set or throughout the team to function as a threatening win condition each game. There's surely potential and viability there, but that does not mean it's near broken.

Is Latias good? 100% -- I view Latias as one of the better Pokemon in the tier without a doubt and it contributes a lot to each team it is found on, be it through breaking, supporting, or sweeping. However, I do not think any of this pushes it over the top, especially seeing as the only two Pokemon used more than it in SPL are generally good countermeasures to it (Jirachi and Tyranitar respectively) while two other potential (not as universal) answers seem to be in the top 10, hovering over 15% usage (Bronzong and Clefable respectively). Sure, SPL is a smaller sample size and you can make arguments about there being more potential for Latias sets and cores to break new ground in the current metagame, but we are yet to see that and given the current picture of the DPP metagame, I fail to see Latias as something that is banworthy or promotes an unhealthy agenda that was not already potentially present within the metagame itself.

Obviously, you (and potentially others) are entitled to feel differently, but I think statements calling for a change to the status quo, which is having Latias in OU ever since the last test concluded, could use some justification in order to give the argument some substance, especially seeing as your time playing DPP seems to be largely a recent thing. I'm not trying to discredit you or even disagree with you, but I am curious as to why you feel this way.
I actually don't think the Latias meta is nearly as bad as I had originally anticipated, but I feel like it is a worse version of DPP pre-Latias; namely, I never was convinced of the necessity to suddenly bring Latias back after 8 years and rush the test by creating a finagled scenario in which Latias was "truly tested" in SPL.

That said, without going too into detail, there are a few benefits to Latias' reentry. Healing Wish is an incredible move, and Latias is ridiculously good at utilizing it. Its support allows for some very interesting pokemon to function, which otherwise were not able to. Lanturn is one random example, as this pokemon has a very interesting niche, but was too vulnerable to status and had no means of recovery. Pokemon that fall under this same vein really appreciate Latias. On top of that, Latias' typing is incredibly synergetic with a surprisingly large portion of the meta, meaning that Latias may actually increase diversity for innovators of the tier and overall.

These are 3 reasons why I believe Latias is too good for the meta. I was planning to write up a huge analysis of stuff I've observed while testing and experimenting with Latias, but this should be fine for now.

1. Incredible versatility, enabling it to have the ability to counterplay against all of its checks to some degree

2. Unparalleled role compression through its typing and ability

3. Healing Wish

The main point is #1. Bulky sets with Thunder Wave, Reflect, Recover, and Dragon Pulse are actually ridiculously good right now. Latias has incredible special defense, amazing typing, and very high speed. So naturally, reflect is an incredibly solid option. Thunder Wave combined with this makes Latias arguably one of the best paraspreaders in the game; to add to this, because it fits onto basically every single team, it is almost effortless. Thunder Wave is huge regarding counterplay because Jirachi isn't always able to come in inconsequentially. Thunder Wave and Reflect together also gives Latias viable counterplay against Tyranitar (on top of also just having enough power with specs/life orb sets to make switching in on a fresh Latias very difficult). Trick is a counterplay option for things like Clefable (I don't think Blissey is great right now).

While Healing Wish is great, it comes with the downside that it promotes the trapping in the meta heavily. Giving a damaged Tyranitar a lease on life allows for Tyranitar to more effectively be used to trap Starmie, Rotom, and opposing Latias. I don't think a heavier emphasis on trapping is beneficial to the meta at all, as it creates stale and sometimes mindless scenarios.

Like some had mentioned in the early threads, Latias was banned under the support characteristic. However, while its ability to support is unparalleled right now in the meta, its offensive pressure combined with its versatility and ability to support already extremely powerful pokemon might just be too much for this meta. The last thing I wanted to mention is that in terms of Latias' viability, I think it's #3 at the moment. It makes Jirachi and Tyranitar stronger, and I do think it's a better mon than Heatran. I actually think it's underrated right now. I find that it's the exception rather than the rule to not include Latias on a build. Centralizing the metagame around Jirachi, Tyranitar, and Heatran even more does not benefit the meta, in my opinion.

Some other strong sets:
Life Orb T-Wave, Draco, Recover, Healing Wish (A good combo I've observed is to use T wave Lati + Gengar. Providing two fighting resists with levitators that don't take 25% from rocks so you don't really need spin, and Latias baits in Tyranitar. If ttar is scarf and Latias paralyzes it, teams that crutch on scarftar for Gengar get absolutely destroyed)
Bulky CM Roar
CM Safeguard
Scarf/Specs
Potentially some sort of Expert Belt set with HP Fire and/or Grass Knot
Also there is high potential for Colbur Berry (maybe with T-Wave)

Sets like Sub CM, CM Reflect, and god forbid Calm Mind Refresh are really terrible and shouldn't be used honestly.

Anyway, It's 2:30 AM so I would write a bit more (if I didn't write too much already) but I just wanted to get some quick thoughts out there. Looking forward to discussing more.

Edit: I don't think it means a tremendous amount that we haven't seen gamebreaking sets exploited because in my opinion some DPP SPL players are building suboptimally and we simply have not had enough time to properly test Latias in the meta.
 
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august

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OGC Leader
alright im not going to address a lot of the pts in this thread, but ill give my opinion on the meta as well as address a point in the above post that ive heard from a TON of people that i strongly disagree with.

first off, if you look at the meta right now its honestly pretty similar to how it was. teams are finding themselves crutching on starmie less and choosing to forego spinning, instead stacking lots of spike immunes and mons that are not rocks weak. one mon who has come back to cement himself as a problem for passive teams is gliscor, with his spikes immunity + taunt + reliable recovery and a choice of 4th move depending on what his role is (aerial ace, ice fang, knock off, toxic, and even fire fang have been used). clefable, another big spikes immune before latias dropped, remains powerful. cm clefable usage has picked back up, although not nearly enough to eclipse the knock + twave support set. a stat upper who is immune to all entry hazards and cant be burnt / toxic / para'd is a godsend against defensive teams who have few other ways to kill it, outside of the occasional jirachi/tyranitar (who are both spikes weak). i've seen more restalk rotom-a as well, a set that seems to never die (unlike scarf rotom, who i often find dead just turns after it comes out). bronzong finds it way onto offensive and defensive teams alike, still running toxic + protect defensive sets and offensive trick room sets, often paired with cbtar, on offensive teams. magnezone usage is up, and lots of skarmory are running shed shell. scizor usage definitely seemed to be up on the ladder, but it doesnt seem to have translated over to spl usage much at all. the only real change that i have observed, other than latias itself being free, is that teams are trying to make themselves more robust against canonical spike (or tspike) stack teams (an idea that was not foreign before the latias drop e.g.: https://replay.pokemonshowdown.com/smogtours-gen4ou-386968, atleast for some of us), and people are being more mindful of their offensive picks, particularly in the stall matchup (great example: https://replay.pokemonshowdown.com/smogtours-gen4ou-425636). i don't even think that latias has shifted the metagame much, i think that people are just adapting to trends that were peaking before latias was even re-introduced.

what i really wanted to mention though is in regards to this:
Some other strong sets:
Life Orb T-Wave, Draco, Recover, Healing Wish (A good combo I've observed is to use T wave Lati + Gengar. Providing two fighting resists with levitators that don't take 25% from rocks, and Latias baits in Tyranitar. If ttar is scarf and Latias paralyzes it, teams that crutch on scarftar for Gengar get absolutely destroyed)
Bulky CM Roar
CM Safeguard
Sets like Sub CM, CM Reflect, and god forbid Calm Mind Refresh are really terrible and shouldn't be used honestly.
i have to say it.. calm mind safeguard is ABSOLUTELY TERRIBLE. i really don't understand why it has been getting so much attention. you are restricting yourself to be able to get in safely, without status, and sweep the whole team from that very moment. you are no longer able to switch into: discharge zapdos, restalk rotom-a, anything that can run toxic (gliscor, zong, bulky waters), spdef tran lava plume, or even random stuff like gyarados/celebi twaves. cm safeguard can beat clef (in a vacuum), but no good clefable team has ONLY clef as the cm latias answer. people like to say "well it beats spdef jirachi", but it doesnt even do that. +6 dragon pulse fails to 2hko, and latias needs to get lucky to win that bout (look at roscoe vs void for example, where cm safeguard lati was still absolutely stone walled by clef + jira), considering just bslam + iron head + sand can run latias out of recovers. at least with refresh latias has the liberty to switch into things without being like "oh fuck, a toxic hippowdon? looks like i cant win now, my safeguard wasnt up!". i think that cm refresh shares a niche with cm hp fire as the third best latias set, behind cm roar + specs. scarf is far too weak to reliably revenge kill things, its pursuit weak, and its strongest move is a double edged sword because youre always allowing more mons to set up after you revenge kill. cm safeguard is a very niche set that needs a TON of support to properly work (dug, mszone, spikes), and in almost all the cases where you have that support, cm refresh will also sweep and provide far more general utility in game
 

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