talkingtree
large if factual
Taking over from Arcticblast | Special thanks to n10sit and Stratos for helping out | Art idea by Yoda2798, made by Pastelle
This compendium contains basic roles that should be fulfilled by any competitive Doubles OU Team, as well as a few that are more team-specific. Under each role will be an array of Pokemon that could satisfy it, sorted into solid and shaky performers of the listed role. In the case that a role is split into sub-roles, the solid vs shaky categories will refer to how well the given Pokemon performs the larger role - not the sub-role. If there is a Pokemon that is not listed in a role it should be or vice versa, feel free to post about it and this post may be edited to fit your recommendation. Although the lists will roughly be in viability order, this is not the place for discussion on each individual Pokemon's viability - that belongs in either the General Discussion Thread or the Viability Rankings Thread. Exceptions can, however, be made for the case where you believe a Pokemon is listed in the incorrect category. Having this visual cue will hopefully aid people in building better and also more diverse teams and allow anyone to find that one last filler they need for a team.
Only Pokemon found on the Viability Rankings Thread will be included in this list - although Lanturn could check Talonflame and Thundurus, it is otherwise not viable and so should not be used to fulfill those roles.
Crucial Roles
At least one Pokemon from each of these should be on each Doubles OU team in order to have a decent chance of winning against any playstyle. If a team contains no Pokemon from the "Solid" section, the team is likely weak to the specified threat. However, these roles are more a guide than an overarching framework - there are still many ways to fulfill all these roles that would result in a bad or unbalanced team.
Landorus-T Checks:
Solid:
Shaky:
Mega Kangaskhan Checks:
Solid:
Shaky:
Mega Kangskhan Switchins:
Solid:
Shaky:
Mega Diancie Checks:
Solid:
Shaky:
Talonflame Checks:
Solid:
Shaky:
Heatran Checks:
Solid:
Shaky:
Thundurus Checks:
Solid:
Shaky:
Pixilate Hyper Voice Checks:
Solid:
Shaky:
Sleep Checks:
Solid:
Shaky:
Rain Checks:
Solid:
Shaky:
Sun Checks:
Solid:
Shaky:
Trick Room Checks:
Taunt: (Solid)
(Shaky)
Fake Out: (Solid)
(Shaky)
Sleep: (Solid)
(Shaky)
Strong Dark/Ghost: (Solid)
(Shaky)
Strong Priority: (Solid)
Substitute Steel: (Solid)
(Shaky)
Reset TR: (Solid)
(Shaky)
Misc: (Solid)
(Shaky)
Kyurem-B Substitute Bait (MAXIMUM one on each team if possible):
Can't Punish:
Situationally Punishes:
Speed Control Users:
Thunder Wave/Glare/Nuzzle: (Solid)
(Shaky)
Tailwind: (Solid)
(Shaky)
Trick Room: (Solid)
(Shaky)
Icy Wind: (Solid)
(Shaky)
Quash: (Shaky)
Attack Control:
(Solid) Intimidate:
(Shaky) Will-O-Wisp:
Snarl:
Priority / Choice Scarf Attackers:
Choice Scarf Users: (Solid)
(Shaky)
Priority Attackers: (Solid)
(Shaky)
Nonessential / Team-Specific Roles
These categories contain some of the roles you may be looking to assign, but that do not need to be on every team. This could either be due to the roles being playstyle-specific or simply because teams are able to function fairly well without the listed type of team member.
Spread Attackers:
Solid:
Shaky:
Redirection Support:
Solid:
Shaky:
Trick Room Attackers:
Solid:
Shaky:
Setup Attackers:
Solid:
Shaky:
Weather Abusers/Setters:
Rain: (Solid)
Sun: (Solid)
Hail: (Solid)
(Shaky)
Sand: (Shaky)
Utility Move Users:
Quick Guard: (Solid)
(Shaky)
Wide Guard: (Solid)
(Shaky)
Feint: (Solid)
(Shaky)
Encore: (Solid)
(Shaky)
This compendium contains basic roles that should be fulfilled by any competitive Doubles OU Team, as well as a few that are more team-specific. Under each role will be an array of Pokemon that could satisfy it, sorted into solid and shaky performers of the listed role. In the case that a role is split into sub-roles, the solid vs shaky categories will refer to how well the given Pokemon performs the larger role - not the sub-role. If there is a Pokemon that is not listed in a role it should be or vice versa, feel free to post about it and this post may be edited to fit your recommendation. Although the lists will roughly be in viability order, this is not the place for discussion on each individual Pokemon's viability - that belongs in either the General Discussion Thread or the Viability Rankings Thread. Exceptions can, however, be made for the case where you believe a Pokemon is listed in the incorrect category. Having this visual cue will hopefully aid people in building better and also more diverse teams and allow anyone to find that one last filler they need for a team.
Only Pokemon found on the Viability Rankings Thread will be included in this list - although Lanturn could check Talonflame and Thundurus, it is otherwise not viable and so should not be used to fulfill those roles.
Crucial Roles
At least one Pokemon from each of these should be on each Doubles OU team in order to have a decent chance of winning against any playstyle. If a team contains no Pokemon from the "Solid" section, the team is likely weak to the specified threat. However, these roles are more a guide than an overarching framework - there are still many ways to fulfill all these roles that would result in a bad or unbalanced team.
Landorus-T Checks:
Solid:
Shaky:
Mega Kangaskhan Checks:
Solid:
Shaky:
Mega Kangskhan Switchins:
Solid:
Shaky:
Mega Diancie Checks:
Solid:
Shaky:
Talonflame Checks:
Solid:
Shaky:
Heatran Checks:
Solid:
Shaky:
Thundurus Checks:
Solid:
Shaky:
Pixilate Hyper Voice Checks:
Solid:
Shaky:
Sleep Checks:
Solid:
Shaky:
Rain Checks:
Solid:
Shaky:
Sun Checks:
Solid:
Shaky:
Trick Room Checks:
Taunt: (Solid)
Fake Out: (Solid)
Sleep: (Solid)
Strong Dark/Ghost: (Solid)
Strong Priority: (Solid)
Substitute Steel: (Solid)
Reset TR: (Solid)
Misc: (Solid)
Kyurem-B Substitute Bait (MAXIMUM one on each team if possible):
Can't Punish:
Situationally Punishes:
Speed Control Users:
Thunder Wave/Glare/Nuzzle: (Solid)
Tailwind: (Solid)
Trick Room: (Solid)
Icy Wind: (Solid)
Quash: (Shaky)
Attack Control:
(Solid) Intimidate:
(Shaky) Will-O-Wisp:
Priority / Choice Scarf Attackers:
Choice Scarf Users: (Solid)
Priority Attackers: (Solid)
Nonessential / Team-Specific Roles
These categories contain some of the roles you may be looking to assign, but that do not need to be on every team. This could either be due to the roles being playstyle-specific or simply because teams are able to function fairly well without the listed type of team member.
Spread Attackers:
Solid:
Shaky:
Redirection Support:
Solid:
Trick Room Attackers:
Solid:
Shaky:
Setup Attackers:
Solid:
Shaky:
Weather Abusers/Setters:
Rain: (Solid)
Utility Move Users:
Quick Guard: (Solid)
Wide Guard: (Solid)
Feint: (Solid)
Encore: (Solid)
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