Approved by Fiend.
Welcome to Don't use that, use this! SV Little Cup edition.
The purpose of this thread is to provide helpful suggestions to players of sets that might be common but are either outclassed or find difficulty justifying their niche outside specific teams. Often it is very helpful to be able to clearly see what the reasons behind why certain sets or Pokemon will be a stronger option for your team. To that end, the entire purpose of this thread is to help bring the communal quality of SVLC up, this is not a thread to pan anything without reason. All submissions to Don't use that, use this! should be very clear in what the positives of your suggestion is.
I think this calls for some examples. So to start this off I want to talk about Sticky Webs!
I will open the floor to this thread now for others to contribute.
Welcome to Don't use that, use this! SV Little Cup edition.
The purpose of this thread is to provide helpful suggestions to players of sets that might be common but are either outclassed or find difficulty justifying their niche outside specific teams. Often it is very helpful to be able to clearly see what the reasons behind why certain sets or Pokemon will be a stronger option for your team. To that end, the entire purpose of this thread is to help bring the communal quality of SVLC up, this is not a thread to pan anything without reason. All submissions to Don't use that, use this! should be very clear in what the positives of your suggestion is.
I think this calls for some examples. So to start this off I want to talk about Sticky Webs!
Don't use that
Tarountula @ Focus Sash
Ability: Insomnia
Level: 5
Tera Type: Ghost
EVs: 188 Atk / 76 Def / 196 SpD / 36 Spe
Adamant Nature
- Sticky Web
- Circle Throw
- Lunge / Sucker Punch
- Memento / Spikes
Use this
Surskit @ Eviolite
Ability: Swift Swim
Level: 5
Tera Type: Ghost
EVs: 36 HP / 180 Def / 36 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Hydro Pump
- Giga Drain
- Icy Wind
The main draw on paper for Tarountula is a better support movepool in the form of moves like Circle Throw, Spikes, and Memento. In most game situations it is very difficult for Tarountula to find turns to do this due to it's low speed and bulk. In most situations Tarountula will not have enough bulk to avoid a 2hko, and it also sits at a measly 9 speed, which is not outspeeding any other lead mons in the current metagame. These traits make this a suicide lead for Sticky Web for almost all games it is playing, not allowing it the turns to use moves that give it differentiation from Surskit.
Surskit meanwhile hits the metagame benchmark 17 speed, avoids the KOs from common leads Glimmet and Diglett most of the time, and is able to set up Sticky Webs. You are even able to go for Icy Wind before Sticky Web against Diglett, threatening to KO and gain back with Giga Drain. This is also able to Icy Wind against Toedscool, and create headaches for offensive Quaxly builds with Tera Ghost and Giga Drain. The Longevity increase, better matchups against common leads, and much better speed tier giving it use beyond the first two turns allow for Surskit to be a better choice in most team builds wanting to use Sticky Web.
Tarountula @ Focus Sash
Ability: Insomnia
Level: 5
Tera Type: Ghost
EVs: 188 Atk / 76 Def / 196 SpD / 36 Spe
Adamant Nature
- Sticky Web
- Circle Throw
- Lunge / Sucker Punch
- Memento / Spikes
Use this
Surskit @ Eviolite
Ability: Swift Swim
Level: 5
Tera Type: Ghost
EVs: 36 HP / 180 Def / 36 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Hydro Pump
- Giga Drain
- Icy Wind
The main draw on paper for Tarountula is a better support movepool in the form of moves like Circle Throw, Spikes, and Memento. In most game situations it is very difficult for Tarountula to find turns to do this due to it's low speed and bulk. In most situations Tarountula will not have enough bulk to avoid a 2hko, and it also sits at a measly 9 speed, which is not outspeeding any other lead mons in the current metagame. These traits make this a suicide lead for Sticky Web for almost all games it is playing, not allowing it the turns to use moves that give it differentiation from Surskit.
Surskit meanwhile hits the metagame benchmark 17 speed, avoids the KOs from common leads Glimmet and Diglett most of the time, and is able to set up Sticky Webs. You are even able to go for Icy Wind before Sticky Web against Diglett, threatening to KO and gain back with Giga Drain. This is also able to Icy Wind against Toedscool, and create headaches for offensive Quaxly builds with Tera Ghost and Giga Drain. The Longevity increase, better matchups against common leads, and much better speed tier giving it use beyond the first two turns allow for Surskit to be a better choice in most team builds wanting to use Sticky Web.
I will open the floor to this thread now for others to contribute.