Announcement DLC and the Future of SWSH AG

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I don’t care about if Galar AG exists or not, but I would very much like NatDex Ubers. There’s nothing I want banned out of Ubers, but I find gimmick sets like triple Smeargle extremely annoying. Standard Ubers clauses and KO vans would make me more invested in NatDex
 
If NatDex Ubers were a thing, I would still push for a Dmax ban due to all the box legends being probably broken with it, along with a Mray ban with maybe a Gengarite ban (NP + Encore is basically “welcome to pain”) for good measure.
 
I'd be remiss if I didn't add my 2¢ before the change. Please don't go to Galar dex. OU and Ubers are honestly terrible because of how small the dex is. They REALLY suck. I don't care about cart compatibility; the cart is bad. Has anyone ever sat down and thought about why AG has more players than Ubers? what could it be???? :psyduck:
 
There are planned to be both galar dex and national dex AG ladders, at least to begin with. And with the dlc more mons are being reintroduced - expanding the dex.

:sm/yveltal:
Yaaay. The mon everyone wanted to return.
Not.
The March numbers
317,378 nat dex AG games (35% more!)
234,281 Ubers games


My point is that if the tier was so toxic and imbalanced and not faithful to cart, it would be reflected in people not choosing to play it. I'm arguing people DO want to use Yveltal and Xern and Mega Ray and Arceus Forms... that's why they are playing this tier instead of Ubers! Is this really gonna become Ubers + Dynamax mewtwo and DM? oof man, that's kinda lame. Gen 8 cart compatibility truly takes no prisoners, it has to ruin every meta it touches.
 
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Kate

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The March numbers
317,378 nat dex AG games (35% more!)
234,281 Ubers games


My point is that if the tier was so toxic and imbalanced and not faithful to cart, it would be reflected in people not choosing to play it. I'm arguing people DO want to use Yveltal and Xern and Mega Ray and Arceus Forms... that's why they are playing this tier instead of Ubers! Is this really gonna become Ubers + Dynamax mewtwo and DM? oof man, that's kinda lame. Gen 8 cart compatibility truly takes no prisoners, it has to ruin every meta it touches.
We tend as a tier not to subscribe to low ladder philosophies. Fact is, lots of new players flock to AG to have fun with theme teams and whatnot. This should never factor into a metagame defining decision. Additionally, Natdex and Ubers have no correlation and comparing them does nothing but prove one is more popular, not which one is better.
 

Chloe

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Hey.

This thread has already somewhat comfortably answered the question of which format the community should focus on, and when that change should occur; and while it's a pretty conclusive decision by this point, I'd like to explain why I'm excited for [Gen 8] Anything Goes after the release of the Crown Tundra DLC.

To start off, I don't expect everyone to be like me. To expect everyone else to be exhaustively looking forward to a format that we simply just don't know everything about would be foolish. I'd also like to warn that this post will come with substantial assumptions, and won't be completely accurate come December, but I'll ensure I mention this whenever it's a prediction and not something we already know.

I. National Dex - Its Flaws, Where It Falls Short.
National Dex is by Smogon's own definitions, a Pet Mod. It is a bunch of changes made by the metagame's leadership in order to achieve a certain purpose. National Dex AG was initially created and prioritised over Galar Dex AG due to the substantial lack of Pokemon in Galar Dex AG and lack of difference from [Gen 8] Ubers, but this is no longer sufficient reasoning to play some suboptimal accumulation of previous concepts and Pokemon, where we have them interact as how we, an independent community from Game Freak, assume they would interact with each other. This isn't Anything Goes by any means. It is changing the base game, and it's inaccurate in many ways from what it intends to be, the base [Gen 8] Anything Goes metagame with all Pokemon added.

i. Hidden Power, Refresh, Pursuit and other unavailable moves are now available.
This is by far my largest gripe with the existence of our current National Dex AG metagame. Pokemon are gaining popularity in Gen 8 due to moves they shouldn't have access to. My main examples here are Hidden Power Fire Xerneas and Refresh Arceus-Ground. Without these moves, these Pokemon would be substantially worse in practice, used less and a completely different metagame would form. These moves take away the spirit of both Generation 8 and Anything Goes. National Dex and Anything Goes should by definition be conflicting concepts that can never coexist. Anything Goes has a very concrete definition of "anything allowed in the base game can be used". The ability to add moves, Pokemon, etc that don't exist in the base game essentially messes with this definition completely. Can you imagine wanting to use Xerneas anywhere near as often without a way to consistently break Necrozma-DM and Ferrothorn? Can you imagine Arceus-Ground being anywhere near as good as it is now without a way to remove Ho-Oh's and Necrozma-DM's Toxic? We're playing a jumbled mess that doesn't even play well in practice.​
To a much lesser extent, cheap but potent Dynamax Pokemon that rely on Hidden Power Flying to sweep such as Thundurus-T, Xurkitree get severely impaired. Dynamax Kyogre also gets substantially worse, as now it has no way to boost Speed. These Pokemon should have never had a way to boost Speed via Dynamax, and reverting to cartridge AG would help alleviate that issue.​

II. Removal of Metagame Concepts and Staple Pokémon.
I see the net removal of Mega Evolution and Z-crystals as a net good for the metagame. Let me explain. I believe National Dex at the moment is oversaturated with concepts that contradict each other based off rules we've invented ourselves. There's a substantial power problem in the current National Dex AG metagame. The existence of Megas & Primals & Ultra Necrozma & Z-moves + the metagame's defining concept in Dynamax creates a warped metagame where an overreliance on bulky role compression Pokemon (Zygarde-C, Necrozma-DM and Ho-Oh) with the more reliable ones becoming a virtual requirement on any serious team. Where I think a lot of people mistakingly place this blame is on the existence of Dynamax and how defensive counterplay is essentially required for some of the more potent Dynamax users (Yveltal, Xerneas), but I believe that this blame is misplaced.

When building a standard National Dex AG team at the moment there are simply too many threats to take into account that building anything offensive falls short. For example, take a look at the latest Ladder Tournament games. Linked below are all six semi-final games.

https://replay.pokemonshowdown.com/gen8nationaldexag-1103612291
https://replay.pokemonshowdown.com/gen8nationaldexag-1103609842
https://replay.pokemonshowdown.com/gen8nationaldexag-1103608020
https://replay.pokemonshowdown.com/gen8nationaldexag-1103029878-wffrzmly29h193nua1s9f4f5xe631qxpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1103040701
https://replay.pokemonshowdown.com/gen8nationaldexag-1103051571-ljv2w7j5sp0hwhbc3pzl4pg0smk0xbapw

It says something about our metagame that exactly nine of the twelve teams used here contain Defensive Ho-Oh + Defensive Necrozma-DM. These metagame staples are such efficient glue Pokemon, that building without them /generally/ isn't a good idea. The metagame has been forced to use these Pokemon simply because there's too many offensive powerhouses to take into account. Imagine a metagame where you were no longer forced to account for Dynamax threats PLUS SD Mega Rayquaza, DD Ultra Necrozma, Offensive Primal Groudon and Primal Kyogre. In a dynamax metagame, rid of Mega Rayquaza, 180 Atk/SpA Primals and Z-move abusers, there'd only be three turns of an excessively powerful force, followed by mostly standard power threats. This is by no means a justification for Dynamax as a mechanic, because I do agree that it is in general unhealthy; however, in a metagame such as AG solely worrying about Dynamax is a much preferable alternative to building with all these dumb offensive powerhouses in mind.

Essentially Confirmed Losses.
:groudon-primal: Groudon-Primal
:rayquaza-mega: Rayquaza-Mega
:gengar-mega: Gengar-Mega
:necrozma-ultra: Necrozma-Ultra
:kyogre-primal: Kyogre-Primal
:tyranitar-mega: Tyranitar-Mega
:diancie-mega: Diancie-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:sableye-mega: Sableye-Mega

Here are the Pokémon that we pretty much know won't be around come December. As I stated earlier, I believe the removal of these is a net positive. Many of the offensive Pokemon listed here aren't easily answered. The power creep that we've experienced in previous generations has gotten so bad, that to some point, removing these Pokemon feels like we're removing a large chunk of the offensive power in the metagame, but that truly isn't the case. I for one, will not miss Mega Rayquaza and Mega Gengar, two Pokemon I find to be incredibly unhealthy regardless of the iteration of AG. Even this generation, while Mega Gengar is much worse in terms of viability, it forces many teams to use up their Dynamax in order to solely escape being abused by Encore + Nasty Plot. Primal Groudon and Primal Kyogre restrict the metagame in ways you wouldn't even notice until they're removed, primal weather is overall an unhealthy concept in my mind and I'll be glad when it's gone. There are less important Pokemon here such as Mega Tyranitar, Mega Diancie, Mega Sableye, Mega Mewtwo Y; but are these really the Pokemon you're really going to miss once we transition to a cartridge based metagame?

One of the prevalent points I've seen circulating around earlier in the thread was that the lack of THE metagame staple, Mega Rayquaza, would make AG feel much less like AG. As we've come to conclude in the recent months, Mega Rayquaza, in this NatDex metagame is no longer the potent threat it once was. Neither is Extreme Killer Arceus for what it's worth, who currently relegates in B rank. Relying on the existence of a Pokemon to define a metagame is not a fair measurement by any means. I've consistently backed the point that Anything Goes's identity relies on it staying true to its concept rather than the existence of Mega Rayquaza. Similarly as to how Anything Goes still feels like Anything Goes between ORAS and USUM, despite Darkrai dying a miserable death (probably deserved).

Not Yet Confirmed Inclusions.
:arceus: Arceus + formes
:deoxys: Deoxys + formes
:amoonguss: Amoonguss
:gliscor: Gliscor
:diancie: Diancie
:smeargle: Smeargle
:vivillon: Vivillon

As of the remaining Pokemon above D rank on the VR, Arceus is the only one that really has me conflicted. The removal of these other Pokemon (while unlikely) would not faze me too much. Smeargle being removed would only be a positive in my eyes, there are other more healthy Pokemon that can boost lots and Baton Pass, or Pokemon that can reliably set Sticky Web. Smeargle just adds something unnecessary in terms of variance (Moody + Spore) which isn't beneficial for the metagame. Vivillon is a similar case, Sleep is an unhealthy mechanic overall, and forcing people to use Butterfree instead helps nerf it just a little bit more.

While I don't see Deoxys, Amoonguss, Gliscor and Diancie to be unhealthy elements in the metagame, I'm not that hard pressed by their loss. I'd predict all of these to be included, but there's just no confirmation yet. As I said earlier, Arceus has me conflicted. On one hand, I think it should be included as I don't see it as an unhealthy element, and it never really has been in my eyes regardless of forme. On the other hand, the metagame would be far more diverse without it. Personally, I'm siding with the fact that I hope they include Arceus for now, but will not be distraught if it's left out.

III. My Substantiated Predictions.
With this comes a multitude of predictions we can make about the upcoming metagame. For the most part, I only see positives. Again, these are only predictions and shouldn't be used as an argument for whether we should stay with National Dex or not.

The lack of Primal Groudon, Primal Kyogre and Mega Rayquaza allows a lot more freedom for the metagame. Weather teams actually have a place in Anything Goes for the first time. Rain teams might actually see usage. Kyogre is an excellent setter, followed by potent Water-types (see: Urshifu-Rapid-Strikeassumption of stats, Palkia, Nasty Plot Hurricane Tornadus, and Kingdra. Kyogre will see a massive buff in usage and potency due to the lack of Primal Groudon, but I don't see it being overbearing. My basis for a trust in Rain as a potent playstyle is how Kyogre is buffed massively, how the main Water-type wall / Rain-remover is gone, how NP Dynamax Hurricane Tornadus seems incredibly potent. There seems to be a substantial lack of walls for this playstyle and I look forward to seeing how well it works.

This actually allows offense to exist, whether it be with Weather-teams, which actually seem quite potent on paper, or with Sticky Web teams which now have no prevalent Magic Bounce users to worry about due to Mega Pokemon not existing. Balance still sees obvious usage due to how potent defensive Pokemon like Ho-Oh and Necrozma-DM are, but offense is actually made viable. I personally still see balance as the defining playstyle due to how AG works, but I do think finally hyper offense gains some traction again.

Xerneas loses a lot of what it has going for it. Firstly, no Hidden Power Fire means Necrozma-DM walls it somewhat easier, but additionally the inclusion of more checks such as Galarian Slowkingassumption of typing and Heart Swap Baton Pass Magearnaassumption of inclusion make it much easier to justify running less solid defensive counterplay. Physical sets may pick up in usage due to Xerneas now getting Play Rough but most likely won't see much usage due to being walled even easier by Necrozma-DM.

Ho-Oh becomes even more potent on defensive teams due to now gaining access to Fire Spin as a TR. This allows it to wittle down support Pokemon such as Arceus-Ground (who no longer obtains Refresh), or set up with Curse. On Stall, it now has access to Flare Blitz over Sacred Fire, which is notable due to having 24 PP instead of 8. This is probably my only fear with the new inclusions, I'm scared of how this Fire Spin set is going to function and how potent this might be, but I'm probably overreacting. We'll probably look back at this eight months from now and laugh at how silly I was.

Yveltal is still broken, unless some substantial change happens that we're unaware of, but you can't have everything. Diancie
assumption of inclusion might like using its newfound moves like Baton Pass to become less passive, and hence not as weak a Pokemon choice as it currently is but it would still be hard to justify. I feel like Yveltal also gets hurt a little in viability if the metagame were to shift more towards hyper offense, but I can't really say this with certainty.

I'm going to abstain from making further predictions about Urshifu (and their GMax formes), Calyrex, New Pokemon, New formes as we simply don't know enough yet for me to accurately gauge their impact on our metagame. I am really looking forward to seeing how all these new threats play out.


IV. Conclusion
Thank you for reading a post that was essentially useless, but I just felt compelled to write about this today. I am beyond excited for the return of Galar Dex AG after the DLCs drop. Hopefully, I've made someone else feel the same way. I'm personally just excited for Anything Goes again as this current meta is not it, period. If you read this whole post, thank you so much I appreciate you :blobthumbsup:
 
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Now I'm wondering if National Dex was a better idea on paper than in practice.
IMO Nat Dex is failing because we're trying to not only have all Pokemon back and most mechanics/moves (for the record I think Pursuit and Hidden Powers [and maybe Z-moves and Megas-hell I think Z-moves should have been suspected in SM] should be removed from Nat Dex, and the Toxic/Knock Off redistribution should be a thing too), but also keep the other (balance) changes Gamefreak has introduced (new mons/moves and new movepool additions to old mons).

But I don't think Gamefreak is making a lot of balance decisions for Galar based on the "National Dex" which is why Kommo-o has a budget Z-move, Blastoise has Shell Smash, etc. These changes are not necessarily meant to be compatible with older mons/generations.

So we're trying to mix and match to get a "best of all worlds" option and that's becoming tougher and tougher since we don't have conclusive proof of how Gamefreak intends for certain mechanics/changes to interact.
 
This isn't Anything Goes by any means. It is changing the base game, and it's inaccurate in many ways from what it intends to be,
AG was originally made to have a place were an otherwise lost Pokemon (M-Ray) could be used. NatDex AG is a place where otherwise lost Pokemon (the removed Pokemon) can be used. In addition to that, NatDex AG plays a lot like Gen 7 AG; so the spirit of AG is alive and well in NatDex AG.

The metagame has been forced to use these Pokemon simply because there's too many offensive powerhouses to take into account
Why does that matter? Is having no clauses (except the endless clause) and no bans meant to make a balanced metagame? I remember having high-ladder games against the #1 of the gen 6 AG ladder and our battles contained 11 Arceus and one M-Ray. AG has been unbalanced from the start.

Ubers is meant to be the balanced metagame where all or almost all Pokmeon can be used. And because Ubers allows bans and clauses it can be more balanced than AG will ever be.
 
So we're trying to mix and match to get a "best of all worlds" option and that's becoming tougher and tougher since we don't have conclusive proof of how Gamefreak intends for certain mechanics/changes to interact.
Nintendo does not use AG in any of it's official formats—so my guess is that GF does not balance for AG at all. This becomes obvious if you look at how janky both gen 6 and gen 7 AG are. Staying true to GF is solely for the sake of staying true to GF. It will not result in a balanced or well-though-out metagame.
 
I can understand removing stuff like Hidden power, but Natdex is the only place that allows Mega evolutions to exist. Removing it would force players to play Gen 7 which is not even laddered anymore.

Also, if we truly were in sync with GF's spirit, we wouldn't ban Dynamax in any of the metagame, especially Ubers. Atm, I don't see how NatDex AG is really unbalanced, aside from mons like Xerneas having access to hidden power etc.
 
Well, is there any possibility of a metagame where every Pokemon/move/item that was once available in any of the games, is usable? Sorta like the unlimited edition of card games. I understand that AG wants to stay within the current game's boundaries, but a true "unlimited" metagame would also have its appeal.
 
Well, is there any possibility of a metagame where every Pokemon/move/item that was once available in any of the games, is usable? Sorta like the unlimited edition of card games. I understand that AG wants to stay within the current game's boundaries, but a true "unlimited" metagame would also have its appeal.
Pokemon Showdown has data for things like the Pokestar props but alas no tier to use them in.
 
Well, is there any possibility of a metagame where every Pokemon/move/item that was once available in any of the games, is usable? Sorta like the unlimited edition of card games. I understand that AG wants to stay within the current game's boundaries, but a true "unlimited" metagame would also have its appeal.
Have you ever heard of Custom Game?
 
Have you ever heard of Custom Game?
I did not see it today in the team builder. Did they remove it?
Also, Custom Game is a bit too liberal since it also allows things that have never been in any Pokémon game. Of course people could just make an agreement on the rules which —I am guessing— is the point of Custom Game.
 
I did not see it today in the team builder. Did they remove it?
Also, Custom Game is a bit too liberal since it also allows things that have never been in any Pokémon game. Of course people could just make an agreement on the rules which —I am guessing— is the point of Custom Game.
They didn't remove it, it's just challenge only. Teambuilding in Custom Game is kind of complicated since it isn't in the teambuilder, just like you said. Also I don't think this is the right thread to discuss about the creation of a new format where every Pokemon/move/item is available. National Dex AG is almost exactly that, since the only items that are illegal and aren't completely useless or non-existent in the actual games are non-Normal gems, some berries, the Berserk Gene, and Gen 2 items that have the exact same effect as other items (e.g. the Pink and Polkadot Bow have the exact same effect as the Silk Scarf).
 

Lana

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Hey everyone!

I'm gonna go ahead and lock this thread since it has been dead for a while now, and has mostly served its purpose. I'm happy to announce that we've reached a conclusion!
Firstly, thanks to everyone who posted in this thread! Your feedbacks really helped us in making this decision and we're really glad to see that this thread got so much activity.

Now for the big announcement:
Post DLC 2, we're officially going to shift the main focus of AG to the Galar Dex format.
which isnt really a surprise anymore, since we've already announcement it multiple times in the public chatroom and discord server.

here are some more relevant details:
  • Galar Dex AG will replace National Dex AG as the premier format of next years circuit. (Double elimination seasonals will be in Galar AG format).
  • The AG forum will (likely) shift to OMs and get its separate section, similar to one we have in the Natdex subforum.
  • Galar Dex AG will have a ladder again!!
  • National Dex AG will become an 'old gen' and will most probably continue to have its ladder, and (hopefully) the resources will be updated time to time. We also plan to feature Natdex AG in AGPL 3 and give it a tour or two in the circuit.
  • Natdex AG and Galar AG daily tours will be swapped November onwards
  • Circuit playoffs will still be in Bo3 Natdex AG format (post dlc2),
  • Rayquaza will continue to Mega evolve if it has Dragon Ascent, and not dynamax, in the Natdex AG format. This is not 100% confirmed since it depends on the coders, but this is what we want to implement. Goes without saying that it will Dynamax with or without Dragon Ascent in the Galar AG format.
This should sum up everything. If you have any questions then PM me or Icemaster
 
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