[SET]
name: Defensive
move 1: Stealth Rock / Knock Off
move 2: Earthquake
move 3: Rapid Spin / Knock Off
move 4: Play Rough / Body Press
item: Leftovers / Rocky Helmet
ability: Protosynthesis
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
tera type: Fairy / Ground / Water
[SET COMMENTS]
[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[Lasen, 273339], [Fc, 511624]]
- Grammar checked by: [[Aurora, 109385], [deetah, 297659]]
name: Defensive
move 1: Stealth Rock / Knock Off
move 2: Earthquake
move 3: Rapid Spin / Knock Off
move 4: Play Rough / Body Press
item: Leftovers / Rocky Helmet
ability: Protosynthesis
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
tera type: Fairy / Ground / Water
[SET COMMENTS]
- Thanks to its solid physical bulk under sun and good defensive typing, Great Tusk acts as one of the best checks to Koraidon while also providing teams with entry hazard removal and a fantastic switch-in to other Ground-types in the tier such as Ting-Lu, Clodsire, and Iron Treads.
- Play Rough threatens a KO on Koraidon after entry hazard damage. Knock Off can be used to take on Air Balloon Gholdengo and wear down foes that want to switch into Great Tusk such as Corviknight and Annihilape, but it is generally outclassed by the sheer utility of Rapid Spin and Stealth Rock. The combination of Knock Off and Body Press can be used to pressure Corviknight switch-ins. A set of Earthquake, Stealth Rock, Knock Off, and Rapid Spin can also be used for similar utility.
- Great Tusk can Terastallize into the Fairy typing to take on physical attackers such as Koraidon, Chien-Pao, and Palafin in sun. However, be wary of Terastallizing against Koraidon that can still Terastallize themselves, as Choice Band Tera Fire Koraidon can take on Great Tusk one-on-one. Great Tusk can also Terastallize into the Ground typing or the Water typing, with both options removing its weakness to Fairy. The former also lets it fire off stronger Earthquakes as well, while the latter provides useful resistances to Fire moves from Koraidon as well as Ice- and Water-type moves, barring Freeze-Dry, from Iron Bundle.
- Great Tusk fits on most teams as a bulky Stealth Rock setter and Koraidon check. Great Tusk can utilize Rocky Helmet to punish the use of U-turn, though this hurts its longevity, as it then loses Leftovers's passive recovery.
- Great Tusk pairs well with defensive Scream Tail and Blissey, both of which can take on Iron Bundle while also providing Wish support for Great Tusk. Blissey can also take on Chi-Yu and Miraidon, while Scream Tail can take on Iron Valiant.
- Great Tusk also pairs well with Gholdengo, as it appreciates Great Tusk forcing out Koraidon while preventing hazard removal in exchange. Choice Scarf Chi-Yu is a good partner due to its ability to pressure faster special attackers that trouble Great Tusk such as Iron Bundle and Flutter Mane. Great Tusk also pairs well with Miraidon, as non-Heavy-Duty Boots Miraidon appreciates it removing entry hazards and taking on Clodsire, Iron Treads, and Ting-Lu. Finally, Koraidon is a good partner, as it can set up sun, pivot into Great Tusk, and force out most hazard removal options besides opposing defensive Great Tusk.
[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[Lasen, 273339], [Fc, 511624]]
- Grammar checked by: [[Aurora, 109385], [deetah, 297659]]
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