Pokémon Darmanitan-Galar (WIP)

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1_TrickPhony

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Pokemon Name: Darmanitan-Galar
This discussion is currently only on Gorilla Tactics, Zen Mode to be completed.

Type(s) - Ice (Ice/Fire with Zen Mode to be completed)

Base Stats - 105 HP / 140 Atk / 55 Def / 30 SAtk / 55 SDef / 95 Spe

Abilities: Gorilla Tactics, Zen Mode

Moveset
  1. Level Up Moves:
  2. - [00] Icicle Crash
  3. - [01] Icicle Crash
  4. - [01] Powder Snow
  5. - [01] Tackle
  6. - [01] Taunt
  7. - [01] Bite
  8. - [12] Avalanche
  9. - [16] Work Up
  10. - [20] Ice Fang
  11. - [24] Headbutt
  12. - [28] Ice Punch
  13. - [32] Uproar
  14. - [38] Belly Drum
  15. - [44] Blizzard
  16. - [50] Thrash
  17. - [56] Superpower
  18. TMs:
  19. - [TM00] Mega Punch
  20. - [TM01] Mega Kick
  21. - [TM03] Fire Punch
  22. - [TM04] Ice Punch
  23. - [TM08] Hyper Beam
  24. - [TM09] Giga Impact
  25. - [TM11] Solar Beam
  26. - [TM13] Fire Spin
  27. - [TM15] Dig
  28. - [TM21] Rest
  29. - [TM22] Rock Slide
  30. - [TM23] Thief
  31. - [TM24] Snore
  32. - [TM25] Protect
  33. - [TM31] Attract
  34. - [TM34] Sunny Day
  35. - [TM38] Will-O-Wisp
  36. - [TM39] Facade
  37. - [TM43] Brick Break
  38. - [TM48] Rock Tomb
  39. - [TM56] U-turn
  40. - [TM57] Payback
  41. - [TM59] Fling
  42. - [TM64] Avalanche
  43. - [TM67] Ice Fang
  44. - [TM68] Fire Fang
  45. - [TM76] Round
  46. - [TM81] Bulldoze
  47. TRs:
  48. - [TR01] Body Slam
  49. - [TR02] Flamethrower
  50. - [TR05] Ice Beam
  51. - [TR06] Blizzard
  52. - [TR10] Earthquake
  53. - [TR11] Psychic
  54. - [TR13] Focus Energy
  55. - [TR15] Fire Blast
  56. - [TR20] Substitute
  57. - [TR21] Reversal
  58. - [TR26] Endure
  59. - [TR27] Sleep Talk
  60. - [TR30] Encore
  61. - [TR35] Uproar
  62. - [TR36] Heat Wave
  63. - [TR37] Taunt
  64. - [TR39] Superpower
  65. - [TR43] Overheat
  66. - [TR46] Iron Defense
  67. - [TR48] Bulk Up
  68. - [TR52] Gyro Ball
  69. - [TR55] Flare Blitz
  70. - [TR64] Focus Blast
  71. - [TR69] Zen Headbutt
  72. - [TR74] Iron Head
  73. - [TR75] Stone Edge
  74. - [TR77] Grass Knot
  75. - [TR85] Work Up
  76. - [TR99] Body Press
Notable Moves:
Attacks: Icicle Crash, U-turn, Flare Blitz, Superpower, Earthquake, Zen Headbutt, Stone Edge, Rock Tomb
Non-Attacking: Belly Drum, Bulk Up

Description of New Abilities:
Gorilla Tactics: Choice Band on an ability, 1.5x attack only first move available.
Zen Mode: Boosted stats (Spe/Atk in particular), Fire/Ice typing. Unreleased.

Description of New Moves: Ice coverage given to match its new typing: Icicle Crash being its primary STAB. Lot of new coverage in Brave Bird, Poison Jab, Iron head.

Dynamaxing potential
-Dynamax makes this Pokemon a lethal Choiced attacker, with the choice locking being removed upon Dynamax. It already is choice locked with its ability, might as well toss another lock onto it with no downside.
-Having an unrivaled Attack stat, great coverage (including +Atk Fighting) and decent speed tier allow this Pokemon to easily snowball out of control.

Potential Movesets

Scarf Attacker
Darmanitan @ Choice Scarf
Ability: Gorilla Tactics
Level: 50
EVs: 4 HP/ 252 Atk / 252 Spe
Adamant/Jolly Nature
- Icicle Crash
- Superpower/Hammer Arm
- Flare Blitz/Earthquake/Stone Edge
- U-turn

Choice Scarf allows its middling speed tier to be remedied, with no opportunity cost due to its ability anyways. You can have the best of both worlds, with incredible attacking power alongside a top speed tier in an unboosted environment. Icicle Crash and U-turn are the only requirements in my opinion, to get maximum damage and pivoting. The other moves are quite customizable, but I would err on having the fighting STAB to get the +Attack boost with fantastic coverage of Ice/Fighting.

Banded Attacker
Darmanitan @ Choice Band
Ability: Gorilla Tactics
Level: 50
EVs: 4 HP/ 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower/Hammer Arm
- U-turn
- Flare Blitz/Earthquake/Stone Edge

This Gorilla set really brings the pain. Band on Band puts this guy's attack stat to the ceiling, making even resisted Icicle Crash take chunks out of the heftiest walls. Example: Darmanitan vs Avalugg:
+1 252 Atk Choice Band Darmanitan Icicle Crash vs. 252 HP / 252+ Def Avalugg: 40-48 (19.8 - 23.7%) -- possible 5HKO. Imagine doing >20% with a physical Ice move vs Avalugg.
In contrast, Mamoswine vs Avalugg: 252 Atk Mamoswine Icicle Crash vs. 252 HP / 252+ Def Avalugg: 17-21 (8.4 - 10.3%) -- possibly the worst move ever.

The other moves are pretty customizable, including u-turn, which I think is no longer is a requirement because Band-Darmanitan can outright sweep a lot of weakened teams and doesn't need to pivot out much.



Other comments
-How do you wall this guy? You essentially have to outspeed him to win, which is his only true weakness. Scarf remedies this a lot. Setting webs also works really well for the Banded set.
-Watch out for Pokemon like Barraskewda, who can manipulate their speed to beat you out.
-Baiting out your Dynamax is going to be common. Plenty of people will Max Guard and leave you in an awkward place being Choice Locked. Not the worst place in the world to be, but it is good to keep in mind when thinking about sweeping scenarios.
 
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Hey there, one question, why do you say Zen Mode is unreleased? Currently HA Darumaka is being traded in the pokemontrades sub-Reddit. I also believe that the HA can be obtained from raids (although personally I've yet to come across one of them).
 

Theorymon

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Hey there, one question, why do you say Zen Mode is unreleased? Currently HA Darumaka is being traded in the pokemontrades sub-Reddit. I also believe that the HA can be obtained from raids (although personally I've yet to come across one of them).
I can confirm its released, I actually just got one in a max raid today lol.

I'm pretty curious about zen mode's potential. You lose a lot of power, but being able to change your move selection without dynamaxing (note that dynamax basically nullifies choice items) might lead to some great surprise potential! Ideally this would be on something someone will sack, since as soon as they see the lessened damage output, the jig is up.

There's also of course, the potential of Sub or Belly Drum getting you into zen mode range too. I'm not actually sure I like the idea of Belly Drum, Galarian Darmitian is pretty frail even with that base 105 HP (though I guess you could invest to survive certain things after a Belly Drum). Substitute seems like a safer way to activate it there!

I'm assuming zen mode won't be as hype as Gorilla Tactics's crazy damage output, but I'll probably mess around with it because I like that speed tier a lot, well except for Baraskewda speed creeping it by 1 point lol.
 
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