Ubers dadaswag [QC 2/2] [GP:2/2]

Status
Not open for further replies.

Fc

Waiting for something to happen?
is a Site Content Manageris a Top Team Rateris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a defending SCL Champion
Ubers Leader
[Overview]

Zarude provides solid role compression in Ubers. It checks a lot of threats, such as Calyrex-S, Groudon, Calm Mind Kyogre, and Zekrom, as well as more passive Pokemon like Necrozma-DM and Ferrothorn depending on its set. Its high base Speed lets it get the jump on a lot of targets like positive-natured base 90s with a good amount of investment and slower targets like Choice Band Dracovish with minimal investment. Its typing also gives it resistances to strong offensive types like Electric, Ground, Ghost, and Water, giving it a wide range of uses depending on what it wants to check. Its typing also comes with a lot of weaknesses, though, leaving it susceptible to getting lured by niche coverage moves on Pokemon like Calyrex-S and Groudon while also being weak to coverage commonly thrown out by the top Dark-type in the metagame, Yveltal.

[SET]
name: Specially Defensive
move 1: Bulk Up
move 2: Darkest Lariat
move 3: Power Whip
move 4: Jungle Healing / Synthesis
item: Leftovers
ability: Leaf Guard
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

Bulk Up and Darkest Lariat let Zarude break Zygarde, bypassing defensive sets trying to set up Coil against it and checking offensive sets more reliably. Jungle Healing makes Zarude a true counter to Dragon Dance + Toxic Zygarde sets. It also allows Zarude to switch into Thunder Wave Necrozma-DM and be a status absorber in many cases. Alternatively, Synthesis gives Zarude more healing, letting it better check Choice Specs Calyrex-S and other Pokemon. 136 Speed EVs give Zarude the jump on positive-natured base 90s like Kyogre and Groudon, with maximum HP for overall bulk and the rest of the EVs in Special Defense to better check Calyrex-S and Kyogre.

Ho-Oh is a great natural partner, scouting what move a Choice-locked Calyrex-S uses and absorbing Trick so Zarude continues consistently checking it as well as other wallbreakers like Kyogre. Offensive Yveltal can be used with Zarude, utilizing Hone Claws to break through Eternatus so Zarude can sweep; it also appreciates Zarude checking Calyrex-S. Groudon is an important teammate if Synthesis is used, increasing Synthesis's recovery and activating Zarude's Leaf Guard. A cleric like Blissey, Xerneas, or Calyrex-S can also make up for Jungle Healing being dropped for Synthesis. Necrozma-DM is another excellent partner, checking Xerneas and Eternatus, which easily threaten Zarude. With Zarude outspeeding Groudon and checking opposing Zygarde, your own Zygarde can run a Dragon Dance set instead of a defensive one. Eternatus checks Fighting-types like Marshadow and switches into Ho-Oh, making it a great and almost mandatory teammate to check some of the biggest threats to Zarude.

[SET]
name: Physically Defensive
move 1: Bulk Up
move 2: Darkest Lariat
move 3: Power Whip
move 4: Synthesis
item: Leftovers
ability: Leaf Guard
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]

Physically defensive Zarude goes all-in on using its typing and Bulk Up to check dangerous physical threats, namely Zekrom, Dragon Dance Necrozma-DM, Zygarde, and non-Life Orb and non-Fire-type coverage Groudon. Darkest Lariat lets Zarude beat Coil Zygarde and Bulk Up Groudon one-on-one while also reliably damaging Dragon Dance Necrozma-DM. Power Whip gives Zarude a better matchup against Life Orb Groudon, at worst letting Zarude net some damage against it. Power Whip is also helpful because Zarude can act as a last-ditch Kyogre check, although it can't take repeated hits very well. Synthesis is needed to check Life Orb Zekrom, as Zarude very narrowly takes it on with the extra recovery compared to Jungle Healing. 16 Speed EVs let Zarude outrun Adamant maximum Speed Dracovish, while the rest maximize its physical bulk.

As physically defensive Zarude is a Dark-type that fails to reliably check Choice Specs Calyrex-S, Yveltal is a pivotal teammate that beats it as well as other foes such as Lunala and Special Attacking Giratina-O. Groudon is an incredible teammate for providing reliable sun to boost Zarude's Synthesis recovery and make it immune to status. Fighting-types like Marshadow, Urshifu-S, and Buzzwole are some physical attackers that Zarude can't handle, meaning teammates like Eternatus and Xerneas are helpful for covering those matchups. Without any Speed or Special Defense investment, Zarude can't reliably pressure Kyogre. This makes teammates like Blissey and specially defensive Eternatus necessary to have.

[STRATEGY COMMENTS]
Other Options
====

U-turn can be used as a pivoting option, maintaining momentum even if Zarude is crippled by Calyrex-S's Trick, but losing Bulk Up makes Zarude fairly susceptible to strong wallbreakers like Zygarde.

Checks and Counters
====

**Eternatus**: With access to strong super effective coverage, Dragon Tail, and Toxic, Eternatus can force a lot of damage on Zarude while deterring setup and taking minimal damage from even boosted Darkest Lariat.

**Xerneas**: Defensive Xerneas completely shuts down Zarude, and Geomancy variants can use it as setup fodder.

**Ho-Oh**: Ho-Oh can threaten a lot of damage on Zarude with Brave Bird and Sacred Fire and phaze Bulk Up variants with Whirlwind.

**Defensive Fighting-types**: With their recovery options and great natural bulk, Buzzwole and Zamazenta-C can both switch into Zarude multiple times and force it out with their strong STAB options.

**Offensive Fighting-types**: Marshadow, Urshifu-S, and Pheromosa all can threaten Zarude with Close Combat and force it out, but they can be quickly worn down if switched in on an attack.

**Amoonguss and Ferrothorn**: Unlike other Grass-types that can't offensively threaten Zarude, Iron Defense + Body Press Ferrothorn pressures it and weakens it with Iron Barbs, and Amoonguss can threaten it with Sludge Bomb or remove its boosts with Clear Smog.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Manaphy, 50695], [Aberforth, 249682]]
- Grammar checked by: [[Rabia, 336073], [dex, 277988]]
 
Last edited:

Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
I really think you wanna mention Offensive Yveltal sets as a great partner for both sets, the 1st or 2nd set mentioned right after or before Ho-Oh. for example Hone Claws Yve can lure and KO Eternatus opening up a Zarude sweep. IMO the best reason to use Zarude in the first place was to free up your Yveltal to do some other things, and Offensive Yve/Zarude/Ho-Oh cores naturally work p well together and keep Caly at bay.

Checks and Counters section seems a bit small, I think you’d wanna mention things like Fairy-types, Buzzwole, and Ferrothorn as counters.

QC 1/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[Overview]

Zarude provides excellent role compression in the current metagame Ubers. It checks a lot of threats such as Calyrex-S, Groudon, Calm Mind Kyogre, and Zekrom (RC) and as well as more passive Pokemon like Necrozma-DM and Ferrothorn depending on its set. Its high base Speed lets it get the jump on a lot of targets like +speed base 90's such as Kyogre positive-natured base 90s with a good amount of investment (RC) and slower targets like Choice Band Dracovish with minimal investment. Grass and Dark typings Its typing also gives it esistances resistances to strong offensive types in the metagame like Electric, Ground, Ghost, and Water, giving it a wide range of versatile uses depending on what it wants to check. Said Its typing also comes with a lot of weaknesses, though, leaving it susceptible to getting baited lured by niche coverage moves on Pokemon like Calyrex-S and Groudon while also being weak to coverage commonly thrown out by the top Dark-type in the metagame, Yveltal.

[SET]
name: Specially Defensive
move 1: Bulk Up
move 2: Darkest Lariat
move 3: Power Whip
move 4: Jungle Healing / Synthesis
item: Leftovers
ability: Leaf Guard
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

Bulk Up and Darkest Lariat let Zarude break Zygarde, bypassing defensive sets trying to set up Coil against it and checking offensive sets more reliably. Jungle Healing makes Zarude a true counter to Dragon Dance + Toxic Zygarde sets, healing off any possible threat to it. It also allows Zarude to switch into Thunder Wave Necrozma-DM and be a status absorber in many cases. Alternatively, Synthesis alternatively gives Zarude more healing, letting it better check Choice Specs Calyrex-S and other Pokemon. 136 Speed EVs gives Zarude the jump on +Speed base 90's it checks positive-natured base 90s like Kyogre and Groudon, with the HP maxed out maximum HP for the most overall bulk and the rest of the EVs in Special Defense to better check Calyrex-S and Kyogre.

Ho-Oh is a great natural partner, scouting what move a Choice-locked(AH) Calyrex-S is using uses and also being a sponge for Trick so that Zarude can more reliably take on that and other breakers like Kyogre absorbing Trick so Zarude continues consistently checking it as well as other wallbreakers like Kyogre. Offensive Yveltal can be used with Zarude, utilizing Hone Claws to break through Eternatus allowing for so Zarude to can sweep,(RC) and appreciating Zarude taking a little pressure of checking Calyrex-S off of it. Groudon is an important teammate if Synthesis is used, keeping status off with Sun and making up for the lower PP of Synthesis with the higher health recovered increasing Synthesis's recovery and activating Zarude's Leaf Guard. A cleric like Blissey, Xerneas, or Calyrex-S can also make up for Jungle Healing being dropped for Synthesis by providing the status remover role somewhere else. Necrozma-DM is another excellent partner, checking Xerneas and Eternatus, some of the special attackers that which easily bypass Zarude. With Zarude outspeeding Groudon and checking opposing Zygarde, a Zygarde as a teammate your own Zygarde can run a Dragon Dance set instead of a defensive since some of its roles are covered by Zarude one. Eternatus checks Fighting-types like Marshadow as well as switching and switches into Ho-Oh, making it a great and almost mandatory teammate to check some of the biggest threats to Zarude.

[SET]
name: Physically Defensive
move 1: Bulk Up
move 2: Darkest Lariat
move 3: Power Whip
move 4: Synthesis
item: Leftovers
ability: Leaf Guard
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]

Physically defensive Zarude goes all in on using its typing and Bulk Up to check dangerous physical threats, namely Zekrom, Dragon Dance Necrozma-DM, Zygarde, and non-Life Orb or Fire and non-Fire-type coverage Groudon. Darkest Lariat breaks through Zygardes trying to set up Coil alongside Zarude or Groudon's using Bulk Up, lets Zarude beat Coil Zygarde and Bulk Up Groudon one-on-one while also reliably chipping damaging Dragon Dance Necrozma-DM which is another strong physical breaker Physically Defensive Zarude checks. Power Whip is great for chipping Groudon which has a chance to break through Zarude if holding a Life Orb, so getting any damage is appreciated gives Zarude a better matchup against Life Orb Groudon, at worst letting Zarude net some damage against it. Power Whip is also helpful as because Zarude can act as a last-ditch(AH) Kyogre check, although it can't take repeated hits very well. Synthesis is needed to check Life Orb Zekrom, as it Zarude very narrowly takes that it on with the extra health of Synthesis recovery compared to Jungle Healing. 16 Speed EVs let Zarude outrun Adamant maximum Speed Dracovish, while the rest of the EVs maximize Zarude's its physical bulk.

As physically defensive Zarude is a Dark-type that fails to reliably check Choice Specs Calyrex-S, Yveltal is a pivotal teammate that covers the special attacking side of the spectrum for defensive Dark-types checks it as well as other foes such as (and then list any other relevant foes here). With the main healing option being Synthesis as well as Zarude's ability in Leaf Guard, Groudon is an incredible teammate for providing reliable sun that keeps it healthy to boost Zarude's Synthesis recovery and make it immune to status. Fighting-types like Marshadow, both Urshifu formes, and Buzzwole are some of the physical attackers that Zarude can't handle, meaning teammates like Eternatus and Xerneas are helpful for covering those matchups. Without any Speed or Special Defense investment, Zarude can't reliably pressure Kyogre reliably. This makes teammates like Blissey and specially defensive Eternatus good partners to cover for that necessary to have.

[STRATEGY COMMENTS]
Other Options
====

U-turn can be used ask as a pivoting option, maintaining momentum even if Zarude is tricked crippled by Calyrex-S's Trick, however but losing Bulk Up makes Zarude fairly susceptible to losing to strong wallbreakers like Zygarde.

Checks and Counters
====

**Eternatus**: With access to strong super effective coverage, Dragon Tail, and Toxic, Eternatus can force a lot of damage on Zarude while deterring set up setup and taking minimal damage from even a boosted Darkest Lariat.

**Xerneas**: Defensive Xerneas completely shuts down Zarude, and Geomancy variants can use it as set up setup fodder.

**Ho-Oh**: Ho-Oh can threaten a lot of damage on Zarude with Brave Bird and Sacred Fire and phaze out boosted ones with Whirlwind.

**Defensive Fighting-types**: With their recovery options and massive great natural bulk, Buzzwole and Zamazenta-C can both switch into Zarude multiple times and also force it to switch out with their strong STAB options.

**Offensive Fighting-types**: Marshadow, both Urshifu formes, and Pheromosa all can threaten Zarude with Close Combat and force it out, but they can be quickly worn down fast if switched in on an attack.

**Amoonguss and Ferrothorn**: Unlike other Grass-types that can't offensively threaten Zarude, Iron Defense + Body Press Ferrothorn can apply pressure onto Zarude pressures it and chip weakens it with Iron Barbs, and Amoonguss can threaten it with Sludge Bomb and Clear Smog if it's set up or remove its boosts with Clear Smog. Other Grass-types can't typically dish out enough damage to threaten Zarude but these two have good damage output and recovery.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Manaphy, 50695], [Aberforth, 249682]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Any instance of "Urshifu" I replaced with "both Urshifu formes." If you meant to specify Urshifu-S or Urshifu-R, then do so wherever applicable. GP 1/2 when implemented.
 

dex

Give my perception as a handle of weapon
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
GP Check
blue = add
red = delete
green = comments

[Overview]

Zarude provides solid role compression in Ubers. It checks a lot of threats, (add comma) such as Calyrex-S, Groudon, Calm Mind Kyogre, and Zekrom, (add comma) as well as more passive Pokemon like Necrozma-DM and Ferrothorn depending on its set. Its high base Speed lets it get the jump on a lot of targets like positive-natured base 90s with a good amount of investment and slower targets like Choice Band Dracovish with minimal investment. Its typing also gives it resistances to strong offensive types in the metagame like Electric, Ground, Ghost, and Water, giving it a wide range of uses depending on what it wants to check. Its typing also comes with a lot of weaknesses, though, leaving it susceptible to getting lured by niche coverage moves on Pokemon like Calyrex-S and Groudon while also being weak to coverage commonly thrown out by the top Dark-type in the metagame, Yveltal.

[SET]
name: Specially Defensive
move 1: Bulk Up
move 2: Darkest Lariat
move 3: Power Whip
move 4: Jungle Healing / Synthesis
item: Leftovers
ability: Leaf Guard
nature: Jolly
evs: 252 HP / 120 SpD / 136 Spe

[SET COMMENTS]

Bulk Up and Darkest Lariat let Zarude break Zygarde, bypassing defensive sets trying to set up Coil against it and checking offensive sets more reliably. Jungle Healing makes Zarude a true counter to Dragon Dance + Toxic Zygarde sets. It also allows Zarude to switch into Thunder Wave Necrozma-DM and be a status absorber in many cases. Alternatively, Synthesis gives Zarude more healing, letting it better check Choice Specs Calyrex-S and other Pokemon. 136 Speed EVs give Zarude the jump on positive-natured base 90s like Kyogre and Groudon, with maximum HP for overall bulk and the rest of the EVs in Special Defense to better check Calyrex-S and Kyogre.

Ho-Oh is a great natural partner, scouting what move a Choice-locked Calyrex-S uses and absorbing Trick so Zarude continues consistently checking it as well as other wallbreakers like Kyogre. Offensive Yveltal can be used with Zarude, utilizing Hone Claws to break through Eternatus so Zarude can sweep; (add semicolon) and appreciating it also appreciates (i think this flows better) Zarude checking Calyrex-S. Groudon is an important teammate if Synthesis is used, increasing Synthesis's recovery and activating Zarude's Leaf Guard. A cleric like Blissey, Xerneas, or Calyrex-S can also make up for Jungle Healing being dropped for Synthesis. Necrozma-DM is another excellent partner, checking Xerneas and Eternatus, which easily bypass threaten Zarude. With Zarude outspeeding Groudon and checking opposing Zygarde, your own Zygarde can run a Dragon Dance set instead of a defensive one. Eternatus checks Fighting-types like Marshadow and switches into Ho-Oh, making it a great and almost mandatory teammate to check some of the biggest threats to Zarude.

[SET]
name: Physically Defensive
move 1: Bulk Up
move 2: Darkest Lariat
move 3: Power Whip
move 4: Synthesis
item: Leftovers
ability: Leaf Guard
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]

Physically defensive Zarude goes all-in (add hyphen) on using its typing and Bulk Up to check dangerous physical threats, namely Zekrom, Dragon Dance Necrozma-DM, Zygarde, and non-Life Orb and non-Fire-type coverage Groudon. Darkest Lariat lets Zarude beat Coil Zygarde and Bulk Up Groudon one-on-one while also reliably damaging Dragon Dance Necrozma-DM. Power Whip gives Zarude a better matchup against Life Orb Groudon, at worst letting Zarude net some damage against it. Power Whip is also helpful because Zarude can act as a last-ditch Kyogre check, although it can't take repeated hits very well. Synthesis is needed to check Life Orb Zekrom, as Zarude very narrowly takes it on with the extra recovery compared to Jungle Healing. 16 Speed EVs let Zarude outrun Adamant maximum Speed Dracovish, while the rest maximize its physical bulk.

As physically defensive Zarude is a Dark-type that fails to reliably check Choice Specs Calyrex-S, Yveltal is a pivotal teammate that checks beats (avoids a repetition) it as well as other foes such as Lunala and Special Attacking Giratina-O. Groudon is an incredible teammate for providing reliable sun to boost Zarude's Synthesis recovery and make it immune to status. Fighting-types like Marshadow, Urshifu-S, and Buzzwole are some physical attackers that Zarude can't handle, meaning teammates like Eternatus and Xerneas are helpful for covering those matchups. Without any Speed or Special Defense investment, Zarude can't reliably pressure Kyogre. This makes teammates like Blissey and specially defensive Eternatus necessary to have.

[STRATEGY COMMENTS]
Other Options
====

U-turn can be used as a pivoting option, maintaining momentum even if Zarude is crippled by Calyrex-S's Trick, but losing Bulk Up makes Zarude fairly susceptible to losing to strong wallbreakers like Zygarde.

Checks and Counters
====

**Eternatus**: With access to strong super effective coverage, Dragon Tail, and Toxic, Eternatus can force a lot of damage on Zarude while deterring setup and taking minimal damage from even boosted Darkest Lariat.

**Xerneas**: Defensive Xerneas completely shuts down Zarude, and Geomancy variants can use it as setup fodder.

**Ho-Oh**: Ho-Oh can threaten a lot of damage on Zarude with Brave Bird and Sacred Fire and phaze boosted ones Bulk Up variants with Whirlwind.

**Defensive Fighting-types**: With their recovery options and great natural bulk, Buzzwole and Zamazenta-C can both switch into Zarude multiple times and force it out with their strong STAB options.

**Offensive Fighting-types**: Marshadow, Urshifu-S, and Pheromosa all can threaten Zarude with Close Combat and force it out, but they can be quickly worn down if switched in on an attack.

**Amoonguss and Ferrothorn**: Unlike other Grass-types that can't offensively threaten Zarude, Iron Defense + Body Press Ferrothorn pressures it and weakens it with Iron Barbs, and Amoonguss can threaten it with Sludge Bomb or remove its boosts with Clear Smog.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Manaphy, 50695], [Aberforth, 249682]]
- Grammar checked by: [[Rabia, 336073], [dex, 277988]]

2/2
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top