LC Cufant

Gummy

...three, smiles go for miles!
[SET]
name: Bulky Attacker
move 1: Iron Head
move 2: Play Rough
move 3: Power Whip
move 4: High Horsepower / Superpower / Stealth Rock
item: Eviolite
ability: Sheer Force
nature: Adamant
evs: 20 HP / 196 Atk / 204 Def / 44 SpD / 36 Spe

[SET COMMENTS]
Cufant's role in the metagame is as a bulky attacker, mainly used to check Fairy-types. Sheer Force-boosted attacks like Iron Head coming off a respectable base 80 Attack make it a decent threat, and with a good defensive typing in Steel, Cufant can switch into common Pokemon like Spritzee and Cutiefly. This EV spread lets Cufant hit 18 Attack and maintain a good 24/14/12 bulk. Cufant's additional moves can provide extra coverage or set up entry hazards to support its teammates; Power Whip can hit Water-types and Onix, Play Rough hits Fighting-types, and so on. However, Cufant is very slow, so it should be used with Pokemon that can take care of its checks; for example, Vullaby and Wingull can beat Fighting-types, and Chinchou can beat Fire-types as well as provide a slow VoltTurn to pivot Cufant in. A Wish passer like Spritzee can keep Cufant's health up since it lacks reliable recovery itself. Pokemon that struggle with Fairy-types, like Scraggy and Galarian Farfetch'd, benefit from Cufant's presence on the team.

[CREDITS]
- Written by: [[Gummy, 202097]]
- Quality checked by: [[Coconut, 150971], [Merritt, 213064]]
- Grammar checked by: [[Mafeking, 122460]]
 
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Coconut

W
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Really hard to find anything wrong with this.
Eviolite numbers.
I'm not sure exactly what our stance is on "eviolite numbers," so just explain what the defenses are.
However, Cufant is very slow, so it should be used with Sticky Web setters like Dewpider or Cutiefly
With Cufant sitting at 10 speed on this set, it doesn't really benefit all that much from webs, perhaps mention some other viable partners for it, like birds who can remove fighting types, or Waters like Chinchou who can check fire's and pivot him in.

QC 1/2

also you need a credits section, you can find that in a merritt post somewhere
 

Merritt

no comment
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Head TD
Good job, would suggest adding Wingull next to Vullaby for Fighting-type checks, otherwise this seems well done to me.

2/2
 

Mafeking

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remove additions (comments)

[SET]
name: Bulky Attacker
move 1: Iron Head
move 2: Play Rough
move 3: Power Whip
move 4: High Horsepower / Superpower / Stealth Rock
item: Eviolite
ability: Sheer Force
nature: Adamant
evs: 20 HP / 196 Atk / 204 Def / 44 SpD / 36 Spe

[SET COMMENTS]
Cufant's role in the metagame is as a bulky attacker, mainly used to check Fairy-types. Sheer Force-boosted(add hyphen) attacks like Iron Head coming off a respectable base 80 Attack make it a decent threat, and with a good defensive typing in Steel, Cufant can switch into common Pokemon like Spritzee and Cutiefly. This EV spread lets Cufant hit 18 Attack and maintain a good 24/14/12 bulk. However, Cufant is very slow, so it should be used with Pokemon that can take care of its checks; for example, Vullaby and Wingull can beat Fighting-types, and Chinchou can beat Fire-types as well as provide a slow VoltTurn(remove space) to pivot Cufant in. A Wish passer like Spritzee can keep Cufant's health up, (remove comma) since it lacks reliable recovery itself. Pokemon that struggle with Fairy-types, like Scraggy and Galarian Farfetch'd, (remove comma) benefit from Cufant's presence on the team. (No mention here of the usefulness of any of Cufant's moves other than Iron Head, nor commentary on why slot 4 has three moves slashed in as possibilities. It would probably be beneficial to add a sentence or two explaining this unless they're purely for coverage, in which case you can just say "Cufant's additional move choices are for coverage or supporting the rest of your team with entry hazards." Preferably these additional comments on moves would go before the sentence that starts "This EV spread...")

Made a comment requesting more info about the rest of Cufant's moveset, as only Iron Head gets any real mention in this write-up and I think our analyses should explain why we're recommending certain moves over others. I'm gonna mark this GP 1/1 as I don't see any significant flaws with the writing to be concerned about even if you do add an extra sentence or two in here.

contrib_gp.png
 
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