LC Cubone [DONE]

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Gangsta Spongebob

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[OVERVIEW]
Cubone's gargantuan Attack stat when holding Thick Club makes it one of LC's most powerful offensive threats, with very few foes not being OHKOed by it. Beating nearly every foe slower than it and many faster foes that cannot OHKO it, Cubone is effective at removing key pieces of the opposing team with great consistency. However, Cubone's inability to hold Sitrus Berry makes its longevity notably worse than most Pokemon in the metagame, and it's not very fast, making it extremely easy to revenge kill even by ADV LC standards. Some threats like Staryu and Chinchou can even outspeed and OHKO Cubone. While no foe is immune to its combination of Bonemerang, Double-Edge, and Hidden Power Ghost, most teams have at least one Pokemon immune to each of those moves, making it somewhat easy to pivot in a check. Thus, Cubone is a high-risk, high-reward Pokemon, with players having to carefully manage its limited longevity to make the most of its wallbreaking prowess.

[SET]
Offensive (Cubone) @ Thick Club
Level: 5
Ability: Rock Head
EVs: 36 HP / 196 Atk / 40 SpD / 236 Spe
Adamant / Jolly Nature
- Bonemerang
- Double-Edge
- Hidden Power Ghost
- Protect / Substitute

[SET COMMENTS]
Bonemerang OHKOes nearly every neutral target and can break Substitute while dealing considerable damage, preventing foes such as Petaya Berry Elekid from setting up. Double-Edge targets Flying- and Grass-types such as Cacnea and Doduo, as well as being Cubone's strongest attack against Koffing. Hidden Power Ghost targets Gastly and Duskull, which are immune to Cubone's other attacks. It also reliably OHKOes Exeggcute. Protect lets Cubone scout which move Choice Band Doduo will lock itself into and can help it play around Explosion users like Gastly and Voltorb. Substitute lets Cubone take advantage of switches it forces, notably easing prediction on whether or not the opponent will switch to a Ground-immune foe. The given EV spread maximizes Cubone's Attack and Speed and dumps the rest into bulk. An Adamant nature lets Cubone have a 50% chance of OHKOing Porygon after one layer of Spikes, and a 100% chance after two layers. Jolly is an alternative, only having a 56.3% chance of OHKOing Porygon after two layers of Spikes, though it allows Cubone to Speed tie Modest Magnemite, giving Cubone a chance to beat it without taking damage. Rock Head lets Cubone use Double-Edge without taking recoil.

Cubone best fits on teams looking for a wallbreaker that can reliably remove bulky defensive pieces like Wailmer and Snubbull. Teammates such as Elekid, Staryu, and Abra appreciate its ability to remove these foes. Cubone also matches up decently well against faster threats like Abra, Diglett, and Elekid, helping teammates like Doduo and Gastly. Against faster threats, Cubone can notably switch into them when they use physical attacks and status moves like Substitute and still win one-on-one. Cubone pairs nicely with Doduo, with both of them able to weaken or remove their shared checks in Ghost-types. Spikes support from a teammate like Cacnea or Pineco is recommended if running an Adamant nature, letting Cubone reliably take out Porygon. Cubone struggles the most against faster Water-types in Staryu and Chinchou, which are among the few Pokemon that can outspeed and OHKO it. In the event that Cubone is still needed, a teammate such as Porygon or one's own Chinchou can check these foes. Wailmer is a standout answer to these Water-types, being able to switch into their STAB moves and either beat or trade with them. Additionally, Electric-types like Elekid and Voltorb can check the frailer Water-types for Cubone. These Electric-types, as well as Snubbull, can also make Cubone's middling Speed less of an issue against faster threats by spreading paralysis. Choice Band Doduo can outspeed and OHKO Cubone, and while Protect mitigates the prediction game, a teammate that can switch into Double-Edge like Porygon or Gastly can help play around Doduo. Cubone is also a solid lead, matching up well against Elekid, Voltorb, and slower leads such as Wailmer. However, it is quite risky, losing to others such as Staryu and Chinchou, making the aforementioned checks to them useful. Players must also be wary of Wailmer running Speed investment to outspeed Cubone.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake has perfect accuracy, though Bonemerang is preferred because it's stronger, notably hitting Porygon and Wailmer for better damage ranges, and it can take advantage of Substitute. A single use of Swords Dance lets Cubone OHKO the entire metagame, though Cubone is rarely left wanting for power and generally prefers attacking its target. 240 Defense EVs can allow Cubone to reliably tank Doduo's Double-Edge, though the loss in Cubone's Speed and power generally makes this not worth it. Rock Slide OHKOes Flying-types and hits Ghost-types, though the fact that it doesn't reliably 2HKO Duskull makes it only really useful as a midground against Gastly, and Grass-types still mandate the use of Double-Edge. Rock Tomb can make faster checks such as Gastly and offensive Cacnea slower than Cubone if it hits them as they switch in, letting Cubone outspeed and finish them off next turn.

Checks and Counters
===================
**Faster Water-types**: Staryu, Chinchou, and fast variants of Wailmer can outspeed and OHKO Cubone, with it able to do nothing back.

**Doduo**: Choice Band Doduo can outspeed and OHKO Cubone with Double-Edge, though Protect can let Cubone safely scout which move Doduo will lock itself into and bring in an appropriate teammate.

**Revenge Killers**: After some chip damage, faster foes such as Elekid, Voltorb, and Diglett can revenge kill Cubone, exploiting its inability to heal using Sitrus Berry.

**Porygon**: Cubone cannot OHKO Porygon without Spikes support, while Porygon can OHKO back with Ice Beam. Even if Porygon fails to OHKO Cubone due to damage rolls or it lacking Ice Beam, it can still tank another attack if it is holding a Sitrus Berry.

**Cacnea**: Offensive variants of Cacnea can outspeed Cubone, tank Bonemerang, and OHKO it with Hidden Power Grass, though they must be wary of being OHKOed by Double-Edge.

**Explosion Users**: Gastly can outspeed and OHKO Cubone with Explosion, while Pineco can tank any attack from Cubone and do the same. However, both must be wary of Protect, and Pineco must watch out for Substitute, since it is slower.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/
Grammar checked by:
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https://www.smogon.com/forums/members/aurora.109385/
 

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[OVERVIEW]
Cubone's gargantuan Attack stat when holding Thick Club makes it one of LC's most powerful offensive threats, with very few foes not being OHKOed by it. Beating nearly every foe slower than it and many faster foes that cannot OHKO it, Cubone is effective at removing key pieces of the opposing team with great consistency. However, Cubone's inability to hold Sitrus Berry makes it longevity notably worse than most Pokemon in the metagame, notably making it extremely easy to revenge kill even by ADV LC standards. Some threats like Staryu and Chinchou can even outspeed and OHKO Cubone. Cubone isn't particularly fast on top of its mediocre longevity, highlight that a bit more when talking about getting RKed. Cubone is as high risk as it is high reward, and players must make the most out of its single attempt at breaking through the opposing team. I wouldn't say its necessarily high risk, its just a good mon people kind of overlooked similar to clamperl (obv not as good)

[SET]
Offensive (Cubone) @ Thick Club
Level: 5
Ability: Rock Head
EVs: 36 HP / 196 Atk / 40 SpD / 236 Spe
Adamant / Jolly Nature
- Bonemerang
- Double-Edge
- Hidden Power Ghost
- Protect / Substitute

[SET COMMENTS]
Bonemerang OHKOes nearly every neutral target and can break through Substitute while dealing considerable damage, preventing foes such as Petaya Berry Elekid from setting up. Double-Edge targets Flying- and Grass-types such as Cacnea and Doduo, as well as being Cubone's strongest attack against Koffing. Hidden Power Ghost targets Gastly and Duskull, which are immune to Cubone's other attacks. It also reliably OHKOes Exeggcute. Protect lets Cubone scout which move Choice Band Doduo will lock itself into and can help it play around Explosion users like Gastly. Substitute lets Cubone take advantage of switches it forces, notably easing prediction on whether or not the opponent will switch to a Ground-immune foe. The given EV spread maximizes Cubone's Attack and Speed and dumps the rest into bulk. An Adamant nature lets Cubone have a 50% chance of OHKOing Porygon after one layer of Spikes, and a 100% chance after two layers. It also provides Double-Edge with a 75% chance of OHKOing utility spikes Cacnea with Double-Edge. Jolly is an alternative, only having a 56.3% chance of OHKOing Porygon after two layers of Spikes and a 31.3% chance to OHKO utility spikes Cacnea with Double-Edge, though it allows Cubone to Speed tie Modest Magnemite, giving Cubone a chance to beat it without taking damage. Rock Head lets Cubone use Double-Edge without taking recoil.

Cubone best fits on teams looking for a wallbreaker that can reliably remove bulky defensive pieces like Wailmer and Snubbull. Teammates that appreciate its ability to remove these foes, such as Elekid, Staryu, and Abra, appreciate Cubone as a partner. Cubone also matches up decently well against faster threats like Abra, Diglett, and Elekid, helping teammates like Doduo and Gastly. It can like come in and 1v1 them (abra pre calm mind at least), but they just kinda run away. It is true if you catch them clicking sub they get caught. For Doduo I think its good to mention that the ghosts and koffing put themselves in harms way to handle Cubone and Doduo. They work together to punch through. Spikes support from a teammate like Cacnea and Pineco is recommended if running an Adamant nature, letting Cubone reliably take out Porygon. Cubone struggles the most against faster Water-types in Staryu and Chinchou, which are among the few Pokemon that can outspeed and OHKO it. In the event that Cubone is still needed, a teammate such as Porygon or one's own Chinchou can check these foes. Choice Band Doduo can also outspeed and OHKO Cubone, and while Protect mitigates the prediction game, a teammate that can switch into Double-Edge like Porygon or Gastly can help play around Doduo. Cubone is also a solid lead, matching up well against Elekid, Voltorb, and slower leads such as Wailmer. However, it is quite risky, losing to others such as Staryu and Chinchou, making the aforementioned checks to them useful. Players must also be wary of Wailmer running Speed investment to outspeed Cubone.
Mention voltorb and Elekid as they check the Waters and threatens to remove all of them with boom and/or STAB. Paralysis spreaders deserve their own sentence too, as a lot of the faster Pokemon are helpless against Cubone the moment they get status'd. Could just combine these two sections as Torb and Kid are both.
[STRATEGY COMMENTS]
Other Options
=============
Earthquake provides perfect accuracy, though Bonemerang breaking through Substitute is generally more useful. A single use of Swords Dance lets Cubone OHKO the entire metagame, notably preventing a 2HKO that can activate Sitrus Berry, though Cubone is rarely left wanting for power and generally prefers attacking its target. 196 HP and 236 Defense EVs can allow Cubone to reliably tank Doduo's Double-Edge, though the loss in Cubone's Speed and power generally makes this not worth it. Rock Slide OHKOes Flying-types and hits Ghost-types, though the fact that it doesn't reliably 2HKO Duskull makes it only really useful as a midground against Gastly, and Grass-types still mandate the use of Double-Edge. Cubone has some elemental coverage moves, with options like Fire Blast and Ice Beam to target Grass-types, though Double-Edge generally does more damage to these targets. I wouldn't even mentioning this
Mention Rock Tomb for catching switches and then out speeding to OHKO with the other (stronger) attacks you'll have alongside it.

Checks and Counters
===================
**Faster Water-types**: Staryu, Chinchou, and fast variants of Wailmer can outspeed and OHKO Cubone, with it able to do nothing back.

**Doduo**: Choice Band Doduo can outspeed and OHKO Cubone with Double-Edge, though Protect can let Cubone safely switch out and get a teammate in. bit confusing 2nd half, make it a lil clealer that ur scouting the moves for your teammates.

**Revenge Killers**: After some chip damage, faster foes such as Elekid, Voltorb, and Diglett can revenge kill Cubone, exploiting its inability to heal using Sitrus Berry.

**Porygon**: Cubone cannot OHKO Porygon without Spikes support, while it can OHKO back with Ice Beam. Even if Porygon fails to OHKO Cubone due to damage rolls or it lacking Ice Beam, it can still tank another attack if it was holding a Sitrus Berry.

**Cacnea**: Depending on Cacnea's set and Cubone's nature, Cacnea has decent odds to tank Double-Edge and retaliate with an OHKO.
Mention Offensive out speeds Adamant Cubone, and OHKOs as well.
**Explosion Users**: Gastly can outspeed and OHKO Cubone with Explosion, while Pineco can tank any attack from Cubone and do the same. However, both must be wary of Protect, and Pineco must watch out for Substitute since it is slower.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:

Grammar checked by:

As always message me here or discord with questions and concerns regarding the check.
 
[OVERVIEW]
Cubone's gargantuan Attack stat when holding Thick Club makes it one of LC's most powerful offensive threats, with very few foes not being OHKOed by it. Beating nearly every foe slower than it and many faster foes that cannot OHKO it, Cubone is effective at removing key pieces of the opposing team with great consistency. However, Cubone's inability to hold Sitrus Berry makes it longevity notably worse than most Pokemon in the metagame, and it's not very fast, making it extremely easy to revenge kill even by ADV LC standards. Some threats like Staryu and Chinchou can even outspeed and OHKO Cubone. Thus, Cubone generally only gets one attempt per game at breaking through the opposing team, so players must make full use of this opportunity to make using Cubone worthwhile. I would reword this last sentence to say that Cubone should be used carefully when breaking through the opposing team because of its issues with longevity, saying its only gets one attempt hasn't been my experience with it, Cubone can be threatening coming in and out if the opponent only has limited options that revenge it. I would also add that Cubone can be pivoted around very easily because of the immunitites to all of its moves it typically runs. This is one of the key points about Cubone and can make it rather high-risk high-reward.

[SET]
Offensive (Cubone) @ Thick Club
Level: 5
Ability: Rock Head
EVs: 36 HP / 196 Atk / 40 SpD / 236 Spe
Adamant / Jolly Nature
- Bonemerang
- Double-Edge
- Hidden Power Ghost
- Protect / Substitute

[SET COMMENTS]
Bonemerang OHKOes nearly every neutral target and can break Substitute while dealing considerable damage, preventing foes such as Petaya Berry Elekid from setting up. Double-Edge targets Flying- and Grass-types such as Cacnea and Doduo, as well as being Cubone's strongest attack against Koffing. Hidden Power Ghost targets Gastly and Duskull, which are immune to Cubone's other attacks. It also reliably OHKOes Exeggcute. Protect lets Cubone scout which move Choice Band Doduo will lock itself into and can help it play around Explosion users like Gastly and Voltorb. Substitute lets Cubone take advantage of switches it forces, notably easing prediction on whether or not the opponent will switch to a Ground-immune foe. The given EV spread maximizes Cubone's Attack and Speed and dumps the rest into bulk. An Adamant nature lets Cubone have a 50% chance of OHKOing Porygon after one layer of Spikes, and a 100% chance after two layers. It also provides Double-Edge with a 75% chance of OHKOing utility spikes Cacnea with Double-Edge. Jolly is an alternative, only having a 56.3% chance of OHKOing Porygon after two layers of Spikes and a 31.3% chance to OHKO utility spikes Cacnea with Double-Edge, though it allows Cubone to Speed tie Modest Magnemite, giving Cubone a chance to beat it without taking damage. Rock Head lets Cubone use Double-Edge without taking recoil.

Cubone best fits on teams looking for a wallbreaker that can reliably remove bulky defensive pieces like Wailmer and Snubbull. Teammates that appreciate its ability to remove these foes, such as Elekid, Staryu, and Abra, appreciate Cubone as a partner. Cubone also matches up decently well against faster threats like Abra, Diglett, and Elekid, helping teammates like Doduo and Gastly. Against faster threats, Cubone can notably switch into them using physical attacks and status moves like Substitute and still win one-on-one. Cubone pairs nicely with Doduo, with both of them able to weaken or remove their shared check in Ghost-types. Spikes support from a teammate like Cacnea and Pineco is recommended if running an Adamant nature, letting Cubone reliably take out Porygon. Cubone struggles the most against faster Water-types in Staryu and Chinchou, which are among the few Pokemon that can outspeed and OHKO it. In the event that Cubone is still needed, a teammate such as Porygon or one's own Chinchou can check these foes. Choice Band Doduo can also outspeed and OHKO Cubone, and while Protect mitigates the prediction game, a teammate that can switch into Double-Edge like Porygon or Gastly can help play around Doduo. Cubone is also a solid lead, matching up well against Elekid, Voltorb, and slower leads such as Wailmer. However, it is quite risky, losing to others such as Staryu and Chinchou, making the aforementioned checks to them useful. Players must also be wary of Wailmer running Speed investment to outspeed Cubone. Electric-types like Elekid and Voltorb can check the frailer Water-types for Cubone, and paralysis spreaders like them and Snubbull can make Cubone's middling Speed less of an issue against faster threats. I would highlight Wailmer as a standout teammate for Cubone, its a consistent water attack switch in and can remove the opposing Water types for Cubone.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake provides perfect accuracy and loses damage against Porygon and Wailmer, though Bonemerang breaking through Substitute is generally more useful. Earthquake doesn't guarantee a KO on Bulky Wailmer, as well loses out on KO's on Pory after Spikes. Not sure the best way to explain that but it should be mentioned that EQ does less damage than Bonemerang does. A single use of Swords Dance lets Cubone OHKO the entire metagame, notably preventing a 2HKO that can activate Sitrus Berry, (I get what you mean here but not sure if its needed, explaining that SD lets Cubone OHKO everything already implies it doesn't have to worry about Sitrus anymore)though Cubone is rarely left wanting for power and generally prefers attacking its target. 196 HP and 236 240 (240 is the number with HP Ghost IV's, I figure its best to list that? Also it doesn't need that much HP, standard HP investment lives Double Edge 15/16 times) Defense EVs can allow Cubone to reliably tank Doduo's Double-Edge, though the loss in Cubone's Speed and power generally makes this not worth it. Rock Slide OHKOes Flying-types and hits Ghost-types, though the fact that it doesn't reliably 2HKO Duskull makes it only really useful as a midground against Gastly, and Grass-types still mandate the use of Double-Edge. Rock Tomb can make faster checks such as Gastly and offensive Cacnea slower than Cubone if it hits them as they switch in, letting it outspeed and finish them off next turn.

Checks and Counters
===================
**Faster Water-types**: Staryu, Chinchou, and fast variants of Wailmer can outspeed and OHKO Cubone, with it able to do nothing back.

**Doduo**: Choice Band Doduo can outspeed and OHKO Cubone with Double-Edge, though Protect can let Cubone safely scout which move Doduo will lock itself into an bring in an appropriate teammate.

**Revenge Killers**: After some chip damage, faster foes such as Elekid, Voltorb, and Diglett can revenge kill Cubone, exploiting its inability to heal using Sitrus Berry.

**Porygon**: Cubone cannot OHKO Porygon without Spikes support, while it can OHKO back with Ice Beam. Even if Porygon fails to OHKO Cubone due to damage rolls or it lacking Ice Beam, it can still tank another attack if it was holding a Sitrus Berry.

**Cacnea**: Depending on Cacnea's set and Cubone's nature, Cacnea has decent odds to tank Double-Edge and retaliate with an OHKO, and offensive variants can outspeed Cubone too. Current Utility Cacnea calc has Cubone OHKOing 75% of the time and outspeeds it. I know I've mentioned wanted to adjust the Cacnea set before regarding the Staryu analysis, so i think you should just mentioned that Offensive Cacnea can live Bonemerang and kill with HP Grass until we revisit the Cacnea set.

**Explosion Users**: Gastly can outspeed and OHKO Cubone with Explosion, while Pineco can tank any attack from Cubone and do the same. However, both must be wary of Protect, and Pineco must watch out for Substitute since it is slower.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:
 
[OVERVIEW]
Cubone's gargantuan Attack stat when holding Thick Club makes it one of LC's most powerful offensive threats, with very few foes not being OHKOed by it. Beating nearly every foe slower than it and many faster foes that cannot OHKO it, Cubone is effective at removing key pieces of the opposing team with great consistency. However, Cubone's inability to hold Sitrus Berry makes it its longevity notably worse than most Pokemon in the metagame.(AP),(RC) and it's It's not very fast, making it extremely easy to revenge kill even by ADV LC standards. Some threats like Staryu and Chinchou can even outspeed and OHKO Cubone. While no foe is immune to its combination of Bonemerang, Double-Edge, and Hidden Power Ghost, most teams have at least one Pokemon immune to each of those moves, making it somewhat easy to pivot in a check. Thus, Cubone is a high-risk high-reward high risk, high reward Pokemon, with players having to carefully manage its limited longevity to make the most out of its wallbreaking prowess.

[SET]
Offensive (Cubone) @ Thick Club
Level: 5
Ability: Rock Head
EVs: 36 HP / 196 Atk / 40 SpD / 236 Spe
Adamant / Jolly Nature
- Bonemerang
- Double-Edge
- Hidden Power Ghost
- Protect / Substitute

[SET COMMENTS]
Bonemerang OHKOes nearly every neutral target and can break Substitute while dealing considerable damage, preventing foes such as Petaya Berry Elekid from setting up. Double-Edge targets Flying- and Grass-types such as Cacnea and Doduo, as well as being Cubone's strongest attack against Koffing. Hidden Power Ghost targets Gastly and Duskull, which are immune to Cubone's other attacks. It also reliably OHKOes Exeggcute. Protect lets Cubone scout which move Choice Band Doduo will lock itself into and can help it play around Explosion users like Gastly and Voltorb. Substitute lets Cubone take advantage of switches it forces, notably easing prediction on whether or not the opponent will switch to a Ground-immune Ground immune foe. The given EV spread maximizes Cubone's Attack and Speed and dumps the rest into bulk. An Adamant nature lets Cubone have a 50% chance of OHKOing Porygon after one layer of Spikes, and a 100% chance after two layers. It also provides Double-Edge with a 75% chance of OHKOing utility spikes Cacnea with Double-Edge. Jolly is an alternative, only having a 56.3% chance of OHKOing Porygon after two layers of Spikes and a 31.3% chance to OHKO utility spikes Cacnea with Double-Edge, though it allows Cubone to Speed tie Modest Magnemite, giving Cubone a chance to beat it without taking damage. Rock Head lets Cubone use Double-Edge without taking recoil.

Cubone best fits on teams looking for a wallbreaker that can reliably remove bulky defensive pieces like Wailmer and Snubbull. Teammates that appreciate its ability to remove these foes, such as Elekid, Staryu, and Abra, appreciate Cubone as a partner. Cubone also matches up decently well against faster threats like Abra, Diglett, and Elekid, helping teammates like Doduo and Gastly. Against faster threats, Cubone can notably switch into them when they use physical attacks and status moves like Substitute and still win one-on-one. Cubone pairs nicely with Doduo, with both of them able to weaken or remove their shared check in Ghost-types. Spikes support from a teammate like Cacnea and Pineco is recommended if running an Adamant nature, letting Cubone reliably take out Porygon. Cubone struggles the most against faster Water-types in Staryu and Chinchou, which are among the few Pokemon that can outspeed and OHKO it. In the event that Cubone is still needed, a teammate such as Porygon or one's own Chinchou can check these foes. Wailmer is a standout answer to these Water-types, being able to switch into their STAB moves and either beat or trade with them. Additionally, Electric-types like Elekid and Voltorb can check the frailer Water-types for Cubone. Paralysis spreaders like them and Snubbull can make Cubone's middling Speed less of an issue against faster threats as well. Choice Band Doduo can outspeed and OHKO Cubone, and while Protect mitigates the prediction game, a teammate that can switch into Double-Edge like Porygon or Gastly can help play around Doduo. Cubone is also a solid lead, matching up well against Elekid, Voltorb, and slower leads such as Wailmer. However, it is quite risky, losing to others such as Staryu and Chinchou, making the aforementioned checks to them useful. Players must also be wary of Wailmer running Speed investment to outspeed Cubone.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake has perfect accuracy, though Bonemerang is preferred because it's stronger, notably hitting Porygon and Wailmer harder for better damage ranges, and its ability to take advantage of Substitute. A single use of Swords Dance lets Cubone OHKO the entire metagame, though Cubone is rarely left wanting for power and generally prefers attacking its target. 240 Defense EVs can allow Cubone to reliably tank Doduo's Double-Edge, though the loss in Cubone's Speed and power generally makes this not worth it. Rock Slide OHKOes Flying-types and hits Ghost-types, though the fact that it doesn't reliably 2HKO Duskull makes it only really useful as a midground against Gastly, and Grass-types still mandate the use of Double-Edge. Rock Tomb can make faster checks such as Gastly and offensive Cacnea slower than Cubone if it hits them as they switch in, letting it outspeed and finish them off the next turn.

Checks and Counters
===================
**Faster Water-types**: Staryu, Chinchou, and fast variants of Wailmer can outspeed and OHKO Cubone, with it able to do nothing back.

**Doduo**: Choice Band Doduo can outspeed and OHKO Cubone with Double-Edge, though Protect can let Cubone safely scout which move Doduo will lock itself into an and bring in an appropriate teammate.

**Revenge Killers**: After some chip damage, faster foes such as Elekid, Voltorb, and Diglett can revenge kill Cubone, exploiting its inability to heal using Sitrus Berry.

**Porygon**: Cubone cannot OHKO Porygon without Spikes support, while it Porygon can OHKO back with Ice Beam. Even if Porygon fails to OHKO Cubone due to damage rolls or it lacking Ice Beam, it can still tank another attack if it was it holding a Sitrus Berry.

**Cacnea**: Offensive variants of Cacnea can outspeed Cubone, tank Bonemerang, and OHKO it with Hidden Power Grass, though it must be wary of being OHKOed by Double-Edge.

**Explosion Users**: Gastly can outspeed and OHKO Cubone with Explosion, while Pineco can tank any attack from Cubone and do the same. However, both must be wary of Protect, and Pineco must watch out for Substitute since it is slower.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/
Grammar checked by:
 
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[OVERVIEW]
Cubone's gargantuan Attack stat when holding Thick Club makes it one of LC's most powerful offensive threats, with very few foes not being OHKOed by it. Beating nearly every foe slower than it and many faster foes that cannot OHKO it, Cubone is effective at removing key pieces of the opposing team with great consistency. However, Cubone's inability to hold Sitrus Berry makes its longevity notably worse than most Pokemon in the metagame, (add comma) and it's not very fast, making it extremely easy to revenge kill even by ADV LC standards. Some threats like Staryu and Chinchou can even outspeed and OHKO Cubone. While no foe is immune to its combination of Bonemerang, Double-Edge, and Hidden Power Ghost, most teams have at least one Pokemon immune to each of those moves, making it somewhat easy to pivot in a check. Thus, Cubone is a high-risk, (add comma) high-reward Pokemon, with players having to carefully manage its limited longevity to make the most out of its wallbreaking prowess.

[SET]
Offensive (Cubone) @ Thick Club
Level: 5
Ability: Rock Head
EVs: 36 HP / 196 Atk / 40 SpD / 236 Spe
Adamant / Jolly Nature
- Bonemerang
- Double-Edge
- Hidden Power Ghost
- Protect / Substitute

[SET COMMENTS]
Bonemerang OHKOes nearly every neutral target and can break Substitute while dealing considerable damage, preventing foes such as Petaya Berry Elekid from setting up. Double-Edge targets Flying- and Grass-types such as Cacnea and Doduo, as well as being Cubone's strongest attack against Koffing. Hidden Power Ghost targets Gastly and Duskull, which are immune to Cubone's other attacks. It also reliably OHKOes Exeggcute. Protect lets Cubone scout which move Choice Band Doduo will lock itself into and can help it play around Explosion users like Gastly and Voltorb. Substitute lets Cubone take advantage of switches it forces, notably easing prediction on whether or not the opponent will switch to a Ground-immune foe. The given EV spread maximizes Cubone's Attack and Speed and dumps the rest into bulk. An Adamant nature lets Cubone have a 50% chance of OHKOing Porygon after one layer of Spikes, and a 100% chance after two layers. It also provides Double-Edge with a 75% chance of OHKOing utility spikes Spikes Cacnea with Double-Edge. Jolly is an alternative, only having a 56.3% chance of OHKOing Porygon after two layers of Spikes and a 31.3% chance to OHKO utility Spikes spikes Cacnea with Double-Edge, though it allows Cubone to Speed tie Modest Magnemite, giving Cubone a chance to beat it without taking damage. Rock Head lets Cubone use Double-Edge without taking recoil.

Cubone best fits on teams looking for a wallbreaker that can reliably remove bulky defensive pieces like Wailmer and Snubbull. Teammates such as Elekid, Staryu, and Abra that appreciate its ability to remove these foes. , such as Elekid, Staryu, and Abra, appreciate Cubone as a partner. Cubone also matches up decently well against faster threats like Abra, Diglett, and Elekid, helping teammates like Doduo and Gastly. Against faster threats, Cubone can notably switch into them when they use physical attacks and status moves like Substitute and still win one-on-one. Cubone pairs nicely with Doduo, with both of them able to weaken or remove their shared checks in Ghost-types. Spikes support from a teammate like Cacnea or and Pineco is recommended if running an Adamant nature, letting Cubone reliably take out Porygon. Cubone struggles the most against faster Water-types in Staryu and Chinchou, which are among the few Pokemon that can outspeed and OHKO it. In the event that Cubone is still needed, a teammate such as Porygon or one's own Chinchou can check these foes. Wailmer is a standout answer to these Water-types, being able to switch into their STAB moves and either beat or trade with them. Additionally, Electric-types like Elekid and Voltorb can check the frailer Water-types for Cubone. Paralysis spreaders like them These Electric-types, as well as and Snubbull, can also make Cubone's middling Speed less of an issue against faster threats by spreading paralysis. as well. Choice Band Doduo can outspeed and OHKO Cubone, and while Protect mitigates the prediction game, a teammate that can switch into Double-Edge like Porygon or Gastly can help play around Doduo. Cubone is also a solid lead, matching up well against Elekid, Voltorb, and slower leads such as Wailmer. However, it is quite risky, losing to others such as Staryu and Chinchou, making the aforementioned checks to them useful. Players must also be wary of Wailmer running Speed investment to outspeed Cubone.

[STRATEGY COMMENTS]
Other Options
=============
Earthquake has perfect accuracy, though Bonemerang is preferred because it's stronger, notably hitting Porygon and Wailmer for better damage ranges, and its ability to it can take advantage of Substitute. A single use of Swords Dance lets Cubone OHKO the entire metagame, though Cubone is rarely left wanting for power and generally prefers attacking its target. 240 Defense EVs can allow Cubone to reliably tank Doduo's Double-Edge, though the loss in Cubone's Speed and power generally makes this not worth it. Rock Slide OHKOes Flying-types and hits Ghost-types, though the fact that it doesn't reliably 2HKO Duskull makes it only really useful as a midground against Gastly, and Grass-types still mandate the use of Double-Edge. Rock Tomb can make faster checks such as Gastly and offensive Cacnea slower than Cubone if it hits them as they switch in, letting it Cubone (the way this was written i read this as letting rock tomb outspeed ...) outspeed and finish them off next turn.

Checks and Counters
===================
**Faster Water-types**: Staryu, Chinchou, and fast variants of Wailmer can outspeed and OHKO Cubone, with it able to do nothing back.

**Doduo**: Choice Band Doduo can outspeed and OHKO Cubone with Double-Edge, though Protect can let Cubone safely scout which move Doduo will lock itself into and bring in an appropriate teammate.

**Revenge Killers**: After some chip damage, faster foes such as Elekid, Voltorb, and Diglett can revenge kill Cubone, exploiting its inability to heal using Sitrus Berry.

**Porygon**: Cubone cannot OHKO Porygon without Spikes support, while Porygon can OHKO back with Ice Beam. Even if Porygon fails to OHKO Cubone due to damage rolls or it lacking Ice Beam, it can still tank another attack if it is was holding a Sitrus Berry.

**Cacnea**: Offensive variants of Cacnea can outspeed Cubone, tank Bonemerang, and OHKO it with Hidden Power Grass, though it they (making this agree with "variants") must be wary of being OHKOed by Double-Edge.

**Explosion Users**: Gastly can outspeed and OHKO Cubone with Explosion, while Pineco can tank any attack from Cubone and do the same. However, both must be wary of Protect, and Pineco must watch out for Substitute, (add comma) since it is slower.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/kaboom.300935/
https://www.smogon.com/forums/members/reggg.588561/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/


GP Team done
 
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