Project Crown Tundra AG Speculation Thread

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Chloe

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Hello. We are not too far away from the release of the Crown Tundra DLC for Pokemon Sword and Shield, with it being given an official release date of October 22! With it, Anything Goes will be reverting to its regular self "[Gen 8] Anything Goes" (currently nicknamed "Galar Dex") instead of the National Dex format we currently use. This is a thread to speculate on the up and coming metagame, with the information we currently know. Be warned, there will obviously be spoilers in this post and thread. I have compiled all the information we have for the upcoming DLC and included it all in this thread for convenience.

New Pokémon

#894: Regieleki

Source: Official Pokémon Site
Electric-type
Presumed 580 BST
Ability: Transistor (Effect Unknown, Presumed Boost for Electric-type Attacks based on site wording)

Signature Move: Thunder Cage: Electric-type partial trapping move. Comparable to a move like Fire Spin or Magma Storm. BP unknown.

#895: Regidrago

Source: Official Pokémon Site
Dragon-type
Presumed 580 BST
Ability: Dragon's Maw (Effect Unknown, Presumed Boost for Dragon-type Attacks based on site wording)

Signature Move: Dragon Energy: Dragon-type attack with BP based on HP remaining. Essentially a Dragon-type Water Spout / Eruption.

#896: ???
#897: ???

Two new unrevealed Pokémon were revealed to be #896 and #897 by reliable dataminer @SciresM on Twitter. Not much is known about these Pokemon other than they fuse with Calyrex to create two new formes for it.

#898: Calyrex

Source: Official Pokémon Site
Grass/Psychic-type
Unknown stats.
Ability: Unnerve

This Pokemon fuses with #896 and #897 in order to create its other two unrevealed formes. Source.

New Pokémon Formes

Articuno-Galar

Source: Official Pokémon Site
Psychic/Flying-type
Presumed 580 BST
Ability: Competitive

Signature Move: Freezing Glare: Psychic-type Special attack, has a chance to freeze. BP unknown.

Moltres-Galar

Source: Official Pokémon Site
Dark/Flying-type
Presumed 580 BST
Ability: Berserk

Signature Move: Fiery Wrath: Dark-type Special attack, has a chance to flinch. BP unknown.

Slowking-Galar

Source: Expansion Pass Reveal Trailer | Official Pokémon Site
Poison/Psychic-type
Ability: Curious Medicine: Resets allies stat changes once it enters the battlefield. Useless in Singles.

Signature Move: Eerie Spell: Psychic-type Special attack, opponent loses 3PP from last used move if hit.

Zapdos-Galar

Source: Official Pokémon Site
Fighting/Flying-type
Presumed 580 BST
Ability: Defiant

Signature Move: Thunderous Kick: Fighting-type Physical attack with a 100% chance to drop opponent defense. BP unknown.

Returning Pokémon

I'll be solely listing the full evolutions for Pokémon with multiple evolutions.

Returning Ubers:
:blaziken: Blaziken
:dialga: Dialga
:genesect: Genesect
:giratina: Giratina
:giratina-origin: Giratina-O
:groudon: Groudon
:ho-oh: Ho-Oh
:kyogre: Kyogre
:landorus: Landorus
:lugia: Lugia
:naganadel: Naganadel
:palkia: Palkia
:pheromosa: Pheromosa
:rayquaza: Rayquaza
:xerneas: Xerneas
:yveltal: Yveltal
:zygarde: Zygarde
:zygarde-complete: Zygarde-C

Other:
:absol: Absol
:aerodactyl: Aerodactyl
:aggron: Aggron
:altaria: Altaria
:archeops: Archeops
:armaldo: Armaldo
:articuno: Articuno
:audino: Audino
:aurorus: Aurorus
:azelf: Azelf
:blacephalon: Blacephalon
:buzzwole: Buzzwole
:carbink: Carbink
:carracosta: Carracosta
:celesteela: Celesteela
:cradily: Cradily
:cresselia: Cresselia
:crobat: Crobat
:cryogonal: Cryogonal
:diancie: Diancie
:dragonite: Dragonite
:electivire: Electivire
:entei: Entei
:garchomp: Garchomp
:guzzlord: Guzzlord
:heatran: Heatran
:jynx: Jynx
:kabutops: Kabutops
:kartana: Kartana
:landorus-therian: Landorus-T
:latias: Latias
:latios: Latios
:magmortar: Magmortar
:mesprit: Mesprit
:metagross: Metagross
:moltres: Moltres
:nidoking: Nidoking
:nidoqueen: Nidoqueen
:nihilego: Nihilego
:omastar: Omastar
:raikou: Raikou
:regice: Regice
:regigigas: Regigigas
:regirock: Regirock
:registeel: Registeel
:relicanth: Relicanth
:salamence: Salamence
:sceptile: Sceptile
:spiritomb: Spiritomb
:stakataka: Stakataka
:suicune: Suicune
:swampert: Swampert
:tapu-bulu: Tapu Bulu
:tapu-fini: Tapu Fini
:tapu-koko: Tapu Koko
:tapu-lele: Tapu Lele
:thundurus: Thundurus
:thundurus-therian: Thundurus-T
:tornadus: Tornadus
:tornadus-therian: Tornadus-T
:tyrantrum: Tyrantrum
:uxie: Uxie
:victini: Victini
:volcanion: Volcanion
:walrein: Walrein
:xurkitree: Xurkitree
:zapdos: Zapdos
:zygarde-10%: Zygarde-10%

Notable Exclusions

Pokémon not present in Sword & Shield, Isle of Armor & Crown Tundra.
:arceus:Arceus (and its formes)
:deoxys: Deoxys (and its formes)
:gliscor: Gliscor
:smeargle: Smeargle
:vivillon:Vivillon

Mega formes + Primal formes + Z-moves also do not exist.
:groudon-primal: Groudon-Primal
:rayquaza-mega: Rayquaza-Mega
:gengar-mega: Gengar-Mega
:necrozma-ultra: Necrozma-Ultra
:kyogre-primal: Kyogre-Primal
:tyranitar-mega: Tyranitar-Mega
:diancie-mega: Diancie-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:sableye-mega: Sableye-Mega

New Movepool Additions

Sources:
TR/TM - Datamine by @SciresM
IoA Tutor - Datamine by @mattyoukhana_

Anything remotely potentially relevant in Generation 8 Anything Goes will be bolded.
These are subject to change (if Game Freak changes their mind).

Returning Ubers
:blaziken: Blaziken
TRs/TMs: Assurance, Revenge, U-turn, Close Combat, Aura Sphere, Heat Crash
IoA Tutor: Coaching, Scorching Sands

:dialga: Dialga
TRs/TMs: Breaking Swipe, Body Slam, Heavy Slam, Body Press
IoA Tutor: Scale Shot

:genesect: Genesect
TRs/TMs: Swift, Assurance, Leech Life, Endure, Blaze Kick (previously event-only)
IoA Tutor: -

:giratina: Giratina / :giratina-origin: Giratina-O
TRs/TMs: Phantom Force, Breaking Swipe, Body Slam
IoA Tutor: Poltergeist, Dual Wingbeat

:groudon: Groudon
TRs/TMs: Heavy Slam, Heat Crash, High Horsepower
IoA Tutor: Scorching Sands

:ho-oh: Ho-Oh
TRs/TMs: Fire Spin, Swift, Helping Hand, Imprison, Mystical Fire, Air Slash, Flare Blitz
IoA Tutor: Scorching Sands, Dual Wingbeat

:kyogre: Kyogre
TRs/TMs: Heavy Slam
IoA Tutor: -

:landorus: Landorus / :landorus-therian: Landorus-T
TRs/TMs: Self-Destruct, Scary Face, Weather Ball, Sand Tomb, Body Slam, Endure
IoA Tutor: Scorching Sands

:lugia: Lugia
TRs/TMs: Helping Hand, Imprison, Air Slash, Hurricane (previously event-only)
IoA Tutor: Dual Wingbeat, Scale Shot

:naganadel: Naganadel
TRs/TMs: Pin Missile, Endure, Toxic Spikes, Giga Impact, Swift, Assurance, Cross Poison, Hex, Breaking Swipe, Spikes, Dragon Dance
IoA Tutor: Dual Wingbeat

:palkia: Palkia
TRs/TMs: Breaking Swipe, Body Slam, Heavy Slam, Body Press
IoA Tutor: Dual Wingbeat, Scale Shot

:pheromosa: Pheromosa
TRs/TMs: Assurance, Endure, Close Combat
IoA Tutor: Coaching, Skitter Smack

:rayquaza: Rayquaza
TRs/TMs: Breaking Swipe, Hydro Pump, Cosmic Power
IoA Tutor: Meteor Beam, Scale Shot

:xerneas: Xerneas
TRs/TMs: Swift, Draining Kiss, Smart Strike, Body Slam, Endure, Play Rough
IoA Tutor: Misty Explosion

:yveltal: Yveltal
TRs/TMs: Swift, Payback, Body Slam, Endure
IoA Tutor: Dual Wingbeat, Lash Out

:zygarde-10%: Zygarde-10% /:zygarde: Zygarde /:zygarde-complete: Zygarde-C
TRs/TMs: Swift, Payback, Breaking Swipe, Body Slam, Reversal, Endure, High Horsepower
IoA Tutor: Scorching Sands, Skitter Smack, Scale Shot

Potentially Viable

:celesteela: Celesteela
TRs/TMs: Self-Destruct, Body Slam, Endure, Megahorn, Cosmic Power
IoA Tutor: Grassy Glide, Steel Roller

:cresselia: Cresselia
TRs/TMs: Power Swap, Guard Swap, Body Slam, Cosmic Power, Stored Power
IoA Tutor: Expanding Force

:diancie: Diancie
TRs/TMs: Charm, Fake Tears, Sand Tomb, Guard Swap, Draining Kiss, Mystical Fire, Metronome, Amnesia, Endure, Baton Pass, Encore, Stored Power, Ally Switch, Play Rough, Body Press
IoA Tutor: Meteor Beam, Misty Explosion

:kartana: Kartana
TRs/TMs: Solar Blade, Screech, Endure
IoA Tutor: Grassy Glide

:nihilego: Nihilego
TRs/TMs: Rock Slide, Rock Tomb, Cross Poison, Hex, Body Slam, Endure
IoA Tutor: Corrosive Gas, Meteor Beam

:omastar: Omastar
TRs/TMs: Pin Missile, Liquidation
IoA Tutor: Meteor Beam

:stakataka: Stakataka
TRs/TMs: Mega Kick, Body Slam, Endure, Heavy Slam, Heat Crash, High Horsepower, Body Press
IoA Tutor: Meteor Beam, Steel Roller

:tapu-bulu: Tapu Bulu
TRs/TMs: Mega Punch, Rest, Revenge, Bullet Seed, Power Swap, Guard Swap, Endure, Close Combat, Stored Power, Play Rough, Darkest Lariat, High Horsepower
IoA Tutor: Terrain Pulse, Grassy Glide, Misty Explosion

:tapu-fini: Tapu Fini
TRs/TMs: Rest, Dive, Guard Swap, Draining Kiss, Endure, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Flip Turn, Misty Explosion

:tapu-koko: Tapu Koko
TRs/TMs: Rest, Swift, Assurance, Eerie Impulse, Endure, Close Combat, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Rising Voltage, Misty Explosion

:tapu-lele: Tapu Lele
TRs/TMs: Rest, Charm, Power Swap, Guard Swap, Speed Swap, Psycho Cut, Endure, Future Sight, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Expanding Force, Misty Explosion

:thundurus: Thundurus / :thundurus-therian: Thundurus-T
TRs/TMs: Scary Face, Weather Ball, Assurance, Eerie Impulse, Body Slam, Endure, Electro Ball
IoA Tutor: Rising Voltage, Lash Out

:tornadus: Tornadus / :tornadus-therian: Tornadus-T
TRs/TMs: Scary Face, Weather Ball, Assurance, Body Slam, Endure, Nasty Plot
IoA Tutor: Lash Out

Probably Unviable
:absol: Absol
TRs/TMs: Air Slash, Close Combat
IoA Tutor: -

:aerodactyl: Aerodactyl
TRs/TMs: Rock Blast, Dragon Dance, Hurricane, Psychic Fangs
IoA Tutor: Dual Wingbeat, Meteor Beam

:aggron: Aggron
TRs/TMs: Body Press, Sand Tomb, Rock Blast, Scary Face, Hydro Pump, Crunch, High Horsepower, Swift
IoA Tutor: Meteor Beam, Steel Roller

:altaria: Altaria
TRs/TMs: False Swipe, Fire Spin, Breaking Swipe
IoA Tutor: Dual Wingbeat

:archeops: Archeops
TRs/TMs: Swift, Rock Blast, Assurance, Endure, Air Slash
IoA Tutor: Dual Wingbeat, Meteor Beam, Lash Out

:armaldo: Armaldo
TRs/TMs: Mud Shot, Shadow Claw
IoA Tutor: Meteor Beam

:articuno: Articuno
TRs/TMs: Weather Ball, Icicle Spear, Air Slash, Brave Bird
IoA Tutor: Triple Axel, Dual Wingbeat

:audino: Audino
TRs/TMs: Mega Punch, Mega Kick, Giga Impact, Body Slam, Endure, Swift
IoA Tutor: -

:aurorus: Aurorus
TRs/TMs: Weather Ball, Mud Shot, Rock Blast, Body Slam, Endure, Icicle Spear
IoA Tutor: Meteor Beam

:azelf: Azelf
TRs/TMs: Self-Destruct, Assurance, Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Stored Power, Play Rough
IoA Tutor: Expanding Force

:blacephalon: Blacephalon
TRs/TMs: Fire Punch, Solar Beam, Fire Spin, Self-Destruct, Rock Blast, Shadow Claw, Mystical Fire, Endure, Encore, Zen Headbutt
IoA Tutor: Scorching Sands, Expanding Force

:buzzwole: Buzzwole
TRs/TMs: Revenge, Body Slam, Close Combat, Darkest Lariat, High Horsepower
IoA Tutor: Coaching, Dual Wingbeat

:carbink: Carbink
TRs/TMs: Charm, Sand Tomb, Guard Swap, Endure, Body Press
IoA Tutor: Meteor Beam, Misty Explosion

:carracosta: Carracosta
TRs/TMs: Mud Shot, Rock Blast, Endure, Muddy Water, Razor Shell
IoA Tutor: Meteor Beam

:cradily: Cradily
TRs/TMs: Mud Shot, Rock Blast, Dig, Grassy Terrain, Power Whip
IoA Tutor: Grassy Glide, Meteor Beam

:crobat: Crobat
TRs/TMs: Assurance, Agility, Crunch, Hex, Hurricane
IoA Tutor: Dual Wingbeat

:cryogonal: Cryogonal
TRs/TMs: Self-Destruct, Icicle Spear, Avalanche, Endure
IoA Tutor: Triple Axel

:dragonite: Dragonite
TRs/TMs: Fire Spin, Breaking Swipe, Hydro Pump, Mega Punch, Mega Kick, Air Slash, Body Press
IoA Tutor: Dual Wingbeat, Scale Shot

:electivire: Electivire
TRs/TMs: Weather Ball, Darkest Lariat
IoA Tutor: Rising Voltage

:entei: Entei
TRs/TMs: Helping Hand, Weather Ball, Agility, Flare Blitz (previously event-only)
IoA Tutor: Scorching Sands

:garchomp: Garchomp
TRs/TMs: Breaking Swipe
IoA Tutor: Scorching Sands, Scale Shot

:guzzlord: Guzzlord
TRs/TMs: Mega Punch, Mega Kick, Body Slam, Amnesia, Endure, Heat Crash, High Horsepower, Body Press
IoA Tutor: Lash Out, Steel Roller

:heatran: Heatran
TRs/TMs: Self-Destruct, Body Slam, Heavy Slam, Heat Crash, Body Press
IoA Tutor: Burning Jealousy, Scorching Sands, Steel Roller

:jynx: Jynx
TRs/TMs: Icicle Spear, Psycho Cut, Psychic Terrain, Future Sight
IoA Tutor: Triple Axel, Expanding Force

:kabutops: Kabutops
TRs/TMs: Rock Blast, Psycho Cut, Cross Poison, Razor Shell, Leech Life
IoA Tutor: Meteor Beam

:latias: Latias
TRs/TMs: Psycho Cut, Mystical Fire, Air Slash, Breaking Swipe, Agility, Tri Attack, Baton Pass, Future Sight, Dragon Dance, Aura Sphere
IoA Tutor: Dual Wingbeat, Scale Shot

:latios: Latios
TRs/TMs: Psycho Cut, Mystical Fire, Air Slash, Breaking Swipe, Agility, Tri Attack, Baton Pass, Future Sight, Aura Sphere
IoA Tutor: Dual Wingbeat, Scale Shot

:magmortar: Magmortar
TRs/TMs: Weather Ball, Mystical Fire
IoA Tutor: Burning Jealousy, Scorching Sands

:mesprit: Mesprit
TRs/TMs: Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Nasty Plot, Stored Power, Play Rough
IoA Tutor: Expanding Force

:metagross: Metagross
TRs/TMs: Psycho Cut, Cosmic Power, Brutal Swing
IoA Tutor: Expanding Force, Steel Roller, Meteor Beam

:moltres: Moltres
TRs/TMs: Hail, Weather Ball, Mystical Fire, Flare Blitz, Brave Bird
IoA Tutor: Burning Jealousy, Scorching Sands, Dual Wingbeat

:nidoking: Nidoking
TRs/TMs: Sand Tomb, Mud Shot, Rock Blast, Hex, High Horsepower, Body Press
IoA Tutor: Scorching Sands

:nidoqueen: Nidoqueen
TRs/TMs: Sand Tomb, Mud Shot, Rock Blast, Hex, High Horsepower, Body Press
IoA Tutor: Scorching Sands

:raikou: Raikou
TRs/TMs: Helping Hand, Electric Terrain, Eerie Impulse, Agility, Scald, Aura Sphere (previously event-only), Weather Ball (previously event-only)
IoA Tutor: Rising Voltage

:regice: Regice
TRs/TMs: Icicle Spear, Heavy Slam
IoA Tutor: -

:regigigas: Regigigas
TRs/TMs: Mega Punch, Mega Kick, Rest, Protect, Body Slam, Endure, Heat Crash, Darkest Lariat, High Horsepower, Body Press
IoA Tutor: Terrain Pulse

:regirock: Regirock
TRs/TMs: Sand Tomb, Rock Blast, Flash Cannon, Heavy Slam, Body Press
IoA Tutor: Meteor Beam

:registeel: Registeel
TRs/TMs: Sand Tomb, Heavy Slam, Body Press
IoA Tutor: Meteor Beam, Steel Roller

:relicanth: Relicanth
TRs/TMs: Rock Blast, Liquidation, Body Press
IoA Tutor: Meteor Beam, Scale Shot

:salamence: Salamence
TRs/TMs: Air Slash, Breaking Swipe, Hurricane
IoA Tutor: Dual Wingbeat, Scale Shot

:sceptile: Sceptile
TRs/TMs: Solar Blade, Cross Poison, Breaking Swipe, Dragon Dance
IoA Tutor: Grassy Glide, Scale Shot

:spiritomb: Spiritomb
TRs/TMs: Hex, Phantom Force
IoA Tutor: Poltergeist, Lash Out

:suicune: Suicune
TRs/TMs: Helping Hand, Weather Ball, Agility, Liquidation, Air Slash (previously event-only)
IoA Tutor: -

:swampert: Swampert
TRs/TMs: Sand Tomb, Bulk Up, Darkest Lariat, High Horsepower, Liquidation, Body Press, Swift
IoA Tutor: -

:tyrantrum: Tyrantrum
TRs/TMs: Scary Face, Rock Blast, Assurance, Body Slam, Endure, Close Combat, Breaking Swipe, High Horsepower
IoA Tutor: Meteor Beam, Scale Shot, Lash Out

:uxie: Uxie
TRs/TMs: Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Nasty Plot, Stored Power, Play Rough
IoA Tutor: Expanding Force

:victini: Victini
TRs/TMs: Mega Punch, Mega Kick, Fire Spin, Swift, Power Swap, Guard Swap, Speed Swap, Mystical Fire, Baton Pass, Encore, Future Sight, Blaze Kick
IoA Tutor: Scorching Sands, Expanding Force

:volcanion: Volcanion
TRs/TMs: Fire Spin, Scary Face, Rain Dance, Mud Shot, Thunder Fang, Misty Terrain, Focus Energy, Endure, Heavy Slam, Heat Crash, Body Press
IoA Tutor: Scorching Sands

:walrein: Walrein
TRs/TMs: Icicle Spear, Swords Dance, Hydro Pump, Heavy Slam, Liquidation, Body Press
IoA Tutor: Steel Roller

:xurkitree: Xurkitree
TRs/TMs: Endure, Electro Ball
IoA Tutor: Rising Voltage

:zapdos: Zapdos
TRs/TMs: Hail, Weather Ball, Eerie Impulse, Air Slash, Brave Bird, Hurricane
IoA Tutor: Rising Voltage, Dual Wingbeat

Another important thing to note that's different between National Dex / Generation 7 and standard Generation 8, for people who are unaware, is that some moves like Hidden Power and Refresh are completely removed from the game, and unable to be used. These two are the main relevant ones.

Other various additions that come will be the inclusion of a Hidden Ability Capsule, an item that allows Pokémon to switch to their Hidden Ability, some previous unobtainable, like Sand Rush Dracovish. This is the only remotely potentially viable one however.

This is the information we currently know about the upcoming Anything Goes metagame. As we know a fair bit, we can make educated guesses about how the metagame will pan out. That's what this thread is for! Feel free to post about stuff you're excited to try out in the upcoming metagame, as well as predictions for what it will look like. I look forward to seeing your posts!

Note: This took a very long time to compile and took rigorous checking back and forth between the resources I have. If you notice an error here, please let me know on my profile.
 
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Geysers

not round
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Trick Room
Ok, ok, hear me out here. Trick Room in natdex AG is held back by the omnipresence of stuff like defensive waterceus and Primal Groudon, both of which are reliably capable of shutting down TR's strongest breakers, which are Dracovish and Melmetal. Without those hards-stops to TR, I could see it being extremely threatening in the post-dlc 2 meta, with setters like NDM, Magearna, Lunala, and potentially Palkia setting TR against most of the major offensive threats to allow Dracovish or Melmetal to rip teams apart. Additionally, Stakataka will also be around, and it should be a nice reliable stop to dmax ray sets, and able to set TR on them before turning into a threatening snowballing sweeper.

Other stuff
Unless Calyrex has enough bulk to be a solid ogre check, the only extant ogre checks will lose to gothitelle, so stuff like Shedinja will be one of the only reliable checks to Kyogre. (sigh). Weather wars sounds scary, but hopefully my boy dracovish will actually be usable! This meta seems really scary since there aren't really any soft checks to yveltal, so we'll have to go back to just sticking Ho-Oh everywhere and hoping for the best, or trying to cram ttar / diancie on teams. The loss of support arcs also really restricts fogging options, which mean spikestack could be big.
 
Here are some of my early thoughts

:yveltal: This is actually probably going to be better than it is right now in natdex without arc-dark and arc-fairy

:xerneas: This is still going to be very good, the only thing it is missing is hp fire but sub xern is still viable and will probably be a top metagame threat

:rayquaza: Dynamax SD ray with dragon ascent will be scary, it is hard to say how good it will be right now but I am predicting it will be a solid metagame threat that everyone will have to prepare for

1600346835258.png
Wouldn't be surprised if this gets more than 50% usage, probably going to be the best defogger without support arcs being in the meta

:kyogre: This is going to be very threatening without pdon around, I would even say this might be a contender the best pokemon in the metagame

Also weather is going to be a thing again
 
Wait wouldn't Rayquaza be the only one to be able to Mega because it doesn't need a mega stone? Or is this still unknown?
 

ADF Test

Banned deucer.
KYOGRE BRUH
f
Kyogre is gonna be a nasty powerhouse these upcoming months. After the circuit tour, bulky offense is gonna be a almost everywhere. With no primals whatsoever, water spout and more water.

YVELTAL...
f
this shitbag is also gonna be released. its already crazy good in natdex due to its ability and movepool dynamax capabilities. now its gonna be real. but at least we have diancie yeah?

ho-OH and lUgia
f
stall, yuck gross. jk lol. im pretty excited to see these two back, legally. especially with heavy duty boots. i hope stall has a better foundation now with these two and many other notable mons are back.
 
some thoughts from a noob:
Pdon's removal will be greatly beneficial for Zacian-crowned, as the fully defensive set (rest talk) can greatly annoy Zacian as even as a +2 cc with two rounds of stealth rock chip would not kill it.
Rayquaza will become a much less usable mon, as Zacian having a good speed tier over it means that it's only really gonna get one chance to sweep with sd +. dmax. However, I think there would be better choices for such a role.
Most physical attackers will get a decent nerf, as the return of Lugia means that yeah, sweeping days with just dmax will be over.
(RIP unecro, it prob would have been op if it have been dexed)
 

Chloe

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NUPL Champion
I might just go through my own predictions since I've been following this very closely and theorising their impacts for a while.

:kyogre:
Kyogre seems to be the main threat at the moment, with a lack of Primal Groudon and soft checks like Arceus-Water, it finds itself in a really good position. Honestly, expect this to invalidate any weather that isn't rain, assuming it's that prominent. But Rain should thrive as a playstyle and that excites me. An Anything Goes metagame with weather is something we haven't really had if you discount current Galar Dex. I'm excited to see how it goes. Choice Scarf / Choice Specs both seem excellent. Dynamax will most likely still function well even with the Hidden Power nerf. We might be overating its prominence a little, but I think it's safe to assume this will be a threat.

:yveltal:
Yveltal only gets better with the removal of Arceus-Dark and Arceus-Fairy. Even with the buffs to Diancie, Yveltal still seems amazing. Ideally one of the unrevealed Pokemon is a Yveltal counter but we can only dream.

:xerneas:
Xerneas doesn't appreciate the loss of Hidden Power Fire. Misty Explosion is a cool tech, but I only see that really being a thing on Sticky Web maybe, if at all. I've heard hype about Play Rough Choice Band sets but I honestly don't see it. I assume Necrozma-DM will still be a staple with Zacian-C still existing, which CB Xerneas cannot break.

:zygarde-complete:
Offensive sets for this seem more promising with the lack of support Arceus existing. Support Xerneas might pick up in usage? I'm struggling to see what will be the common answer for this Pokemon other than offensive pressure. Defensive sets can now run Scorching Sands and attempt to burn opponents, which only aids their capabilities, probably not worth it though.

:ho-oh:
Ho-Oh gets Fire Spin. This may not seem like much, but imagine a Ho-Oh trapping an opposing Ho-Oh and whittling it down with Toxic. I also wonder what common Ho-Oh counterplay will be, Zygarde-C, Kyogre?

:tapu-bulu:
I actually find this to be alright. It OHKOs Kyogre with priority without an item! It resists both of Zygarde-C's STABs. It gets Play Rough now so it can do something back to Zygarde-C. Honestly doesn't seem that bad. It does struggle immensely with Necrozma-DM however, which has me much less confident. It can run Swords Dance High Horsepower and Dynamax to get around it, but this seems like a waste.
252+ Atk Tapu Bulu Grassy Glide vs. 0 HP / 4 Def Kyogre in Grassy Terrain: 356-420 (104.3 - 123.1%) -- guaranteed OHKO
252+ Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 0 Def Tapu Bulu: 60-71 (17.4 - 20.6%) -- possibly the worst move ever after Leftovers and Grassy Terrain recovery

:tapu-koko:
Choice Specs Rising Voltage in a metagame without Primal Groudon or Arceus-Ground seems really fun. Especially when you see calcs like this. Definitely looking forward to trying this out. Choice Scarf sets might also see usage if Choice Scarf Kyogre is as prevalent as expected.
252+ SpA Choice Specs Tapu Koko Rising Voltage (140 BP) vs. 0 HP / 0 SpD Xerneas in Electric Terrain: 400-472 (101.7 - 120.1%) -- guaranteed OHKO
252+ SpA Choice Specs Tapu Koko Rising Voltage (140 BP) vs. 252 HP / 4 SpD Necrozma-Dusk-Mane in Electric Terrain: 364-429 (91.4 - 107.7%) -- 43.8% chance to OHKO

:rayquaza:
This can Dynamax with Dragon Ascent now which is nice, I have no clue how it will pan out, though it looks scary. Base Rayquaza though shivers.

:tapu-lele:
Expanding Force on this is lovely. Might be substantially worse than Tapu Koko due to assumed Necrozma-DM prevalence. PsychicSpam also loses abusers with no Deoxys.

:tornadus:
Tornadus gets Nasty Plot now, which allows it to be a niche Dynamax sweeper with Hurricane and Heat Wave but I believe it's still outclassed by better Dynamax Pokemon like Xerneas & Yveltal.
+2 252 SpA Life Orb Tornadus Max Airstream vs. 252 HP / 52 SpD Ho-Oh: 382-450 (91.8 - 108.1%) -- 50% chance to OHKO
+2 252 SpA Life Orb Tornadus Heat Wave vs. 252 HP / 4 SpD Prism Armor Necrozma-Dusk-Mane: 365-429 (91.7 - 107.7%) -- 50% chance to OHKO

-> The new Galarian birds may find a way to carve a niche in this format. Articuno-G and Zapdos-G both might find their way onto webs teams. Flying-type Pokemon that can Dynamax after obtaining a +2 boost seem incredible. Moltres-G is probably just a weaker Yveltal, but if it can find a way to abuse Berserk, or if they frick up and give it Nasty Plot, it could be extremely potent.

-> Sticky Web loses its premier setter in Smeargle, but takes advantage of the lack of Defog users with support Arceus gone, and gains two new ways to abuse Defog in Defiant Zapdos-G and Competitive Articuno-G. It's hard to say how good the latter two will be but regardless Sticky Web looks like a solid playstyle come November.

-> Spike stack also benefits from the aforementioned lack of removal. Naganadel gets Spikes and Toxic Spikes now which is sorta swell but there's probably better options. Lack of removal definitely aids teams that rely on this though.

-> Options for removal currently are limited to Ho-Oh, Lunala, Giratina, defensive Xerneas, defensive Yveltal, Tapu Fini? It's not nice out there.

-> SR is also somewhat limited and I can honestly see NDM being every team's Stealth Rock user.
 

The Bomb

Banned deucer.
Here's my 2 cents on the upcoming metagame:

1600416307712.png
I'm giving this mon a huge headsup this time mostly due to the fall of Arceus-Dark and Arceus-Fairy. Only check which is Diancie may also lose due to Steel Wing so I don't see it losing to anything but a reverse sweep or another bulky dynamax user.

1600417205899.png
I don't like Xerneas at all this time due to no HP Fire. Only reason I'm mentioning it is because it is now a physical user so expect something like Band? Mixed Xerneas? Sure..

1600417490309.png
Zygarde gonna be a huge threat too after the fall of several Arceus formes with Ice Beam or Arceus-Fairy. Scorching Sands may be somewhat viable too on it's defensive/offensive set? As it could burn Zacian-Crowned just like how Scald works? Well..

1600417801241.png
Specs/Scarf/CM HP Flying..ah yes weather teams are coming back! All those sets are going to destroy things out there on the field. I'm expecting Gastrodon and Chansey to rise in usage now as it's becoming a thing. Quite the deadly one indeed.

Necrozma-Dusk-Mane(couldn't find the sprite): I wish they allowed two dusk manes in a single team. Anyway Dusk Mane has to fulfill alot of roles this time outside checking Zacian-Crowned. It'll be checking on things like Band Tapu-Bulu, Specs Tapu-Lele and Physical Xerneas so it's going to be a really crucial Pokemon in one's team. It'll perhaps be the standard switchin' too of Xerneas over Chansey.

1600418197364.png
I'm expecting Ho-Oh to be something outside HDB this time. Probably band/scarf/life orb like previously since there's no Stone Edge Primal-Groudon nor a threatening Mega-Rayquaza. Rocks and etc can be played around.

252+ Atk Choice Band Ho-Oh Flare Blitz vs. 248 HP / 252+ Def Mandibuzz: 225-265 (53.1 - 62.6%) -- guaranteed 2HKO after Leftovers recovery

1600418871060.png
A stallbreaker now with Toxic Spikes. Definitely not leaving it behind. Also note it has U-Turn so maybe you can use that to your benefit as well.

1600418976382.png
As mentioned in the above post, I think Tapu Bulu is going to be extremely good for one-shotting Kyogres while also checking Zygarde's offensive variants. Another good thing it gets Stone Edge so it's not that easy for Ho-Oh to land in.

1600419283202.png
Sand offense? Hell yeah! This with Life Orb will be fine too.
252+ SpA Choice Specs Sand Force Landorus Weather Ball (100 BP Rock) vs. 252 HP / 204+ SpD Ho-Oh in Sand: 468-552 (112.5 - 132.6%) -- guaranteed OHKO
252+ SpA Life Orb Sand Force Landorus Weather Ball (100 BP Rock) vs. 252 HP / 204+ SpD Ho-Oh in Sand: 406-478 (97.5 - 114.9%) -- 87.5% chance to OHKO

1600419425629.png
Psychic spam returns? Expanding Force is even more deadlier now as Lele wields it. Could see specs Lele smacking stuff.

Some predictions about the new mons:
1600419674370.png
It's signature move seems really good while the other two could be greatly used under webs team. I am expecting a BP similar to Wicked Blow, somewhat 70-80.

I have a feeling that the new regi stats will be reversed with these stats, like attack and special attack will be swapped with defense and special defense or something like that.
1600419904327.png


Signature moves of both the regis looks pretty fun to use.

TL;DR Crown Tundra will be epic.
 

Attachments

Thoughts on AG giants.
:rayquaza: This will likely be like Mega Ray's impact on the metagame, except now it takes a dyna slot. I can totally see this working, but not to the success it would've had. Maybe might work well with Memento :dugtrio: as it gives a free SD turn.
:groudon: Loss of primal was saddening for Don, but it gained a new set, dynamax, this thing is busted. One turn of SD and all of its threats are just ripped.
:kyogre: This is insane. Losing HP Flying was bad for Ogre, but, now it can fire off scarf spouts like no problem. This'll be insane.
:xerneas: This wont change at all. Unless it got a fire move, such as Mystical Fire, otherwise, its just Natdex Xern but a hell of a lot worse, saddening really.
:yveltal: This thing will thrive, losing :arceus: really helped. Steel Wing Yvel will be more common, and with some proper skill, I honestly thing this mon is just gonna be the most broken thing we've seen yet.
:ho-oh: Loss of :arceus: makes it the best fogger, and in a metagame where every hp counts, this'll be important, it also appreciates :groudon: losing Red Orb, as now it will lose usage.
:zacian-crowned: Loss of arc forms really help it, no change though.
:lugia: With all the mons losing special forms, this could be a amazing phaser, and a :kyogre: softcheck. Other than that, no changes.
Now for the less viable mons.
:chansey: Chansey will remain a decent mon, :xerneas: will be amazing prey for blobbo.
:ditto: Zacian checks will be well appreciated.
:sableye: This will lose all viability.
:diancie: In a world where Yvel is king, this'll help.
:dugtrio: Memento + Setup will really appreciate dyna sweepers such as :rayquaza: :groudon: :kyogre: :yveltal: :xerneas: if they can't get a free turn.
:eevee: all neiche lost.
 
Tapu Bulu is just worse Rillaboom since Boomer gets U-Turn and Knock, which are more valuable tools than the coverage Bulu will struggle to fit. Bulu has less Speed and unoptimised bulk in return for 5 more ATK. Nah.
Kyogre looks dumb.
All Hail Yveltal.
Ray looks pretty scary. Diancie better be in this or we are in dodo.
Out of all the Tapus, Lele is most likely to be the most usable due it supporting Psyspam.
Nec DM will remain mandatory on every team. Ho-Oh will for real become mandatory on every team.
Prepare for Ditto usage to skyrocket until everyone works out how to check/improof Ray.
Eternatus looking as ever like a monstrosity, Naga is just budget Etern unless you're running Nasty Plot. And there's no Species Clause.
And Zacian-C will remain the most broken mon in the tier by constantly forcing out Dynamaxes in spite of everyone running 5 "checks" on every team.
 

ADF Test

Banned deucer.
Tapu Bulu is just worse Rillaboom since Boomer gets U-Turn and Knock, which are more valuable tools than the coverage Bulu will struggle to fit. Bulu has less Speed and unoptimised bulk in return for 5 more ATK. Nah.
Kyogre looks dumb.
All Hail Yveltal.
Ray looks pretty scary. Diancie better be in this or we are in dodo.
Out of all the Tapus, Lele is most likely to be the most usable due it supporting Psyspam.
Nec DM will remain mandatory on every team. Ho-Oh will for real become mandatory on every team.
Prepare for Ditto usage to skyrocket until everyone works out how to check/improof Ray.
Eternatus looking as ever like a monstrosity, Naga is just budget Etern unless you're running Nasty Plot. And there's no Species Clause.
And Zacian-C will remain the most broken mon in the tier by constantly forcing out Dynamaxes in spite of everyone running 5 "checks" on every team.
i kinda dont need to read ur entire statement here after reading the first sentence you wrote... bulu is literally grass fairy WITH whirlwind. i think you need to re-evaluate what ur gonna post in the future and possibly think twice before sending questionable things.
 
i kinda dont need to read ur entire statement here after reading the first sentence you wrote... bulu is literally grass fairy WITH whirlwind. i think you need to re-evaluate what ur gonna post in the future and possibly think twice before sending questionable things.
I mean it probably would have been fine if he said that he was not very experienced?
Maybe he just doesn't understand the metagame at large that well.
 
i kinda dont need to read ur entire statement here after reading the first sentence you wrote... bulu is literally grass fairy WITH whirlwind. i think you need to re-evaluate what ur gonna post in the future and possibly think twice before sending questionable things.
The Fairy typing is much more of a mixed bag than you make it sound. The extra Steel weakness is something it could really do without. It's a boon insofar as it lets it directly check Zygarde (which Rillaboom can also do by Knocking Off its item then U-turning into something that forces it out of just clicking its STAB several times), but against pretty much every other matchup the typing is a curse and makes it easier to exploit. Rillaboom is also naturally faster so it outspeeds Nec DM without investment, and speed ties Zygod.
252+ Atk Rillaboom Grassy Glide vs. 0 HP / 4 Def Kyogre in Grassy Terrain: 344-408 (100.8 - 119.6%) -- guaranteed OHKO (revenges Kyogre the same way)
+1 216+ Atk Zygarde Thousand Arrows vs. 248 HP / 8 Def Tapu Bulu: 86-102 (25 - 29.7%) -- possible 5HKO after Leftovers recovery and Grassy Terrain recovery
+1 216+ Atk Zygarde Thousand Arrows vs. 248 HP / 8 Def Rillaboom: 105-125 (26 - 31%) -- possible 5HKO after Leftovers recovery and Grassy Terrain recovery (their physical bulk is basically identical, and Rillaboom has a similarly minor lead in special bulk)
252+ Atk Rillaboom Wood Hammer vs. 12 HP / 0 Def Zygarde-Complete in Grassy Terrain: 231-273 (40.1 - 47.3%) -- 94.2% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery
Both have a roll to break Sub with Grassy Glide, in Bulu's case it's in its favour, in Boom's case it's a 50/50.

As well as this, Bulu has to run High Horsepower to threaten Nec DM and other Steels switching in, Stone Edge to threaten Ho-Oh and other birds, and then Play Rough to 1v1 Zygod, while Rillaboom hits all of them with Knock Off and/or U-turns for momentum. I don't really see how Bulu is going to find space for Whirlwind (not mentioning Superpower due to it probably hitting nothing important in AG and compounding the issue further, you can forget running Swords Dance), and in general it being blocked by Dynamax makes it a less desirable trait.

TL;DR: Bulu suffers from 4MSS trying to cover its numerous switch-ins, and probably can't even fit Whirlwind without being a free switch-in for something important. Rillaboom does not thanks to its access to Knock Off and U-turn to cripple switch-ins and gain momentum. So unless your team is that ZyGod-weak that you just lose to Dragon Tail (or maybe you need a Zekrom check or something??), Rillaboom is the better choice.

And I thought the rest of my post was agreeing with what most others were saying. I just don't get why people are jumping up and down over Bulu when it has so much 4MSS and a direct competitor in Rillaboom that doesn't.
 

Deleted User 465389

Banned deucer.
252+ Atk Rillaboom Wood Hammer vs. 12 HP / 0 Def Zygarde-Complete in Grassy Terrain: 231-273 (40.1 - 47.3%) -- 94.2% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery
248+ Atk Choice Band Tapu Bulu Wood Hammer vs. 12 HP / 0 Def Zygarde in Grassy Terrain: 355-418 (98.6 - 116.1%) -- 87.5% chance to OHKO
?????
Tapu Bulu’s stronger, and has super effective coverage. Each of the moves you mentioned it “has to run” leaves you in an advantageous state.
248+ Atk Choice Band Tapu Bulu High Horsepower vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 207-244 (52 - 61.3%) -- 96.1% chance to 2HKO after Grassy Terrain recovery. Bulu 2hkos necrozma dusk mane, which means if it switches in, it gets hit twice and going down

248+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 576-680 (138.4 - 163.4%) -- guaranteed OHKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) vs. 252 HP / 204+ Def Ho-Oh: 136-161 (32.6 - 38.7%) -- 99.3% chance to 3HKO ok you do get momentum, but bulu OHKO’s ho oh.
 
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248+ Atk Choice Band Tapu Bulu Wood Hammer vs. 12 HP / 0 Def Zygarde in Grassy Terrain: 355-418 (98.6 - 116.1%) -- 87.5% chance to OHKO
Uhhh Choice Band? Against regular Zygarde? Sure I guess.
252+ Atk Choice Band Rillaboom Wood Hammer vs. 12 HP / 0 Def Zygarde in Grassy Terrain: 346-408 (96.1 - 113.3%) -- 75% chance to OHKO
Oh would you look at that, there's still next to no difference.

As for Nec DM:
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 205-243 (51.5 - 61%) -- 94.1% chance to 2HKO after Grassy Terrain recovery
252+ Atk Choice Band Rillaboom High Horsepower vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 202-238 (50.7 - 59.7%) -- 85.9% chance to 2HKO after Grassy Terrain recovery
Your point is? Also, no-one runs full SpD Nec DM when Nec DM has to check Zacian-C and Mega Ray.

As for Ho-Oh, sure you OHKO it, but only by giving up something else in order to do so, this is the 4MSS I was talking about. You have to give up one of your STABs or coverage. In the very likely event you're not running Banded it's actually a 50/50 to OHKO:
252+ Atk Tapu Bulu Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 384-456 (92.3 - 109.6%) -- 56.3% chance to OHKO
But sure, this does discourage Ho-Oh switching in with perfect prediction. Especially if you're running Banded, one mispredict and something like this happens:
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 204+ Def Ho-Oh in Grassy Terrain: 84-99 (20.1 - 23.7%) -- guaranteed 5HKO
0 Atk Ho-Oh Sacred Fire vs. 248 HP / 0 Def Tapu Bulu: 240-284 (69.9 - 82.7%) -- guaranteed 2HKO after Grassy Terrain recovery
Or even this since Ho-Oh is faster:
252+ Atk burned Tapu Bulu Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 192-228 (46.1 - 54.8%) -- 62.9% chance to 2HKO
Rillaboom just Knocks Off Ho-Oh's Boots and gets out (also its higher speed makes speed creeping Ho-Oh and other base 90s more realistic). Since Ho-Oh will be the Defogger of choice for most teams this is going to be pretty crippling, and doesn't come with any of the penalties of 4MSS.
And Rilla isn't going to be an out-and-out pivot, but it's nice to have a way to regain momentum rather than relying entirely on prediction to not whiff your Bulu's attack into the incoming Yvetal or whatever.
Honestly, neither of these are going to be that viable unless the metagame is really short on ZyGod stops, but Rilla is the more useful of the two overall.
 

Deleted User 465389

Banned deucer.
Uhhh Choice Band? Against regular Zygarde? Sure I guess.
252+ Atk Choice Band Rillaboom Wood Hammer vs. 12 HP / 0 Def Zygarde in Grassy Terrain: 346-408 (96.1 - 113.3%) -- 75% chance to OHKO
Oh would you look at that, there's still next to no difference.

As for Nec DM:
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 205-243 (51.5 - 61%) -- 94.1% chance to 2HKO after Grassy Terrain recovery
252+ Atk Choice Band Rillaboom High Horsepower vs. 252 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 202-238 (50.7 - 59.7%) -- 85.9% chance to 2HKO after Grassy Terrain recovery
Your point is? Also, no-one runs full SpD Nec DM when Nec DM has to check Zacian-C and Mega Ray.

As for Ho-Oh, sure you OHKO it, but only by giving up something else in order to do so, this is the 4MSS I was talking about. You have to give up one of your STABs or coverage. In the very likely event you're not running Banded it's actually a 50/50 to OHKO:
252+ Atk Tapu Bulu Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 384-456 (92.3 - 109.6%) -- 56.3% chance to OHKO
But sure, this does discourage Ho-Oh switching in with perfect prediction. Especially if you're running Banded, one mispredict and something like this happens:
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 204+ Def Ho-Oh in Grassy Terrain: 84-99 (20.1 - 23.7%) -- guaranteed 5HKO
0 Atk Ho-Oh Sacred Fire vs. 248 HP / 0 Def Tapu Bulu: 240-284 (69.9 - 82.7%) -- guaranteed 2HKO after Grassy Terrain recovery
Or even this since Ho-Oh is faster:
252+ Atk burned Tapu Bulu Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 192-228 (46.1 - 54.8%) -- 62.9% chance to 2HKO
Rillaboom just Knocks Off Ho-Oh's Boots and gets out (also its higher speed makes speed creeping Ho-Oh and other base 90s more realistic). Since Ho-Oh will be the Defogger of choice for most teams this is going to be pretty crippling, and doesn't come with any of the penalties of 4MSS.
And Rilla isn't going to be an out-and-out pivot, but it's nice to have a way to regain momentum rather than relying entirely on prediction to not whiff your Bulu's attack into the incoming Yvetal or whatever.
Honestly, neither of these are going to be that viable unless the metagame is really short on ZyGod stops, but Rilla is the more useful of the two overall.
There’s still a 12.5% difference in our OHKO percentages. That’s as much difference between a 100% and 87.5%(which is what I have), so it’s 1/8% bigger.
 
Trick Room
Ok, ok, hear me out here. Trick Room in natdex AG is held back by the omnipresence of stuff like defensive waterceus and Primal Groudon, both of which are reliably capable of shutting down TR's strongest breakers, which are Dracovish and Melmetal. Without those hards-stops to TR, I could see it being extremely threatening in the post-dlc 2 meta, with setters like NDM, Magearna, Lunala, and potentially Palkia setting TR against most of the major offensive threats to allow Dracovish or Melmetal to rip teams apart. Additionally, Stakataka will also be around, and it should be a nice reliable stop to dmax ray sets, and able to set TR on them before turning into a threatening snowballing sweeper.

Other stuff
Unless Calyrex has enough bulk to be a solid ogre check, the only extant ogre checks will lose to gothitelle, so stuff like Shedinja will be one of the only reliable checks to Kyogre. (sigh). Weather wars sounds scary, but hopefully my boy dracovish will actually be usable! This meta seems really scary since there aren't really any soft checks to yveltal, so we'll have to go back to just sticking Ho-Oh everywhere and hoping for the best, or trying to cram ttar / diancie on teams. The loss of support arcs also really restricts fogging options, which mean spikestack could be big.
We talking about anything goes or generation 8 Ubers? Because I'm pretty sure you will still see dmax Yveltal everywhere.
 
Hello. We are two to three months away from the release of the Crown Tundra DLC for Pokemon Sword and Shield! With it, Anything Goes will be reverting to its regular self "[Gen 8] Anything Goes" (currently nicknamed "Galar Dex") instead of the National Dex format we currently use. This is a thread to speculate on the up and coming metagame, with the information we currently know. Be warned, there will obviously be spoilers in this post and thread. I have compiled all the information we have for the upcoming DLC and included it all in this thread for convenience.

New Pokémon

#894: Regieleki

Source: Official Pokémon Site
Electric-type
Presumed 580 BST
Ability: Transistor (Effect Unknown, Presumed Boost for Electric-type Attacks based on site wording)

Signature Move: Thunder Cage: Electric-type partial trapping move. Comparable to a move like Fire Spin or Magma Storm. BP unknown.

#895: Regidrago

Source: Official Pokémon Site
Dragon-type
Presumed 580 BST
Ability: Dragon's Maw (Effect Unknown, Presumed Boost for Dragon-type Attacks based on site wording)

Signature Move: Dragon Energy: Dragon-type attack with BP based on HP remaining. Essentially a Dragon-type Water Spout / Eruption.

#896: ???
#897: ???

Two new unrevealed Pokémon were revealed to be #896 and #897 by reliable dataminer @SciresM on Twitter. Not much is known about these Pokemon other than they fuse with Calyrex to create two new formes for it.

#898: Calyrex

Source: Official Pokémon Site
Grass/Psychic-type
Unknown stats.
Ability: Unnerve

This Pokemon fuses with #896 and #897 in order to create its other two unrevealed formes. Source.

New Pokémon Formes

Articuno-Galar

Source: Official Pokémon Site
Psychic/Flying-type
Presumed 580 BST
Ability: Competitive

Signature Move: Freezing Glare: Psychic-type Special attack, has a chance to freeze. BP unknown.

Moltres-Galar

Source: Official Pokémon Site
Dark/Flying-type
Presumed 580 BST
Ability: Berserk

Signature Move: Fiery Wrath: Dark-type Special attack, has a chance to flinch. BP unknown.

Slowking-Galar

Source: Expansion Pass Reveal Trailer
Psychic/???-type
Not much else known.

Zapdos-Galar

Source: Official Pokémon Site
Fighting/Flying-type
Presumed 580 BST
Ability: Defiant

Signature Move: Thunderous Kick: Fighting-type Physical attack with a 100% chance to drop opponent defense. BP unknown.

Returning Pokémon

I'll be solely listing the full evolutions for Pokémon with multiple evolutions.

Returning Ubers:
:blaziken: Blaziken
:dialga: Dialga
:genesect: Genesect
:giratina: Giratina
:giratina-origin: Giratina-O
:groudon: Groudon
:ho-oh: Ho-Oh
:kyogre: Kyogre
:landorus: Landorus
:lugia: Lugia
:naganadel: Naganadel
:palkia: Palkia
:pheromosa: Pheromosa
:rayquaza: Rayquaza
:xerneas: Xerneas
:yveltal: Yveltal
:zygarde: Zygarde
:zygarde-complete: Zygarde-C

Other:
:absol: Absol
:aerodactyl: Aerodactyl
:aggron: Aggron
:altaria: Altaria
:archeops: Archeops
:armaldo: Armaldo
:articuno: Articuno
:audino: Audino
:aurorus: Aurorus
:azelf: Azelf
:blacephalon: Blacephalon
:buzzwole: Buzzwole
:carbink: Carbink
:carracosta: Carracosta
:celesteela: Celesteela
:cradily: Cradily
:cresselia: Cresselia
:crobat: Crobat
:cryogonal: Cryogonal
:diancie: Diancie
:dragonite: Dragonite
:electivire: Electivire
:entei: Entei
:garchomp: Garchomp
:guzzlord: Guzzlord
:heatran: Heatran
:jynx: Jynx
:kabutops: Kabutops
:kartana: Kartana
:landorus-therian: Landorus-T
:latias: Latias
:latios: Latios
:magmortar: Magmortar
:mesprit: Mesprit
:metagross: Metagross
:moltres: Moltres
:nidoking: Nidoking
:nidoqueen: Nidoqueen
:nihilego: Nihilego
:omastar: Omastar
:raikou: Raikou
:regice: Regice
:regigigas: Regigigas
:regirock: Regirock
:registeel: Registeel
:relicanth: Relicanth
:salamence: Salamence
:sceptile: Sceptile
:spiritomb: Spiritomb
:stakataka: Stakataka
:suicune: Suicune
:swampert: Swampert
:tapu-bulu: Tapu Bulu
:tapu-fini: Tapu Fini
:tapu-koko: Tapu Koko
:tapu-lele: Tapu Lele
:thundurus: Thundurus
:thundurus-therian: Thundurus-T
:tornadus: Tornadus
:tornadus-therian: Tornadus-T
:tyrantrum: Tyrantrum
:uxie: Uxie
:victini: Victini
:volcanion: Volcanion
:walrein: Walrein
:xurkitree: Xurkitree
:zapdos: Zapdos
:zygarde-10%: Zygarde-10%

Notable Exclusions

Pokémon not present in Sword & Shield, Isle of Armor & Crown Tundra.
:arceus:Arceus (and its formes)
:deoxys: Deoxys (and its formes)
:gliscor: Gliscor
:smeargle: Smeargle
:vivillon:Vivillon

Mega formes + Primal formes + Z-moves also do not exist.
:groudon-primal: Groudon-Primal
:rayquaza-mega: Rayquaza-Mega
:gengar-mega: Gengar-Mega
:necrozma-ultra: Necrozma-Ultra
:kyogre-primal: Kyogre-Primal
:tyranitar-mega: Tyranitar-Mega
:diancie-mega: Diancie-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:sableye-mega: Sableye-Mega

New Movepool Additions

Sources:
TR/TM - Datamine by @SciresM
IoA Tutor - Datamine by @mattyoukhana_

Anything remotely potentially relevant in Generation 8 Anything Goes will be bolded.
These are subject to change (if Game Freak changes their mind).

Returning Ubers
:blaziken: Blaziken
TRs/TMs: Assurance, Revenge, U-turn, Close Combat, Aura Sphere, Heat Crash
IoA Tutor: Coaching, Scorching Sands

:dialga: Dialga
TRs/TMs: Breaking Swipe, Body Slam, Heavy Slam, Body Press
IoA Tutor: Scale Shot

:genesect: Genesect
TRs/TMs: Swift, Assurance, Leech Life, Endure, Blaze Kick (previously event-only)
IoA Tutor: -

:giratina: Giratina / :giratina-origin: Giratina-O
TRs/TMs: Phantom Force, Breaking Swipe, Body Slam
IoA Tutor: Poltergeist, Dual Wingbeat

:groudon: Groudon
TRs/TMs: Heavy Slam, Heat Crash, High Horsepower
IoA Tutor: Scorching Sands

:ho-oh: Ho-Oh
TRs/TMs: Fire Spin, Swift, Helping Hand, Imprison, Mystical Fire, Air Slash, Flare Blitz
IoA Tutor: Scorching Sands, Dual Wingbeat

:kyogre: Kyogre
TRs/TMs: Heavy Slam
IoA Tutor: -

:landorus: Landorus / :landorus-therian: Landorus-T
TRs/TMs: Self-Destruct, Scary Face, Weather Ball, Sand Tomb, Body Slam, Endure
IoA Tutor: Scorching Sands

:lugia: Lugia
TRs/TMs: Helping Hand, Imprison, Air Slash, Hurricane (previously event-only)
IoA Tutor: Dual Wingbeat, Scale Shot

:naganadel: Naganadel
TRs/TMs: Pin Missile, Endure, Toxic Spikes, Giga Impact, Swift, Assurance, Cross Poison, Hex, Breaking Swipe, Spikes, Dragon Dance
IoA Tutor: Dual Wingbeat

:palkia: Palkia
TRs/TMs: Breaking Swipe, Body Slam, Heavy Slam, Body Press
IoA Tutor: Dual Wingbeat, Scale Shot

:pheromosa: Pheromosa
TRs/TMs: Assurance, Endure, Close Combat
IoA Tutor: Coaching, Skitter Smack

:rayquaza: Rayquaza
TRs/TMs: Breaking Swipe, Hydro Pump, Cosmic Power
IoA Tutor: Meteor Beam, Scale Shot

:xerneas: Xerneas
TRs/TMs: Swift, Draining Kiss, Smart Strike, Body Slam, Endure, Play Rough
IoA Tutor: Misty Explosion

:yveltal: Yveltal
TRs/TMs: Swift, Payback, Body Slam, Endure
IoA Tutor: Dual Wingbeat, Lash Out

:zygarde-10%: Zygarde-10% /:zygarde: Zygarde /:zygarde-complete: Zygarde-C
TRs/TMs: Swift, Payback, Breaking Swipe, Body Slam, Reversal, Endure, High Horsepower
IoA Tutor: Scorching Sands, Skitter Smack, Scale Shot

Potentially Viable

:celesteela: Celesteela
TRs/TMs: Self-Destruct, Body Slam, Endure, Megahorn, Cosmic Power
IoA Tutor: Grassy Glide, Steel Roller

:cresselia: Cresselia
TRs/TMs: Power Swap, Guard Swap, Body Slam, Cosmic Power, Stored Power
IoA Tutor: Expanding Force

:diancie: Diancie
TRs/TMs: Charm, Fake Tears, Sand Tomb, Guard Swap, Draining Kiss, Mystical Fire, Metronome, Amnesia, Endure, Baton Pass, Encore, Stored Power, Ally Switch, Play Rough, Body Press
IoA Tutor: Meteor Beam, Misty Explosion

:kartana: Kartana
TRs/TMs: Solar Blade, Screech, Endure
IoA Tutor: Grassy Glide

:nihilego: Nihilego
TRs/TMs: Rock Slide, Rock Tomb, Cross Poison, Hex, Body Slam, Endure
IoA Tutor: Corrosive Gas, Meteor Beam

:omastar: Omastar
TRs/TMs: Pin Missile, Liquidation
IoA Tutor: Meteor Beam

:stakataka: Stakataka
TRs/TMs: Mega Kick, Body Slam, Endure, Heavy Slam, Heat Crash, High Horsepower, Body Press
IoA Tutor: Meteor Beam, Steel Roller

:tapu-bulu: Tapu Bulu
TRs/TMs: Mega Punch, Rest, Revenge, Bullet Seed, Power Swap, Guard Swap, Endure, Close Combat, Stored Power, Play Rough, Darkest Lariat, High Horsepower
IoA Tutor: Terrain Pulse, Grassy Glide, Misty Explosion

:tapu-fini: Tapu Fini
TRs/TMs: Rest, Dive, Guard Swap, Draining Kiss, Endure, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Flip Turn, Misty Explosion

:tapu-koko: Tapu Koko
TRs/TMs: Rest, Swift, Assurance, Eerie Impulse, Endure, Close Combat, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Rising Voltage, Misty Explosion

:tapu-lele: Tapu Lele
TRs/TMs: Rest, Charm, Power Swap, Guard Swap, Speed Swap, Psycho Cut, Endure, Future Sight, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Expanding Force, Misty Explosion

:thundurus: Thundurus / :thundurus-therian: Thundurus-T
TRs/TMs: Scary Face, Weather Ball, Assurance, Eerie Impulse, Body Slam, Endure, Electro Ball
IoA Tutor: Rising Voltage, Lash Out

:tornadus: Tornadus / :tornadus-therian: Tornadus-T
TRs/TMs: Scary Face, Weather Ball, Assurance, Body Slam, Endure, Nasty Plot
IoA Tutor: Lash Out

Probably Unviable
:absol: Absol
TRs/TMs: Air Slash, Close Combat
IoA Tutor: -

:aerodactyl: Aerodactyl
TRs/TMs: Rock Blast, Dragon Dance, Hurricane, Psychic Fangs
IoA Tutor: Dual Wingbeat, Meteor Beam

:aggron: Aggron
TRs/TMs: Body Press, Sand Tomb, Rock Blast, Scary Face, Hydro Pump, Crunch, High Horsepower, Swift
IoA Tutor: Meteor Beam, Steel Roller

:altaria: Altaria
TRs/TMs: False Swipe, Fire Spin, Breaking Swipe
IoA Tutor: Dual Wingbeat

:archeops: Archeops
TRs/TMs: Swift, Rock Blast, Assurance, Endure, Air Slash
IoA Tutor: Dual Wingbeat, Meteor Beam, Lash Out

:armaldo: Armaldo
TRs/TMs: Mud Shot, Shadow Claw
IoA Tutor: Meteor Beam

:articuno: Articuno
TRs/TMs: Weather Ball, Icicle Spear, Air Slash, Brave Bird
IoA Tutor: Triple Axel, Dual Wingbeat

:audino: Audino
TRs/TMs: Mega Punch, Mega Kick, Giga Impact, Body Slam, Endure, Swift
IoA Tutor: -

:aurorus: Aurorus
TRs/TMs: Weather Ball, Mud Shot, Rock Blast, Body Slam, Endure, Icicle Spear
IoA Tutor: Meteor Beam

:azelf: Azelf
TRs/TMs: Self-Destruct, Assurance, Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Stored Power, Play Rough
IoA Tutor: Expanding Force

:blacephalon: Blacephalon
TRs/TMs: Fire Punch, Solar Beam, Fire Spin, Self-Destruct, Rock Blast, Shadow Claw, Mystical Fire, Endure, Encore, Zen Headbutt
IoA Tutor: Scorching Sands, Expanding Force

:buzzwole: Buzzwole
TRs/TMs: Revenge, Body Slam, Close Combat, Darkest Lariat, High Horsepower
IoA Tutor: Coaching, Dual Wingbeat

:carbink: Carbink
TRs/TMs: Charm, Sand Tomb, Guard Swap, Endure, Body Press
IoA Tutor: Meteor Beam, Misty Explosion

:carracosta: Carracosta
TRs/TMs: Mud Shot, Rock Blast, Endure, Muddy Water, Razor Shell
IoA Tutor: Meteor Beam

:cradily: Cradily
TRs/TMs: Mud Shot, Rock Blast, Dig, Grassy Terrain, Power Whip
IoA Tutor: Grassy Glide, Meteor Beam

:crobat: Crobat
TRs/TMs: Assurance, Agility, Crunch, Hex, Hurricane
IoA Tutor: Dual Wingbeat

:cryogonal: Cryogonal
TRs/TMs: Self-Destruct, Icicle Spear, Avalanche, Endure
IoA Tutor: Triple Axel

:dragonite: Dragonite
TRs/TMs: Fire Spin, Breaking Swipe, Hydro Pump, Mega Punch, Mega Kick, Air Slash, Body Press
IoA Tutor: Dual Wingbeat, Scale Shot

:electivire: Electivire
TRs/TMs: Weather Ball, Darkest Lariat
IoA Tutor: Rising Voltage

:entei: Entei
TRs/TMs: Helping Hand, Weather Ball, Agility, Flare Blitz (previously event-only)
IoA Tutor: Scorching Sands

:garchomp: Garchomp
TRs/TMs: Breaking Swipe
IoA Tutor: Scorching Sands, Scale Shot

:guzzlord: Guzzlord
TRs/TMs: Mega Punch, Mega Kick, Body Slam, Amnesia, Endure, Heat Crash, High Horsepower, Body Press
IoA Tutor: Lash Out, Steel Roller

:heatran: Heatran
TRs/TMs: Self-Destruct, Body Slam, Heavy Slam, Heat Crash, Body Press
IoA Tutor: Burning Jealousy, Scorching Sands, Steel Roller

:jynx: Jynx
TRs/TMs: Icicle Spear, Psycho Cut, Psychic Terrain, Future Sight
IoA Tutor: Triple Axel, Expanding Force

:kabutops: Kabutops
TRs/TMs: Rock Blast, Psycho Cut, Cross Poison, Razor Shell, Leech Life
IoA Tutor: Meteor Beam

:latias: Latias
TRs/TMs: Psycho Cut, Mystical Fire, Air Slash, Breaking Swipe, Agility, Tri Attack, Baton Pass, Future Sight, Dragon Dance, Aura Sphere
IoA Tutor: Dual Wingbeat, Scale Shot

:latios: Latios
TRs/TMs: Psycho Cut, Mystical Fire, Air Slash, Breaking Swipe, Agility, Tri Attack, Baton Pass, Future Sight, Aura Sphere
IoA Tutor: Dual Wingbeat, Scale Shot

:magmortar: Magmortar
TRs/TMs: Weather Ball, Mystical Fire
IoA Tutor: Burning Jealousy, Scorching Sands

:mesprit: Mesprit
TRs/TMs: Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Nasty Plot, Stored Power, Play Rough
IoA Tutor: Expanding Force

:metagross: Metagross
TRs/TMs: Psycho Cut, Cosmic Power, Brutal Swing
IoA Tutor: Expanding Force, Steel Roller, Meteor Beam

:moltres: Moltres
TRs/TMs: Hail, Weather Ball, Mystical Fire, Flare Blitz, Brave Bird
IoA Tutor: Burning Jealousy, Scorching Sands, Dual Wingbeat

:nidoking: Nidoking
TRs/TMs: Sand Tomb, Mud Shot, Rock Blast, Hex, High Horsepower, Body Press
IoA Tutor: Scorching Sands

:nidoqueen: Nidoqueen
TRs/TMs: Sand Tomb, Mud Shot, Rock Blast, Hex, High Horsepower, Body Press
IoA Tutor: Scorching Sands

:raikou: Raikou
TRs/TMs: Helping Hand, Electric Terrain, Eerie Impulse, Agility, Scald, Aura Sphere (previously event-only), Weather Ball (previously event-only)
IoA Tutor: Rising Voltage

:regice: Regice
TRs/TMs: Icicle Spear, Heavy Slam
IoA Tutor: -

:regigigas: Regigigas
TRs/TMs: Mega Punch, Mega Kick, Rest, Protect, Body Slam, Endure, Heat Crash, Darkest Lariat, High Horsepower, Body Press
IoA Tutor: Terrain Pulse

:regirock: Regirock
TRs/TMs: Sand Tomb, Rock Blast, Flash Cannon, Heavy Slam, Body Press
IoA Tutor: Meteor Beam

:registeel: Registeel
TRs/TMs: Sand Tomb, Heavy Slam, Body Press
IoA Tutor: Meteor Beam, Steel Roller

:relicanth: Relicanth
TRs/TMs: Rock Blast, Liquidation, Body Press
IoA Tutor: Meteor Beam, Scale Shot

:salamence: Salamence
TRs/TMs: Air Slash, Breaking Swipe, Hurricane
IoA Tutor: Dual Wingbeat, Scale Shot

:sceptile: Sceptile
TRs/TMs: Solar Blade, Cross Poison, Breaking Swipe, Dragon Dance
IoA Tutor: Grassy Glide, Scale Shot

:spiritomb: Spiritomb
TRs/TMs: Hex, Phantom Force
IoA Tutor: Poltergeist, Lash Out

:suicune: Suicune
TRs/TMs: Helping Hand, Weather Ball, Agility, Liquidation, Air Slash (previously event-only)
IoA Tutor: -

:swampert: Swampert
TRs/TMs: Sand Tomb, Bulk Up, Darkest Lariat, High Horsepower, Liquidation, Body Press, Swift
IoA Tutor: -

:tyrantrum: Tyrantrum
TRs/TMs: Scary Face, Rock Blast, Assurance, Body Slam, Endure, Close Combat, Breaking Swipe, High Horsepower
IoA Tutor: Meteor Beam, Scale Shot, Lash Out

:uxie: Uxie
TRs/TMs: Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Nasty Plot, Stored Power, Play Rough
IoA Tutor: Expanding Force

:victini: Victini
TRs/TMs: Mega Punch, Mega Kick, Fire Spin, Swift, Power Swap, Guard Swap, Speed Swap, Mystical Fire, Baton Pass, Encore, Future Sight, Blaze Kick
IoA Tutor: Scorching Sands, Expanding Force

:volcanion: Volcanion
TRs/TMs: Fire Spin, Scary Face, Rain Dance, Mud Shot, Thunder Fang, Misty Terrain, Focus Energy, Endure, Heavy Slam, Heat Crash, Body Press
IoA Tutor: Scorching Sands

:walrein: Walrein
TRs/TMs: Icicle Spear, Swords Dance, Hydro Pump, Heavy Slam, Liquidation, Body Press
IoA Tutor: Steel Roller

:xurkitree: Xurkitree
TRs/TMs: Endure, Electro Ball
IoA Tutor: Rising Voltage

:zapdos: Zapdos
TRs/TMs: Hail, Weather Ball, Eerie Impulse, Air Slash, Brave Bird, Hurricane
IoA Tutor: Rising Voltage, Dual Wingbeat

Another important thing to note that's different between National Dex / Generation 7 and standard Generation 8, for people who are unaware, is that some moves like Hidden Power and Refresh are completely removed from the game, and unable to be used. These two are the main relevant ones.

Other various additions that come will be the inclusion of a Hidden Ability Capsule, an item that allows Pokémon to switch to their Hidden Ability, some previous unobtainable, like Sand Rush Dracovish. This is the only remotely potentially viable one however.

This is the information we currently know about the upcoming Anything Goes metagame. As we know a fair bit, we can make educated guesses about how the metagame will pan out. That's what this thread is for! Feel free to post about stuff you're excited to try out in the upcoming metagame, as well as predictions for what it will look like. I look forward to seeing your posts!

Note: This took a very long time to compile and took rigorous checking back and forth between the resources I have. If you notice an error here, please let me know on my profile.
I genuinely do not think that there is going to be much of a change for anything goes. As for generation 8 Ubers? Yeah absolutely. It's probably going to be less scary over there considering the most broken Pokemon in ag (Yveltal,) isn't going to be able to Dynamax.
 

aerobee

Pure Hackmons
is a Community Contributoris a Contributor to Smogon
tbh I think much of the new mons' viability would depend on how fast they are. Regidrago could be a powerhouse but it doesn't mean much if it's as slow as the other regis and it has terrible bulk, because then all I can see it be is dead weight against Zacian-C/Xerneas, walled by Chansey, or resisted by ndm

Also:

:Rayquaza: seems too slow and frail to appreciate SD, especially if the opponent has :Zacian-Crowned:, which'll probably be the majority of the time.

+1 252 Atk Zacian-Crowned Behemoth Blade vs. 0 HP / 0 Def Dynamax Rayquaza: 654-770 (93.1 - 109.6%) -- 56.3% chance to OHKO

However, Earthquake OHKOs most of the time:

252+ Atk Life Orb Rayquaza Earthquake vs. 4 HP / 0 Def Zacian-Crowned: 309-364 (94.7 - 111.6%) -- 68.8% chance to OHKO

If it doesn't, you can Espeed the next turn and Zacian will faint.

252+ Atk Rayquaza Max Flare vs. 252 HP / 4 Def Stakataka: 103-122 (31.5 - 37.4%) -- 0% chance to 3HKO after Leftovers recovery

As Geysers said far above, Stakataka walls this thing if it doesn't have Earthquake. Ice Beam Ogre's going to be a problem for it, especially if Ogre's scarfed. If the opponent saccs something and sends in Zacian, if you aren't at least +1 in speed you either sacc ray or switch to ndm.


I feel like :Groudon: will be a powerhouse; its 140 base Defense is really going to help. Max speed might be useful to outspeed Jolly Zac.

+2 252 Atk Life Orb Groudon Max Airstream vs. 4 HP / 0 Def Zacian-Crowned: 153-181 (46.9 - 55.5%) -- 74.2% chance to 2HKO
+2 252 Atk Life Orb Groudon Max Airstream vs. 0 HP / 0 Def Rayquaza: 378-446 (107.6 - 127%) -- guaranteed OHKO
+2 252 Atk Life Orb Groudon Max Airstream vs. 0 HP / 0 Def Yveltal: 361-426 (91.8 - 108.3%) -- 50% chance to OHKO
+2 252 Atk Life Orb Groudon Max Airstream vs. 252 HP / 252+ Def Necrozma-Dusk-Mane: 105-125 (26.3 - 31.4%) -- guaranteed 4HKO
+2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 602-710 (151.2 - 178.3%) -- guaranteed OHKO
+2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 0 Def Dynamax Ditto (Transformed into Groudon): 493-581 (82.1 - 96.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 0 Def Dynamax Xerneas: 690-812 (75.6 - 89%) -- guaranteed 2HKO
252 Atk Life Orb Groudon Max Quake vs. 0 HP / 4 Def Zacian-Crowned: 585-689 (180 - 212%) -- guaranteed OHKO
+2 252+ Atk Life Orb Groudon Max Rockfall vs. 0 HP / 0 Def Dynamax Yveltal: 938-1105 (119.3 - 140.5%) -- guaranteed OHKO
+1 252+ Atk Zacian-Crowned Behemoth Blade vs. 0 HP / 0 Def Dynamax Groudon: 492-582 (72.1 - 85.3%) -- guaranteed 2HKO

Checks:
252 SpA Kyogre Water Spout (150 BP) vs. 4 HP / 0 SpD Dynamax Groudon in Rain: 894-1052 (130.7 - 153.8%) -- guaranteed OHKO
+2 252 Atk Ditto Transformed into Groudon Precipice Blades vs. 4 HP / 0 Def Dynamax Groudon: 325-384 (47.5 - 56.1%) -- 82.4% chance to 2HKO
252+ Atk Life Orb Rillaboom Max Overgrowth vs. 4 HP / 0 Def Dynamax Groudon in Grassy Terrain: 530-624 (77.4 - 91.2%) -- guaranteed 2HKO after Grassy Terrain recovery
252 Atk Life Orb Groudon Max Rockfall vs. 252 HP / 4 Def Stakataka: 52-62 (15.9 - 19%) -- possible 6HKO
252 Atk Life Orb Groudon Max Quake vs. 252 HP / 4 Def Stakataka: 686-811 (210.4 - 248.7%) -- guaranteed OHKO

Scarf Ogre seems to be the only real check that doesn't have to Dynamax against this thing. Ditto could work if Groudon has taken enough damage to get KO'ed by Precipice Blades. Rillaboom might pose a threat if it Dynamaxes.

Air Balloon Stakataka walls this thing unfortunately, but if the opponent switches in to it you can Max Quake and KO it.
 
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tbh I think much of the new mons' viability would depend on how fast they are. Regidrago could be a powerhouse but it doesn't mean much if it's as slow as the other regis and it has terrible bulk, because then all I can see it be is dead weight against Zacian-C/Xerneas, walled by Chansey, or resisted by ndm

Also:

:Rayquaza: seems too slow and frail to appreciate SD, especially if the opponent has :Zacian-Crowned:, which'll probably be the majority of the time.

+1 252 Atk Zacian-Crowned Behemoth Blade vs. 0 HP / 0 Def Dynamax Rayquaza: 654-770 (93.1 - 109.6%) -- 56.3% chance to OHKO

However, Earthquake OHKOs most of the time:

252+ Atk Life Orb Rayquaza Earthquake vs. 4 HP / 0 Def Zacian-Crowned: 309-364 (94.7 - 111.6%) -- 68.8% chance to OHKO

If it doesn't, you can Espeed the next turn and Zacian will faint.

252+ Atk Rayquaza Max Flare vs. 252 HP / 4 Def Stakataka: 103-122 (31.5 - 37.4%) -- 0% chance to 3HKO after Leftovers recovery

As Geysers said far above, Stakataka walls this thing if it doesn't have Earthquake. Ice Beam Ogre's going to be a problem for it, especially if Ogre's scarfed. If the opponent saccs something and sends in Zacian, if you aren't at least +1 in speed you either sacc ray or switch to ndm.


I feel like :Groudon: will be a powerhouse; its 140 base Defense is really going to help. Max speed might be useful to outspeed Jolly Zac.

+2 252 Atk Life Orb Groudon Max Airstream vs. 4 HP / 0 Def Zacian-Crowned: 153-181 (46.9 - 55.5%) -- 74.2% chance to 2HKO
+2 252 Atk Life Orb Groudon Max Airstream vs. 0 HP / 0 Def Rayquaza: 378-446 (107.6 - 127%) -- guaranteed OHKO
+2 252 Atk Life Orb Groudon Max Airstream vs. 0 HP / 0 Def Yveltal: 361-426 (91.8 - 108.3%) -- 50% chance to OHKO
+2 252 Atk Life Orb Groudon Max Airstream vs. 252 HP / 252+ Def Necrozma-Dusk-Mane: 105-125 (26.3 - 31.4%) -- guaranteed 4HKO
+2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 602-710 (151.2 - 178.3%) -- guaranteed OHKO
+2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 0 Def Dynamax Ditto (Transformed into Groudon): 493-581 (82.1 - 96.8%) -- guaranteed 2HKO
+2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 0 Def Dynamax Xerneas: 690-812 (75.6 - 89%) -- guaranteed 2HKO
252 Atk Life Orb Groudon Max Quake vs. 0 HP / 4 Def Zacian-Crowned: 585-689 (180 - 212%) -- guaranteed OHKO
+2 252+ Atk Life Orb Groudon Max Rockfall vs. 0 HP / 0 Def Dynamax Yveltal: 938-1105 (119.3 - 140.5%) -- guaranteed OHKO
+1 252+ Atk Zacian-Crowned Behemoth Blade vs. 0 HP / 0 Def Dynamax Groudon: 492-582 (72.1 - 85.3%) -- guaranteed 2HKO

Checks:
252 SpA Kyogre Water Spout (150 BP) vs. 4 HP / 0 SpD Dynamax Groudon in Rain: 894-1052 (130.7 - 153.8%) -- guaranteed OHKO
+2 252 Atk Ditto Transformed into Groudon Precipice Blades vs. 4 HP / 0 Def Dynamax Groudon: 325-384 (47.5 - 56.1%) -- 82.4% chance to 2HKO
252+ Atk Life Orb Rillaboom Max Overgrowth vs. 4 HP / 0 Def Dynamax Groudon in Grassy Terrain: 530-624 (77.4 - 91.2%) -- guaranteed 2HKO after Grassy Terrain recovery
252 Atk Life Orb Groudon Max Rockfall vs. 252 HP / 4 Def Stakataka: 52-62 (15.9 - 19%) -- possible 6HKO
252 Atk Life Orb Groudon Max Quake vs. 252 HP / 4 Def Stakataka: 686-811 (210.4 - 248.7%) -- guaranteed OHKO

Scarf Ogre seems to be the only real check that doesn't have to Dynamax against this thing. Ditto could work if Groudon has taken enough damage to get KO'ed by Precipice Blades. Rillaboom might pose a threat if it Dynamaxes.

Air Balloon Stakataka walls this thing unfortunately, but if the opponent switches in to it you can Max Quake and KO it.
why would you run Aerial Ace. It is Groudon only flying move. You already have to chose between ground stab, Fire coverage, Stealth rock, set-up , Dragon coverage, fighting coverage, iron head, Rock coverage, and electric coverage. That is a lot to choose from and doesn't leave room for aerial ace.
 
should have gived swampert,gastrodon or any other water/ground type shore up like its so obvious and would have helped swampert alot :p
 
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