Pet Mod Crossover Chaos Expanded - Part II

Encanto's popularity boom made me do something I haven't done before: a Disney submission.
anyways, have another post theme: fighting/dark/psychic matchup trio


"We don't talk about Bruno, no, no, no!"
- Pepa Madrigal

Pokémon: Bruno Madrigal
Franchise/Origin: Encanto
Type:
psychic.png
dark.png

Abilities: Forewarn/Overcoat (HA: Pressure)
Other Moves:
4-move-physical.png
: Psycho Cut, Assurance, Payback, Endeavor, Feint, Hold Back, Force Palm, Sand Tomb, Shadow Sneak
4-move-special.png
: Confusion, Dream Eater, Psychic, Future Sight, Mirror Coat, Extrasensory, Psyshock, Stored Power, Dark Pulse, Snarl, Tri Attack, Weather Ball, Terrain Pulse, Focus Blast, Earth Power, Scorching Sands, Ancient Power, Power Gem, Doom Desire, Night Shade, Shadow Ball, Mystical Fire, Energy Ball
4-move-status.png
: Light Screen, Reflect, Teleport, Calm Mind, Imprison, Magic Coat, Psychic Terrain, Flatter, Memento, Torment, Quash, Substitute, Endure, Mean Look, Safeguard, Detect, Sand Attack, Shore Up, Sandstorm, Confuse Ray, Spite, Rain Dance, Thunder Wave, Hail, Misty Terrain
(Note: cannot learn Bide, Captivate, Frustration, Return, Natural Gift, and Secret Power)
Signature move:
Hourglass Omen -
dark.png
-
4-move-special.png
- 120 BP - 100% - 5 PP - Future Sight behaviour when used, meaning it deals damage two turns later. If the move is initially used during a sandstorm, the move's damage is boosted by 50% when it deals damage.
Stats: 60/50/50/130/113/65 (BST: 468)

Reasoning: Primary Psychic-type due to his psychic powers of precognition — seen in Xatu, also said to be from South America like Bruno (he's from Colombia). His secondary Dark-type is also related to the also often mis-blamed Absol. Both Bruno and Absol are darkly coloured characters that foretell ill omens of various people and are often misjudged and ostracized as a result - Bruno eventually gets out of the rut, but Absol does not. One of Absol's abilities is Pressure - Bruno also shares that ability as his Hidden Ability, also a play on words with one of Encanto's songs, Surface Pressure, having the ability's name as its second word in the title. Bruno's non-Hidden Abilities include Forewarn, fitting his unfortunate gift as a seer of the future, and Overcoat, to tie into the cloak- like nature of his green ruana and to prevent him from taking sandstorm damage - sandstorm is the weather that benefits from his signature move, Hourglass Omen, a signature move that gives Bruno STAB Future Sight for both of his types (in a way). His premonition powers often have a sand/ hourglass theming to them, thus various Ground moves like Earth Power, Scorching Sands, Sand Attack, Shore Up, and Sand Tomb — most of which are based on sand. Bruno uses emerald slabs that peer into the future of people by showing mirages/images - emeralds are gems, thus Power Gem. Teleport was given to him to synergize as much as possible with his Future Sight-based gimmick. There are various moves that could have fit Bruno — as also told by superstition from others via the song all about him, We Don't Talk About Bruno — like Nightmare to complement Dream Eater, but he cannot learn them because Encanto was released after Gen VIII (Nightmare is completely absent in Generation VIII). His base HP stat references Encanto being the 60th Disney animated feature film, his base Attack and Defense stats reference his age, and his base Sp. Atk stat mirrors Absol's base Attack stat of 130 (and has the unlucky number 13 in it like Bruno's base Sp. Def of 113).

Code:
Bruno Madrigal (M) @ Heavy-Duty Boots
Ability: Pressure
EV: 248 HP / 8 Def / 252 SpA
Relaxed / Quiet Nature
- Future Sight
- Hourglass Omen
- Doom Desire / Shore Up
- Teleport
Code:
Bruno Madrigal (M) @ Frozen Turtle Shell / Leftovers
Ability: Pressure / Overcoat
EV: 248 HP / 252 SpA / 8 SpD
Calm Nature
- Psyshock / Future Sight
- Dark Pulse
- Stored Power / Shore Up
- Calm Mind


"Be a pal and beat me up!"
Pokémon: Ranma Saotome
Franchise/Origin: Ranma ½
Type:
normal.png
fighting.png

Abilities:
Maiden's Curse
Signature ability - Maiden’s Curse - Hardcoded (almost unchangeable) - User changes forms & gender when: they are hit by any damaging Water-type move, Soak, Life Dew, and Water Sport; every turn when rain or heavy rain is active in battle, or when the user uses a Water-type move themselves. (male to female and vice versa)
Other Moves:
4-move-physical.png
: Power-Up Punch, Karate Chop, Feint, Pound, Pursuit, Knock Off, Payback, Dual Chop, Thunder Punch, Ice Punch, Fire Punch, Counter, Double Kick, Jump Kick, High Jump Kick, Low Kick, Low Sweep, Rolling Kick, Mach Punch, Rock Smash, Reversal, Arm Thrust, Brick Break, Revenge, Sky Uppercut, Close Combat, Drain Punch, Force Palm, Acrobatics, Triple Axel, Comet Punch, Double Slap, Mega Kick, Mega Punch, Rage, Quick Attack, Strength, Rock Throw, Rock Slide, Smack Down, Bullet Punch, Waterfall, Lick, Fake Out
4-move-special.png
: Snarl, Aura Sphere, Vacuum Wave, Focus Blast, Earth Power, Terrain Pulse, Stored Power
4-move-status.png
: Meditate, Calm Mind, Bulk Up, Parting Shot, Taunt, Leer, Detect, Torment, Embargo, Quick Guard, Focus Energy, Swords Dance, Mean Look, Mind Reader, Assist, Work Up, Laser Focus, Agility
Stats (♂): 82/105/92/75/62/79 (BST: 495)
Stats (♀): 82/75/72/75/82/109 (BST: 495)

Reasoning: Normal/Fighting hybrid due to being a martial artist without the ability to really use ki manipulation. The massive number of physical moves in his/her movepool is a testament to the fact. Maiden's Curse is the main trait Ranma (stereotypically) possesses. Usually, hot water can only change Ranma from female to male but that restricted play too much and allowing Ranma to be affected by Ice moves was also too broad and assumes Ice = Water which is not strictly the case. His female form is often said to be slightly weaker in strength and endurance yet possesses higher agility. This parametric difference between Ranma's male and female forms is reflected with their base stat distribution, which the BST of both remains largely the same. His/her movepool does have some unique choices though: Assist to reflect his/her regression to a cat-like state of behavior whenever his ailurophobia is triggered in such a way that It causes this, due to being taught the faulty teachings of Nekoken, and Mind Reader to show that the manga does imply of Ranma having some supernatural traits during combat, due to being able to keep up with opponents that may eventually become stronger and/or faster than him/her.

Code:
Ranma Saotome @ Choice Scarf
Ability: Maiden's Curse
EV: 248 HP / 8 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Rock Slide
- Ice Punch
Code:
Ranma Saotome @ Life Orb / Focus Sash
Ability: Maiden's Curse
EV: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Pursuit
- Swords Dance
Code:
Ranma Saotome @ Eject Pack / Protective Pads
Ability: Maiden's Curse
EV: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Waterfall
- Rock Slide
- Parting Shot

(Resub)

"Seeing through such a simple trick is easy for the world's top journalist and kunoichi, you know."
Pokémon: Shinobu Sarutobi
Franchise/Origin: High School Prodigies Have It Easy, Even in Another World! (JP: Choujin Koukousei-tachi wa Isekai demo Yoyuu de Ikinuku you desu!)
Type:
fairy.png
dark.png

Abilities:
Cute Charm / Infiltrator (HA: Prankster)
Other Moves:
4-move-physical.png
: Play Rough, Beat Up, Feint Attack, Pursuit, Thief, Knock Off, Assurance, Night Slash, Punishment, Sucker Punch, Foul Play, Power Trip, Throat Chop, Fury Cutter, U-turn, X-Scissor, First Impression, Lunge, Counter, Double Kick, High Jump Kick, Jump Kick, Low Kick, Reversal, Low Sweep, Aerial Ace, Bounce, Acrobatics, Astonish, Shadow Sneak, Triple Axel, Cut, Double Slap, Quick Attack, Slash, False Swipe, Covet, Fake Out, Cross Poison, Poison Jab
4-move-special.png
: Dazzling Gleam, Disarming Voice, Draining Kiss, Dark Pulse, Night Daze, Focus Blast, Shadow Ball, Energy Ball, Grass Knot, Swift, Hyper Voice, Water Shuriken
4-move-status.png
: Charm, Sweet Kiss, Baby-Doll Eyes, Crafty Shield, Misty Terrain, Flatter, Snatch, Taunt, Torment, Nasty Plot, Switcheroo, Quash, Parting Shot, Detect, Mat Block, Sunny Day, Mirror Move, Defog, Spikes, Haze, Double Team, Flash, Focus Energy, Leer, Metronome, Smokescreen, Substitute, Swords Dance, Attract, Baton Pass, Encore, Mind Reader, Psych Up, Swagger, Follow Me, Helping Hand, Nature Power, Captivate, Me First, Work Up, Confide, Agility, Calm Mind, Role Play, Rain Dance
Signature move:
Shuttershot –
normal.png
4-move-status.png
– N/A – 10 PP – —% – Clears all of the user's stat stages, resets the critical hit ratio of the user to 1/24, removes the user's effects that is used in Baton Pass's behavior and copies the target's stat stages, critical hit ratio, and volatile battle conditions (only the ones affected by Baton Pass).
Stats: 80/90/77/80/69/122 (BST: 518)

Reasoning: Fairy-type as primary type due to her pink/white color scheme, especially of her hair; this also supports her mischievous, fae-like nature like that of Whimsicott, which both carry the Prankster ability. Dark-type due to being a kunoichi, a female ninja; thus, she shares the Dark-type with Greninja, which also fits her pragmatic, sneaky, and spy-like nature of her duties. Besides Prankster to provide herself her mischievous personality, she has Infiltrator as an ability to bypass various things like enemy territory for information without getting caught. As the member of the Seven Prodigies with the supplier of most of the work's suggestive content, she has Cute Charm. To hammer this quirk of hers even further, she isn't afraid to use her attractiveness to her advantage as a kunoichi. She is fitted with Sweet Kiss, Charm, Draining Kiss, Captivate, Attract, and Flatter to serve herself as the "honey trap" of the seven prodigies. As a journalist, she has Shuttershot as a signature move, a more powerful version of Psych Up due to the lack of camera-using submissions in CC (both regular and EX), even though Viola exists in Pokémon. Journalists like her often do take pictures for their job along with gathering text and audio for their scoops. Her Defense stat of 77 references the 7 members that make up the "High School Prodigies". Three of her other base stats are from ninja realmons: Greninja's base 122 Speed, Ninjask's base 90 Attack, and Accelgor's base 80 HP.

Code:
Shinobu Sarutobi (F) @ Heavy-Duty Boots
Ability: Prankster
EV: 244 HP / 12 SpD / 252 Spe
Calm Nature
- Foul Play / U-turn
- Taunt
- Spikes
- Encore / Defog
Code:
Shinobu Sarutobi (F) @ Blunder Policy / Life Orb
Ability: Infiltrator
EV: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Beat Up / Knock Off / Power Trip
- Play Rough
- Swords Dance
- Poison Jab / High Jump Kick
 
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"Bitch! How dare you still live?!"
Pokémon: Richard the Tiger Mafia
Origin: Who Killed Captain Alex?
Type: Dark
Ability: Anger Point / Sheer Force
Stats: 98/120/80/67/58/79 (502)
Notable Moves: Gun Down*, Throat Chop, Lash Out, Punishment, Parting Shot, Outrage, Close Combat, Low Sweep, Fire Punch, Ice Punch, Thunder Punch, Bullet Seed, Attack Order
*Gun Down: Physical Steel-type, 15/24 PP. Hits 2-5 times. Hits all adjacent enemies in doubles/triples.
Reasoning: Richard the Tiger Mafia is the leder of the group known as the Tiger Mafia, which completely controls the city of Kampala and gives even the Ugandan military trouble. As a crime boss, he's a Dark-type (see: Honchkrow, Raticate). One of his most notable traits is his short temper, hence Anger Point and some of his moves. While, as a Ugandan, he knows Kung Fu (no, really, the narrator says that everybody in Uganda knows kung fu), he prefers to smack people around with raw force, hence Sheer Force and his lack of Fighting type. He's pretty good at it, too, knocking people down with light smacks, hence his high Attack. He's also got a machine gun of... some description, which he uses to shoot down some helicopters and kill some people, and he can order his minions around mid-battle.



Pokémon: Kal
Origin: Superman: Kal
Type: Steel/Fire
Ability: Steelworker / Justified / Solar Power
Stats: 100/135/105/105/85/95 (625)
Notable Moves: Iron Head, Bullet Punch, Flash Cannon, Sacred Sword, Slash, Aerial Ace, Flame Charge, Fire Punch, Heat Wave, Morning Sun, Bulk Up, Mega Punch, Sky Uppercut, Hurricane, Solar Beam, Close Combat, Superpower, Rototiller
Reasoning: It's medieval Superman! He's largely similar to his normal self. He trades Flying for Fire because he's thematically associated with fire and only flies twice (and one is ambiguous), and Bulletproof for Steelworker because bullets didn't exist at the time and he's a blacksmith. He also loses a bit of Speed for HP because his durability factors majorly into his final fight, whereas he doesn't seem terribly faster than Lex in combat. He also gets some more Fire STAB, some sword moves because he uses a sword he made himself (which is implied to become the Sword in the Stone), and Rototiller because he's a super-strong farmboy who should have it already.
 
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"Do not fall for me unless you have the resolve to be a prince."
Pokémon: Firill Crest
Type: Dragon/Flying
Ability: Queenly Majesty
Moves: Aeroblast, Flame Burst, Draco Meteor, Attract, Fly, Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Solar Blade, Fire Spin, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Rock Slide, Protect, Icy Wind, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Swift, Helping Hand, Weather Ball, Rock Tomb, Sand Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Fire Blast, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Muddy Water, Iron Defense, Toxic Spikes, Aura Sphere, Seed Bomb, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Earth Power, Flash Cannon, Leaf Storm, Gunk Shot, Stone Edge, Stealth Rock, Grass Knot, Sludge Wave, Electro Ball, Scald, Hurricane, Venom Drench, Dazzling Gleam, Pollen Puff, Terrain Pulse, Rising Voltage, Corrosive Gas, Scorching Sands, Meteor Beam, Scale Shot, Toxic, Smack Down, Double Team, Aurora Veil, Infestation, Nature Power, Confide, Heal Bell, Tailwind, Shock Wave, Water Pulse, Gastro Acid, Worry Seed, Defog, Incinerate, Hidden Power
Z-Move: Aeroblast Quartet - Flying, Special, 50 BP | Hits 4 times. High critical hit ratio. | Requires Aeroblast and Firillium Z
Stats: 90/70/80/125/100/90 | 555 BST
Reasoning: Like Tia Lightning, Firill Crest has control over dark matter, the essence of dragons. The difference—besides age, size, relation to Yggdrasil, and being of royal descent (hence Queenly Majesty)—is that Firill prefers transmuting dark matter into air, given her signature technique Aeroblast Quartet. (She also has Flare Burst Octet, which is where Flame Burst comes in.)



"In the past, I always believed I did not deserve forgiveness and treated pain and suffering as a kind of punishment, but...in the end, that was relying on others too."
Pokémon: Mitsuki Mononobe
Type: Dragon/Ghost
Ability: Sniper
Moves: Spirit Shackle, Snipe Shot, Arrow Shot (from Orion), Draco Meteor, Attract, Fly, Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Solar Blade, Fire Spin, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Rock Slide, Protect, Icy Wind, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Swift, Helping Hand, Weather Ball, Rock Tomb, Sand Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Fire Blast, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Muddy Water, Iron Defense, Toxic Spikes, Aura Sphere, Seed Bomb, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Earth Power, Flash Cannon, Leaf Storm, Gunk Shot, Stone Edge, Stealth Rock, Grass Knot, Sludge Wave, Electro Ball, Scald, Hurricane, Venom Drench, Dazzling Gleam, Pollen Puff, Terrain Pulse, Rising Voltage, Corrosive Gas, Scorching Sands, Meteor Beam, Scale Shot, Toxic, Smack Down, Double Team, Aurora Veil, Infestation, Nature Power, Confide, Heal Bell, Tailwind, Shock Wave, Water Pulse, Gastro Acid, Worry Seed, Defog, Incinerate, Hidden Power
Z-Move: Last Quark - Ghost, Physical, 210 BP | Requires Spirit Shackle and Mitsukium Z
Stats: 70/125/90/100/80/90 | 555 BST
Reasoning: Mitsuki is a unique D in her ability to transmute antimatter, represented by Ghost typing à la Giratina. Her fictional armament is a bow called Brionac, which inspires Sniper and arrow-related moves.



Strong, big and resistant! Destroy with your persistent desire!
Pokémon: Takeru "Juggernaut" Noto
Type: Normal/Fire
Ability: Wimp Out / Regenerator
Moves: Mega Punch, Body Slam, Fire Punch, Pyro Ball, Machine Gun (from Austin Carter), Deploy Missiles (from Galleom), Body Press, Hammer Arm, Revenge, Fire Blast, Flamethrower, Bomb Blast (from Pandora), Focus Blast, Flash Cannon, Will-O-Wisp, Recover, Protect, Block, Wide Guard, Rototiller
Z-Move: Weapon of Destruction - Fire, Physical, 200 BP | Super-effective against Fire. Body Press variant. | Requires Pyro Ball and Juggernautium Z
Stats: 160/90/110/85/65/42 | 552 BST
Reasoning: Quasi unkillable gentle giant of Company 2. He's an ordinary potato farmer (hence Rototiller) who wants nothing to do with fire, yet he's cursed with fire as a third-generation pyrokinetic. His cowardice makes Wimp Out obligatory, and he gets Regenerator (+ Recover) because his many layers of clothing have a sort of sorcery about them that makes him seem to shrug off fatal-looking attacks. Contact moves, Protect, Block, and Wide Guard relate to the imposing upper portion of his outfit and his white knight relationship with Tamaki Kotatsu. (Revenge in particular reflects his nature as someone who only attacks when defending himself or his allies.) The rest is based on the fiery artillery he creates when threatened.



"It is I, the 4th-dimensional Ziltoid the Omniscient!"
Pokémon: Ziltoid
Type: Psychic/Electric
Ability: Forewarn / Punk Rock / Analytic
Moves: Psychic, Future Sight, Overdrive, Rock Out (from Demigod of Rock), Boomburst, Uproar, Sucker Punch, Thief, U-turn, Facade, Attack Order, Defend Order, Heal Order, Hot Cup of Coffee (from Rio Futaba), Metal Sound, Screech, Taunt, Detect, Calm Mind
Stats: 99/89/69/109/129/99 | 594 BST
Reasoning: Ziltoid, the titular character of Devin Townsend's 2007 rock opera, invades the known universe in search of the ultimate cup of coffee. Being an "omniscient" alien (from the planet Ziltoidia 9, hence his stat line) makes him Psychic-type, using Elgyem and Beheeyem as precedents, and gives him special STAB with Detect and Forewarn. He is also "hailed as the ultimate 4th dimensional guitar hero" (as narrated in Solar Winds), which adds Electric typing, Punk Rock, Overdrive and other sound-based moves to the mix. Taunt is inspired by the Rock Band Network version of Ziltoidia Attaxx!!!, wherein he has extra lines to make fun of the target audience. He gets the Order moves due to the military might that supports his invasion, Facade from the way the narrator describes his public image ("Captain Spectacular has seen through Ziltoid's façade"), and Analytic because the same narration calls him "really … a nerd." Sucker Punch (JP: Surprise Attack) is based on his arrival "unbeknownst to the humans" in Nebulo Nine as narrated in Hyperdrive. (He even exclaims, "Haha! Surprise!") Calm Mind is derived from Planet Smasher lyrics: "Cherish the mind / Cover your mind / Cherish your mental sanctum." In Z², the 2014 sequel to Ziltoid the Omniscient, Ziltoid abducts a strange creature called a "Poozer" (from Ziltoidian Empire: "You should have seen me. I was in and out like the wind!"), inspiring Thief and U-turn.
 
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Wake Up, Jeff!
Pokemon: Purple Wiggle
Franchise:
Wiggles
Type:

Ability: Comatose
Notable Moves: Sing, Hyper Voice, Boomburst, Teatime, Belly Drum, Grav Apple, Apple Acid, Recycle, U-Turn, Shift Gear, Gear Grind, Surf, 'dance' moves.
Stats: 75 / 98 / 70 / 112 / 70 / 75 (500 BST)

Reasoning: Jeff Wiggle, aka Purple Wiggle, is a character from the most popular Australian music act of all time. Purple Wiggle's signature trait is being able to fall asleep anywhere and not being able to be woken up, hence the ability, Comatose. U-Turn, Shift Gear and other driving-related moves comes from being a driver of the Big Red Car and Surf comes from the song, Surfer Jeff.

Generic Wiggle moves, such as Sing, Hyper Voice and dancing moves, of course come from being a performer in a musical act. Moves related to fruit and berries such as Teatime and Grav Apple come the song, Fruit Salad, Belly Drum comes from a variety of songs that include tapping on their stomach (Hot Potato, Fruit Salad) and

What's next, Greg?
Pokemon: Yellow Wiggle
Franchise:
Wiggles
Type:

Ability: Magic Bounce
Notable Moves: Sing, Hyper Voice, Boomburst, Teatime, Belly Drum, Grav Apple, Apple Acid, Recycle, 'dance' moves, Psychic, Psyshock, Trick, Magic Room.
Stats: 75 / 98 / 70 / 112 / 70 / 75 (500 BST)

Reasoning: Greg/Emma Wiggle, aka Yellow Wiggle, is a character from the most popular Australian music act of all time. Yellow Wiggle's often takes the role of being the main Wiggle and host a various shows and VHS tapes. In the early days of the Wiggles, Yellow Wiggle was known for doing the occasional magic trick during shows. Who can forget the magic colouring book trick from their Frankston Arts Centre performance? This trait gives Yellow Wiggle access to Magic Bounce and a select few Psychic-type moves.

Generic Wiggle moves, such as Sing, Hyper Voice and dancing moves, of course come from being a performer in a musical act. Moves related to fruit and berries such as Teatime and Grav Apple come the song, Fruit Salad, Belly Drum comes from a variety of songs that include tapping on their stomach (Hot Potato, Fruit Salad) and
 
shameles repost

View attachment 389399"
"but there's no way you're scared, because... YOU ARE FILLED WITH BRAVERY"
Name: Vital! Sans (although Delta! Sans and Vital! sans work)
Type: Ghost/Fighting
Series: Undertale AU/ Ultratale/DeltaTale/VitalTale
Abilities: Scrappy/Iron Fist/Bravery*
New Ability; Bravery: if Ultra (or other thing here)! Sans, changes to Soul Empowered if at 1/2 max HP or less at less at end turn.
Stats: 70/80/55/75/65/170 [BST 515]

Bravery Stats: 105/95/65/90/80/185 [BST 620]
(all stats increased by 15 except for Def which is by 10 and HP by 35)
Moves: Same as Normal Sans, Misty Explosion, Detect, Close Combat, Counter, Endure, Coaching, Fire Punch, Ice Punch, Mega Punch, Shadow Punch, Bullet Punch, Thunder punch, Reversal, Bulk up, and Seismic Toss.

Reasoning: This Sans had absorbed the soul of bravery granting him a better yet bulkier statline, changed secondary typing to Fighting and gave a fair amount of both Fighting type moves and punching moves, although Endure, Coaching, and Misty Explosion coming from the fight he had with Cross Sans. and since we already have a sans in the other Workshop, Ultra Sans will have the same basic moves. His special ability, Bravery comes from both his battles where he is Filled with Bravery. Changed Sturdy to Scrappy due to his non elemental punching affecting other sans (the ones that can take hits anyways).


View attachment 389446
''Maybe... they don't have as much freedom as we think."
Name: Remi
Series: Unordinary (Webtoon)
Type: Electric
Abilities: Galvanize/Transistor
stats: 75/80/75/100/90/90 [520] (Increased stats by 5 again except for HP)
Moves; Discharge, Thunder, Thundershock, Thunderbolt, Thunderwave, Thunderpunch, Volt-Switch, Chargebeam, Wild Charge, charge, Rising voltage, Zap Cannon, Charm, baby doll-eyes, calm mind, taunt, Endure, Encore, Rest, Acrobatics, extreme speed, quick attack, shockwave, mega punch, Encore, endeavor, fake out, block, confide, retaliate, strength, take down, workup, taunt, fake tears, snarl, low sweep, counter, agility, ally switch, and psyche up.

Reasoning: Generc electric user with a decently sized movepool outside of stab, Like others in the Unordinary verse, she relies on her ability in order to fight others. She is normally one of the cinamon rolls and level headed characters of the series, hence baby doll eyes, Calm mind, and Psyche up. even though I did change the stats from what I originally sent into the workshop in the discord, I did it for balance so she can reasonably be seen at least as a set up sweeper. Remi relies on the range and speed (as well as the obvious electrical part) her ability grants her. I removed some moves I do not see her using and gave her Encore. She is normally pretty energetic in terms of attitude but she has her serious moments hence calm mind.


"I'm feeling the flow!!"
Name: Number 39: Utopia
Series: Yu-Gi-Oh ZeXal
Type: Flying/Fighting
Abilities: Adaptability, Mold Breaker and Defiant
stats: 105/95/90/90/95/90 [555]
Moves: Slash, Swords Dance, Protect and Spiky Shield, Cut, Leaf blade, Sacred Sword, Air slash, Light screen and reflect, Night Slash, Psycho Cut, X-Scissor, Quick Guard, Subsitute, Aerial Ace, Brave Bird, Endure, Retaliation, Fury Attack, Giga Impact, Morning Sun, Return, Trump Card, and Double Team

Z-Move (if 2 Xyz Materials (because there is not a good reference to use.) is held while knowing Sacred Sword): Rising Sun Slash (Fighting type. Acc:-. Pow: 140)

New Move: High Five the Sky (Pow:- Acc:- PP:5. Type; Flying) The user's next attack ignores protection (ie. Subsitute, Protect, Detect, Max Guard, etc.)

Reasoning: Has a sword, so sword moves, and part flying is because it's always seen using those wings to fly above the ground, and the fighting aura of it's user is the reason it is part fighting. Quick Guard, Protect, and Endure because of Utopia's effect to negate any attack, including it's own which leads into Swords Dance. Double Team is a reference to Utopia Double, which is just a ensure way to use the protag's fav strat, using utopia's effect before using the spell; Double or nothing which lets Utopia attack again but doing double the battle damage. Morning Sun and Trump card are also a ref to the protag, High Five the Sky quote for Morning Sun (Utopia also has a upgraded form also having sun in the name, C39: Sun Ray Utopia). and the most infamous move in the final BIG duel, just getting the very draw you need to win is referenced by Trump card.

Z move is just the signature attack of it. Changed the New move because effect didn't feel right so just made it make sure it did damage anyways.
Adaptability is the same as Swords dance for reference, Mold Breaker because of the anime's Number Rule even though it is very stretchy here. Defiant same reason for the protection stuff.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

*Very Aggressive Tsundere noises*

Pokémon - Aisaka Taiga
Franchise/Origin - Toradora!
Type - Normal / Fighting
Abilities - Anger Point / Cute Charm / (Klutz)
Notable Moves - Close Combat, High Jump Kick, Swords Dance, Leaf Blade, Psycho Cut, Extreme Speed
Stats - 73/135/60/60/60/117 (507 BST)

Reasonings
Typing
- Taiga is just a standard High School girl who's very much known for being violent, which fit the typings pretty well, to me at least
Abilities - Anger Point is, well, because she's very much the type to lash out due to anger. Cute Charm is there as a reference to the whole "Palmtop Tiger Of Happiness" thing in which touching her grants happiness, generally shown through couples in the show. Klutz is there due to her being, well, rather klutzy in multiple situations.
Moves - Most of the moves I've given her are either brawling style attacks to fit the aggressive front she uses, or sword based moves, as she also uses a wooden sword to attack Ryuuji, and is seen elsewhere with it too in places like the OP.
Stats - These also sorta just mimic the fact that she's small, agile, and strong physically. I would raise the attack but pure power is holding me off from doing that, she already hits hard enough




This guy is quite literally unquotable
Pokémon - Bojji
Franchise/Origin - Ousama Ranking [EN: Ranking Of Kings]
Type - Fighting / Steel
Abilities - Soul Heart / Pinpoint / (Intimidate)
Pinpoint - Bojji's attacks always critical hit.
Notable Moves - Smart Strike, Sacred Sword, Spirit Break, Swords Dance, U-Turn
Stats - 40/88/30/50/30/132 (390 BST)

Reasonings
Typing
- Bojji is a swordsman with extreme skill, I alternated between Normal and Steel, but ultimately decided on Steel to match his resolve and also sorta just out of personal preference in the end.
Abilities - Soul Heart represents his selflessness and empathy to those around him. Pinpoint is due to his skill with a sword being enough to quite literally disable someone without even leaving a mark, and if that isn't extremely close to what a critical hit should be, I don't know what is. Intimidate is, well... This image should speak for itself.

Moves - 90% blade moves here, and only ones that I believe would actually fit on Bojji, so no Night Slash or X-Scissor. U-Turn is there as a slight cop out, but Bojji's superhuman speed lets him dodge almost any attack, and the fast speed plus pivoting around I believe matches rather well. Spirit Break is sorta for the same reason as Intimidate.
Stats - Bojji is statistically weak, all of his power has been taken from him, and as such the stats reflect that. The two exceptions in his speed and attack are there because of his superhuman speed, for well, the speed stat. As for the attack stat, well... He literally has zero strength, but that would absolutely not translate well onto a pokemon, and I don't believe Pure/Huge Power would fit well either. If anyone has a better idea I'd love to hear it.
 
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Type - Normal / Fighting
Abilities - Anger Point / Pure Power / (Klutz)
Notable Moves - Close Combat, High Jump Kick, Swords Dance, Leaf Blade, Psycho Cut, Extreme Speed
Stats - 73/85/60/60/60/117 (455 BST)

Reasonings
Typing
- Taiga is just a standard High School girl who's very much known for being violent, which fit the typings pretty well, to me at least
Abilities - Anger Point is, well, because she's very much the type to lash out due to anger. Pure Power is there as she is surprisingly strong, especially for her size, and Klutz is there due to her being, well, rather klutzy in multiple situations.
since Discord is down, i'll just give my feedback in thread - Pure Power's JP name is "Yoga Power", and also Pure Power with 85 Attack is ludicrously strong (pun absolutely intended). Just give her 135 attack or something rather than the equivalent of 220.
 
Slate #52
Theres no theme binch



This slate's winners are leafsaber47, Mygavolt, and Ludicrousity with Shinobu Sarutobi, Firill Crest, and Taiga Aisaka! Ludicrousity has earned the title Christmas Comeback Crisis.

There's no theme


slate ends in like 2 weeks​
 

If the world lives for another century, please remember what Mothra did for you and the planet you live on.
Pokémon: Mothra Larva (Vs Series)
Origin: Godzilla (Heisei era)
Type: Bug/Fairy
Ability: Shield Dust / Run Away
Stats: 80/85/80/70/90/50 (455)
Notable Moves: Lunge, Bug Bite, U-Turn, Play Rough, Crunch, String Shot, Scald, Sludge Wave,
Reasoning: Mothra's first stage, frum right after hatching. Bug because giant caterpillar, Fairy because manifestation of the planet's will. Shield Dust because caterpillar, Run Away (and U-Turn) because she does exactly that when Godzilla and Battra's larva are fighting. Her stats are low-ish because she's little match for Godzilla adn Battra, though still fairly high for a first-stage because she's a kaiju who can easily knock down buildings. She mostly lunges, bites, and sprays silk. Her silk becauses smoke to fly when she hits Godzilla, hence Scald and Sludge Wave.


Pokémon: Mothra (Vs Series)
Origin: Godzilla (Heisei era)
Type: Bug/Fairy
Ability: Static / Fluffy / Queenly Majesty
Stats: 90/90/80/120/100/100 (580)
Notable Moves: As Mothra Larva + Quiver Dance, Signal Beam, Dazzling Gleam, Wild Charge, Thunderbolt, Thunder, Thunder Wave, Flash Cannon, Ice Beam, Hyper Beam, Power Gem, Roost, Dual Wingbeat, Powder
Reasoning: The goddess of Infant Island and the Queen of Monsters. Static and the Electricm oves because she can charge her body with electricity. Signal Beam, Dazzling Gleam, and other beam/light moves from her blasts of light. Roost and Dual Wingbeat because she has wings now, being...a moth. Powder because she uses a reflective powder attack.
 
Happy Easter!

He's not the Messiah, he's a very naughty boy!
Pokemon: Brian
Franchise:
Monty Python
Type:

Ability: Always Look on the Bright Side of Life
If this Pokemon faints, next user switches in with full health.
Notable Moves: Teeter Dance, Follow Me, U-Turn, Teleport, Double Edge, Memento, Healing Wish, Stone Edge, Stealth Rock, Wish, Eerie Spell.
Stats: 77 / 98 / 70 / 73 / 70 / 112 (500 BST)

Reasoning: Known as the Messiah, Brian was a Roman who performed many miracles. These miracles included healing a man's voice (Wish), summoning aliens to escape capture (Teleport) and seemingly casting a spell of persuasion over people such as when he forced a man to lower the price of a fake beard (Eerie Spell). His miracles gained Brian a large group of followers who revered him as a messiah (Follow Me), however this led to unwanted attention from the Roman authorities who attempted to thwart his influence. He successfully evaded capture on many occasions due to sheer athleticism (agility), running away (U-Turn) and once again through divine persuasion (Eerie Spell).

Ultimately, Brian was captured and sentenced to be crucified. Being a martyr for not much in particular gave people hope (Healing Wish, Memento) and with one final miracle, saved a fellow man's life from crucifixion (signature ability). Wherever Brian went, he seemed to leave people in a confused state (Teeter Dance).

Of course with his mother being a stoning aficionado, Brian learns Stone Edge and Stealth Rock as inherited moves.
 
[generation i type imbalance intensifies]

(Resub)

"We don't talk about Bruno, no, no, no!"
- Pepa Madrigal

Pokémon: Bruno Madrigal
Franchise/Origin: Encanto
Type:
psychic.png
dark.png

Abilities: Forewarn/Overcoat (HA: Pressure)
Other Moves:
4-move-physical.png
: Psycho Cut, Assurance, Payback, Endeavor, Feint, Hold Back, Force Palm, Sand Tomb, Shadow Sneak
4-move-special.png
: Confusion, Dream Eater, Psychic, Future Sight, Mirror Coat, Extrasensory, Psyshock, Stored Power, Dark Pulse, Snarl, Tri Attack, Weather Ball, Terrain Pulse, Focus Blast, Earth Power, Scorching Sands, Ancient Power, Power Gem, Doom Desire, Night Shade, Shadow Ball, Mystical Fire, Energy Ball
4-move-status.png
: Light Screen, Reflect, Teleport, Calm Mind, Imprison, Magic Coat, Psychic Terrain, Flatter, Memento, Torment, Quash, Substitute, Endure, Mean Look, Safeguard, Detect, Sand Attack, Shore Up, Sandstorm, Confuse Ray, Spite, Rain Dance, Thunder Wave, Hail, Misty Terrain
(Note: cannot learn Bide, Captivate, Frustration, Return, Natural Gift, and Secret Power)
Signature move:
Hourglass Omen -
dark.png
-
4-move-special.png
- 120 BP - 100% - 5 PP - Future Sight behaviour when used, meaning it deals damage two turns later. If the move is initially used during a sandstorm, the move's damage is boosted by 50% when it deals damage.
Stats: 60/50/50/130/113/65 (BST: 468)

Reasoning: Primary Psychic-type due to his psychic powers of precognition — seen in Xatu, also said to be from South America like Bruno (he's from Colombia). His secondary Dark-type is also related to the also often mis-blamed Absol. Both Bruno and Absol are darkly coloured characters that foretell ill omens of various people and are often misjudged and ostracized as a result - Bruno eventually gets out of the rut, but Absol does not. One of Absol's abilities is Pressure - Bruno also shares that ability as his Hidden Ability, also a play on words with one of Encanto's songs, Surface Pressure, having the ability's name as its second word in the title. Bruno's non-Hidden Abilities include Forewarn, fitting his unfortunate gift as a seer of the future, and Overcoat, to tie into the cloak- like nature of his green ruana and to prevent him from taking sandstorm damage - sandstorm is the weather that benefits from his signature move, Hourglass Omen, a signature move that gives Bruno STAB Future Sight for both of his types (in a way). His premonition powers often have a sand/ hourglass theming to them, thus various Ground moves like Earth Power, Scorching Sands, Sand Attack, Shore Up, and Sand Tomb — most of which are based on sand. Bruno uses emerald slabs that peer into the future of people by showing mirages/images - emeralds are gems, thus Power Gem. Teleport was given to him to synergize as much as possible with his Future Sight-based gimmick. There are various moves that could have fit Bruno — as also told by superstition from others via the song all about him, We Don't Talk About Bruno — like Nightmare to complement Dream Eater, but he cannot learn them because Encanto was released after Gen VIII (Nightmare is completely absent in Generation VIII). His base HP stat references Encanto being the 60th Disney animated feature film, his base Attack and Defense stats reference his age, and his base Sp. Atk stat mirrors Absol's base Attack stat of 130 (and has the unlucky number 13 in it like Bruno's base Sp. Def of 113).

Code:
Bruno Madrigal (M) @ Heavy-Duty Boots
Ability: Pressure
EV: 248 HP / 8 Def / 252 SpA
Relaxed / Quiet Nature
- Future Sight
- Hourglass Omen
- Doom Desire / Shore Up
- Teleport
Code:
Bruno Madrigal (M) @ Frozen Turtle Shell / Leftovers
Ability: Pressure / Overcoat
EV: 248 HP / 252 SpA / 8 SpD
Calm Nature
- Psyshock / Future Sight
- Dark Pulse
- Stored Power / Shore Up
- Calm Mind

“Someone places a hurdle in front of me, and I can’t rest until I have jumped over it.”

Pokémon: Mikoto Misaka
Franchise/Origin: A Certain Magical Index/A Certain Scientific Railgun (JP: Toaru Majutsu no Index/Toaru Kagaku no Railgun)
Type:
electric.png
psychic.png

Abilities: Galvanize/Magnet Pull (HA: Surge Power)
Signature ability - Surge Power – While Electric Terrain is active, the user's Special Attack is increased by 50%, but loses 12.5% of its maximum HP at the end of every turn.
Other Moves:
4-move-physical.png
: Thunder Punch, Spark, Wild Charge, Psycho Cut, Quick Attack, Rage, Retaliate, Low Kick, Rolling Kick, Focus Punch, Revenge, Sky Uppercut, Superpower, Close Combat, Force Palm, Low Sweep, Acrobatics, Stomping Tantrum, Magnet Bomb, Metal Burst, Steel Roller, Aqua Jet, Triple Axel, Outrage, Dual Chop, Pursuit, Assurance, Sucker Punch, Lash Out
4-move-special.png
: Thunder, Thunder Shock, Thunderbolt, Zap Cannon, Shock Wave, Charge Beam, Discharge, Electro Ball, Volt Switch, Rising Voltage, Psychic, Extrasensory, Psyshock, Tri Attack, Weather Ball, Wring Out, Terrain Pulse, Focus Blast, Final Gambit, Signal Beam, Shadow Ball, Flash Cannon, Burning Jealousy, Water Pulse, Dark Pulse, Snarl
4-move-status.png
: Thunder Wave, Charge, Magnet Rise, Eerie Impulse, Electric Terrain, Electrify, Magnetic Flux, Agility, Light Screen, Reflect, Calm Mind, Imprison, Psychic Terrain, Speed Swap, Disable, Leer, Substitute, Swords Dance, Endure, Psych Up, Helping Hand, Copycat, Me First, Work Up, Laser Focus, Wide Guard, Confuse Ray, Curse, Sunny Day, Rain Dance, Hail, Snatch, Taunt, Torment, Quash
Signature move:
Railgun Beam -
electric.png
-
4-move-special.png
- 100 BP - 100% - 5 PP - Move becomes Physical instead of Special if the user's Attack stat is greater than its Special Attack, including stat stage changes. 30% chance to paralyze the target.
Stats: 100/115/55/100/70/130 (BST: 570)

Reasoning: Primary Electric-type as the Electromaster of Academy City and the main user of lightning-powers in her source material. Her secondary Psychic-type is due to her status as a Esper and sporting psychic powers. She is a Level 5 Esper - Mikoto was born in the fifth month of the year and all her base stats are multiples of 5, some of which were derived from iconic Electric realmons like Zapdos, Tapu Koko, and Jolteon. Galvanize and Magnet Pull both reference her ability to magnetically attract magnetisable objects like iron fillings in which she can use as weaponry – in which the Alolan Geodude line has both abilities, while the Magnemite line only has the latter ability (Magnet Pull). Galvanize is mostly for useful boosts to her Electric STAB, she’s supposed to be the anime poster girl of electricity masters after all. Her Hidden Ability Surge Power is thematically a combination of Surge Surfer and Solar Power. The constant HP loss associated with Surge Power being derivative of Solar Power references her usage of Anti-Art Attachment which comes with risk of loss of lifeforce. Her signature Railgun technique surfaces as her signature move – and has similar behaviour to Photon Geyser due to both of her types having major trouble hitting on the physical side, in which her physical Attack stat ended up slightly higher than her base Sp. Atk stat, something Tapu Koko must deal with, but is less of a problem for Mikoto due to these effects. The movepool of hers include neat coverage options such as Quick Attack and Tri Attack, useful for Galvanize boosts, and multiple Fighting moves due to her unusually good self-defence and physical combat skills that is bolstered by her kicks and punches she can easily pull out in a fight meant for esper one-on-ones. Substitute is an allusion to the multiple Sister clones she has to put up with – all contained in such a facet in her backstory.

Code:
Mikoto Misaka (F) @ Magnet
Ability: Galvanize
EVs: 32 Atk / 252 SpA / 224 Spe
Lonely Nature
- Quick Attack
- Retaliate / Tri Attack
- Shadow Ball
- Taunt
Code:
Mikoto Misaka (F) @ Expert Belt / Heavy-Duty Boots
Ability: Magnet Pull
EVs: 252 Def / 252 SpA / 4 Spe
Timid Nature
- Railgun Beam
- Focus Blast / Burning Jealousy
- Volt Switch
- Thunder Wave / Calm Mind
Code:
Mikoto Misaka (F) @ Assault Vest
Ability: Surge Power
EVs: 248 SpA / 8 SpD / 252 Spe
Modest / Hasty Nature
- Rising Voltage
- Psyshock
- Shadow Ball / Close Combat
- Railgun Beam / Thunderbolt / Hidden Power (Ice)
 
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...a cyborg superhero who saves mankind from destruction.
Pokémon: Painkiller
Type: Steel/Flying
Ability: Flash Fire
Moves: Flash Cannon, Steel Beam, Hurricane, Air Slash, Fire Blast, Flamethrower, Heat Wave, Mystical Fire, Dragon Pulse, Scald, Boomburst, Extreme Speed, Bullet Punch, Gear Grind, Meteor Mash, Steel Wing, Steel Roller, Dual Wingbeat, Fly, Flare Blitz, Heat Crash, Flame Charge, Close Combat, Outrage, Dragon Rush, Retaliate, Rage, U-turn, Agility, Tailwind, Roar, Screech, Metal Sound, Smokescreen, Flash, Wish, Protect
Stats: 91/103/69/103/90/144 | 600 BST
Reasoning:
  • Base Stats: 91 is 19 backwards, representing the 1900s in which the artist and album originated, specifically 1969 and 1990 respectively. 103 is the BPM of the also eponymous opening song in the album. The sum of his HP, Attack, Defense, and Special Attack is 366, the song duration in seconds.
  • Typing: Half man and half machine + wings of steel = Steel/Flying. Plain and simple.
  • Ability: Flash Fire is inspired by the "chromium-plated boiling metal" and "rides the Metal Monster breathing smoke and fire" lyrics.
  • Movepool: Steel- and Flying-type moves are mostly inspired by his anatomy, with Dragon coverage stemming from the appearance of the Metal Monster. The rest is based on lyrics.
"Faster than a (laser) bullet" - priority and Speed-boosting moves
"Terrifying scream" - Roar, Screech, Metal Sound
"Enraged and full of anger" - Rage
"Breathing smoke and fire" - Fire coverage, Smokescreen
"Closing in with vengeance soaring high" - Close Combat, Protect, Retaliate, Fly
"Louder than an atom bomb" - Boomburst
"Chromium-plated boiling metal" - Scald
"Brighter than a thousand suns" - Flash
"With mankind resurrected / Forever to survive / Returns from Armageddon to the skies" - Wish, U-turn


"I have come here to turn this country into a living hell. I wish to make this country one which echoes with cries, curses, and screams everlasting."
Pokémon: Demiurge
Type: Dark/Fire
Ability: Keen Eye / Bulletproof
Hidden Ability: Evil Lord Summon - (hard-coded) When first sent in, Demiurge enters one of his Evil Lord forms depending on his IVs. (Message: "Demiurge summoned Evil Lord Wrath/Greed/Envy/Sloth/Pride/Gluttony/Lust!") This changes his secondary type (if not Wrath) and gives him a Flash Fire boost that renews when he switches out and back in. He exits this form and loses the boost for the rest of the battle if he ends a turn below 50% HP.
Moves: Snarl, Deadly Sins (from Devil), Knock Off, Night Slash, Fling, Eruption, Heat Wave, Fire Spin, Hammer Arm, Arrow Flurry (from Revali), Air Slash, Dual Wingbeat, Fly, Iron Tail, Breaking Swipe, Hyper Voice, Crush Claw, Slash, Slam, Defog, Will-O-Wisp, Nasty Plot, Agility, Bulk Up, Hone Claws, Teleport, Parting Shot, Chaos Terrain,* Stopga (from Mickey Mouse), Mean Look, Roar, Noble Roar, Confide, Flash
*Dark, Other, 10 PP | Summons Chaos Terrain for 5 turns (8 if the user is holding a Terrain Extender). While it's active, grounded Pokémon have Dark type moves boosted by x1.3, and at the end of each turn there's a 10% chance of being induced with a Curse (the Ghost type move effect) unless Normal, Dark or Fairy type. (Added to Soma Cruz in revisions)
Z-Move: Meteor Fall - Fire, Special, 210 BP | Hits all adjacent foes, and inflicts -1 accuracy to each. | Requires Heat Wave and Demiurgium Z (can be executed in any form)
Stats: 106/75/96/99/106/86 | 566 BST
Stats (w/ Evil Lord): 106/125/116/109/126/86 | 666 BST
(IVs are denoted SpA/SpD/Spe)
Gluttony (Flying): even/even/even
Lust (Poison): even/even/odd
Pride (Fairy): odd/even/even
Wrath: odd/even/odd or even/odd/even
Envy (Water): even/odd/odd
Sloth (Ice): odd/odd/even
Greed (Dragon): odd/odd/odd

Reasoning: He's an Imp / Arch-Devil / Prince of Darkness with fire spells, which translates to Dark/Fire. He gets Keen Eye due to having gems for eyes (like Sableye) and Bulletproof for his projectile immunity in common with other Floor Guardians. Although he guards the 7th Floor of Nazarick (above Cocytus and Mare), his raw stats are rather low and carried by his strategic prowess (which calls for Nasty Plot). Flying-type moves come from the wings that he grows in his half-demon form; while Iron Tail, Breaking Swipe, and Slam are inspired by his silver tail.
The rest of his movepool is based on his meager set of Spells and monumental set of Skills.

Spells
  • Flames of Gehenna: Chaos Terrain (lets demons deal more damage with negative-karma spells)
  • Flash (no difference)
  • Greater Teleportation: Teleport (self-explanatory)
  • Hell Flame: Will-O-Wisp (a very small flame that latches onto a target)
  • Hellfire Wall: Fire Spin (surrounds the victim and incinerates their soul)
  • Meteor Fall: Z-Move (a 10th-tier spell, while the above three are 7th)
  • Sodom's Fire and Brimstone: Heat Wave (AoE fire)
Skills
  • Aspect of the Devil
    • Hellfire Mantle: Eruption (causes a roaring flame to blaze up from the ground, and a massive shockwave to erupt from Demiurge)
    • Archdemon's Wrist: Knock Off, Fling (causes a devil's wrist to be expanded multiple times, making it usable as a weapon)
    • Razor Sharp Claw: Night Slash, Crush Claw, Slash, Hone Claws (causes the devil's claws to become elongated)
    • Tentacle Wings: Arrow Flurry (launched as a mass of strong arrows)
    • Stout Demon's Gigantic Arms: Hammer Arm (sturdy arm of muscle and bone, swelled up to several times its original size)
    • Eight-limb of Speed: Agility (increases the user's speed)
    • Demonic Essence: Bulk Up (increases muscle mass)
  • Command Mantra: sound-based moves (adds authority to his words, and Parting Shot ties into Greater Teleportation)
  • Dimensional Lock: Mean Look (renders teleportation and transfer magic unusable)
  • Evil Lord Summons: Hidden Ability, Deadly Sins [still applies in base form because he posed as Jaldabaoth before bestowing the title upon Evil Lord Wrath] (has a 50-hour cooldown; inspired by the Devil submission way back when)
  • Frost of Judecca: Stopga (time-based skill that freezes an enemy)


"I trust you, but as soon as I think about what I have to do next, I can't hold your hand. No... I never had the right to stay with everyone in the first place."
Pokémon: Ariella Lu
Type: Dragon/Fighting
Ability: Born Assassin - If Ariella chooses to use an offensive Dark-type move, she changes into her Murderous form at the beginning of the turn, and remains as such until this Ability is suppressed.
Moves: Night Slash, Dark Pulse, Storm Throw, Quash, King's Shield, Magic Coat, Crafty Shield, Quick Guard, Wide Guard, Draco Meteor, Attract, Fly, Pin Missile, Hyper Beam, Magical Leaf, Solar Beam, Solar Blade, Fire Spin, Thunder Wave, Light Screen, Reflect, Safeguard, Rest, Rock Slide, Protect, Icy Wind, Sandstorm, Rain Dance, Sunny Day, Hail, Whirlpool, Will-O-Wisp, Facade, Swift, Helping Hand, Weather Ball, Rock Tomb, Sand Tomb, Bullet Seed, Icicle Spear, Mud Shot, Rock Blast, Brine, Avalanche, Psycho Cut, Venoshock, Electroweb, Air Slash, Flamethrower, Hydro Pump, Surf, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Fire Blast, Tri Attack, Substitute, Sludge Bomb, Spikes, Endure, Sleep Talk, Shadow Ball, Heat Wave, Muddy Water, Iron Defense, Toxic Spikes, Aura Sphere, Seed Bomb, Dragon Pulse, Power Gem, Focus Blast, Energy Ball, Earth Power, Flash Cannon, Leaf Storm, Gunk Shot, Stone Edge, Stealth Rock, Grass Knot, Sludge Wave, Electro Ball, Scald, Hurricane, Venom Drench, Dazzling Gleam, Pollen Puff, Terrain Pulse, Rising Voltage, Corrosive Gas, Scorching Sands, Meteor Beam, Scale Shot, Toxic, Smack Down, Double Team, Aurora Veil, Infestation, Nature Power, Confide, Heal Bell, Tailwind, Shock Wave, Water Pulse, Gastro Acid, Worry Seed, Defog, Incinerate, Hidden Power
Z-Move: Flurry of Knives - Dark, Physical, 35 BP | Hits 5 times. High critical hit ratio. | Requires Night Slash and Ariellium Z
Stats: 90/70/125/80/100/90 | 555 BST

Form: Ariella Lu (Murderous)
Type: Dragon/Dark
Stats: 90/137/76/125/64/108 | 600 BST

Reasoning: Whenever she holds a weapon, she views human lives as trash, thereby becoming a murder machine (so to speak) that not even professional assassins can handle. To suppress this side of herself, she has taken up martial arts and chosen as a D for her fictional armament to be a mere gauntlet. As such, she primarily serves as the defensive backbone of the Brynhildr class. This is why she has a Fighting-type base form with Storm Throw, Quash, and a whole bunch of protection moves.
In Volume 9 of the light novel, she reveals her dark side to Yuu Mononobe while plotting to kill Charlotte B. Lord, by transmuting dark matter into a knife for herself to wield, which is where Night Slash comes in. (Her Z-Move is inspired by a technique where she transmutes multiple knives at once and propels them forward by transmuting air.) As for Dark Pulse, she mentions that her change in demeanor can be brought about by any weapon, which is best represented in a special Dark-type attack as opposed to the physical one.
 
Slate #53
Theres no theme binch



This slate's winners are leafsaber47, Mygavolt, and Pika Xreme with Misaka Mikoto, Painkiller, and Mothra!

There's no theme


slate ends in like 2 weeks​
 

"WELL YES!! I'm the GLORIOUS..BLOODGIRL!!
maybe i dont seem like it.. but i'm one of those GIRLS that don't have magic powers!
so REALLY i spend all my time making GLORIOUS..JUICE and giving it to my friends!!
and as a side hobby i like to make sure i know EVERY GIRL IN GIRLWORLD!..see how it connects?
OH..OH i just love making BEAUTIFUL JUICE! it's made of PASSION for FRIENDSHIP AND BEAUTY!
jast...... GLORIOUS!!!!"

Pokémon: BLOODGIRL
Origin: 8eyes
Type: Normal/Rock
Ability: Pressure / Girlmatter* / Friend Guard
*Girlmatter: Gains tetriary Fairy type. Reduces all incoming damage by half the user's level, regardless of source (this cannot cause her to take negative damage).
Stats: 80/120/100/70/100/70 (540)
Notable Moves: Blood and Rocks (Rock-type. As Milk Drink, but can also target allies in Double Battles), Return, Retaliate, Stone Edge, Rock Slide, Leech Life, Rain Dance, Liquidation, Aqua Tail, Ingrain, Moonlight, Moonblast
Reasoning: BLOODGIRL is one of many Girls who inhabit Girlworld... She self-describes as having "no special powers" so she's normal-type, but her "special touch" she adds to blood turns it into Blood and Rocks, so she gets a secondary rock-type! She has high Attack because she was able to wound yellowgirl's hair... more on that later. Pressure because she exudes a powerful aura. Friend Guard because she came to greengirl's defense against yellowgirl!

Blood and Rocks is her special drink, the most popular in Girlworld. She mostly is seen giving it out to other people. ANYWAY other than STAB, she gets Leech Life because blood. Raind Dance, Liquidation because she's seen with a rain of blood in one picture and Aqua Tail because she has a tail!

You may notice that I've avoided addressing Girlmatter so far. Well, it only comes up in nursegirl's girlology files..! hence its properties are separate from the rest of the submission. girlmatter is the substance from which Girls are made. It is described as the reason for "GIRLS' immunity to just about anything", hence its defensive utility. Also only mentioned in those files is that GIRLS have a bunny for a brain that comes from the moon! This is hence fairy-type and its moves... and also Ingrain because girls grow like plants around these bunnybrains!
 

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