Costume Party
(This is an introduction, just pretend i said smart stuff :> )
The Team
Mikachu (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Swords Dance
- Drain Punch
Mimikyu is a strong mon with a pretty nice ability ensuring that you can pull at least one swords dance off. The ev
spreads (and life orb) are there to maximize the power of Mimikyu for a bit of your hp. Sneak is for a STAB priority move
being able to pick off weakened pokemon, Play rough for stab and drain punch for steels + recovery.
Darbink (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Mystical Fire
- Earth Power
Diancie is the "Crown jewel" of the team (Get it?) being able to block hazards, status and
hitting them really hard in return. Diamond storm and Moonblast as the STAB moves with
the former getting a chance to boost your defenses. Mystical Fire for Mega-Scizor (Although you don't really
want to stay in on a bullet punch) and Earth Power for the rest of the steel & poisons.
Kawile-Mega (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Light Screen
- Reflect
- Spikes
Klefki's main use is to aid the team to victory, and they do a great job joing it.
Klefki provides reflect/light screen support so that teammates can live more hits
and do more damage in return. Spikes are also there to wear down opposing pokemon
that switch in allowing for an easy ko from teammates. T-wave punishes faster Pokemon or
pokemon that try to set up on klefki's face.
Tapu-Mini (Azumarill) @ Normalium Z
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Frustration
- Knock Off
Azumarill is extremely strong after you pull off one Z-belly drum, aqua jetting
water weak pokemon to their demise. Knock off is there to ohko bulky psychic types such
as slowbro. Frustration hits everything else if you need to do so.
Bimsicott (Tapu Bulu) @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Horn Leech
- High Horsepower
- Close Combat
- Stone Edge
Band bulu hits things really hard for some quick damage. Horn leech for a stab
grassy terrain boosted healing move, High Horsepower for fire, steels and poison,
CC for steels and Stone edge for flying types. Grassy terrain also supports the team
by providing passive recovery and bulu can eat earthquakes all day and hit the opposing
pokemon.
Lardevoir (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Thunderbolt
- Moonblast
- Psychic
Scarf lele is fast and hits extremely hard, even without specs. Psychic and Moonblast
for a hard-hitting stab combo, hitting poison and dark, Focus blast for a strong fighting
move for steels and tbolt for pelipper leads and Steel-Flying mons. Lele is absolutely crucial
in beating one of the fairy enemies, Mega-Scizor, by setting up psychic terrain and
blocking priority, including scizor's Bullet Punch allowing Mega-DIancie to safely switch-in and
burn scizor down in flames.
(This is an introduction, just pretend i said smart stuff :> )
The Team
Mikachu (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Swords Dance
- Drain Punch
Mimikyu is a strong mon with a pretty nice ability ensuring that you can pull at least one swords dance off. The ev
spreads (and life orb) are there to maximize the power of Mimikyu for a bit of your hp. Sneak is for a STAB priority move
being able to pick off weakened pokemon, Play rough for stab and drain punch for steels + recovery.
Darbink (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Mystical Fire
- Earth Power
Diancie is the "Crown jewel" of the team (Get it?) being able to block hazards, status and
hitting them really hard in return. Diamond storm and Moonblast as the STAB moves with
the former getting a chance to boost your defenses. Mystical Fire for Mega-Scizor (Although you don't really
want to stay in on a bullet punch) and Earth Power for the rest of the steel & poisons.
Kawile-Mega (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Light Screen
- Reflect
- Spikes
Klefki's main use is to aid the team to victory, and they do a great job joing it.
Klefki provides reflect/light screen support so that teammates can live more hits
and do more damage in return. Spikes are also there to wear down opposing pokemon
that switch in allowing for an easy ko from teammates. T-wave punishes faster Pokemon or
pokemon that try to set up on klefki's face.
Tapu-Mini (Azumarill) @ Normalium Z
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Frustration
- Knock Off
Azumarill is extremely strong after you pull off one Z-belly drum, aqua jetting
water weak pokemon to their demise. Knock off is there to ohko bulky psychic types such
as slowbro. Frustration hits everything else if you need to do so.
Bimsicott (Tapu Bulu) @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Horn Leech
- High Horsepower
- Close Combat
- Stone Edge
Band bulu hits things really hard for some quick damage. Horn leech for a stab
grassy terrain boosted healing move, High Horsepower for fire, steels and poison,
CC for steels and Stone edge for flying types. Grassy terrain also supports the team
by providing passive recovery and bulu can eat earthquakes all day and hit the opposing
pokemon.
Lardevoir (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Thunderbolt
- Moonblast
- Psychic
Scarf lele is fast and hits extremely hard, even without specs. Psychic and Moonblast
for a hard-hitting stab combo, hitting poison and dark, Focus blast for a strong fighting
move for steels and tbolt for pelipper leads and Steel-Flying mons. Lele is absolutely crucial
in beating one of the fairy enemies, Mega-Scizor, by setting up psychic terrain and
blocking priority, including scizor's Bullet Punch allowing Mega-DIancie to safely switch-in and
burn scizor down in flames.