Metagame Convergence [DLC 2 Bans]


Alright so Chesnaught's out, you know what time it is!

Chesnaught is a Pokemon that I see getting much better once home comes out, as quite a few interesting options seem to be locked behind that update. That being said, Chesnaught still converges with Breloom in this format, which is quite significant due to Breloom's access to the ability Poison Heal. Poison Heal is, quite frankly, one of the best abilities in Pokemon, and having it on a bulky Pokemon like Chesnaught gives it a good amount of longevity, especially considering Chesnaught's access to Spiky Shield to punish attackers and rack up recovery, and Synthesis for even more potential longevity. Converging with Breloom also gives Chesnaught a couple of other interesting things, such as Technician, Mach Punch, Toxic, and Stun Spore, though all of those pale in comparison to Poison Heal's addition to Chesnaught's kit. Here are a couple of sample sets that Chesnaught could potential run:

:chesnaught:
Utility (Chesnaught) @ Toxic Orb
Ability: Poison Heal
Tera Type: Steel / Poison / Water / Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield / Synthesis
- Spikes / Iron Defense / Stun Spore / Toxic
- Body Press / Drain Punch
- Earthquake

This is just a standard utility Chesnaught set, upgraded with tools given to it from Breloom. There's nothing really all that interesting going on here, but Chesnaught's solid Physical bulk and access to Poison Heal make it a rather hardy wall in the convergence metagame. While Grass/Fighting is a surprisingly decent defensive-typing in and of itself, by utilizing Tera and becoming one of a number of other good defensive types (keep in mind that once Chesnaught gets poisoned, becoming a Poison-type won't cure it), Chesnaught can really put its good bulk to use. Poison Heal Chesnaught is, on paper, a decent switchin to Garganacl, a Pokemon that players of convergence are no strangers to. Chesnaught's typing allows it to sit on most Garganacl sets (mainly non-Curse ones, and with Iron Defense you have a shot at beating it anyway if it doesn't tera), and throw out utility options rather easily. Chesnaught has quite a few other utility options that I haven't mentioned here, such as Leech Seed, making it a pretty customizable Pokemon in its own right.

:chesnaught:
Belly Drum (Chesnaught) @ Sitrus Berry / Salac Berry
Ability: Technician
Tera Type: Fighting
EVs: 220 HP / 252 Atk / 36 Spe (12 HP / 244 Atk / 252 Spe if you go Salac)
Adamant Nature
- Belly Drum
- Drain Punch / Force Palm / Substitute
- Mach Punch
- Earthquake / Bullet Seed / Thunder Punch

Another take on Chesnaught is to try and emulate what Kommo-o did in OU/UU last gen (and what Azumarill does now), and go with a Belly Drum set. Compared to Breloom, which has higher and attack and speed, Chesnaught has much better bulk which should make it an over all more reliable Belly Drum user. STAB Technician Mach Punch is no joke, as Breloom has proven time and again since Gen 5, and when backed by Belly Drum instantly maxing out your attack, Chesnaught can potentially be a potent late game cleaner. The first EV spread gives Chesnaught enough speed to outspeed 0 speed Corviknight, with the rest put into bulk to more reliable get Belly Drum off. The second spread gives Chesnaught a good mix of bulk and power, and ensures that Salac will proc after a Sub + Belly Drum. Is this set good? Honestly probably not. You're likely better off using Breloom if you do want to use a Belly Drum Grass/Fighting (Breloom's lower bulk is not only offset by its higher offensive stats, but can be made up for by screens as well), but I wanted to do a different take on Chesnaught than just a bulky option to explore more of what this Pokemon is capable of.

In conclusion, I think Chesnaught will definitely have a place in the convergence metagame, at least before home comes out. While its matchup into Quiver Dance users is shaky at best, Chesnaught's solid physical bulky, longevity afforded to it by Poison Heal, and wide array of utility moves make it a potentially solid option on bulkier builds. Chesnaught will definitely appreciate some support in getting rid of (or walling out) Quiver Dance mons, but if your team is struggling with Garganacl, Chesnaught can potentially be a good option to help with that (until the Gargs start adapting :worrywhirl: )
 
ive finished my next batch of war criminals:
https://pokepast.es/6d1de3f5640dc5c3
https://pokepast.es/e90d1d57b91f4545
https://pokepast.es/9395bb7372751c54
Highlights:
Blacephalon @ Assault Vest
Ability: Beast Boost
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bitter Blade
- Shadow Bone
- Earthquake
- Flame Charge
Yes, Blacephalon has a higher attack stat than the pokemon with swords for hands.
Zamazenta @ Leftovers
Ability: Intimidate
Tera Type: Fighting
EVs: 120 HP / 252 Def / 136 SpD
Careful Nature
- Rapid Spin
- Fake Out
- Brick Break
- Knock Off
It's Hitmontop from RU, but with actually decent stats.
Zamazenta @ Rocky Helmet
Ability: Regenerator
Tera Type: Fighting
EVs: 120 HP / 252 Def / 136 SpD
Careful Nature
- Rapid Spin
- Parting Shot
- Toxic
- Stealth Rock
Have you ever wished Ferrothorn and Toxapex were one pokemon? Well I've got good news!
Zamazenta @ Leftovers
Ability: Prankster
Tera Type: Fighting
EVs: 120 HP / 252 Def / 136 SpD
Careful Nature
- Thunder Wave
- Defog
- Parting Shot
- Circle Throw
This one is just annoying.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Stealth Rock
- U-turn
Lando has Roost. God help us all.
Aegislash @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 140 HP / 252 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- King's Shield
- Toxic
- Night Shade
- Recover
We have achieved maximum stall.
Iron Thorns @ Leftovers
Ability: Galvanize
Tera Type: Rock
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Dragon Dance
- Return
- Explosion
- Ice Punch
It's a bomb. It isn't practical, but it's hella funny.
Urshifu-Rapid-Strike @ Focus Sash
Ability: Moxie
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Surging Strikes
- Aqua Step
- Close Combat
- Ice Spinner
Quaquaval 2.0
Regirock @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Salt Cure
- Recover
- Bulk Up
- Body Press
Garganacl 2.0
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- First Impression
I don't know why Garchomp doesn't learn Dragon Dance, but Whiscash does, but now Garchomp has one of the best set up moves in the game. Dear god.
Torkoal @ Leftovers
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Court Change
- Yawn
- Clear Smog
- Rapid Spin
This one isn't too special, just a sun setter with some nice support.
Silvally @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Adamant Nature
- Tidy Up
- Population Bomb
- Ice Spinner
- Earthquake
Just the combination of Technician and a good attack stat with Population Bomb or Triple Axle is broken. This mon has both, and Tidy Up.
Chansey (F) @ Eviolite
Ability: Regenerator
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Toxic
- Wish
- Final Gambit
This is another bomb.
Silvally @ Leftovers
Ability: Simple
Tera Type: Normal
EVs: 108 HP / 148 Def / 252 SpD
Bold Nature
- Coil
- Calm Mind
- Flame Charge
- Stored Power
Articuno-Galar @ Leftovers
Ability: Simple
Tera Type: Psychic
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Quiver Dance
- Bulk Up
- Stored Power
- Recover
Articuno-Galar @ Leftovers
Ability: Simple
Tera Type: Psychic
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Cosmic Power
- Stored Power
- Ancient Power
If Simple is on the right mon, it can utterly break things.
Articuno-Galar @ Focus Sash
Ability: Tinted Lens
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Esper Wing
- Energy Ball
- Flash Cannon
- Tera Blast
Tinted Lens.
Chesnaught @ Toxic Orb
Ability: Poison Heal
Tera Type: Fighting
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Victory Dance
- Spiky Shield
- Body Press
- Leaf Blade
Good luck killing this thing with a physical attacker.
Copperajah @ Leftovers
Ability: Steely Spirit
Tera Type: Steel
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Shift Gear
- Iron Head
- Earthquake
- Seed Bomb
I couldn't find anything decent to abuse Shift Gear.
Regice @ Leftovers
Ability: Thick Fat
Tera Type: Ice
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Bulk Up
- Calm Mind
- Stored Power
Annoying wall that sets up.
Cosmoem @ Eviolite
Ability: Regenerator
Tera Type: Ghost
EVs: 204 HP / 216 Def / 88 SpD
Sassy Nature
IVs: 0 Spe
- Teleport
- Light Screen
- Reflect
- Nuzzle
Cosmoem will likely be one of the most annoying pokemon in convergence. This set shows why. Incredible bulk, Regenerator, screens, Teleport, and Nuzzle means that you can effortlessly get out of tough situations, and strike back with para.
Shuckle @ Leftovers
Ability: Contrary
Tera Type: Bug
EVs: 252 HP / 28 Def / 228 SpD
Bold Nature
- Close Combat
- Roost
- Sticky Web
- Stealth Rock
At first glance, this looks like it's just an annoying wall that can set hazards. The problem arises when you try to remove said hazards. Defog has the secondary effect of lowering the target's evasion. This Shuckle has Contrary.
Cloyster @ Leftovers
Ability: Skill Link
Tera Type: Water
EVs: 252 Atk / 116 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Icicle Spear
- Fishious Rend
- Spike Cannon
Dragon Dance and Fishious Rend should never be on the same pokemon.
Deoxys-Defense @ Leftovers
Ability: Pressure
Tera Type: Steel
EVs: 248 HP / 56 Def / 204 SpD
Impish Nature
- Protect
- Fly
- Substitute
- Cosmic Power
This thing has one purpose, and that is to piss you off.
Accelgor @ Shell Bell
Ability: Sturdy
Tera Type: Water
EVs: 252 SpA / 252 Spe
Naive Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Endeavor
- Water Shuriken
- Spikes
- Toxic Spikes
Fear Accelgor with hazards.
Glastrier @ Wide Lens
Ability: Hustle
Tera Type: Ice
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- Ice Shard
- Belly Drum
- Aqua Jet
- Quick Attack
This things just dumb.
Glastrier @ Leftovers
Ability: Ice Body
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Aurora Veil
- Snowscape
- Recover
- Rapid Spin
This things just annoying.
Wailord @ Aguav Berry
Ability: Innards Out
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Rest
- Stealth Rock
- Spikes
- Rapid Spin
Suicide switch-in.
Zeraora @ Cell Battery
Ability: Motor Drive
Tera Type: Electric
- Acrobatics
- Plasma Fists
- Close Combat
- Earthquake
Imagine the terror of clicking Rapid Spin, it becoming Electric Type, and it getting a boost. Is it good? Probably not.
Walking Wake @ Absorb Bulb
Ability: Storm Drain
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Dragon Pulse
- Flamethrower
- Ice Beam
Terrifying, if your opponent has a water move.
Chansey (F) @ Eviolite
Ability: Imposter
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Transform
- Aromatherapy
- Wish
I realized I had two of the same pokemon and panicked. So here's every Hackmon players worst nightmare: Imposter Chansey. Yes, Eviolite still works after the transformation. No, it isn't balanced at all.
 
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KaenSoul

Shared:Power Little Knight
is a Community Leaderis a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Community Leader
Question: if clefable was in the game would it converge with gen5 mono normals because it was previously a mono normal itself?
It would not, just like how the other fairies like Azumarill and Gardevoir don't take from their old typing.
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
I'm just getting into this OM, so excuse me if anything I talk about has already been said here(I checked but I may have missed something). I was making a double regen team and wanted to use Vaporeon as a SpD regen mon,

:sv/vaporeon:
REGEN (Vaporeon) @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Knock Off
- Haze
- Flip Turn
this is what I wanted to use, recover from Shellos, regen from Alomomola, knock from Dewott, and flip turn from Palafin, the problem is.....
- REGEN (Vaporeon)'s move Flip Turn can't be transferred from Gen 8 to 9.
Vaporeon used to have flip turn, so it won't let me use it, even though I'm using the OM's mechanic to give Vaporeon Flip Turn. IDK if this is fixable, or how many moves and mons it effects, but I did want to bring attention to it.

Anyway I'm having fun building the OM so far, can't wait to battle someone.

Edit: Water types also get U-Turn, so I can still use a pivot move, just not as good as flip turn and I again don't know what other moves and mons it effects.
 

KaenSoul

Shared:Power Little Knight
is a Community Leaderis a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Community Leader
I'm just getting into this OM, so excuse me if anything I talk about has already been said here(I checked but I may have missed something). I was making a double regen team and wanted to use Vaporeon as a SpD regen mon,

:sv/vaporeon:
REGEN (Vaporeon) @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Knock Off
- Haze
- Flip Turn
this is what I wanted to use, recover from Shellos, regen from Alomomola, knock from Dewott, and flip turn from Palafin, the problem is.....
- REGEN (Vaporeon)'s move Flip Turn can't be transferred from Gen 8 to 9.
Vaporeon used to have flip turn, so it won't let me use it, even though I'm using the OM's mechanic to give Vaporeon Flip Turn. IDK if this is fixable, or how many moves and mons it effects, but I did want to bring attention to it.

Anyway I'm having fun building the OM so far, can't wait to battle someone.

Edit: Water types also get U-Turn, so I can still use a pivot move, just not as good as flip turn and I again don't know what other moves and mons it effects.
Palafin is banned and banned mons are removed from the shared pool.
 
https://pokepast.es/7da495e16ca1c63a I made a box of some neato post dlc mons (these sets assume all transfer moves will return, which realistically won’t happen).
here are some of the better ones:
Porygon-Z @ Choice Specs
Ability: Stakeout
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Boomburst
- U-turn
- Focus Blast
There’s finally a good special normal mon to abuse stakeout and boomburst and stuff.
Garganacl @ Leftovers
Ability: Regenerator
Tera Type: Rock
EVs: 252 HP / 252 SpD
Careful Nature
- Will-O-Wisp
- Volt Switch
- Knock Off
- Recover
Great pivot what can I say.
Hoopa-Unbound @ Leftovers
Ability: Contrary
Tera Type: Psychic
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Superpower
- Hyperspace Fury
- Stored Power
- Gunk Shot
Very epicmon. Gunk shot is there for fairy’s before high stat boost.
Barraskewda @ Choice Band
Ability: Drizzle
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Wave Crash
- Ice Spinner
- Earthquake
Drizzle wave crash hits hard. Can also do inteleon with water spout since blastoise is coming back.
 
I'll make a larger post later on, but since we already have Home's date confirmed and the list of returning mons from there, I'd rather we focus on theorymonning those Pokémon than jumping ahead to DLC.
you gave a dark flying mon prankster, and you didnt give it any of the amazing buttons that murkrow can click? im not saying its bad, but man, thats disapointing.
give porygon z throat spray
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Updated Ban List

Pokémon
Arceus, Iron-Bundle, Koraidon, Miraidon, Palafin, Slaking, Zamazenta, Regieleki, Urshifu, Landorus, Groudon, Kyogre, Rayquaza, Dialga, Palkia, Giratina, Dialga-Origin, Palkia-Origin, Giratina-Origin, Eternatus, Calyrex-Shadow, Calyrex-Ice, Spectrier, Dondozo, Iron-Hands, Zacian, Zacian-Crowned, Mewtwo, Flutter Mane

Abilities
Arena Trap
Comatose
Imposter
Moody
Pure Power
Shadow Tag
Speed Boost

Moves
Baton Pass
Extreme Speed
Last Respects
Rage Fist
Shed Tail
Shell Smash
Spore
Transform
Quiver Dance


Lots of big changes have happened for our little meta with the release of Home, so while the dust settles the council have worked out our starting banlist. Let's discuss Home meta!
 
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:zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Crunch

Hey so uh, can we not start with this one in the meta k thanks

EDIT: For a bit of an explanation, Zamazenta-C can converge with Lucario, giving it access to much better setup in Swords Dance and better offensive options like Bullet Punch and Earthquake. Zamazenta-C now has a movepool, and I think being a bulky setup Pokemon with good speed, stab priority, and a decent unboosted attack stat as is should probably be looked at.
 
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Everyone's Gen 8 dream is now a reality, all three Galarian birds get roost
:moltres-galar:
Moltres-Galar @ Weakness Policy
Ability: Berserk
Tera Type: Dark
- Roost
- Fiery Wrath
- Nasty Plot
- Agility

:Zapdos-Galar:
Zapdos-Galar @ Psychic Seed/White Herb
Ability: Unburden
Tera Type: Fighting
- Thunderous Kick/Close Combat
- Acrobatics/Brave Bird
- Roost
- U-turn

:Articuno-Galar:
Articuno-Galar @ Heavy Duty Boots
Ability: Tinted Lens
Tera Type: Fighting
- Calm Mind
- Esper Wing
- Roost
- Hurricane/Tera Blast
 
:zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Crunch

Hey so uh, can we not start with this one in the meta k thanks

EDIT: For a bit of an explanation, Zamazenta-C can converge with Lucario, giving it access to much better setup in Swords Dance and better offensive options like Bullet Punch and Earthquake. Zamazenta-C now has a movepool, and I think being a bulky setup Pokemon with good speed, stab priority, and a decent unboosted attack stat as is should probably be looked at.
Zamazenta crowned doesn’t actually converge lucario it converges with mono fighting (not that that matters for this set as riolu has swords dance and hariyama has bullet punch)
 
Updated Ban List

Pokémon
Arceus, Iron-Bundle, Koraidon, Miraidon, Palafin, Slaking, Zamazenta, Regieleki, Urshifu, Landorus, Groudon, Kyogre, Rayquaza, Dialga, Palkia, Giratina, Dialga-Origin, Palkia-Origin, Giratina-Origin, Eternatus, Calyrex-Shadow, Calyrex-Ice, Spectrier, Dondozo, Iron-Hands, Zacian, Zacian-Crowned, Mewtwo, Flutter Mane

Abilities
Arena Trap
Comatose
Imposter
Moody
Pure Power
Shadow Tag
Speed Boost

Moves
Baton Pass
Extreme Speed
Last Respects
Rage Fist
Shed Tail
Shell Smash
Spore
Transform
Quiver Dance


Lots of big changes have happened for our little meta with the release of Home, so while the dust settles the council have worked out our starting banlist. Let's discuss Home meta!
By the way, here's the list of changes from the previous ban list, in easy to digest format:

Unbans: :chi-yu: :cyclizar: Revival Blessing

New Bans: :arceus: :calyrex-ice: :calyrex-shadow: :dialga: :dialga-origin: :eternatus: :giratina: :giratina-origin: :groudon: :kyogre: :landorus: :mewtwo: :palkia: :palkia-origin: :rayquaza: :regieleki: :spectrier: :urshifu: (Single) :zacian: :zacian-crowned: :zamazenta: Shed Tail, Quiver Dance

Very happy to see most of these changes. With Iron Hands gone for good and no mons to converge with either Pawmot or Rabsca, Revival Blessing can finally find a place in the metagame. I'm unsure if the move will be worth going out of your way to run, as Pawmot/Rabsca aren't great in OU, let alone in a meta powercrept like this. More options are always good however. On the flipside, the bans to Quiver Dance and Shed Tail were pretty justified imo. Both of these moves were already pretty borderline in this format before Home, and with home giving us a bunch of new crazy threats, I think action on both of these moves is 100% justified. Nothing is surprising in terms of Pokemon bans, though I am a bit surprised that Chi-Yu is off the banlist for the time being considering there isn't really a ton new from home that matches up well into it. I'm definitely happy with giving it another chance, but I could just as easily see this mon go in the future too. I'm assuming that Damp Rock and King's Rock remain on the ban list and just weren't mentioned, but I can't say for sure on that one.

Now for what's on my personal radar in this format:

Pokemon:
  • :magearna: :zamazenta-crowned: these Pokemon are already rather controversial in OU, and I don't really see that changing much in Convergence, especially when both of these mons can converge with other Pokemon (Klefki/Tinkaton for Magearna and any mono-Fighting (I believe) for Zama-C, since its transformation is technically an in-battle one) to give themselves even more options. While Magearna doesn't really get much other than Prankster and Stealth Rock (Prankster with setup sets sounds very nasty btw), its still a very spooky Pokemon with extremely potent setup sets, while Zamazenta-Crowned gets a ton of new offensive options as well as access to Swords Dance, making it a very threatening setup mon, especially considering its great natural bulk. Yeah you can't make use of any abilities that other Pokemon may give you, but who cares when you have insane stats and an actual movepool?
  • :chi-yu: :chien-pao: gonna lump these two ruinous legends together, as they were both quite contentious before home and look to remain so after home. With the increased distribution of abilities like Regenerator and immunity abilities, these Pokemon look to be more manageable on paper than in standard play, but I think it's worth keeping a very close eye on them (especially the funny fish) moving forward, as they although they only converge with one evo line each (Houndoom for Chi-Yu and Weavile for Chien-Pao), and don't receive much from them, their natural kits are still more than enough to be extremely threatening.
  • :walking wake: This mon got released after Convergence was OTOM, and because of the inactive of the metagame since then there's hasn't been much discussion on this Pokemon, which is a damn shame because I think this thing could be cracked. Converging with Tatsugiri gives this access to Nasty Plot and Rapid Spin, making it an even more terrifying Pokemon to deal with than in standard play thanks to its ability to to blow up would be answers with +2 STABS coming off its high Special Attack. Definitely seems strong on paper, but I'd like to try it in practice before coming to any conclusions.
  • :ursaluna: :sneasler: Two more Hisuian Pokemon that are on people's shitlists right now in standard play, and for good reason as these Pokemon are very strong and look quite tough to deal with. Convergence I think has more tools to deal with them, such as Fluffy Ghosts, but experimentation is needed as to whether or not the counterplay for these Pokemon is truly sufficient.
  • :zapdos-galar: This gets a bunch of great stuff from Hawlucha and Flamigo, including Unburden/Scrappy as abilities, and access to moves like Roost, Throat Chop, and Swords Dance to help boost its potential even higher. Probably a bit lower on the list for me personally than most of these other mons, but definitely something to keep in mind.
  • :umbreon: Gets Fur Coat from Alolan Persian, and access to a ton of other utility options including Knock Off, Parting Shot, and Thunder Wave. While I could see this mon being an awesome check to physical attackers like Ursaluna, I could also see it being really oppressive.
  • :mew: Less because it's Mew and more because it gives every Psychic-type Pokemon any TM move in the game, which includes pretty much every coverage option you could ever think of, several status options (namely Will-O-Wisp and Thunder Wave) and Stealth Rock/Spikes/Toxic Spikes. Honestly most of these are already in the mono-Psychic pool anyway, so it's not a huge deal, but it's definitely something to be weary of.
Abilities:
  • Contrary - Still as spooky as ever, though not much changes in terms of distribution of the ability. I'm not super stressed about it right now, but given enough team I could see this being problematic in the future.
Honestly can't think of anything else off the top of my head, we're pretty good on this front lol

Moves:
  • Victory Dance - Honestly fine, the abusers of the move aren't particularly scary imo, but it's still worth keeping an eye on since the move is so new and we haven't had much exposure to it outside of BH.
  • Lumina Crash - Seems kinda scary for mono-Psychics to have a move that can just destroy most switchin's ability to be a reliable check, but I haven't seen the move used much in practice so like idk.
  • Belly Drum - Always a risky move to give to other Pokemon who don't get the move, we've seen it be a problem factor on quite a few Pokemon in the past, though it was always outshined by other factors (Extreme Speed, Iron Hands being Iron Hands). I could see this being potentially problematic, especially since we have a few new abusers as well.
Finally, I don't have much in the way of thoughts on Tera, I think the mechanic is still overall fine for this metagame on paper, and though Pokemon Home has definitely introduced some Pokemon that turn the abuse potential of this mechanic up to 11, ultimately I think that we should continue to play games, test and iterate, and see what remains problematic before we do much with the mechanic.

Thanks for reading, hope this was informative ^^
 
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Uh, I think you forgot about the small detail in that Belly Drum isn't banned and as mentioned above Zamazenta-C gets access to Bullet Punch which allows it to run a set similar to this:


Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Bullet Punch
- Drain Punch
- Behemoth Bash
 
I can see Psyspam teams becoming more prominent now there's a more competent terrain setter, two potent unburden mons in Gapdos and Sneasler, not to mention Mew granting it's insane movepool to mono psychics.
:Meloetta:
Indeedee2.0 (Meloetta) @ Terrain Extender
Ability: Psychic Surge
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Future Sight
- Hyper Voice
- U-turn
- Dazzling Gleam
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Sorry I didn't get to post this earlier, I got preoccupied. So mod update, due to different engagements Giagantic had to step down from serving as a councilman. Thank you for all of the hard work that you offered and contributed to the tier, myself and the meta on a whole very much appreciated it. Speaking of councilmembers, welcome Zach Parrott and Clas to the team! Their experience with OMs on a whole and Convergence in particular will prove quite insightful. Now, to post the first bans the new council did prior to Gia's departure....

:Ss/Chi-Yu::ss/Inteleon::ss/Magearna::ss/Zamazenta-Crowned:
Chi-Yu, Inteleon, Magearna and Zamazenta-Crowned have been banned from Convergence!
G-Luke
Tapler
Giagantic
Zach Parrott
Clas
Articuno-Galar
Do Not Ban​
Abstain​
Abstain​
Ban​
Abstain​
Chi-Yu
Ban​
Ban​
Ban​
Ban​
Abstain​
Inteleon
Ban​
Ban​
Ban​
Ban​
Abstain​
Magearna
Ban​
Ban​
Ban​
Ban​
Abstain​
Umbreon
Ban​
Do Not Ban​
Do Not Ban​
Do Not Ban​
Abstain​
Walking Wake
Do Not Ban​
Do Not Ban​
Do Not Ban​
Do Not Ban​
Abstain​
Zamazenta-Crowned
Ban​
Ban​
Ban​
Ban​
Abstain​

:ss/Chi-Yu:
Chi-Yu was given a new lease on life since it would settle in a metagame that grew more hostile to it, with alot more offensive counterplay and potential new ones. Never the less, Chi-Yu QUICKLY established why it is not to be trifled with, as all of the new offensive checks only did so in theory as it's Scarf set was as good as ever, and Tera Fairy Heatran was the only true counter it ever received (and one cannot be expected to run this on all teams). The council decided that while many things changed, they ultimately remained the same for Chi-Yu thus it was swiftly rebanned.

:ss/Inteleon:
Newcomers may be surprised to see Inteleon of all Pokemon gracing the banlist, but oh no, anyone who has ever played Convergence of late knew exactly what to fear once an Inteleon was facing them. Protean Choice Specs Tera Normal Boomburst. Vaporeon was already a world renowned wallbreaker in our metagame with this tool, and Inteleon took it, made it stronger, and also did while outpacing the vast majority of the metagame. Inteleon was unstoppable for bulky and offensive teams alike, as almost nothing comfortably swapped into Specs Boomburst, and the very few that could crumbled once Tera was involved. This coupled with very limited means of reliably revenge killing it left teams no choice but to watch their teams shatter to the threat. It proved too much for our meta to handle and this was deemed banworthy.

:ss/Magearna:
Magearna needs no introduction. Set Up Sweeper extraordinare, Magearna could run a million sets and there was no such thing as a check that could overlap with another. DoubleDance Stored Kiss, Choice Specs, specially defensive, physically defensive, LO Shift Gear 3 Attacks, you name it it can do it. But Tinkaton's Movepool pushed it even further giving it options like Knock Off, Stealth Rock and most notorious of all, Shift Gear Gigaton Hammer sets that prey upon frailer special walls that might be seeking to use Magearna as a chance to gain momentum. While one could argue each set on its own was not that problematic, all of them in conjunction with each other proved to be simply too much of a load for the tier to bear, this it was banned.

:ss/zamazenta-crowned:
This was my own personal error, as I thought that Zamazenta converged with Steel Fighting types (and I forgot that Lucario was here). But it was made quickly apparent that not only was Lucario here and free to potentially converge it's colourful offensive movepool that already pushed it past breaking point, it was revealed that Zamazenta-Complete did not in fact converge with Luke, and instead converged with every single pure Fighting type in the game. Meaning Zama had access to all forms of priority, all forms of set up, and had access to No Retreat. Never the less, we decided that Zamazenta-Complete had to go with immediate effect, and this it got a swift ban from every active councilman at the time.

Another error I would like to correct are that Damp Rock and King's Rock are supposed to remained banned, and we're not unbanned upon Home's release. Tagging Kris to be aware and implement these updates.

Stay tuned for whatever is next for Convergence, Home has completely revolutionized the meta!
 
I've come here to present some cool home sets ik I'm a bit late but we don't talk about that

Urshifu-Rapid-Strike @ Life Orb
Ability: Moxie
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Step
- Ice Spinner / Brave Bird
- Swords Dance
- Close Combat
Urshifu is initially stronger than the other Water Fightings and bulkier on the physical side tho frailler on the special side so it has a less affective bulk up set than tuoros but a faster working SD set

Chesnaught @ Toxic Orb
Ability: Poison Heal
Tera Type: Water / Ground
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Victory Dance
- Spiky Shield / Earthquake
- Drain Punch / Triple Arrows
- Leaf Blade
Physical QD and poison heal? Count me in. It is kinda stone walled by dirge even with eq but it still can sweep through teams if they don't have counter play/have a bit of bad luck, *cough* Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit *cough*

Coalossal @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Morning Sun
- Rapid Spin
- Will-O-Wisp
- Flamethrower
Not rly good but it has it's uses. Having such a high physical Def with intim and will-o makes it to where it can stone wall even super effective hits and non stab 4x weak moves, and with tera it can be an immaculate defensive mon

Umbreon @ Leftovers
Ability: Fur Coat
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Parting Shot
- Wish
- Protect
Fur coat is crazy. That's all. But really you tera fairy and most of the time you just win through stalling out your opponent and if that doesn't work fully you can just pshot out to even wish pass

Cresselia @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch / U-Turn
- Psyshock
- Moonblast
- Shadow Ball
This is allowed ig, beyond the fur coat wall we also have the regenvester of all time being able to keep away all of thos nasty special attackers and besides the set that I have it can run many different moves like bolt beam or lumina crash. Most of its variety comes from mew having a cracked move set

Some honorable mentions go to these sets
Meloetta @ Choice Specs
Ability: Psychic Surge
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Earth Power
- U-turn
- Thunderbolt
Pretty cool Psyspam assistant and breaker

Should be Banned (Walking Wake) @ Life Orb
Ability: Protosynthesis
Tera Type: Fire / Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor / Dragon Pulse
- Hydro Steam
- Nasty Plot
- Flamethrower
This thing shreds through teams with ease after one nasty plot, still don't know why this isn't banned yet

I'm A Bolivia (Arboliva) @ Life Orb
Ability: Chlorophyll
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Growth
- Earth Power
My fav surprise set, not even fully a surprise when you see my other mons on the team, hits rly hard but unfortunately it can't outspeed zamazenta-crownd and is outsped by many scarfers as a result
 
While I was trying to look for Inteleon replacements sorry for abusing it lol, I realized we now have another Protean Boomburster aside from Vaporeon:

:sv/Lilligant:
Inteleon 0.5 (Lilligant) @ Choice Specs
Ability: Protean
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Shadow Ball
- Earth Power
- Leaf Storm

Thanks to Rillaboom, all pure Grass types now have access to Boomburst, on top of Protean from Sprigatito.
The best Grass user however seems to be Lilligant, and while it matches Vaporeon's SpA, it is way frailer in exchange for a higher (but probably still not great) base Speed of 90. I suppose it can also bluff a Contrary set and then blast incoming Grass resists with a Specs STAB Boomburst.
 

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