Clean Slate Resources

earl

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Overview:
Trapinch's unique niche as a trapper makes it an invaluable asset to a wide range of teams that appreciate specific Pokemon reliably eliminated. On stall teams it's the only surefire way to handle an opposing Poipole and the many varieties of Unown. For offensive teams it pairs well with aggressive sacking and eject button strategies to reliably remove Lanturn, Forretress, and Celesteela in order to open up a sweep for Mega Sharpedo, Unown, or Raichu. It even finds it way onto balanced and bulky offensive teams as a way to punish opposing teams that rely on Lanturn+Forretress cores. However, Trapinch has a relatively narrow range of Pokemon it can eliminate, being limited mostly to some slow defensive Pokemon and Poipole, so Trapinch often contributes little in matchups where it cannot reliably trap any of the opponents.

Set: Trapper
Trapinch @ Eviolite
Ability: Arena Trap
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Earthquake
- Fire Fang
- Sucker Punch
- Knock Off / Pursuit

SET COMMENTS:
Earthquake and Fire Fang are essential, as they hit all of Trapinch's trapping targets. Sucker Punch gives Trapinch some degree of usefulness in the offense matchup, heavily chipping a Mega Sharpedo or Raichu and hitting Poipole before Poipole can attack to keep Trapinch healthy. Knock Off is mostly filler but is regardless a fairly spammable move and cripples Pokemon that Trapinch cannot eliminate such as Mew. Pursuit is an alternative that eliminates U-turn variants of Unown and can catch Druddigon for siginificant chip on the switch. The given EV spread outspeeds uninvested Lanturn, while Eviolite boosts Trapinch's bulk enough to make it capable of usually taking an Iron Head into X-Scissor from Forretress and reliably switch into Poipole.

CHECKS AND COUNTERS:
*Shed Shell*: If a Lanturn or Forretress is holding a Shed Shell Trapinch loses its main utility. While this is an uncommon scenario both of these Pokemon, especially Lanturn, have a relatively flexible item slot.

*Basically Anything it Doesn't Trap*: Trapinch is slow, not particularly bulky, and doesn't hit incredibly hard, making it very easy to play around for most Pokemon that isn't a specific target of Trapinch. This list contains and is not limited to: Cofagrigus, Nihilego, Flygon, Meganium, Tapu Bulu, Cloyster, Flaaffy, Kricketune, Raticate-Alola-Totem, Pangoro, and so on.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Last VR update/overhaul before the buffs take action:
Nihilego: S to A+
I was split on whether to bring Druddigon to S or Nihilego to A+, and decided on dropping Nihilego. Sure, the jellyfish is still the most versatile pokemon in the metagame and has about 9000 sets, but I none of them are particularly threatening enough to be on the forefront of the mind while teambuilding. It also isn't hard to switch into and abuse, especially with the rise of Druddigon, who only feels slightly scared by the occasional Knock Off.

Meganium: A- to A
Mew: A- to A
Pangoro: B+ to A

These Pokemon all proved their worth in the tourney. Meganium is on par with Lanturn and Forretress in terms of making up a defensive backbone and just in general appreciates the current meta conditions. Mew is a wonderful blanked check to physical attackers while also being a Calm Mind win condition that can steamroll many teams. Pangoro is on par, if not better, than Genesect as a scarfer and is super consistent at its job.

Celesteela: A to A-
Flygon: A to A-
Milotic: A to A-
Swampert-Mega: A to A-
Raichu: A to A-

These moves are more due to how I'm cutting down on the A rank's bloat and how they aren't quite as ubiquitous as the other A ranks. Celesteela is a great pivot but pretty passive and usually passed up on in favor of Forretress, Flygon is helpless against Nihilego and limited by what coverage it chooses, Milotic is just a more niche pick for a Water-type on a team, and Swampert-Mega is helpless against Meganium and surprisingly easy to revenge kill for something so bulky. Raichu struggles a bit more in a Lanturn and Scarf Pangoro metagame.

Sharpedo-Mega: B+ to A-
Teams typically carry 1 to 2 answers to Sharpedo at most. If those answers are gone, Sharpedo will clean the opposing team. Even against checks such as Druddigon it still chunks for 30%, making it pretty easy to set up for future 2HKOes. Not to mention that Lanturn, the most popular answer, is pretty easily trapped by Trapinch, meaning that Sharpedo can freely run HP Ice in slot 4 to hit Meganium for a 2HKO after some chip.

Ditto: A- to B+
Swampert: A- to B+
Trevenant: A- to B+

Ditto's speed doesn't achieve much when all of the current scarfers and Raichu (somewhat) don't particular care what Ditto can throw at them. Against offense it really only has the honor of sniping Unown. Transform is still sick tech tho. Also it hits about as hard as you'd think a Ditto would. Swampert hates Meganium and doesn't check most electrics reliably. Not to mention there's better stallbreakers that require more than just an opposing Meganium to shut them down. Trevenant was a little overrated, and while a fine balance breaker struggles against faster archetypes and isn't particular fond of Pangoro's Intimidate and Knock Off.

Trapinch: C to B+
If the tournament taught us anything, it's that Trapinch is not C-rank. If played effectively it can trap at least 1 mon per game, sometimes 2. When those targets are as common Lanturn and Forretress are at the moment, it's not surprise that teams can now utilize Trapinch in order to eliminate a few key targets to open up a sweep for a plethora of threats such as Xurkitree, Sharpedo-Mega, and Unown. It's also the only reliable answer stall has for Poipole, so that's cool.

Not gonna touch the lower tiers until the balance update hits because that's an entirely different beast. Have fun with a big B+ while it lasts.
 
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It's nom time

Audino: B- to B/B+
Unrelated to the recent buffs, I think Audino has been underrated as a defensive pokemon. Great bulk and a good typing let it switch in to neutral attacks on whichever defense you invest in. It also has great support capabilities with Wishtect, Heal Bell, and Regenerator allowing it to switch out often and support pokemon such as Druddigon who can't reliably recover HP.

Flaaffy: B- to B+/A-
A big jump for Flaaffy is due to it's great physical bulk after Fur Coat and Eviolite. Even without Eviolite, Flaaffy is capable of taking many hits on the physical side, as shown in this replay. However, special bulk really relies on Eviolite, Stealth Rock weakness hurts, and it suffers from a bit of 4MSS.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Hey guys. For those of you on Discord, you already know, but for all of you who don't use Discord, I've been working on usage stats for the Clean Slate tournament for a good amount of time now. So far, it has MOST of the teams used in the tournament in it (excluding like two teams, it's not too big of a deal I don't think), which adds up to exactly 20. I currently have the stats for how often each Pokemon was used, and for the more common Pokemon (4+ uses) I have items, moves, abilities, and EV spreads (though I didn't include any stats with less than 10 EVs invested, who cares about the difference between 4 Def / 252 SpA / 252 Spe and 252 SpA / 4 SpD / 252 Spe?). I could go back and add other things in the future if needed, like winrates and the sets for the less used Pokemon, but as of now, I'm considering myself done.

https://docs.google.com/spreadsheets/d/1e53nrFG0R3QbACyDr8VMFG057DDyHWkBgbrD9_J3O4g/edit?usp=sharing

It's not TOO much since 20 teams isn't a ton, but it gives somewhat of an idea of what the meta is like. Regardless, I hope you all like this! Let me know if you think I should add or change anything.

EDIT: Wow, thanks for all the likes, everyone! I'll definitely be doing more of this in the future.
 
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earl

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is a Community Contributor

Overview:
Xurkitree's combination of above average stats, a good mono-Electirc typing, Electric Terrain, and reliable recovery cements its place in the metagame an incredibly consistent offensive pivot or a near-unbreakable set up sweeper. Electric Terrain greatly augments Xurkitree's passable 97 Special Attack, making its Thunderbolt and Volt Switch punch through most neutral targets. Electric Terrain also activates Genesect's Overdrive, making Xurkitree an ideal partner. However, Xurkitree does possess several weaknesses. It suffers from having to choose Energy Ball or Hidden Power [Ice], both of which miss out on hitting a slice of Electric-immune targets in the metagame. It also struggles to break through Nihilego and Lanturn, the premier special walls in the tier.

Set: Offensive Pivot
Xurkitree @ Zap Plate / Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Volt Switch
- Recover
- Energy Ball
- Thunderbolt / Hidden Power [Ice]

SET COMMENTS:
Energy Ball hits every Electric-immune Pokemon except for Kommo-O, meaning that Xurkitree can punish switch-ins such as Rhydon and Swampert attempting to block Volt Switch. Thunderbolt hits significantly harder than Volt Switch and additionally doesn't switch out Xurkitree, granting it more consistent wallbreaking power. If running Thunderbolt, Xurkitree should run Zap Plate to further augment the move's power. Alternatively, Hidden Power [Ice] can be used alongside Shuca Berry in order to lure in and OHKO or heavily chip Kommo-O. It also deals respectable damage to Meganium, and Shuca Berry allows Xurkitree to avoid getting trapped by Trapinch. A Modest nature outspeeds most Pokemon within the 65-78 speed tier as most don't run +Spe natures, but Timid can be ran in order to ensure that Xurkitree outspeeds the occasional Jolly Swampert-Mega or Timid Poipole.

Set: Calm Mind
Xurkitree @ Leftovers
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Thunderbolt
- Energy Ball

SET COMMENTS:
Calm Mind alongside maximum Defense investments allows Xurkitree to set up in the face of Pokemon such as choice-locked Metagross, most Druddigon, and Genesect. Once set up Xurkitree is almost impossible to break without a strong Ground-type attack or an absurdly strong wallbreaker along the lines of Gravity-boosted Raticate-Alola or Firium Z Tapu Bulu. Toxic greatly limits this set's potential, so a cleric such as Audino is reccommended alongside Xurkitree.

CHECKS AND COUNTERS:
*Kommo-O*: Kommo-O isn't weak to Energy Ball and is not OHKOed by a Hidden Power [Ice], so the only way for Xurkitree to break past it is predicting a switch and hitting it with Hidden Power [Ice] twice, which requires a Shuca Berry to survive the first hit.

*Dragon-Types*: Meganium, Druddigon, and Flygon all take little damage from Xurkitree's attacks. Meganium and Flygon are especially notable for fully walling it due to having reliable recovery, while Druddigon is only a check.

*Nihilego*: Specially-defensive Nihilego fully walls pivot Xurkitree and beats Calm Mind Xurkitree if it has Toxic.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
**Not final, please give input for mons, cores and teams on Discord**

Teambuilding to Hyper Offense in Clean Slate

Hyper Offense is a viable, if inconsistent, archetype that focuses on overwhelming the opponent with sheer offensive force. Aggressively sacking off your own Pokemon in exchange for a safe switch is a great play a lot of the time and battles tend to either be swift victories or brutal losses, oftentimes only due to a missed prediction. In the Clean Slate metagame Hyper Offense has shown itself to be a mostly-viable archetype with several key components and a small pool of non-essential options. This guide will be going over them and explaining how a cohesive Hyper Offense team can come together. Obviously there are more options than the ones listed, but this is a good place to start.

Essentials:
Druddigon:
Druddigon is hands-down the most important Pokemon on Hyper Offense. It compresses several key roles into a single package, by setting Stealth Rock, abusing Defog with Defiant, and blocking Rapid Spin thanks to its Ghost typing. It also has Glare to slow down the opponent and a meaty 120 Attack to exert its own offensive pressure. Hyper Offense would likely not be viable without this singular Pokemon.
Mega Sharpedo:
Mega Sharpedo is usually Hyper Offense's wincon, where it can make great use of sacking and trapping in order to get in safely and eliminate its hard counters, respectively. Perfectly accurate 110 BP attacks off of Sharpedo's premier 145 base Special Attack means it can easily clean up a team once its counters are removed from play, not to mention its base 105 speed is beat by few Pokemon naturally, especially with Sticky Web support.
Trapinch: Trapinch consistently traps and removes special walls such as Lanturn and Celesteela, which are often the often the only Pokemon standing in the way of a clean sweep by Mega Sharpedo, Unown, or Poipole. Trapinch is also great insurance against Raichu, which it can dispatch with Sucker Punch.
Kricketune: Kricketune is the only available Sticky Web setter in the Clean Slate metagame, and is therefore only essential for Sticky Web Hyper Offense. Sticky Web is a great asset for Hyper Offense teams and can be easily maintained on the field with Druddigon in the back, but is not a necessity for all Hyper Offense teams.


Other Viable Additions:
Poipole:
Poipole is a fantastic cleaner and breaker on Sticky Web variants of Hyper Offense teams. With 123 Special Attack backed by Adaptability most neutral opponents will be 2HKOed or OHKOed by Poipole's STABs alone. The speed drop from Sticky Web is even juicier when one considers that Venostrike's power will be doubled by the stat drop. However, it is too slow to be a reliable option outside of Sticky Web Hyper Offense.
Unown: Unown sets Psychic Terrain, which is a great asset for shutting down Ninjask, a threat to Hyper Offense. It also hits incredibly hard with STAB Judgement and packs a great speed tier to boot. It does struggle to fit on Sticky Web Hyper Offense due to overlap with the usually superior Poipole, but on no Webs Hyper Offense it makes a great secondary wincon.
Forretress: Eject Button Selfdestruct Forretress offers several assets to Hyper Offense. The first one is that Eject Button alongside Regenerator means that a switch to Forretress ensures a free switch most of the time without losing momentum. This 1-time free switch will usually be used in order to safely trap a Lanturn or other important target with Trapinch. The second boon it offers is Rapid Spin for hazard control if the opponent begins to win the hazards game. The third bonus is both Volt Switch and Self-Destruct giving Forretress even more ways to grant a safe switch to its fragile teammates without forfeiting momentum to the opponent. The moveset for this particular variant is Volt Switch/Rapid Spin/X-Scissor/Selfdestruct.
Ditto: Ditto offers an amazing Speed tier and spikes, two useful assets to have on Hyper Offense. It can also clear hazards with a well-timed Transform and in general eases the opposing offense matchup.
Raichu: Sash Raichu is a great insurance against a wide array of problematic opponents, the most notable two being Soulblaze Kommo-O thanks to Ice Shard, and scarf Pangoro thanks to Counter. It also offers decently strong unresisted STABs, pivoting, and a surprise OHKO with Counter.
Porygon-Z: With Trapinch support Porygon-Z can easily sweep teams by virtue of its coverage given it can set up a Quiver Dance or 2. Malware is another great asset for Hyper Offense in general, as even sacking off Porygon-Z to an opponent can drop their speed into range for a teammate to outspeed and KO.


Teambuilding | Cores:

The standard Hyper Offense core is Druddigon, Mega Sharpedo, and Trapinch. These 3 Pokemon alone syngergize together in order to support and open up a sweep for Mega Sharpedo.

(
)
Sticky Web Hyper Offense's non-negotiable core is Kricketune and Druddigon. Without these 2 Pokemon Sticky Web can simply not function. Poipole, while not necessary to Sticky Web Hyper Offense functioning, is only truly a viable Hyper Offense pick with Sticky Web present. Mega Sharpedo and Trapinch are also very important aspects of Sticky Web Hyper Offense but it can function, if somewhat sub-optimally, without them.

(
)(
)(
)
If running Forretress, Trapinch is necessary. Without Trapinch taking advantage of Forretress' unique momentum-swinging skills a Hyper Offense player is better off filling that teamslot with a more immediately threatening option. Sharpedo, Unown, and Porygon-Z all heavily depend on Trapinch support in order to function to their greatest potential.

Teambuilding | Examples:

Mega Sharpedo+Trapinch Hyper Offense. This team can be read about more closely in the Team Archive, but it's the first team to illustrate how effective Forretress+Trapinch can be in practice. Unown is a secondary wincon and nets momentum with Explosion and U-Turn, while Ditto is Speed control.


A variant on this team utilizes Porygon-Z and Raichu in place of Unown and Ditto for an easier matchup against Kommo-O at the cost of less immediate power and a weaker Ninjask matchup.



This Sticky Web team is mostly standard but forgoes traditional speed control for Sticky Web's Speed drop and leverages the power Poipole brings when webs are on the field.


Threats to Hyper Offense:
Milotic: Milotic is a problematic Pokemon for Hyper Offense due to both being able to Defog on Druddigon and counter-trap Trapinch with Trace. It also hard walls Soundproof Kricketune, which means running Swarm is usually the more attractive option. Milotic's STAB combo is also difficult for offense to pivot around.
Pangoro: Scarf Pangoro threatens virtually any Hyper Offense member with its STAB combo alone and has both the speed and bulk to keep up with the archetype. If it comes in safely it will usually OHKO a team member. Try to lure it in with Druddigon and hit with a Glare so that Sharpedo can outspeed and KO it later on.
Kommo-o: Soulblaze Kommo-o will bulldoze non-Raichu Hyper Offense if let in for free. Glare from Druddigon and chipping with each sack is often the best route to take against this behemoth.
 
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Tier #SpeedPokemonSpriteBase SpeedNatureEVBoost
Tier 0 (500+)678Sharpedo-Mega
161274
105+Spe252+2
Tier 0 (500+)634Sharpedo
161277
95+Spe252+2
Tier 0 (500+)618Sharpedo-Mega
161275
105Neutral252+2
Tier 0 (500+)578Sharpedo
161278
95Neutral252+2
Tier 0 (500+)574Raichu
161281
125+Spe252+1

Tier 0 (500+)
538Mew
161283
85Neutral252+2
Tier 0 (500+)502Porygon-Z
161340
65+Spe252+2
Tier 0 (500+)502Unown
161291
103+Spe252+1
Tier 1 (400-499)499Kommo-o
162127
102+Spe252+1
Tier 1 (400-499)496Celesteela
161295
73+Spe176+2
Tier 1 (400-499)496Metagross
161301
75Neutral248+2
Tier 1 (400-499)496Mew
161284
85Neutral168+2
Tier 1 (400-499)492Flygon
161304
100+Spe252+1
Tier 1 (400-499)489Genesect
161308
99+Spe252+1
Tier 1 (400-499)458Cacturne/Porygon-Z
161310
,
161340
65Neutral252+2
Tier 1 (400-499)454Kommo-o
162128
103Neutral252+1
Tier 1 (400-499)444Celesteela
161296
73Neutral160+2
Tier 1 (400-499)442Mew
161285
85+Spe252+1
Tier 1 (400-499)439Pangoro
161313
84+Spe252+1
Tier 1 (400-499)436Ditto
161315
50+Spe252+2
Tier 1 (400-499)426Cloyster/Gardevoir
161318
,
161324
80+Spe252+1
Tier 1 (400-499)423Xurkitree
161326
79+Spe252+1
Tier 1 (400-499)417Raticate-Alola-Totem
161330
77+Spe252+1
Tier 2 (300-399)398Ditto
161316
50Neutral252+2
Tier 2 (300-399)393Tapu Bulu
161333
70+Spe252+1
Tier 2 (300-399)384Rhydon
161337
45+Spe196+2
Tier 2 (300-399)383Raichu
161282
125+Spe2520
Tier 2 (300-399)376Porygon-Z
161340
65+Spe252+1
Tier 2 (300-399)360Trevenant
161342
60+Spe252+1
Tier 2 (300-399)350Ninjask
161346
110+Spe2520
Tier 2 (300-399)344Lycanroc-Midnight
161986
107+Spe2520
Tier 2 (300-399)339Sharpedo-Mega
161276
105+Spe2520
Tier 2 (300-399)335Unown
161292
103+Spe2520
Tier 2 (300-399)333Kommo-o
161984
102+Spe2520
Tier 2 (300-399)331Nihilego
161347
101+Spe2520
Tier 2 (300-399)328Flygon
161305
100+Spe2520
Tier 2 (300-399)326Genesect
161309
99+Spe2520
Tier 2 (300-399)317Kricketune/Milotic/Sharpedo
161349
,
161352
,
161351
95+Spe2520
Tier 2 (300-399)313Lycanroc-Midnight
161987
107Neutral2520
Tier 2 (300-399)309Sharpedo-Mega
161279
105Neutral2520
Tier 2 (300-399)303Kommo-o
161985
103Neutral2520
Tier 3 (250-299)295Mew
161286
85+Spe2520
Tier 3 (250-299)293Pangoro
161356
84+Spe2520
Tier 3 (250-299)289Kricketune/Milotic/Sharpedo
161350
,
161353
,
161280
95Neutral2520
Tier 3 (250-299)284Cloyster/Gardevoir/Gardevoir-Mega
161319
,
161325
,
162436
80+Spe2520
Tier 3 (250-299)282Xurkitree
161327
79+Spe2520
Tier 3 (250-299)280Poipole
161357
78+Spe2520
Tier 3 (250-299)278Raticate-Alola-Totem
161331
77+Spe2520
Tier 3 (250-299)274Vikavolt
161359
34+Spe252+1
Tier 3 (250-299)269Mew
161287
85Neutral2520
Tier 3 (250-299)267Pangoro
161314
84Neutral2520
Tier 3 (250-299)262Tapu Bulu
161334
70+Spe2520
Tier 3 (250-299)259Cloyster/Gardevoir
161320
80Neutral2520
Tier 3 (250-299)257Xurkitree
161328
79Neutral2520
Tier 3 (250-299)255Poipole
161358
78Neutral2520
Tier 3 (250-299)253Raticate-Alola-Totem
161332
77Neutral2520
Tier 3 (250-299)251Cacturne/Porygon-Z
161311
,
161341
65+Spe2520
Tier 4 (200-249)248Celesteela
161297
73+Spe1760
Tier 4 (200-249)248Metagross
161302
75Neutral2480
Tier 4 (200-249)248Mew
161288
85Neutral1680
Tier 4 (200-249)241Celesteela
161298
73Neutral2360
Tier 4 (200-249)241Cloyster
161321
80Neutral1800
Tier 4 (200-249)241Metagross
161303
75Neutral2200
Tier 4 (200-249)241Mew
161289
85Neutral1400
Tier 4 (200-249)241Milotic
161354
95Neutral600
Tier 4 (200-249)240Nihilego
161348
101Neutral80
Tier 4 (200-249)240Trevenant
161343
60+Spe2520
Tier 4 (200-249)239Tapu Bulu
161335
70Neutral2520
Tier 4 (200-249)237Meganium
161363
69Neutral2520
Tier 4 (200-249)236Unown
161293
103+Spe252-1
Tier 4 (200-249)229Cacturne
161312
65Neutral2520
Tier 4 (200-249)227Xurkitree
161329
79Neutral1320
Tier 4 (200-249)226Milotic
161355
95Neutral00
Tier 4 (200-249)222Celesteela
161299
73Neutral1600
Tier 4 (200-249)219Trevenant
161344
60Neutral2520
Tier 4 (200-249)218Ditto/Trapinch
161317
50+Spe2520
Tier 4 (200-249)209Druddigon
161366
55Neutral2520
Tier 4 (200-249)208Mew
161290
85Neutral00
Tier 5 (100-199)199Ditto/Trapinch
161365
,
161381
50Neutral2520
Tier 5 (100-199)196Cloyster/Gardevoir-Mega
161322
,
162182
80Neutral00
Tier 5 (100-199)192Rhydon
161338
45+Spe1960
Tier 5 (100-199)183Vikavolt
161360
34+Spe2520
Tier 5 (100-199)182Celesteela
161300
73Neutral00
Tier 5 (100-199)177Swalot
161368
50Neutral1640
Tier 5 (100-199)176Lanturn/Tapu Bulu/Swampert-Mega
161369
,
161336
,
161370
70Neutral700
Tier 5 (100-199)174Meganium
161364
69Neutral00
Tier 5 (100-199)167Unown
161294
103+Spe252-2
Tier 5 (100-199)167Vikavolt
161361
34Neutral2520
Tier 5 (100-199)162Sigilyph
161371
63Neutral00
Tier 5 (100-199)156Flaaffy/Swampert
161373
,
161374
60Neutral00
Tier 5 (100-199)146Druddigon/Toucannon
161367
55Neutral00
Tier 5 (100-199)137Rhydon
161339
45Neutral00
Tier 5 (100-199)136Audino/Audino-Mega/Ditto/Swalot/Trapinch
161376
,
161377
,
161378
,
161379
,
161380
50Neutral00
Tier 5 (100-199)121Porygon-Z
161375
65-Spe00 / 0 IV
Tier 5 (100-199)117Sigilyph
161372
63-Spe00 / 0 IVs
Tier 5 (100-199)116Cofagrigus
161382
40Neutral00
Tier 5 (100-199)112Trevenant
161345
60-Spe00 / 0 IVs
Tier 5 (100-199)103Toucannon
161383
55-Spe00 / 0 IVs
Tier 6 (-99)94Audino/Audino-Mega/Trapinch
161384
,
161385
,
161386
50-Spe00 / 0 IVs
Tier 6 (-99)76Cofagrigus/Forretress
161387
,
161388
40-Spe00 / 0 IVs
Tier 6 (-99)65Vikavolt
161362
34-Spe00 / 0 IVs
Tier 6 (-99)46Musharna
161389
5Neutral00
Tier 6 (-99)13Musharna
161390
5-Spe00 / 0 IVs
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Okay everyone. Now that Clean Slate's submitting has wrapped up and Mega-Metagross hasn't been found to be broken I'd like to get some work done on this thread! Here are some things I would appreciate (only if you want to, of course):

Teams:
Feel free to post teams that you have had decent success with, and I will add the to the team archive. Please provide at least a brief overview of how your team functions.

Analyses:
Already covered this in the OP. If we near the Clean Slate Open and don't have some done simple sample sets can be provided.

Archetype Overviews:
For Stall, Balance, Bulky Offense, perhaps some other niche archetypes like Veil or Spikestack. Can be a narrow or as broad of an archetype as you feel, any contribution is appreciated. Following this as a template is advised.

Anything Else You Think Would be Helpful:
Uh, yeah. The title^
 

OVERVIEW:
Milotic is an excellent offensive Defogger in Clean Slate due to its access to recovery, typing that is capable of taking on many top threats, and a generally useful ability in Trace. Milotic's Water/Fairy typing and a good 95 base attack allow it to fire off powerful super-effective STAB attacks on top pokemon like Druddigon, Nihilego, and Pangoro, as well as offering good neutral coverage for most other pokemon. However, its typing also leaves it susceptible to common Electric and Grass coverage moves from offensive pokemon like Sharpedo-Mega, Raichu, and Tapu Bulu.

Set: Offensive Defog
Milotic @ Leftovers / Life Orb / Fairium Z
Ability: Trace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Play Rough
- Defog
- Recover

SET COMMENTS:
Liquidation and Play Rough are Milotic's STAB moves which hit decently hard with 95 Atk and max investment. Recover allows Milotic to come in multiple times throughout the match and avoid being worn down by hazards and other chip damage. Defog removes hazards for Milotic's team while its STAB fairy moves pressure Druddigon, which usually acts as a complete shutdown to any hazard removal. Trace is a great ability that allows Milotic to switch in and take advantage of situations it normally wouldn't be able to. Examples include blocking Lanturn's Volt Switch with Volt Absorb, trapping Trapinch with Arena Trap, and utilising other abilities such as Intimidate, Poison Heal, Mythical Presence, and Regenerator. Milotic has some freedom in the item slot, with Leftovers allowing for passive recovery that makes Recover necessary less often. Life Orb makes Milotic's unresisted STAB combo extremely hard to wall effectively, and Fairium Z has a large chance to OHKO Lanturn.

CHECKS AND COUNTERS:

Toucannon: If Milotic is free of status, Toucannon can force it out with the threat of a burn from Beak Blast or a super-effective Seed Bomb. However, Milotic has a much better matchup if it is poisoned due to it tracing poison heal and avoiding a burn from Beak Blast.

Electric/Grass type moves: Because Electric and Grass are common attacking types on offensive pokemon, Milotic can often be forced out or OHKOd by an opposing sweeper with the appropriate coverage.

Written by Brodaha
 
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earl

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is a Community Contributor

OVERVIEW:
Kommo-o is the most devestating sweeper in the Clean Slate metagame with its signature Soulblaze Swords Dance set, which can easily steamroll a team once its few roadblocks are removed. It also possesses a useful offensive pivot set which can repeatedly set Stealth Rock. Sand Stream is useful in overwriting opposing weathers and boosting Cacturne. However, Kommo-o does face some problems in the current metagame, due Mega Gardevoir walling Kommo-o's STAB attacks and Toucannon being able to easily stomach any attack outside of Outrage. This forces Kommo-o to choose between Iron Head and Outrage on its Soublaze set, both of which have significant downsides.

Set: Soulblaze
Kommo-o @ Kommonium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Earthquake
- Swords Dance
- Iron Head / Outrage

SET COMMENTS:
Clanging Scales is necessary in order to power up Clanging Scales into Clangorous Soulblaze, which boosts all of Kommo-o's stats, allowing it to sweep. Choosing when to use this move is very important, as any Fairy-type will absorb it with no effect and a premature boost can result in Kommo-o being forced out or revenge killed, ending the sweep. Clanging Scales is also useful after the Z as a way to 2HKO Meganium without Outrage. Swords Dance boosts Kommo-o's attack even further, which ensures many KOs and is easy enough to set up with boosted bulk. Iron Head hits Mega Gardevoir, which otherwise walls this set completely. On the other hand, Outrage nukes most neutral targets, with Toucannon being an especially important target.

Set: Offensive Pivot
Kommo-o @ Iapapa Berry / Leftovers
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stealth Rock
- Toxic / Swords Dance

SET COMMENTS:
This set instead uses Kommo-o's unique defensive attributes against many Electric-types and high speed to repeatedly set up Stealth Rock throughout the match. U-turn generates momentum against popular switch-ins such as Mew and Toucannon. Toxic is very useful for crippling Mew and other defensive switch-ins like Gardevoir. On the other hand, Swords Dance allows Kommo-o to threaten opponents such as Forretress that would otherwise be tempted to spin on it. Iapapa Berry is one-time heal that is useful for off-setting the Energy Ball and occasional weak Hidden Power [Ice] damage that Kommo-o will take throughout the match while pivoting in on electrics. Leftovers is a more consistent alternative, although not as impactful as Iapapa would be at times.

CHECKS AND COUNTERS:

Mew: Mew's priority Will-o-Wisp completely neuters Kommo-o's power. It is also a Fairy-type, which means that Kommo-o cannot freely use its Z Move as long as Mew is alive.

Mega Gardevoir: Mega Gardevoir walls any Kommo-o set lacking Iron Head, an otherwise sub-optimal move choice.

Raichu: Raichu's Ice Shard is by far the best form of offensive counterplay against Kommo-o.

Toucannon: Toucannon threatens a burn against Kommo-o and hits hard enough that Kommo-o cannot set up too freely. A +3 Outrage can OHKO Toucannon, however.
 
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earl

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is a Community Contributor

OVERVIEW:
Kricketune is not a very good Pokemon in the Clean Slate metagame, but is regardless viable due to being the sole user of Sticky Web in Clean Slate. It's a reliable enough setter of this hazard thanks to its good Speed stat and access to Taunt. Kricketune also has access to the initially attractive Tail Glow+STAB Boomburst combo, but even when boosted Kricketune doesn't scratch Nihilego and can't hit Ghost-types such as Druddigon regardless. Kricketune is also very frail and weak without a boost, so one should only ever use it on a dedicated Sticky Web team if the lute bug is to find any success.

Set: delelelelelele whooop
Kricketune @ Focus Sash
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Boomburst
- Tail Glow
- Taunt

SET COMMENTS:
Sticky Web lowers the speed of all grounded switch-ins by one which is a great asset for any offensive team. Boomburst alongside Tail Glow nukes most opponents that don't resist the attack, but is pretty easy for the opponent to play around and mostly acts as a way for Kricketune to out-boost opposing setup sweepers that attempt to boost up on a Sticky Web. Taunt prevents hazards from opposing hazard setters such as Druddigon, which would otherwise set hazards freely, and Defog from opponents such as Milotic. The useless Swarm is ran over Soundproof so that Kricketune is not walled by Milotic (which would otherwise Trace Soundproof). Kricketune needs to be ran with Druddigon, which prevents the opponent from freely removing the Sticky Web that Kricketune would likely only be able to set once in a match.

CHECKS AND COUNTERS:

Nihilego: Nihilego takes no damage from even boosted Boombursts and easily KOs or removes hazards againts Kricketune.

Ghost Types: Kricketune is literally useless against Ghost-types outside of Taunting potential hazards from Druddigon.

Milotic: Milotic has no problems removing Kricketune's Sticky Web thanks to Druddigon's inability to switch-in freely on Milotic.
 

earl

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is a Community Contributor
Ok one last quick VR update:

Milotic to A+: This thing has gained a lot traction in matches as the best defogger around, with a stupid good STAB combo and Trace generally being great in a mod with such high power abilities. Overall just a great mon

Kommo-O to B+: Sorry my dude but no more Soulblaze for you. Gonna have to deal with "just" an unboosted 102 speed

Toucannon to A-: Flaaffy existing means it can't break stall and most of the better breakers are specially inclined. Checking milo is cool tho, but this just isn't top meta anymore

Porygon Z to B+: Ayy the boy is finally here, albeit with a need to set up 2 Quiver Dances and crippling coverage issues. But hey, at least he functions now

The Rat to B: Strong wallbreaker outside of Gravity, stupid strong in Gravity. Still has negative defensive utility, though.

Shark to D: So bad ow

Flaaffy to B+: Literally a physical chansey

Cacturne to B: Unproven so far- Might get better with Kommo not being able to sweep alone but before that it was still inconsistent.

Ditto to B: You can run as fast as you want but you can't outrun your lack of kill power

Cofagrigus to D: Drudd is the preferred fairy-weak ghost, and Flaaffy does "fat physical bitch" better. Sorry dude, you were cool in the Poison Heal meta at least

Gardevoir to D: It's bad, just run mega if you want to run "cool but ultimately problematic STAB" simulator

Vikavolt to A-: Nasty Plot always gets 1 kill. It's good now wow

Raichu to A: Offensive staple and #1 boy to account for when teambuilding. Well built teams aren't too bothered by it tho

Pangoro to A+: Sorry Genesect but Goro is THE scarfer. It does everything you want a scarfer to do.

Swalot to C: I love you man but you're kind of a hassle to use. A dark resist that can't take Knock Off is super unfortunate.

Sigilyph to B: Curse you Pangoro. Also Milotic is there as the Defogger you want usually

Rhydon to B: 4x weaknesses are just super awkward to play around and this thing gets chipped to hell and back
Swampert to B: Sets rocks and checks most Raichu. That's it.

Mega Gardevoir in B+: It's like gardevoir but not as bad

Mega Meta in B+: Blizzard whew

Mew to A+: Wincon and premier defensive mon in one package. Very nice

Xurk to A: Still great, but possibly overvalued in the first place. Definitely hasn't been as high impact as Mew has been in recent games and the test tourney.


Some other stuff got moved down just to even out ranks and fill out C

Ok that's all thanks for listening
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
FINAL VR UPDATE:

RISES:
Nihilego to S:
Nihilego has maintained its spot at #1 usage over time, and has proven to be a super-safe addition to any team in need of hazards, hazard control, and/or a raichu check. Just a fantastic mon
Mew to S: This thing is only stopped by, what? Toxic and Celesteela/Metagross? Unaware Nihilego (gross)? Swords Dance Bulu? Water Veil Sharpedo???? I think the list ends there. Priority Calm Mind+Wisp is just so dumb, and this thing is simultaneously a wincon and a monster of a mixed wall. Thankfully, there's only 4 moveslots so it doesn't quite demolish everything in sight. 80% winrate with 10 uses, btw.
Forretress to A+: Along with Nihi this thing is also a virtually braindead addition to teams- it spins, pivots, and just in general doesn't die (unless the opponent has a Pinch, which is keeping it from S imo)
Raichu to A+: Fantastic offensive pivot that also has virtually no way to block its Volt Switch outside of Lanturn, which is Trapinch bait. Remind me to ban arena trap in the future lol
Metagross to A+: Base Metagross has shown great results that have only been boosted by the addition of its Mega, which makes turn 1 guessing a nightmare against this thing, not to mention it actually can beat Mew. Steel resists also continue to dwindle as Trapinch continues to centralize the meta.
Trapinch to A+: If you lose to Trapinch, you better have a great reason to be used. This dumb little guy gets 1-2 kills a game minimum if you play it right, and has some defensive utility to boot. It's also the reason a bunch of stuff has to waste a moveslot on U-Turn (like Unown), but then again Pursuit is always an option. Scary stuff. Maybe even S due to how much it warps the mod, but I'll be conservative here.
Toucannon to A: I don't think this thing will ever be bad, best physical wall not named Mew, that kind of does Mew things but not as well in exchange for beating Metagross and having better moveslot flexibility. Oh, and being toxic immune is always great.
Kommo-o to A: Still a strong utility pivot/breaker. Speed tier is fantastic and its kit in general brings a lot to the table. Also, highest winrate of any 5+ usage mon at 87.5% wins in 8 uses.
Vikavolt to A: Almost always gets a kill with its Nasty Plot set, and has enough bulk to set up reasonably.
Porygon-Z to A-: This guy sweeps. Also, it benefits a ton from Pinch being everywhere.
Mega Metagross to A-: Blizzard is always a terrifying thought for any Toucannon trying to check base Metagross. Having its base be as strong as it is alone boosts the viability of this guy significantly.
Swampert to B+: It gets up rocks easily, as most removers don't particularly appreciate its STAB combo and/or Scald burns. Poison Heal is so good
Ninjask to B+: At the end of the day it's still the anti-fast measure it always was, and sees a higher amount of usage than its original ranking would reflect.
Audino to B-: Just theorymon, but it probably works well enough in this meta as long as it packs Toxic, Moonblast, and (maybe) Fire Blast. Offensive variants could be neat (toxic/moonblast/psyshock/fire blast?). Regardless I don't believe it's C rank-worthy.

DROPS:
Druddigon to A:
He's still very solid, but nowhere near to level of pre-milotic and pre-mew metas. Lack of recovery is troubling and he doesn't block hazard removal nearly as well as he used to.
Milotic to A: Still a fine choice, but its STAB combo has been adapted to (both Forretress and Mew can take the hits). Removes hazards well but hazard stack isn't prominent in this meta with so many removers already present and removing the hazards fine, thanks to Drudd usage waning.
Meganium to A-: Doesn't quite stack up to the rest of A, and really dislikes Mega Metagross existing (not to mention it doesn't like Metagross much in the first place). Other physical pivots give it fierce competition.
Genesect to C: Drastic drop I know, but this thing just doesn't ever preform. It's a steel-type that can't touch Mew (thanks CM), doesn't synergize at all with Xurkitree, and just blows as a scarfer. Other sets become Pangoro food and at the end of the day its too prediction reliant and mostly just spams U-Turn lest it gets destroyed by Trapinch. It's ass
Xurkitree to B+: If you want a CM sweeper, you use Mew. If you want an electric pivot, you use Raichu. If you want a devastating electric wallbreaker, use Vikavolt, which doesn't even use electric STAB. Oh, and none of these options are nearly as Trapinch weak.
Flygon to B: Bad defensive and offensive typing that inevitably ends up walled against something (usually Nihilego). If you want a defogger that beats Drudd, use Milotic. If you want a spiker, make sure it doesn't give free spins to Nihi lol. It probably works best as a 3 attacks+roost attacker, but there's pokemon that already do that and then some, like Milotic.
Sharpedo to B+: There's much safer options at the end of the day. It usually only gets a few turns to do anything because of how frail and hazard weak it is, and ends up being very prediction reliant due to that. Not to mention that the 4th moveslot has gotten even more difficult to pick due to Toxic being a tech to beat Mew, but then there's still your other hard stops like Meganium and Lanturn.
Flaaffy to B: Honestly our only stall-only mon in a mostly stall-free meta. It can work, but normal teams have better blanket physical walls most of the time (Mew and Toucan). At least it beats Toucan on stall, which is why it at least works there.
Trevenant to B: It can snap defensive cores in half, but its gotten harder to reach that point thanks to Mew and Toucannon.
Poiopole to B-: We're in a Trapinch world, my friend.
Ditto to C: This thing is pretty awful. The speed tier is nice, but it doesn't even OHKO Raichu regardless and is bar-none the most predictable Pokemon in the mod.
Rat to C: He's a pretty easy way to give your team a very tough Pangoro matchup. Being one of the few mons that can really chunk Mew though is neat, but Gleam squashes it regardless.
Kricketune to D: Webs isn't worth it
 
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