AAA Choice Band Cinderace [Done]

Kinetic

my focus is UNPARALLELED
is a Tiering Contributoris a Contributor to Smogon
[SET]
Choice Band (Cinderace) @ Choice Band
Ability: Desolate Land / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Gunk Shot

[SET COMMENTS]
Cinderace leverages its high Attack and Speed stats alongside its high-Base Power moves to be a great offensive pivot and wallbreaker, threatening common physical walls like Corviknight, Mandibuzz, and Deoxys-D. High Jump Kick is Cinderace's best move against Well-Baked Body Steel-types, doing sizable damage to Corviknight and Skarmory and OHKOing Kingambit. U-turn lets Cinderace pivot out of problematic matchups like Ceruledge and Well-Baked Body Gholdengo while also threatening Latios, whereas Gunk Shot threatens Primarina and Primordial Sea Zapdos. Desolate Land gives Cinderace a very high chance of OHKOing offensive Great Tusk after Spikes damage and lets it come in and threaten out Primordial Sea users like Zapdos and, when they're locked into Water-type moves, Barraskewda and Walking Wake. Alternatively, Sword of Ruin lets High Jump Kick OHKO Walking Wake and 2HKO Well-Baked Body Corviknight after slight chip damage. Fast physical attackers like Roaring Moon and Chien-Pao appreciate Cinderace threatening their checks like non-Well-Baked Body Corviknight and RegenVest Primarina, letting them sweep once these foes have been removed. In return, they can pressure Well-Baked Body Steel-types that trouble Cinderace like Gholdengo and Corviknight. While fast, Cinderace is also frail and prone to getting revenge killed by faster foes like Iron Boulder and Choice Scarf Azelf, so teammates that can deal with them like Fluffy Corviknight and Empoleon are appreciated. Additionally, Cinderace is prone to getting worn down by entry hazards, making hazard removers like Great Tusk and the aforementioned Corviknight great partners.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
https://www.smogon.com/forums/members/vertigo.543620/
 
Last edited:

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
amqc, implement what you want
[SET]
Choice Band (Cinderace) @ Choice Band
Ability: Desolate Land / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Gunk Shot

[SET COMMENTS]
Cinderace leverages its high Attack and Speed stat alongside its high Base Power moves to be a great offensive pivot and wallbreaker, threatening common physical walls like Corviknight and Deoxys-D. High Jump Kick is Cinderace's best move against Well-Baked Body Steel-types, doing sizeable damage to Corviknight and Skarmory and OHKOing Kingambit. U-turn lets Cinderace pivot out of problematic matchups like Ceruledge and Great Tusk tusk is a fine mu, you handily outdamage regen and other sets are flopping hard into your stab while also threatening Latios, while Gunk Shot threatens Primarina, Scream Tail, 2hkoed by pyro already, replace with smth else and Primordial Sea Zapdos. Desolate Land gives Cinderace a very high chance of OHKOing offensive Great Tusk after Spikes chip and lets it come in on and threaten out Primordial Sea users like Barraskewda and Walking Wake locked into a Water-type move as well as Zapdos, while Sword of Ruin lets High Jump Kick OHKO Walking Wake after hazard chip and 2HKO Well-Baked Body Corviknight after Stealth rock chip. Fast physical teammates like Roaring Moon and Chien-Pao appreciate Cinderace Corviknight threatening their checks like non-Well-Baked Body Corviknight Intimidate Corviknight and RegenVest Primarina, letting them sweep once those checks have been removed. In return, they can pressure Well-Baked Body Steel-types that trouble Cinderace like Gholdengo and Corviknight. While fast, Cinderace is also frail and prone to getting revenge killed by faster foes like Iron Boulder and Choice Scarf Azelf, so teammates who can deal with them like Fluffy Corviknight and Earth Eater Gholdengo, respectively, specifying earth eater here is important if you're gonna add "respectively" (altho u might wanna switch order to align with how the offensive checks are introduced) are appreciated. Additionally, Cinderace is prone to getting worn down by entry hazards, making hazard removers like Great Tusk and the aforementioned Corviknight great partners.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
amqc time, implement what you'd like
Add Remove Comment
Cinderace leverages its high Attack and Speed stat alongside its high Base Power moves to be a great offensive pivot and wallbreaker, threatening common physical walls like Corviknight and Deoxys-D. High Jump Kick provides a means for Cinderace to hit Pokemon such as Garganacl, Primordial Sea Archaludon, and Well-Baked Body Kingambit. is Cinderace's best move against Well-Baked Body Steel-types, doing sizeable damage to Corviknight and Skarmory and OHKOing Kingambit. SOR Cinder rarely 2HKOs Corv and Skarm, Garg and Prim Sea Arch are better mentions since they resist/are immune to Pyro Ball and get hit hard by High Jump Kick U-turn lets Cinderace pivot out of problematic matchups like Ceruledge while also threatening Latios, while Gunk Shot threatens Primordial Sea Primarina and Primordial Sea Zapdos. Deso Land Pyro Ball is almost a guaranteed 2HKO against RegenVest Prim, Prim Sea should most likely be noted for both mons Desolate Land gives Cinderace a very high chance of OHKOing offensive Great Tusk after Spikes chip and lets it come in on and threaten out Primordial Sea users like Barraskewda and Walking Wake locked into a Water-type move as well as Zapdos, while Sword of Ruin lets High Jump Kick OHKO Walking Wake after hazard chip and 2HKO Well-Baked Body Corviknight after Stealth rock chip. Fast physical teammates like Roaring Moon and Chien-Pao appreciate Cinderace threatening their checks like non-Well-Baked Body Corviknight and RegenVest Primarina, letting them sweep once those checks have been removed. In return, they can pressure Well-Baked Body Steel-types that trouble Cinderace like Gholdengo and Corviknight. While fast, Cinderace is also frail and prone to getting revenge killed by faster foes like Iron Boulder and Choice Scarf Azelf, so teammates who can deal with Iron Boulder them like Fluffy Corviknight and Earth Eater Defensive Gholdengo are appreciated, while RegenVest Manaphy and Swampert can beat Azelf. Both Intimidate and Fluffy Corv can beat Boulder, since Corv can just click U-turn and go to a mon faster than Boulder like Scarf Moon or Chien-Pao. Earth Eater Ghold doesn't really need to be mentioned, since EQ on Boulder is still pretty rare, however, you need to say its defensive. Flamethrower Azelf can beat both Ghold and Corv, a RegenVest must be mentioned. Additionally, Cinderace is prone to getting worn down by entry hazards, making hazard removers like Great Tusk and the aforementioned Corviknight great partners.
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Add Remove Highlight Comment
[SET]
Choice Band (Cinderace) @ Choice Band
Ability: Desolate Land / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Gunk Shot

[SET COMMENTS]
Cinderace leverages its high Attack and Speed stat alongside its high Base Power moves to be a great offensive pivot and wallbreaker, threatening common physical walls like Corviknight, Mandibuzz and Deoxys-D. High Jump Kick is Cinderace's best move against Well-Baked Body Steel-types, doing sizeable damage to Corviknight and Skarmory and OHKOing Kingambit. U-turn lets Cinderace pivot out of problematic matchups like Ceruledge and Well-Baked Body Gholdengo, while also threatening Latios, while Gunk Shot threatens Primarina and Primordial Sea Zapdos. Desolate Land gives Cinderace a very high chance of OHKOing offensive Great Tusk after Spikes chip and lets it come in on and threaten out Primordial Sea users like Barraskewda and Walking Wake locked into a Water-type move as well as Zapdos Cinderace never wants to risk switching into Zapdos, while Sword of Ruin lets High Jump Kick OHKO Walking Wake after hazard chip and 2HKO Well-Baked Body Corviknight after Stealth rock chip and 2HKO Well-Baked Body Corviknight after slight chip. Fast physical teammates like Roaring Moon and Chien-Pao appreciate Cinderace threatening their checks like non-Well-Baked Body Corviknight and RegenVest Primarina, letting them sweep once those checks have been removed. In return, they can pressure Well-Baked Body Steel-types that trouble Cinderace like Gholdengo and Corviknight. While fast, Cinderace is also frail and prone to getting revenge killed by faster foes like Iron Boulder and Choice Scarf Azelf, so teammates who can deal with them like Fluffy Corviknight and Earth Eater Gholdengo are appreciated No defensive teammate to check Azelf?. Additionally, Cinderace is prone to getting worn down by entry hazards, making hazard removers like Great Tusk and the aforementioned Corviknight great partners.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Slither-Wing_Small.gif
 
Last edited:

Vertigo

wouldn't you like to know
is a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
amgp, implement what you like
add remove comment
[SET]
Choice Band (Cinderace) @ Choice Band
Ability: Desolate Land / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Gunk Shot

[SET COMMENTS]
Cinderace leverages its high Attack and Speed stats alongside its high-Base (ah) Power moves to be a great offensive pivot and wallbreaker, threatening common physical walls like Corviknight, Mandibuzz, (ac) and Deoxys-D. High Jump Kick is Cinderace's best move against Well-Baked Body Steel-types, doing sizeable damage to Corviknight and Skarmory and OHKOing Kingambit. U-turn lets Cinderace pivot out of problematic matchups like Ceruledge and Well-Baked Body Gholdengo (rc) while also threatening Latios, while Gunk Shot threatens Primarina and Primordial Sea Zapdos. Desolate Land gives Cinderace a very high chance of OHKOing offensive Great Tusk after Spikes chip damage and lets it come in and threaten out Primordial Sea users like Barraskewda and Walking Wake locked into a Water-type move, (ac) as well as Zapdos; (rc, asc) while Sword of Ruin lets High Jump Kick Cinderace OHKO Walking Wake and 2HKO Well-Baked Body Corviknight after slight chip damage with High Jump Kick. Fast physical teammates attackers like Roaring Moon and Chien-Pao appreciate Cinderace threatening their checks like non-Well-Baked Body Corviknight and RegenVest Primarina, letting them sweep once those checks have been removed. In return, they can pressure Well-Baked Body Steel-types that trouble Cinderace like Gholdengo and Corviknight. While fast, Cinderace is also frail and prone to getting revenge killed by faster foes like Iron Boulder and Choice Scarf Azelf, so teammates who that can deal with them like Fluffy Corviknight and Empoleon are appreciated. Additionally, Cinderace is prone to getting worn down by entry hazards, making hazard removers like Great Tusk and the aforementioned Corviknight great partners.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
add remove comment
add remove comment


[SET]
Choice Band (Cinderace) @ Choice Band
Ability: Desolate Land / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Gunk Shot

[SET COMMENTS]
Cinderace leverages its high Attack and Speed stats alongside its high-Base (ah) Power moves to be a great offensive pivot and wallbreaker, threatening common physical walls like Corviknight, Mandibuzz, (ac) and Deoxys-D. High Jump Kick is Cinderace's best move against Well-Baked Body Steel-types, doing sizeable sizable damage to Corviknight and Skarmory and OHKOing Kingambit. U-turn lets Cinderace pivot out of problematic matchups like Ceruledge and Well-Baked Body Gholdengo (rc) while also threatening Latios, while whereas Gunk Shot threatens Primarina and Primordial Sea Zapdos. Desolate Land gives Cinderace a very high chance of OHKOing offensive Great Tusk after Spikes chip damage and lets it come in and threaten out Primordial Sea users like Zapdos and, when they're locked into Water-type moves, (I think it's clearer that Zapdos is also a Primordial Sea user this way) Barraskewda and Walking Wake locked into a Water-type move as well as Zapdos, while Wake. Alternatively, Sword of Ruin lets High Jump Kick OHKO Walking Wake and 2HKO Well-Baked Body Corviknight after slight chip damage. Fast physical teammates attackers like Roaring Moon and Chien-Pao appreciate Cinderace threatening their checks like non-Well-Baked Body Corviknight and RegenVest Primarina, letting them sweep once those checks these foes have been removed. In return, they can pressure Well-Baked Body Steel-types that trouble Cinderace like Gholdengo and Corviknight. While fast, Cinderace is also frail and prone to getting revenge killed by faster foes like Iron Boulder and Choice Scarf Azelf, so teammates who that can deal with them like Fluffy Corviknight and Empoleon are appreciated. Additionally, Cinderace is prone to getting worn down by entry hazards, making hazard removers like Great Tusk and the aforementioned Corviknight great partners.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic.552227/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

- "Sizeable" is the British spelling, and Smogon uses American English.
- Saying a move XHKOes something is fine, so changing "Sword of Run lets High Jump Kick OHKO" to "Sword of Ruin lets Cinderace OHKO... with High Jump Kick" wasn't necessary.

1/1 GP Team done
Credit Vertigo too!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top