RU Charizard

LBN

is a Top Tiering Contributor Alumnus
UPL Champion
[SET]
name: Sun Wallbreaker
move 1: Weather Ball
move 2: Solar Beam
move 3: Scorching Sands
move 4: Fire Blast / Roost
item: Heavy-Duty Boots / Choice Specs
ability: Solar Power
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]

Charizard makes its name as one of the premier wallbreakers on sun teams with its ability to carve through most of the metagame with its obscene power, although Charizard is only as good as sun teams are, which can be an inconsistent team style at times. Charizard remains a solid pick for sun teams despite facing competition from Solar Power Heliolisk, which has a higher Speed tier and better defensive typing that grants a Ghost immunity and Flying resistance, as a wallbreaker. Weather Ball demolishes Grass- and Steel-types such as Roserade and Metagross. Solar Beam makes it so bulky Water-types such as Gastrodon and Milotic, as well as bulky Rock-types such as Diancie, cannot wall Charizard safely in sun. Scorching Sands hits Fire-types such as Volcanion, Chandelure, and Incineroar, as well as Dragalge, which could give its team grievances. Fire Blast provides a strong Fire-type STAB attack outside of sun, while Roost lets Charizard heal against Grass-types such as Vileplume and Roserade and Pokemon attempting to stall out sun turns with Protect, such as Umbreon, Suicune, and Chandelure. Heavy-Duty Boots improves Charizard's longevity, although Choice Specs is an option to increase its wallbreaking capabilities and secure KOs, such as OHKOing defensive Togekiss, at the cost of being less consistent due to the crippling Stealth Rock weakness and being Choice-locked.

Charizard is only seen on sun teams, so its partners should reflect this. Torkoal sets sun and empowers Charizard, Chlorophyll sweepers such as Shitry can capitalize on Charizard's wallbreaking and ability to handle Togekiss and opposing Fire-types, and wallbreakers such as Darmanitan and Entei provide additional offensive pressure as well as pivot support and strong priority. Xatu makes a solid partner for Charizard thanks to its ability to block entry hazards with Magic Bounce with Teleport, for Charizard to take advantage of should especially if it opts to run Choice Specs. Klefki makes an excellent manual sun setter and provides Spikes to wear down bulky Water-types. Other partners include Choice Scarf Mienshao, which can safely bring in Charizard with U-turn and provide a valuable Rock resistance, and Choice Scarf Gardevoir, which provides Healing Wish and can cripple Pokemon like Snorlax with Trick or bring Charizard in safely with Teleport.

[CREDITS]
- Written by: [[Luna's Banned Now,328705]]
- Quality checked by: [[GoldCat,359771], [zizalith,410251]]
- Grammar checked by: [DC, 449990]
 
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GoldCat

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[SET]
name: Sun Wallbreaker Breaker
move 1: Weather Ball
move 2: Solar Beam
move 3: Scorching Sands
move 4: Fire Blast / Roost
item: Heavy-Duty Boots / Choice Specs
ability: Solar Power
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Charizard makes its it's name as one of sun's premier wallbreakers with its ability to carve through most of the metagame with its obscene power in sun. With its power being primed to demolish Grass- and Steel-types with its Fire-type STAB stab of Weather Ball, such as Metagross and Roserade, while Fire blast can be run for instances that you want to use your Fire-type STAB Stab outside of sun, which is a fairly common occurrence. Coinciding with its firepower fire power, its Grass-type coverage in Solar Beam allows it to be an active threat to bulky Water-types waters in sun such as Gastrodon and Milotic, as well as bulky rock types such as Diancie. Scorching Sands hits the Fire-types such as Volcanion, Chandelure, (AC) and Incineroar, while also hitting Stakataka and (Weather Ball OHKOes Stakataka.) Dragalge that could give its it's team grievances. Roost is well used on aggressive plays vs to heal against Grass-types such as Vileplume and the aforementioned Roserade aswell as well as on Pokemon attempting to stall out the sun with Protect protect such as Umbreon, Suicune, (AC) and Toxic Protect Chandelure. Charizard is strictly limited to use on Sun, as anywhere else it is just bad. This means Charizard is only as good as Sun is, which can be an inconsistent team style at times, however, (AC) Charizard remains the a go-to pick for sun teams, where its power is it's truly unparalleled and a must have for any good sun team. (I've dabbled with sun a lot and I've found that Charizard is nowhere near a must-have on sun teams and you can build really great teams without it or even Heliolisk. Also, this should be moved up to the beginning, as it doesn't fit after the move explanation. I would also like to see some mention of how Heliolisk gives Charizard competition in a way better Speed stat and more useful typing (Ghost immune+ Electric resistant). Here you should explain the item choice instead.)

Charizard is only seen on sun teams, so its it's partners should reflect this. Bring your obligatory Sun setter in either Torkoal and/or Ninetales (You would never run solo Ninetales on full-sun teams and you can't fit both Ninetales and Charizard on full-sun.) to facilitate the sun that brings this wannabe dragon Charizard (this an analysis, no fun allowed.) it's its devastating power. Bringing Chlorophyll sweepers such as Shiftry is fantastic to capitalize on the wall-shattering strength Charizard brings to the table, and smash Togekiss the Steel and the Fire-types that can give them it trouble. Alternative wallbreakers such as Darmanitan and Entei which provides provide devastating power alongside their powerful pivoting capabilities or priority in Extreme Speed. Xatu makes a solid manual Sun setter, thanks to its pivoting abillity with Teleport and hazard blocking thanks to Magic Bounce for Charizard to take advantage of should it opt to run Choice Specs. (Xatu never runs Sunny Day and its main use is to block hazards and bring Charizard in safely with Teleport. Small thing but I would mention Klefki before Xatu.) Klefki also makes an excellent partner as a manual Sun setter, providing it more hazard support in the form of Spikes spikes to further increase the threat level it poses to bulky Water-types waters. Alternative partners include offensive Rock resistant Pokemon rock resists such as Choice Scarf Mienshao, which who also provides the entry points Charizard desires with U-turn. (Mention Choice Scarf Gardevoir here, it provides great support in Healing Wish to bring Charizard back for another round of devastation and can cripple Snorlax with Trick or bring Charizard safely in against Steel-types with Teleport.)

[CREDITS]
- Written by: [[Luna's Banned Now, 328705]]
- Quality checked by: [[GoldCat, 359771], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implement and I'll take another look before QC 1/2.
 
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GoldCat

BOSSARU CUP WINNER
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Charizard is only as good as Sun is, which can bean inconsistent team style at times, however Charizard remains a solid pick for sun teams, despite facing competition from Heliolisk as a wallbreaker, with its higher speed tier and better defensive typing, granting a ghost immunity and an electric resist, thanks to its mind bending power.
I would add on and say "despite facing competition from Solar Power Heliolisk as a wallbreaker" to clarify that Charizard doesn't face competition from Heliolisk in general. Also, it should be Flying resist not Electric resist, mb if I said otherwise in the other post

Xatu makes a solid partner for Charizard, thanks to its abillity to block hazards thanks to Magic Bounce for Charizard to take advantage of should it opt to run Choice Specs.
It seems the Teleport part got removed when you implemented the QC so add that back.

There is some small GP stuff that you didn't implement but I'll leave it for now. QC 1/2, good job.
 
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Charizard is only as good as Sun is, which can bean inconsistent team style at times, however Charizard remains a solid pick for sun teams, despite facing competition from Solar Power Heliolisk as a wallbreaker, with its higher speed tier and better defensive typing, granting a ghost immunity and an electric resist, thanks to its mind bending power.
this sentence is huge and has a couple of unrelated ideas. split this into "zard is good on sun" + "it faces competition from helio because" + "however sun can be inconsistent" or something similar

With its power being primed to demolish Grass and Steel types with its Fire-type STAB of Weather Ball, such as Metagross and Roserade, while Fire blast can be run for instances that you want to use your Fire-type STAB outside of sun, which is a fairly common occurrence.
i get what this means but it is very confusing and not particularly necessary I think. i would move the fire blast mention after scorching sands and before roost and delete the rest

Coinciding with its firepower, its Grass-type coverage in Solar Beam allows it to be an active threat to bulky Water-types in sun such as Gastrodon and Milotic, as well as bulky rock types such as Diancie.
idk what the first part means
I wouldn't say its an "active threat" because its not a good check, just that water and rock types cant wall it

Choice Specs is also an option to just destroy everything in it's path, but makes it less consistent.
this doesn't really give the reader information to make an item choice I think. be more specific - what are the benefits (calcs, examples, walls it breaks) and why is it less consistent (rocks damage, move lock)?

wallbreakers such as Darmanitan and Entei
i would not suggest entei as a partner. rest of this paragraph looks good although word choice is a bit repetitive at times.

QC 2/2
 

GoldCat

BOSSARU CUP WINNER
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i would not suggest entei as a parter. rest of this paragraph looks good although word choice is a bit repetitive at times.

QC 2/2
Keep Entei, it has seen tour usage on sun alongside Charizard in Grand Slam, and from personal experience, I found Entei to bring a lot more with E-Speed, Inner Focus, and higher Speed (outspeeding Mimikyu is pretty big especially now).
Charizard remains a solid pick for sun teams, despite facing competition from Solar Power Heliolisk as a wallbreaker, with its higher speed tier and better defensive typing, granting a ghost immunity and an electric resist, thanks to its mind bending power.
It should Flying resist not Electric, I said wrong in my QC
 
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LBN

is a Top Tiering Contributor Alumnus
UPL Champion
Surprise amcheck. Good work.

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[SET]
name: Sun Wallbreaker
move 1: Weather Ball
move 2: Solar Beam
move 3: Scorching Sands
move 4: Fire Blast / Roost
item: Heavy-Duty Boots / Choice Specs
ability: Solar Power
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]

Charizard makes its name as one of sun's premier wallbreakers with its ability to carve through most of the metagame with its obscene power,(AC) in sun.(No need to correlate it with sun twice in one sentence) though Charizard is only as good as sun is, which can bean be an inconsistent team style at times. (I joined those two sentences to improve the flow of the read because you had the word "Charizard" as the first word for three sentences in a row <3) Charizard remains a solid pick for sun teams, despite facing competition from Solar Power Heliolisk as a wallbreaker,(RC) with its higher speed tier and better defensive typing, granting which grants a Ghost immunity and an Electric resist,(RC) thanks to its mind bending power. With its power being primed to demolish Grass-(add hyphen) and Steel-Types with its Fire-type STAB of Weather Ball, it lays waste to threats (You can word this addition differently if you see fit) such as Metagross and Roserade. Coinciding with its firepower, its Grass-type coverage in Solar Beam makes it so bulky Water-types in sun such as Gastrodon and Milotic, as well as bulky Rock-types such as Diancie,(AC) cannot wall it safely. Scorching Sands hits the Fire-types such as Volcanion, Chandelure and Incineroar, while also as well as Dragalge, which could give its team grievances. Roost is well used to heal against Grass-types such as Vileplume and the aforementioned Roserade,(AC) as well as on Pokemon attempting to stall out the sun with Protect such as Umbreon, Suicune, and Chandelure. Fire Blast can also be run for instances that in which you want to use your Fire-Type STAB outside of sun, which is a fairly common occurrence. Heavy-Duty Boots are is the item of choice to allow Charizard to stay around longer throughout a game, and doesn't compromise on it's its power. Choice Specs is also an option to just destroy everything in it's path,(replace period with comma) such as which includes a clean KO on defensive Togekiss, but makes it less consistent due to the crippling Stealth Rock weakness paired with the move lock forcing it to switch more often.

Charizard is only seen on sun, so it's its partners should reflect this. Bring your obligatory sun setter in Torkoal to facilitate the sun that brings Charizard it's its devastating power. Bringing Chlorophyll sweepers such as Shiftry is fantastic to capitalize on the wall-(add hyphen)shattering strength Charizard brings to the table, and smash the Togekiss and Fire-Types that can gives give it trouble. Additional wallbreakers such as Darmanitan which provides provide devastating power alongside their powerful pivoting capabilities and strong priority in Extreme Speed. Xatu makes a solid partner for Charizard, thanks to its abillity to block hazards thanks to with Magic Bounce alongside its pivoting ability with Teleport for Charizard to take advantage of should it opt to run Choice Specs. Klefki also makes an excellent partner as a manual sun setter, providing it more hazard support in the form of Spikes to further increase the threat level it poses to bulky waters. Alternative partners include Choice Scarf Mienshao, which brings safer entry points for Charizard with U-turn alongside a valuable Rock resistance. Choice Scarf Gardevoir is also a fantastic partner for Charizard, providing it Healing Wish support to bring it back for another pounding round, while Tricking problem Pokemon like Snorlax or bring bringing Charizard in safely with Teleport.

(You use the word "power" a lot in this analysis, consider maybe using other synonymous terms such as "force" or "strength" in place of some of those for a better flow, though that's up to you as a writer)
applied all of this, awaiting proper GP check
 

DC

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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[SET]
name: Sun Wallbreaker
move 1: Weather Ball
move 2: Solar Beam
move 3: Scorching Sands
move 4: Fire Blast / Roost
item: Heavy-Duty Boots / Choice Specs
ability: Solar Power
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Charizard makes its name as one of sun's the premier wallbreakers on sun teams with its ability to carve through most of the metagame with its obscene power, although Charizard is only as good as sun is teams are, which can be an inconsistent team style at times. Charizard remains a solid pick for sun teams,(RC) despite facing competition from Solar Power Heliolisk,(AC) which has a higher Speed tier and better defensive typing that grants a Ghost immunity and Flying resistance,(AC) as a wallbreaker with its higher speed tier and better defensive typing,(RC) which grants a Ghost-Type immunity and an Flying-Type resist. With its power being primed to demolish Grass-types and Steel-types with its Fire-type STAB of Weather Ball, it trashed threats such as Metagross and Roserade. Weather Ball demolishes Grass- and Steel-types such as Roserade and Metagross. Coinciding with its firepower,(RC) its Grass-Type coverage in Solar Beam makes it so bulky Water-types in sun such as Gastrodon and Milotic, as well as bulky Rock-types such as Diancie, cannot wall it Charizard safely in sun. Scorching Sands hits Fire-types such as Volcanion, Chandelure,(AC) and Incineroar, as well as Dragalge, which could give its team grievances. Roost is used to heal against Grass-Types such as Vileplume and the aforementioned Roserade, as well as on Pokemon attempting to stall out the sun with Protect such as Umbreon, Suicune, and Chandelure. Fire Blast can also be run for instances in which you want to use your Fire-Type STAB outside of sun, which is a fairly common occurrence. Fire Blast provides a strong Fire-type STAB attack outside of sun, while Roost lets Charizard heal against Grass-types such as Vileplume and Roserade and Pokemon attempting to stall out sun turns with Protect, such as Umbreon, Suicune, and Chandelure.(Move order; Fire Blast is slash first) Heavy-Duty Boots is the item of choice to allow Charizard to stay around longer throughout a game, and doesn't compromise on its strength. Choice Specs is also an option to just destroy everything in it's path, which includes a clean KO on defensive Togekiss, but makes it less consistent due to the crippling Stealth Rock weakness paired with the move lock forcing it to switch more often. Heavy-Duty Boots improves Charizard's longevity, although Choice Specs is an option to increase its wallbreaking capabilities and secure KOs, such as OHKOing defensive Togekiss, at the cost of being less consistent due to the crippling Stealth Rock weakness and being Choice-locked.

Charizard is only seen on sun teams, so its partners should reflect this. Bring your obligatory sun setter in Torkoal to facilitate the sun that brings Charizard its devastating power. Bringing Chlorophyll sweepers such as Shiftry is fantastic to capitalize on the wall-shattering strength Charizard brings to the table, and smashes Togekiss and the Fire-Types that can give it trouble. Additional wallbreakers such as Darmanitan and Entei which provides devastating power alongside their powerful pivoting capabilities and strong priority in Extreme Speed. Torkoal sets sun and empowers Charizard, Chlorophyll sweepers such as Shitry can capitalize on Charizard's wallbreaking and ability to handle Togekiss and opposing Fire-types, and wallbreakers such as Darmanitan and Entei provide additional offensive pressure as well as pivot support and strong priority.(Active voice + trimming fluff) Xatu makes a solid partner for Charizard,(RC) thanks to its abillity ability to block entry hazards with Magic Bounce alongside its pivoting ability and safely bring in Charizard with Teleport,(AC) for Charizard to take advantage of should especially if it opts to run Choice Specs. Klefki also makes an excellent partner as a manual sun setter,(RC) providing it more hazard support in the form of Spikes to further increase the threat level it poses to bulky waters and provides Spikes to wear down bulky Water-types. Alternative partners include Choice Scarf Mienshao, which brings safer entry points for Charizard with U-Turn alongside a valuable Rock resistance. Choice Scarf Gardevoir is also a fantastic partner for Charizard, providing it Healing Wish support to bring it back for another pounding round, while Tricking problem Pokemon like Snorlax or bringing Charizard in safely with Teleport. Other partners include Choice Scarf Mienshao, which can safely bring in Charizard with U-turn and provide a valuable Rock resistance, and Choice Scarf Gardevoir, which provides Healing Wish and can cripple Pokemon like Snorlax with Trick or bring Charizard in safely with Teleport.

[CREDITS]
- Written by: [[Luna's Banned Now,328705]] - Add space after comma
- Quality checked by: [[GoldCat,359771], [zizalith,410251]] - Same here
- Grammar checked by: [[username1, userid1]]
GP 1/1. [DC, 449990] Please carefully implement this as there are a lot of changes to trim down fluff and change to active voice. Try to write more formally and avoid phrases like "another pounding round".
 
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