Gen 1 Charizard (OU) Mini [2/2 QC] [1/1 GP] READY FOR UPLOAD!

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Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying type Pokemon Moltres in almost every way. Moltres packs a higher Special stat and Agility, making it a more powerful threat better suited for the OU metagame. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster, and there's very little it can do in return. Additionally, while Swords Dance could make you assume it has some sort of niche, many better Swords Dance users exist such as Kingler, Kabutops, and Sandslash. The only benefits to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but it's difficult to use Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes Charizard's fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards, and Gengar, as well as OHKOed by Rhydon and Golem. While Charizard is explosive after setting up, it just requires too much support and risk compared to its reward.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin

[SET COMMENTS]

Charizard should be used exclusively as a late-game Pokemon, once Water-types like Starmie have been paralyzed or, ideally, KOed. Charizard's utmost priority is to set up Swords Dance, as it won't be able to KO much without it. Use Swords Dance when given an opportunity or use Fire Spin to pivot out of bad matchups, for example against a predicted Alakazam or Starmie switching in. +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with notable exceptions being Snorlax, Exeggutor, and Slowbro. Earthquake threatens Jolteon and Rock-types, which threaten Charizard. Slash gives Charizard immediate power without the need for setup, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while scaring Pokemon like Tauros and Snorlax with the risk of game-losing burns. However, it risks thawing frozen Pokemon and burning Pokemon that appreciate the resulting immunity to other status effects, such as Starmie. Counter can let Charizard lure Snorlax variants with only STAB moves and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Earlier versions by: [[Giga Punch, 1668]]
- Quality checked by: [[May, 236353], [Amaranth, 265630]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Plague von Karma

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[OVERVIEW]

Charizard is completely unviable in RBY OU, being outclassed by everything in the tier and is worse than the other fire flying type, Moltres its Fire / Flying-type bretheren, Moltres, which outclasses it in almost every conceivable way. Moltres outclasses Charizard in almost conceivable way. (More efficient, precise wording) Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster while having very little it can do in return. The only benefits of using Charizard over Moltres are Charizard's (consider rewording this, it's a bit clunky) base 100 base Speed and Slash, which are nice, but are completely swept under the rug by its debilitating flaws. Its weakness to four common attacking types in Water, Electric, Rock, and even Ice (because Fire doesn't resist Ice in Gen 1) (The dex will highlight weaknesses, dw about this) make Charizard unable to last a turn or two on the field and complicates switching in safely. These weaknesses are not helped at all by its mediocre bulk. (should either be merged into the part about weaknesses or have some notable calcs mentioned to illustrate the point) Even if you switch in safely, the only pokemon who Charizard can threaten are Grass types, Jynx, (AC) and physically frail pokemon such as Chansey or Alakazam. All in All, Charizard should never be used on any serious team.

Worse players who try to use Pokemon like this tend to be a bit argumentative, so it's a good idea to show we're "aware" of its draws. Swords Dance + Earthquake is the big one here; saying something like "While it has access to moves like Swords Dance and Earthquake, Charizard's lack of defensive presence and vulnerability to paralysis leaves teams encumbered and unable to excel in RBY OU.". I think more info on its matchups (notably Zapdos, which eats it alive) would be nice.

Here's a little checklist for what should ideally be here;

  • Charizard is very explosive when it goes off, not much wants to take Hyper Beam or Earthquake at +2.
  • Decent revenge killer I guess, very fast relative to OU
  • One of the better movepools the game has to offer
  • However, it rarely gets the chance to go off because it's 2HKOed by most Pokemon in the tier
  • Moltres is better because of its firepower and access to Agility
  • Way better SD users exist, like Kingler, Kabutops, and Sandslash, and even they're not that good, just barely viable. Worth mentioning in case someone is coming here for the SD factor.

[SET]
name: Fire Spin Spam
move 1: Fire Spin
move 2: Hyper Beam
move 3: Fire Blast/Flamethrower
move 4: Slash
Is this the right set for OU? I'm not sure. In my exp it's always been SD/EQ/FB or FSpin/Slash or HB. Its Hyper Beam is honestly kind of pathetic without SD.

If I'm right, go with this;
[SET]

name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam / Slash
move 3: Earthquake

move 4: Fire Spin / Fire Blast
Consider dropping FB here, as it thaws Pokemon, which is a big yikes


[SET COMMENTS]

The only way to squeeze the slightest of slight niches out of Charizard is to use the set above. Fire Spin over and over again until your opponent's pokemon is at low enough Health for a Hyper Beam to KO. Slash is for slashing Chansey. Fire Blast/Flamethrower (There is very little reason to use Flamethrower: it doesn't 2HKO Exeggutor, which is the main reason you use a Fire move in the first place. A crit outright KOs it!) is used to threaten Exeggutor and Victreebel. Moltres can also use this set, replacing Slash for Double Edge or Agility, it is also much better at this set than Charizard. Due to Fire Spin's low accuracy this strategy isn't very consistent, through if you're looking for consistency you really shouldn't be using Charizard.

Mm...this could be improved quite a bit.
  • Telling someone to Fire Spin until a Pokemon is in range in this way is kind of dooming them to fail, in my opinion. Fire Spin's accuracy is very unreliable and many OU Pokemon either resist (Waters, Rhydon) or take very little damage (Chansey), and even neutral targets will take ~20 hits to even get into range. It's best to encourage Fire Spin as a pivoting tool that can edge Pokemon into range if they're like, ~15% away or something. If it misses, it gets paralysed, which is effectively an OHKO on a Pokemon whose Speed is arguably their biggest draw.
  • I'd wager Slash is more for the immediacy, giving Charizard something to rely on in its sea of inaccurate / set-up moves. It does smash through Reflect, but this is more of a bonus than anything, at least to me.
  • Bring up calcs for Fire Blast: it 2HKOes Exeggutor, Jynx, Articuno, Victreebel, and sometimes Persian, latter of which has chances improved by burns. It'll also 2HKO Tauros and Cloyster, but only if it lands a burn.
    • Burning Rhydon or Tauros can outright win you the game but if you burn Starmie or thaw something you also lose the game, so...
  • The last bit feels a bit misleading, esp if we choose to go with the set I'm bringing up. I feel like Moltres and Charizard fulfill very different roles, it's just that one is inarguably better as a Pokemon while sharing the same type, so the other is pushed out anyway.
  • If you do go with my set...
    • Earthquake OHKOs Jolteon and Gengar at +2. It'll also 2HKO Alakazam, Chansey, Persian, Rhydon, and sometimes Starmie in that case.
    • Hyper Beam supports EQ at +2 by making Pokemon like Starmie drop if they've lost even 1/3 of their health. Also makes Charizard capable of 2HKOing basically any Pokemon in the tier that it can hit with EQ first. It'll take paralysis in the process but if you've set SD up then you're probably winning anyway. This is why Charizard is "explosive": it goes off and out with a bang.

Mention Counter somewhere for Snorlax, MonoLax sets despise fighting anything with Counter and this is at least something Charizard can do. Plus, EQLax is forced into BSlam, which you'll then punish. You could move Flamethrower here as a "you may wanna use this for accuracy but also don't" type deal. Body Slam Charizard is cool, I guess, but then you lose all the firepower that makes it decent.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
 
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CURRENTLY WORKING!

[OVERVIEW]

Charizard is completely unviable in RBY OU, being outclassed by its Fire / Flying-type bretheren, Moltres, which outclasses it in almost every conceivable way. Moltres packs a higher special stat and Agility making it much better in all situations. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster while having very little it can do in return. Charizard's use of Swords Dance would make you assume it had some sort of niche, but many better Swords Dance users exist, such as Kingler, Kabutops, and Sandslash. The only benefits of using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash, which are nice, but are completely swept under the rug by its debilitating flaws. +2 Hyper Beam or Earthquake can threaten most Pokemon, however it's difficult to Swords Dance without fainting soon after. Its weakness to four common attacking types in Water, Electric, Rock, and Ice, make Charizard unable to last a turn or two on the field and complicates switching in safely. These weaknesses are not helped at all by its mediocre bulk, being 2HKO by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards and Gengar, while also being OHKO by Rhydon and Golem. Charizard is deathly afraid of paralysis as its defenses become much more apparent. Even if you switch in safely, the only pokemon who Charizard can threaten without a Swords Dance are Grass-Types, Jynx, and physically frail pokemon such as Chansey or Alakazam. Charizard's movepool is quite good for Gen 1, but lacks coverage against its most detrimental weakness, namely Water. All in All, Charizard should never be used on any serious team.

If I'm right, go with this;
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter

[SET COMMENTS]

If you're dead set on Charizard, then you should use the set above. Charizard should be used exclusively as a lategame pokemon, waiting for the opponent's Water-Types to be cleared. Your utmost priority is to set up a Swords Dance, as Charizard is pitiful without it. Attempt to switch in on a pokemon (preferably paralyzed) that doesn't contain a super effective move or Thunder Wave. Use Swords Dance when given the chance or use Fire Spin to punish a switch. +2 Hyper Beam OHKO most pokemon after an Earthquake, Slash, or if the pokemon has been chipped a bit, with the exceptions being Snorlax, Exeggutor and Slowbro. Earthquake threatens Jolteon and Rocks-Types which would normally threaten it, though it gives Zapdos and Moltres a free switch in. If you're using Slash, lower opposing pokemon's HP before firing off a +2 Hyper beam. Slash can also serve as a way of nullifying Reflect or as a solid damaging move with no drawbacks. Fire Blast can burn and if it burns an important physical attacker such as Tauros or Snorlax, it can win you the game, however accidentally burning or thawing the wrong pokemon will give your opponent a huge advantage. Counter can be used to force Monolax to switch, giving you a turn for Swords Dance. Alternatively, you could switch in on a pokemon resting which is very easy to predict.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
 
Last edited:

Plague von Karma

Banned deucer.
Implement for QC 1/2. Don't credit me, though.
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(AH) = Hyphenate


Mainly compressing points here.

[OVERVIEW]

Charizard is completely unviable in RBY OU, being outclassed by its Fire / Flying-type bretheren, Moltres, (In hindsight, "bretheren" usually comes off as plural, so maybe "fellow Fire / Flying" works.) which outclasses it in almost every conceivable way. Moltres packs a higher Special stat and Agility, (AC) making it much better in all situations better-suited for the OU metagame. (To be specific, Moltres is better because Agility means it isn't screwed over by something like BackZam when sweeping. Charizard is because it can never outrun anything and has pitiful power starting off, while Moltres has immediate power and higher potential Speed. It may be worth trying to articulate this. Also, while you don't have to do this, I like to have the Pokemon something is outclassed by at the end so it's less of a whiplash and more "Ok now you understand this, so here's something better") Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster while having very little it can do in return. Charizard's use of Swords Dance would make you assume it had some sort of niche, but many better Swords Dance users exist, such as Kingler, Kabutops, and Sandslash. The only benefits of to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash, which are nice traits, but are completely swept under the rug by its debilitating flaws. (comes off as fluff, they aren't necessarily swept under the rug either, it's at least somewhat respectable) +2 Hyper Beam or Earthquake can threaten most Pokemon, however but (however and but are different words that have very different use-cases!) it's difficult to Swords Dance without fainting soon after due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes its fragility much more apparent. Its weaknesses to common attacking types leave it to four common attacking types in Water, Electric, Rock, and Ice, make Charizard unable to last a turn or two on the field and complicates switching in safely. These weaknesses are not helped at all by its mediocre bulk, being 2HKOed (compressing sentences) by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards and Gengar, while also being OHKO by Rhydon and Golem. Charizard is deathly afraid of paralysis as its defenses become much more apparent. (compressed to prior area) Even if you switch in safely, the only pokemon who Charizard can threaten without a Swords Dance are Grass-Types, Jynx, and physically frail pokemon such as Chansey or Alakazam. Charizard's movepool is quite good for Gen 1, but lacks coverage against its most detrimental weakness, namely Water. All in All, Charizard should never be used on any serious team. Even if it switches in safely and sets up Swords Dance, while it is explosive, it requires too much prior set-up to be effective, making it difficult to recommend on competitive RBY OU teams. (more compression)

This should reduce the word count of the overview to a good level while not leaving out too much info. Main aim is to move more detailed info to the set details.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin (since you continue to mention it, it's not a bad move choice anyway)
[SET COMMENTS]

If you're dead set on Charizard, then you should use the set above. Charizard should be used exclusively as a late-game (AH) Pokemon, waiting for the opponent's Water-Types to be cleared once Water-types like Starmie have been paralyzed or ideally KOed. Your utmost priority is to set up a Swords Dance, as Charizard is pitiful (Not always: Slash and Counter are pretty important.) without it. Attempt to switch in on a pokemon (preferably paralyzed) that doesn't contain a super effective move or Thunder Wave. (This would essentially only be Snorlax, so it's best to just cut this. It's that dire: it needs Pokemon incapacitated.) Use Swords Dance when given the chance or use Fire Spin to punish a switch pivot out of bad matchups, such as against Alakazam or Starmie switching in. +2 Hyper Beam OHKOes most Pokemon after an Earthquake, Slash, or if the pokemon has been chipped a bit, with the exceptions being Snorlax, Exeggutor and Slowbro. Earthquake threatens Jolteon and Rocks-types which would normally threaten it, though it gives Zapdos and Moltres a free switch-in (AH). (not even sure if the Zapdos/Moltres point matters tbh, if it's using Earthquake it's normally set up and can actually win if it lands a HB at all.) If you're using Slash, lower opposing Pokemon's HP before firing off a +2 Hyper Beam. Slash can also serve as a way of nullifying Reflect or as a solid damaging move with no drawbacks. (Cohesion could be improved here. Something like "Slash gives Charizard immediate power without the need for set-up, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam" gets the point across more effectively.) Fire Blast can burn and if it burns an important physical attacker such as Tauros or Snorlax, it can win you the game, however accidentally burning or thawing the wrong pokemon will give your opponent a huge advantage. Fire Blast threatens Jynx, Exeggutor, and Victreebel while threatening Pokemon like Tauros or Snorlax with game-winning burns. However, burning Pokemon like Starmie can actually give the opponent a significant advantage, and thawing frozen Pokemon can also complicate matters further, making usage risky. Counter can be used to force Monolax goad Snorlax variants with only Normal STAB and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless. to switch, giving you a turn for Swords Dance. Alternatively, you could switch in on a pokemon resting which is very easy to predict.

Gonna be real: this section needs a bit of help. Once you've implemented this, give it a good look again and see if you can work on your wording and other bits and pieces.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[May, [236353]]
- Grammar checked by: [[name, id]]
 
Implement for QC 1/2. Don't credit me, though.
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(AH) = Hyphenate


[OVERVIEW]

Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying-type pokemon, Moltres, which outclasses it in almost every way. Moltres packs a higher Special stat and Agility, making it better-suited for the OU metagame. Moltres' better Special and access to Agility, give it a much more threatening presence when on the field. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster while having very little it can do in return. Charizard's use of Swords Dance would make you assume it had some sort of niche, but many better Swords Dance users exist, such as Kingler, Kabutops, and Sandslash. The only benefit to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but t's difficult to Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes its fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards and Gengar, while also being OHKO by Rhydon and Golem. Even if it switches in safely and sets up Swords Dance, while it is explosive, it requires too much prior set-up to be effective, making it difficult to recommend on competitive RBY OU teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin
[SET COMMENTS]

Charizard should be used exclusively as a late-game (AH) Pokemon once Water-types like Starmie have been paralyzed or ideally KOed. Your utmost priority is to set up Swords Dance, as Charizard won't be to KO much without it. Use Swords Dance when given the chance or use Fire Spin to pivot out of bad matchups, such as against Alakazam or Starmie switching in. +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with the exceptions being Snorlax, Exeggutor and Slowbro. Earthquake threatens Jolteon and Rocks-types which would normally threaten it. If you're using Slash, lower opposing Pokemon's HP before firing off a +2 Hyper Beam. Slash gives Charizard immediate power without the need for set-up, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while threatening Pokemon like Tauros or Snorlax with game-winning burns. However, burning Pokemon like Starmie can actually give the opponent a significant advantage, and thawing frozen Pokemon can also complicate matters further, making usage risky. Counter can be used to lure Snorlax variants with only Normal STAB and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[May, [236353]]
- Grammar checked by: [[name, id]]
 
Last edited:

Amaranth

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Tournament Director Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Past SPL Champion
UPL Champion
Your utmost priority is to set up Swords Dance, as Charizard won't be to KO much without it.
you're missing "able"

Earthquake threatens Jolteon and Rocks-types which would normally threaten it.
Rock-types*

If you're using Slash, lower opposing Pokemon's HP before firing off a +2 Hyper Beam. Slash gives Charizard immediate power without the need for set-up, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam.
the first sentence seems entirely redundant given the content of the second sentence, cut the first sentence entirely

Fire Blast threatens Jynx, Exeggutor, and Victreebel while threatening Pokemon like Tauros or Snorlax with game-winning burns.
don't repeat 'threaten', use something like 'scaring' (Pokemon like Tauros or Snorlax)

QC2/2 when implemented
 
Implemented! Sorry for the time taken, I didn't realize you responded...

[OVERVIEW]

Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying-type pokemon, Moltres, which outclasses it in almost every way. Moltres packs a higher Special stat and Agility, making it better-suited for the OU metagame. Moltres' better Special and access to Agility, give it a much more threatening presence when on the field. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster while having very little it can do in return. Charizard's use of Swords Dance would make you assume it had some sort of niche, but many better Swords Dance users exist, such as Kingler, Kabutops, and Sandslash. The only benefit to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but t's difficult to Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes its fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards and Gengar, while also being OHKO by Rhydon and Golem. Even if it switches in safely and sets up Swords Dance, while it is explosive, it requires too much prior set-up to be effective, making it difficult to recommend on competitive RBY OU teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin
[SET COMMENTS]

Charizard should be used exclusively as a late-game Pokemon, once Water-types like Starmie have been paralyzed or ideally KOed. Your utmost priority is to set up Swords Dance, as Charizard won't be able to KO much without it. Use Swords Dance when given the chance or use Fire Spin to pivot out of bad matchups, such as against Alakazam or Starmie switching in. +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with notable exceptions being Snorlax, Exeggutor and Slowbro. Earthquake threatens Jolteon and Rock-types which would normally threaten it. Slash gives Charizard immediate power without the need for set-up, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while scaring Pokemon like Tauros or Snorlax with game-winning burns. However, burning Pokemon like Starmie can actually give the opponent a significant advantage, and thawing frozen Pokemon can also complicate matters further, making usage risky. Counter can be used to lure Snorlax variants with only Normal STAB and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[May, [236353]]
- Grammar checked by: [[name, id]]
 

berry

what kind
is a Community Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[OVERVIEW]

Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying-type pPokemon, Moltres, which outclasses it in almost every way. Moltres packs a higher Special stat and Agility, making it a more powerful threat better-suited no hyphen for the OU metagame. Moltres' better Special and access to Agility, give it a much more threatening presence when on the field. < two sentences saying the same thing? Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster, (ac) while having very little it can do in return. Charizard's Additionally, its < repetition in sentence structure use of Swords Dance would make you assume it had some sort of niche, but many better Swords Dance users exist, (rc) such as Kingler, Kabutops, and Sandslash. The only benefits to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but it's difficult to Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes its fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards, (ac) and Gengar, while also being OHKOed by Rhydon and Golem. Even if it switches in safely and sets up Swords Dance, while it While Charizard <"it" repetition is explosive after setting up Swords Dance, it requires too much prior set-up setup to be effective, making it difficult to recommend on competitive RBY OU teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin
[SET COMMENTS]

Charizard should be used exclusively as a late-game Pokemon, once Water-types like Starmie have been paralyzed or ideally KOed. Your Charizard's utmost priority is to set up Swords Dance, as Charizard it won't be able to KO much without it. Use Swords Dance when given the chance, (ac) or use Fire Spin to pivot out of bad matchups, such as against Alakazam or Starmie switching in. +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with notable exceptions being Snorlax, Exeggutor and Slowbro. Earthquake threatens Jolteon and Rock-types which would normally threaten it. Slash gives Charizard immediate power without the need for set-up setup, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while scaring Pokemon like Tauros or Snorlax with game-winning burns. However, burning Pokemon like Starmie can actually give the opponent a significant advantage, and thawing frozen Pokemon can also complicate matters further, making usage risky. However, it carries risks in thawing frozen Pokemon and burning Pokemon that appreciate the resulting immunity to other status, such as Starmie. < from cryogyro Counter can be used to lure Snorlax variants with only Normal STAB and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[May, [236353]] [[Amaranth, 3701778]]
- Grammar checked by: [[name, id]]

amcheck
add remove comment
ac
add comma
rc remove comma
 
Last edited:
[OVERVIEW]

Thank you for the help!

Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying-type Pokemon, Moltres, which outclasses it in almost every way. Moltres packs a higher Special stat and Agility, making it a more powerful threat better suited or the OU metagame. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster, while having very little it can do in return. Additionally, its use of Swords Dance would make you assume it had some sort of niche, but many better Swords Dance users exist such as Kingler, Kabutops, and Sandslash. The only benefits to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but it's difficult to Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes its fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards, and Gengar, while also being OHKOed by Rhydon and Golem. While Charizard is explosive after setting up Swords Dance, it requires too much prior setup to be effective, making it difficult to recommend on competitive RBY OU teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin
[SET COMMENTS]

Charizard should be used exclusively as a late-game Pokemon, once Water-types like Starmie have been paralyzed or ideally KOed.Charizard's utmost priority is to set up Swords Dance, as it won't be able to KO much without it. Use Swords Dance when given the chance, or use Fire Spin to pivot out of bad matchups, such as against Alakazam or Starmie switching in. +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with notable exceptions being Snorlax, Exeggutor and Slowbro. Earthquake threatens Jolteon and Rock-types which would normally threaten it. Slash gives Charizard immediate power without the need for setup, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while scaring Pokemon like Tauros or Snorlax with game-winning burns. However, it carries risks in thawing frozen Pokemon and burning Pokemon that appreciate the resulting immunity to other status, such as Starmie. Counter can be used to lure Snorlax variants with only Normal STAB and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[May, [236353]] [[Amaranth, 3701778]]
- Grammar checked by: [[name, id]]
- Earlier version by: [[Giga Punch, 1668]]

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Adeleine

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Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying-type Pokemon, Moltres, which outclasses it Flying type Pokemon Moltres in almost every way. Moltres packs a higher Special stat and Agility, making it a more powerful threat better suited or for the OU metagame. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster, while having and there's very little it can do in return. Additionally, its use of Swords Dance would while Swords Dance could make you assume it had has some sort of niche, but many better Swords Dance users exist such as Kingler, Kabutops, and Sandslash. The only benefits to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but it's difficult to use Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes its Charizard's fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards, and Gengar, while also being as well as OHKOed by Rhydon and Golem. While Charizard is explosive after setting up Swords Dance, it requires too much prior setup to be effective, making it difficult to recommend on competitive RBY OU teams. up, it just requires too much support and risk compared to its reward. (I imagine this works well?)

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin (added linebreak under)

[SET COMMENTS]

Charizard should be used exclusively as a late-game Pokemon, once Water-types like Starmie have been paralyzed or ideally KOed.Charizard's or, ideally, KOed. Charizard's utmost priority is to set up Swords Dance, as it won't be able to KO much without it. Use Swords Dance when given the chance, or use Fire Spin If running Fire Spin, it can be used first instead to pivot out of bad matchups, such as against for example against a predicted Alakazam or Starmie switching in. (if this was the intention? if not, perhaps clarify a bit) +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with notable exceptions being Snorlax, Exeggutor, (AC) and Slowbro. Earthquake threatens Jolteon and Rock-types, (AC) which would normally threaten it. threaten Charizard. (I imagine this still makes sense?) Slash gives Charizard immediate power without the need for setup, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while scaring Pokemon like Tauros or and Snorlax with game-winning the risk of game-losing burns. However, it carries risks in risks thawing frozen Pokemon and burning Pokemon that appreciate the resulting immunity to other status effects, such as Starmie. Counter can be used to let Charizard lure Snorlax variants with only Normal STAB moves and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Earlier versions by: [[Giga Punch, 1668]]
- Quality checked by: [[May, 236353], [Amaranth, 265630]]
- Grammar checked by: [[Finland, 517429]]

Finland.gif
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GP Team done
 
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Charizard is completely unviable in RBY OU, being outclassed by fellow Fire / Flying type Pokemon Moltres in almost every way. Moltres packs a higher Special stat and Agility, making it a more powerful threat better suited for the OU metagame. Charizard finds itself overwhelmed by common Water-types like Starmie, Slowbro, and Cloyster, and there's very little it can do in return. Additionally, while Swords Dance could make you assume it has some sort of niche, many better Swords Dance users exist such as Kingler, Kabutops, and Sandslash. The only benefits to using Charizard over Moltres are its base 100 Speed, Swords Dance, and Slash. +2 Hyper Beam or Earthquake can threaten most Pokemon, but it's difficult to use Swords Dance due to the omnipresence of Thunder Wave users like Alakazam and Starmie, and being paralyzed makes Charizard's fragility much more apparent. Its weaknesses to common attacking types leave it 2HKOed by Starmie, Slowbro, Zapdos, Jolteon, most Blizzards, and Gengar, as well as OHKOed by Rhydon and Golem. While Charizard is explosive after setting up, it just requires too much support and risk compared to its reward.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Hyper Beam
move 3: Earthquake
move 4: Slash / Fire Blast / Counter / Fire Spin

[SET COMMENTS]

Charizard should be used exclusively as a late-game Pokemon, once Water-types like Starmie have been paralyzed or, ideally, KOed. Charizard's utmost priority is to set up Swords Dance, as it won't be able to KO much without it. Use Swords Dance when given an opportunity or use Fire Spin to pivot out of bad matchups, for example against a predicted Alakazam or Starmie switching in. +2 Hyper Beam KOes most Pokemon after an Earthquake or Slash, with notable exceptions being Snorlax, Exeggutor, and Slowbro. Earthquake threatens Jolteon and Rock-types, which threaten Charizard. Slash gives Charizard immediate power without the need for setup, ignoring Reflect and knocking most Pokemon into range for a +2 Hyper Beam. Fire Blast threatens Jynx, Exeggutor, and Victreebel while scaring Pokemon like Tauros and Snorlax with the risk of game-losing burns. However, it risks thawing frozen Pokemon and burning Pokemon that appreciate the resulting immunity to other status effects, such as Starmie. Counter can let Charizard lure Snorlax variants with only STAB moves and Earthquake into effectively KOing themselves, but if revealed without payoff, it becomes useless.

[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Earlier versions by: [[Giga Punch, 1668]]
- Quality checked by: [[May, 236353], [Amaranth, 265630]]
- Grammar checked by: [[Finland, 517429]]

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