Since no one claimed it yet, I'm gonna update Fidgit's movepool (and his preevo too).
Breezi
Concept: Since I imagine Breezi to be something akin to Drifloon flavor-wise, and since it's type changes upon evolution making him grounded, I wanted to differentiate him from Fidgit in many ways. As far as stats go, he loses a lot on defenses, while retaining good SpA and Speed. In the movepool, many Ground-typed moves will be replaced with Flying-typed ones.
Dream World Ability: Unburden
(Height and Weight to be decided after sprite is available)
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Abilities
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves effected are Gravity, Heal Block, Lucky Chant, Safeguard, and Tailwind by an additional one (1) round or three (3) actions.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it recieves another item.
Stats: 65/56/44/70/40/80
Movepool (move additions in bold)
Level up moves
- Gust
- Sand-Attack
4 Encore
8 Knock Off
11 Copycat
15 Healing Beam
18 Whirlwind
22 Razor Wind
25 Make Friends
29 Acrobat
32 Toxic Spikes
36 Sludge Bomb
39 Gravity
43 Heal Block
46 Air Slash
50 Lucky Chant
53 Tailwind
Egg Moves
Disable
Follow Me
Me First
Mimic
Metronome
Sand Tomb
Spikes
Wish
Little By Little
Fast Guard
4th gen tutor moves
Air Cutter
Block
Body Slam
Bounce
Double-Edge
Earth Power
Gastro Acid
Gravity
Gunk Shot
Heat Wave (before anyone says something, afaik everything which learns Icy Wind and Ominous Wind learns this one too)
Icy Wind
Knock Off
Metronome
Mimic
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister
4th gen TMs/HMs
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM58 Endure
TM62 Silver Wind
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
HM05 Defog
5th Gen TMs/HMs
TM06 Toxic
TM09 Venom Shock
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Sing A Round
TM62 Acrobat
TM67 Vengeance
TM90 U-turn
TM92 Trick Room
Fidgit
(sprite to be linked soon)
Dream World Ability: ok, I know I'll get a lot of flaming for proposing it, but I think Fidgit should really get Mischievous Heart. It makes sense with its concept, and with its art too. And as far as brokenness goes, the only thing Fidgit has over other MH users is MH hazards and the added bulkiness. However, it misses both Leech Seed from Erufuun and the huge punch of the genies. Moreover, it would have to give up the great sleep immunity (someone would argue that MH Taunt fixes this, but most times, Vital Spirit was used on switch ins anyway). However, if the community deems MH to be too much for Fidgit, Sand Throw should be a valid alternative. The speed boost can allow Fidgit to focus more on bulk while still outrunning the majority on the metagame in a Sandstorm. Plus, Fidgit's mediocre 90 SpA and lack of boosting moves ensure we wouldn't have another Excadrill to deal with.
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Abilities
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves effected are Gravity, Heal Block, Lucky Chant, Safeguard, and Tailwind by an additional one (1) round or three (3) actions.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Mischievous Heart(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Level up moves
- Magic Room
- Wonder Room
- Rapid Spin
- Sand-Attack
4 Encore
8 Knock Off
11 Copycat
15 Healing Beam
18 Helping Hand
22 Comet Punch
25 Make Friends
29 Body Slam
32 Toxic Spikes
36 Sludge Bomb
39 Gravity
43 Heal Block
46 Earth Power
50 Lucky Chant
53 Wide Guard
Egg Moves
Disable
Follow Me
Me First
Mimic
Metronome
Sand Tomb
Spikes
Wish
Little By Little
Fast Guard
4th gen tutor moves
Air Cutter
Block
Body Slam
Bounce
Double-Edge
Earth Power
Gastro Acid
Gravity
Gunk Shot
Heat Wave
Helping Hand
Icy Wind
Knock Off
Metronome
Mimic
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister
4th gen TMs/HMs
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM28 Dig (why didn't this thing know Dig in the first place?)
TM30 Shadow Ball
TM32 Double Team
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM62 Silver Wind (its preevo learns it)
TM68 Giga Impact
TM71 Stone Edge
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
HM04 Strength
HM05 Defog (its preevo learns it)
HM06 Rock Smash
HM08 Rock Climb
5th gen TMs/HMs
TM06 Toxic
TM09 Venom Shock
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM23 Knock Down
TM26 Earthquake
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Ankle Sweep
TM48 Sing A Round
TM56 Fling
TM60 Postpone
TM62 Acrobat
TM67 Vengeance
TM68 Giga Impact
TM71 Stone Edge
TM78 Level Ground
TM80 Rock Slide
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
TM94 Rock Smash
HM04 Strength
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So, there it is. The only controversial addition I gave is probably Mischievous Heart, but as I explained I wouldn't mind replacing it with Sand Throw (or hell, even Sand Power if you really feel it's too broken anyway, but I highly doubt it)