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Dark Pulse: The user emits a wave of darkness imbued with horrible thoughts. The thoughts may interrupt the taget's thoughts, causing them to flinch.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:20%
Dark Void: The user creates a void of darkness underneath an opponent. The void saps the target's willpower, causing it to fall asleep.
Attack Power:-- | Accuracy:80% | Energy Cost:10 | Effect Chance:--
Death Gambit: The user forms all of its remaning life energy into a ball, which it launches at the opponent. The user faints if this attack succeeds.
Attack Power:Remaining HP | Accuracy:100% | Energy Cost:20 | Effect Chance:--
Defend Order: The user gathers a swarm of bees around itself in a protective shield, raising its Defense and Special Defense by one stage.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Defense Curl: The user curls up into a ball and tenses its muscles, raising its Defense by one stage. Defense will not be dropped at the end of the round.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Defog: The user rapidly flaps or beats its wings or other appendages, creating a large wind that clears away any obscuring field effects.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Destiny Bond: The user telepathically joins its soul with the foe's for one round. During this time period, if the foe Knocks Out the user, the foe takes 30% damage.
Attack Power:-- | Accuracy:-- | Energy Cost:15 | Effect Chance:--
Detect: The user focuses completely on its opponent, anticipating and dodging its next attack. This move can only be used three times per battle.
Attack Power:-- | Accuracy:-- | Energy Cost:15 | Effect Chance:--
Dig: The user digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional 3 energy per action.
Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Disable: The Pokemon focuses on the memory of the foe's last attack, and uses telepathic powers to erase the memory. This makes the foe unable to use its last used attack for two rounds. If the Pokemon was ordered to use the same attack it used last, the move will stop and fail.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Discharge: The Pokemon shoots a ball of concentrated electricity at the opponent. The concentration of the electricity gives it a chance to paralyze the foe.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:30%
Dive: The Pokemon dives underwater and surfaces under te opponent to attack them. The Pokemon may stay underwater for an extended period of time, but this costs an additional three energy per action. This move fails if not used in or near water.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Dizzy Punch: The Pokemon hits the target with a dizzyingly spining fist. The constant, confusing rotation may confuse the target.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:20%
Doom Desire: The Pokemon calls down a rain of energy beams from the sky that fall two rounds after the command is given.
Attack Power:14 | Accuracy:100% | Energy Cost: | Effect Chance:
Dual Chop: The Pokemon performs two consecutive chops on the opponent.
Attack Power:4*2 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Double Hit: The Pokemon strikes the opponent twice with various appendages.
Attack Power:4*2 | Accuracy:90% | Energy Cost:6 | Effect Chance:--
Double Kick: The Pokemon kicks the opponent twice.
Attack Power:3*2 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Double Team:The Pokemon rapidly moves back and forth between several locations, creating several illusionary clones. The clones make it harder for the opponent to figure out which Pokemon is the real Pokemon, increasing the user's Evasion by one stage. Evasion will not be dropped at the end of the round.
the Pokemon may create up to four clones, however this will take extra energy.
Attack Power:-- | Accuracy:-- | Energy Cost:5 per clone | Effect Chance:--
Double-Edge:The Pokemon slams into the opponent as hard as it possibly can with its entire body. The enormous impact of the move will make the user take 1/3rd of the damage they caused to the opponent as recoil.
Attack Power:12 | Accuracy:100% | Energy Cost:9 | Effect Chance:--
Doubleslap:The Pokemon slaps the opponent repeatedly with their hands or other appendages. It can disrupt an opponent's move that takes a while to charge up.
Attack Power:2 Per hit | Accuracy:85% | Energy Cost:4 | Effect Chance:--
Draco Meteor:The Pokemon roars at the sky, summoning a storm of meteors to strike the foe. Summoning the meteor storm uses up a lot of the Pokemon's energy, decreasing their Special Attack by 2 stages.
Attack Power:14 | Accuracy:90% | Energy Cost:10 | Effect Chance:--
Dragon Claw:The Pokemon focuses Dragon-type energy into its claws or hands and swipes at the target with them.
Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Dragon Dance:The Pokemon performs a fighting dance to simulate its muscles, raising its Attack and Speed by one stage.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Dragon Pulse:The Pokemon shoots out a shockwave of Dragon energy from its mouth at the opponent.
Attack Power:9 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Dragon Rage:The Pokemon fires a stream of blue flames at its opponent. This attack will do 4 damage, regardless of any modifiers.
Attack Power:4 | Accuracy:100% | Energy Cost:3 | Effect Chance:--
Dragon Rush:The Pokemon rushes at the foe while charged with fearsome energy. When the attack hits, the energy may scare the foe and make them flinch.
Attack Power:10 | Accuracy:75% | Energy Cost:8 | Effect Chance:20%
Dragon Tail:The Pokemon swings and hits the foe powerfully with its tail. The shock of the attack resets all of the opponent's stat changes and snaps it out of confusion and attract. In a switch battle, the Pokemon is sent back to its trainer's Pokeball at the end of a round.
Attack Power:6 | Accuracy:90% | Energy Cost:4 | Effect Chance:--
Dragonbreath:The Pokemon spews a stream of electric energy at the opponent, which may paralyze them.
Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:30%
Drain Punch:The Pokemon punches the opponent with all the energy of its punch focused into its hand, which is then used to drain half of the damage caused in HP into the user.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Dream Eater:The Pokemon absorbs the energy of a sleeping Pokemon's dreams, waking them up and restoring half of the damage caused to the foe in HP to the user. This move fails if the target is awake.
Attack Power:10 | Accuracy:100% | Energy Cost:8 | Effect Chance:--
Drill Peck:The Pokemon spins rapidly and slams its beak into the opponent while spinning.
Attack Power:80% | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Drill Run (Drill Liner):The Pokemon spins rapidly and slams its head or other appendages into the opponent like a drill. Because of the spinning the attack is more likely to penetrate the opponent's defenses unexpectedly, giving it an increased chance for a critical hit.
Attack Power:8 | Accuracy:95% | Energy Cost:6 | Effect Chance:--
Dynamicpunch:The Pokemon starts randomly punching the air in front of it extremely powerfully and quickly but not very precisely. If the attack hits, the punch will knock the opponent off balance and knock them over, disoreonting and confusing them.
Attack Power:10 | Accuracy:50%| Energy Cost:8 | Effect Chance:100%
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:20%
Dark Void: The user creates a void of darkness underneath an opponent. The void saps the target's willpower, causing it to fall asleep.
Attack Power:-- | Accuracy:80% | Energy Cost:10 | Effect Chance:--
Death Gambit: The user forms all of its remaning life energy into a ball, which it launches at the opponent. The user faints if this attack succeeds.
Attack Power:Remaining HP | Accuracy:100% | Energy Cost:20 | Effect Chance:--
Defend Order: The user gathers a swarm of bees around itself in a protective shield, raising its Defense and Special Defense by one stage.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Defense Curl: The user curls up into a ball and tenses its muscles, raising its Defense by one stage. Defense will not be dropped at the end of the round.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Defog: The user rapidly flaps or beats its wings or other appendages, creating a large wind that clears away any obscuring field effects.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Destiny Bond: The user telepathically joins its soul with the foe's for one round. During this time period, if the foe Knocks Out the user, the foe takes 30% damage.
Attack Power:-- | Accuracy:-- | Energy Cost:15 | Effect Chance:--
Detect: The user focuses completely on its opponent, anticipating and dodging its next attack. This move can only be used three times per battle.
Attack Power:-- | Accuracy:-- | Energy Cost:15 | Effect Chance:--
Dig: The user digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional 3 energy per action.
Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Disable: The Pokemon focuses on the memory of the foe's last attack, and uses telepathic powers to erase the memory. This makes the foe unable to use its last used attack for two rounds. If the Pokemon was ordered to use the same attack it used last, the move will stop and fail.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Discharge: The Pokemon shoots a ball of concentrated electricity at the opponent. The concentration of the electricity gives it a chance to paralyze the foe.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:30%
Dive: The Pokemon dives underwater and surfaces under te opponent to attack them. The Pokemon may stay underwater for an extended period of time, but this costs an additional three energy per action. This move fails if not used in or near water.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Dizzy Punch: The Pokemon hits the target with a dizzyingly spining fist. The constant, confusing rotation may confuse the target.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:20%
Doom Desire: The Pokemon calls down a rain of energy beams from the sky that fall two rounds after the command is given.
Attack Power:14 | Accuracy:100% | Energy Cost: | Effect Chance:
Dual Chop: The Pokemon performs two consecutive chops on the opponent.
Attack Power:4*2 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Double Hit: The Pokemon strikes the opponent twice with various appendages.
Attack Power:4*2 | Accuracy:90% | Energy Cost:6 | Effect Chance:--
Double Kick: The Pokemon kicks the opponent twice.
Attack Power:3*2 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Double Team:The Pokemon rapidly moves back and forth between several locations, creating several illusionary clones. The clones make it harder for the opponent to figure out which Pokemon is the real Pokemon, increasing the user's Evasion by one stage. Evasion will not be dropped at the end of the round.
the Pokemon may create up to four clones, however this will take extra energy.
Attack Power:-- | Accuracy:-- | Energy Cost:5 per clone | Effect Chance:--
Double-Edge:The Pokemon slams into the opponent as hard as it possibly can with its entire body. The enormous impact of the move will make the user take 1/3rd of the damage they caused to the opponent as recoil.
Attack Power:12 | Accuracy:100% | Energy Cost:9 | Effect Chance:--
Doubleslap:The Pokemon slaps the opponent repeatedly with their hands or other appendages. It can disrupt an opponent's move that takes a while to charge up.
Attack Power:2 Per hit | Accuracy:85% | Energy Cost:4 | Effect Chance:--
Draco Meteor:The Pokemon roars at the sky, summoning a storm of meteors to strike the foe. Summoning the meteor storm uses up a lot of the Pokemon's energy, decreasing their Special Attack by 2 stages.
Attack Power:14 | Accuracy:90% | Energy Cost:10 | Effect Chance:--
Dragon Claw:The Pokemon focuses Dragon-type energy into its claws or hands and swipes at the target with them.
Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Dragon Dance:The Pokemon performs a fighting dance to simulate its muscles, raising its Attack and Speed by one stage.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Dragon Pulse:The Pokemon shoots out a shockwave of Dragon energy from its mouth at the opponent.
Attack Power:9 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Dragon Rage:The Pokemon fires a stream of blue flames at its opponent. This attack will do 4 damage, regardless of any modifiers.
Attack Power:4 | Accuracy:100% | Energy Cost:3 | Effect Chance:--
Dragon Rush:The Pokemon rushes at the foe while charged with fearsome energy. When the attack hits, the energy may scare the foe and make them flinch.
Attack Power:10 | Accuracy:75% | Energy Cost:8 | Effect Chance:20%
Dragon Tail:The Pokemon swings and hits the foe powerfully with its tail. The shock of the attack resets all of the opponent's stat changes and snaps it out of confusion and attract. In a switch battle, the Pokemon is sent back to its trainer's Pokeball at the end of a round.
Attack Power:6 | Accuracy:90% | Energy Cost:4 | Effect Chance:--
Dragonbreath:The Pokemon spews a stream of electric energy at the opponent, which may paralyze them.
Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:30%
Drain Punch:The Pokemon punches the opponent with all the energy of its punch focused into its hand, which is then used to drain half of the damage caused in HP into the user.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Dream Eater:The Pokemon absorbs the energy of a sleeping Pokemon's dreams, waking them up and restoring half of the damage caused to the foe in HP to the user. This move fails if the target is awake.
Attack Power:10 | Accuracy:100% | Energy Cost:8 | Effect Chance:--
Drill Peck:The Pokemon spins rapidly and slams its beak into the opponent while spinning.
Attack Power:80% | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Drill Run (Drill Liner):The Pokemon spins rapidly and slams its head or other appendages into the opponent like a drill. Because of the spinning the attack is more likely to penetrate the opponent's defenses unexpectedly, giving it an increased chance for a critical hit.
Attack Power:8 | Accuracy:95% | Energy Cost:6 | Effect Chance:--
Dynamicpunch:The Pokemon starts randomly punching the air in front of it extremely powerfully and quickly but not very precisely. If the attack hits, the punch will knock the opponent off balance and knock them over, disoreonting and confusing them.
Attack Power:10 | Accuracy:50%| Energy Cost:8 | Effect Chance:100%