Name: Move Control
Description: A Pokémon that prevents the usage of certain moves from being selected by its opponents
Justification: This is an Actualization concept, trying to peg down a specific type of support that doesn't often see play on a regular basis. While taunt is widely seen in all kinds of metas, we rarely, if ever see the other plethora of moves that can emulate a similar goal.
Questions:
- Are move denial moves viable and simply just overly common on non-viable mons? Are they simply too few and far between on viable mons or are there issues with the moves themselves?
- Is the ability to control the opponent's moves strong enough for this Pokémon to revolve entirely around it? Or is it too powerful of a tool when the Pokémon is dedicated to doing so?
- What other Pokémon can benefit from this style of play when supported by a Pokémon dedicated to it?
Explanation: I would define "move control" as anything that prevents an opponent's moves from being selected (i.e. disable). "Move control" can be achieved through a variety of different ways, most of which do not see much play. Taunt being the most obvious and widely used has clear value on the Pokémon that run it, but what about the lesser seen moves and abilities that can offer a similar value? Torment and disable are strong examples I can point to that can specifically shut down an opponent who is holding a choice item or is otherwise spamming the same move. There are plenty of other examples in the moves department and a nice handful of choices ability-wise that can support the concept as well.
Preventing opponents from spamming their strongest moves, clicking their set-up moves, or disrupting their support options can be quite devastating and could completely shut down a Pokémon for a short while. Something along the lines I've laid out could potentially open up switch-in opportunities or prevent an opposing sweep if allowed to go unchecked. A CAP with a more unique type of support would be a breath of fresh air to the metagame and could explore aspects we rarely see outside of a few edge cases.
Description: A Pokémon that prevents the usage of certain moves from being selected by its opponents
Justification: This is an Actualization concept, trying to peg down a specific type of support that doesn't often see play on a regular basis. While taunt is widely seen in all kinds of metas, we rarely, if ever see the other plethora of moves that can emulate a similar goal.
Questions:
- Are move denial moves viable and simply just overly common on non-viable mons? Are they simply too few and far between on viable mons or are there issues with the moves themselves?
- Is the ability to control the opponent's moves strong enough for this Pokémon to revolve entirely around it? Or is it too powerful of a tool when the Pokémon is dedicated to doing so?
- What other Pokémon can benefit from this style of play when supported by a Pokémon dedicated to it?
Explanation: I would define "move control" as anything that prevents an opponent's moves from being selected (i.e. disable). "Move control" can be achieved through a variety of different ways, most of which do not see much play. Taunt being the most obvious and widely used has clear value on the Pokémon that run it, but what about the lesser seen moves and abilities that can offer a similar value? Torment and disable are strong examples I can point to that can specifically shut down an opponent who is holding a choice item or is otherwise spamming the same move. There are plenty of other examples in the moves department and a nice handful of choices ability-wise that can support the concept as well.
Preventing opponents from spamming their strongest moves, clicking their set-up moves, or disrupting their support options can be quite devastating and could completely shut down a Pokémon for a short while. Something along the lines I've laid out could potentially open up switch-in opportunities or prevent an opposing sweep if allowed to go unchecked. A CAP with a more unique type of support would be a breath of fresh air to the metagame and could explore aspects we rarely see outside of a few edge cases.
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