I wanted to make a Hyper Offense team but I lack the experience in SS OU and the knowledge on teambuilding so I wanted to know if you could help me out with the team I made and I think is pretty offensive:
Dragapult (F) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Fire Blast
Dragapult is the special wallbreaker since I saw I was lacking specially offensive presence and with the choice specs it does its role well and I'm not thinking on removing it since I think the team will lack a lot of offensive pressence whitout it.
Kartana @ Protective Pads
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
What Kartana does is it comes in with a free Slowbro switch to threat the rival and get a SD off so it can break easily, it will be the main set-up sweeper of the team even though it's too frail, since I'm going to switch it in safely. The protective pads are for the usual checks of Kart being Zapdos and Ferrothorn, both Pokémon who have contact effects on Kart that would make it unusable.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Knock Off
What Lando does is setting up Rocks so they chip the enemy down with all the switches I'm going to force on their side, then it has some pivoting potential so I don't lose momentum and continue on with the switching strats.
Weavile (F) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Weavile is more of a late-game cleaner but it can do the same as Kartana to threaten the Pokémon Kartana wouldn't and so it kind of fulfills a wallbreaking purpose.
Slowbro (F) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport
Slowbro will be the main pivot of the team since it provides free switches to bring in a threat that can damage the rival hard, and also serves as a wallbreaker helper with future sight, making switching into Kart or Weavile hard for the opponent.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Defog
- Knock Off
What I thought when bringing Torn was "I need another pivot and a defog user", and it fulfills both in a way I like, but I still think there's something missing 'cause I don't get what's wrong with the team.
Leave your thoughts.
Dragapult (F) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Fire Blast
Dragapult is the special wallbreaker since I saw I was lacking specially offensive presence and with the choice specs it does its role well and I'm not thinking on removing it since I think the team will lack a lot of offensive pressence whitout it.
Kartana @ Protective Pads
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
What Kartana does is it comes in with a free Slowbro switch to threat the rival and get a SD off so it can break easily, it will be the main set-up sweeper of the team even though it's too frail, since I'm going to switch it in safely. The protective pads are for the usual checks of Kart being Zapdos and Ferrothorn, both Pokémon who have contact effects on Kart that would make it unusable.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Knock Off
What Lando does is setting up Rocks so they chip the enemy down with all the switches I'm going to force on their side, then it has some pivoting potential so I don't lose momentum and continue on with the switching strats.
Weavile (F) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Weavile is more of a late-game cleaner but it can do the same as Kartana to threaten the Pokémon Kartana wouldn't and so it kind of fulfills a wallbreaking purpose.
Slowbro (F) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport
Slowbro will be the main pivot of the team since it provides free switches to bring in a threat that can damage the rival hard, and also serves as a wallbreaker helper with future sight, making switching into Kart or Weavile hard for the opponent.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Defog
- Knock Off
What I thought when bringing Torn was "I need another pivot and a defog user", and it fulfills both in a way I like, but I still think there's something missing 'cause I don't get what's wrong with the team.
Leave your thoughts.
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