Tournament CamUUmons Tournament [Won By Mygrein]

Estarossa

moo?
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Round 4

Mygrein claimed activity over discord, so new matchup for round 3 is,

Havens vs Mygrein

The sooner you can get this match done the better, if possible by Friday 1st November would be good. Since this is the last match, I'll post the round 4 matchups now so people can schedule asap,

A Cake Wearing A Hat vs The Number Man
Moutemoute vs [ Havens vs Mygrein ]

Deadline for these matches is Tuesday 5th November, 11:59pm GMT-5. Good luck!
 
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I had a lot of fun playing this tour, despite ultimately losing in the finals. Gz to Mygrein for winning and thanks to the hosts Estarossa and Juuno. Hopefully you guys host more of this or something similar in the future. I also had a lot of fun teambuilding for this meta, especially for R2 onward as the freeing of Mew really opens up a lot of possibilities for balance teams. I can also post my teambuilder if there is interest.

See you guys in gen 8!

EDIT: As promised I'm dropping some teams here.

1) Double trap sand BO - I used this team in G2 of finals, which was a mistake in hindsight as it's built to pick apart balance cores featuring steel types and the occasional ghost to free up Stoutland spamming Return. Bringing it vs an HO player was not the best idea. Still I think stoutlands sand boosted speed tier can do work vs offense teams as well.

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Crunch
- Pursuit
- Roost

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Earthquake
- Water Pulse
- Stealth Rock
- Slack Off

Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Crunch

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sunny Day
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]

Slowbro @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Grass Knot
- Toxic
- Slack Off
- Yawn

Mew @ Shed Shell
Ability: Synchronize
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Flash Cannon
- Defog
- Soft-Boiled
- Will-O-Wisp

2) MAero + double CM balance - I used variations of this team all the way till finals (in the beginning i had Chesnaught over Mew) and it has performed very well. In finals I was very scared of Mew being magnet pulled which lead to some suboptimal plays - so shed shell should definitely be ran. Other than that I think CeleMew + Bliss + Quag check the majority of offensive threats on their own, so this has been my go-to anti offense team throughout the tour. MAero is ran as a fast hard hitting mon to provide some offensive pressure, which the team otherwise lacks.


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Earthquake
- Recover
- Haze

Blissey (F) @ Colbur Berry
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Soft-Boiled
- Stealth Rock
- Heal Bell

Cresselia @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Calm Mind
- Moonlight

Latias (F) @ Waterium Z
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Toxic
- Calm Mind
- Roost

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Crunch
- Pursuit
- Taunt

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Iron Head
- Roost
- Defog
- Will-O-Wisp

3) Salazzle + Reuni balance - I only used this team once and put Ice/Ground Kyurem on it, which meant it was walled by LatiPex which practically everyone was using, so it should probably be made into a different typing (Dragon/Steel perhaps) or just replaced w something else. Other than that i really like Corrosion Sal as an anti meta option with everyone stacking poison+steel types on their teams. Once Salazzle has poisoned the maority of the opposing team, Reuni can set up a few times and win.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Energy Ball
- Calm Mind
- Recover
- Acid Armor

Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Toxic
- Substitute
- Protect

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Steel Wing
- Roost
- U-turn
- Stealth Rock

Kyurem @ Metronome
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Roost

Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Poison Jab

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 204 Def / 36 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Defog
- Soft-Boiled

4) Mbee + Scarf haxor magpull - the team I used in semis. The idea here was to trap Steel/Flying mons so that scarf haxorus can sweep w EQ, since most ppl rely on levitaters as their ground immunity.

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- U-turn
- Swords Dance

Golem-Alola @ Firium Z
Ability: Magnet Pull
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fire Punch
- Earthquake
- Stealth Rock
- Volt Switch

Slowbro @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Grass Knot
- Toxic
- Slack Off
- Yawn

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 116 Def / 124 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Flash Cannon
- Defog
- Soft-Boiled
- Will-O-Wisp

Haxorus @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- X-Scissor
- Night Slash

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Earthquake
- Recover
- Haze
 
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