Gen 5 Camerupt [NU] [Done]

BT89

go on, take everything
is a Pre-Contributor
:bw/camerupt:
FUEGO!

[OVERVIEW]

Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepoolmovepool, which includes Stealth Rock and Roar. Its typing is thoroughly unique, boasting immunities to Electric and burn as well as neutrality to Grass and Ice. This makes it a solid check to Electric-types like Eelektross, Rotom-S, and Electabuzz, notably being able to block Rotom-F's Volt Switch, avoid a 2HKO from Blizzard, and threaten it back. However, Camerupt's typing is a double-edged sword, as it is hindered by two very common weaknesses in Ground and Water. Therefore, Camerupt often has trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.

[SET]
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Lava Plume is Camerupt's preferred Fire-type move because its high burn chance can compensate for Camerupt's middling Defense. Roar allows Camerupt to deter setup and rack up entry hazard damage.

Set Details
========

A specially defensive EV spread is used to more reliably check threats such as Serperior, Eelektross, and Rotom-F. With maximum investment, Camerupt notably avoids a 2HKO from Rotom-F's Blizzard. Solid Rock can allow Camerupt to take a weak Earthquake or Scald in a pinch.

Team Options
========

Camerupt finds its home on bulky offense and balance teams by setting Stealth Rock and checking many common threats, namely Rotom-F. Camerupt heavily appreciates partners that can deal with Water- and Ground-types. Serperior is stellar with its Water resistance and Grass-type STAB attacks, which deal with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types and boasts major utility with its massive Wish. In return, Camerupt provides a capable pivot into the Electric-types that threaten these teammates, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter can reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match, while also being immune to Ground-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Protect allows Camerupt to scout Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad, as well as Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while adding to Stealth Rock's chip damage. Yawn serves similarly to Roar. All three also let Camerupt punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot because the listed options have better utility overall. A Choice Specs set can act as a horrifying wallbreaker, boasting a mighty STAB Eruption and solid coverage with Earth Power and Hidden Power Grass. However, this set tends to be easily revenge killed due to Camerupt's meager bulk, and it's a much less consistent answer to the likes of Eelektross and Rotom-F.

Checks and Counters
===================

**Water-types**: Alomomola, Samurott, and Seismitoad can easily switch into Camerupt's moves, and they deal massive damage in return with their STAB attacks, the latter two possibly even OHKOing it after minor chip damage. However, none of these Pokemon particularly enjoy burns from Lava Plume.

**Ground-types**: Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO Camerupt with their Ground-type attacks. However, they must be wary of Earth Power and Lava Plume burns.

**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, they can phaze it or overwhelm it with repeated attacks, respectively.

**Residual Damage**: Camerupt's middling defenses and lack of recovery make it very susceptible to residual damage from entry hazards and statuses, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.

**Strong Attackers**: Strong attackers, especially physical ones such as Kangaskhan, Sawk, Braviary, and Swellow, can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it.

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:
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:bw/camerupt:
FUEGO!

[OVERVIEW]

Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepool. Camerupt's Fire / Ground typing is thoroughly unique, boasting immunities to Electric-type attacks and burn as well as a neutrality to Grass and Ice. This lets it act as a solid check to Electric-types like Rotom-F, Eelektross, Rotom-S, and Electabuzz, as well as other threats like Weezing and Charizard., and notably being the only Pokemon that can both avoid a 2HKO from Rotom-F's Blizzard while also blockings its Volt Switch. This defensive capability is further bolstered by Camerupt's decent movepool, which grants it access to numerous utility options, namely Stealth Rock and Roar. However, Camerupt's typing is a double-edged sword, as while it does maintain awesome defensive benefits, it is hindered by two very common weaknesses in Ground and Water. This means that Camerupt can often have trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.

[SET]
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Lava Plume is Camerupt's preferred Fire-type move due to its relatively high burn chance being able to compensate for Camerupt's middling Defense. Roar allows Camerupt to deter set up and to stack up entry hazard damage.

Set Details
========

A specially defensive spread is used in order to act as a more reliable check to threats such as Serperior, Eelektross, and Rotom-F.

Team Options
========

Camerupt finds its home on bulky offense and balance teams as an entry hazard setter that can also act as a check to many common threats, namely Rotom-F. Camerupt heavily appreciates partners who can deal with Water- and Ground-types. Serperior makes for a rather stellar partner, with its Water resistance and a STAB that deals with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting access to Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types while also boasting major utility through its massive Wishes. In return, Camerupt provides a capable pivot into the Electric-types that threaten the aforementioned Pokemon, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter are good partners, as they are able to reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match., while also being immune to Ground-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Protect allows Camerupt to scout against Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad as well as letting it scout against Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while forcing more chip damage on opposing teams when combined with Stealth Rock. Yawn can also invoke status lest the target switches out, again forcing more damage with Stealth Rock. They also allow Camerupt to punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot on Camerupt due to the loss in utility it must face when using them. A Choice Specs set can act as a horrifying wallbreaker, boasting access to a might STAB Eruption and solid coverage in Earth Power and Hidden Power Grass. However, this set tends to be easily revenge-killed due to Camerupt's meager bulk and makes it a much less consistent answer to the likes of Eelektross and Rotom-F.

Checks and Counters
===================

**Water-types**: Alomomola, Samurott, and Hydro Pump Seismitoad are able to easily switch into Camerupt's moves, and in return, deal massive damage with their STAB attacks, the latter two even boasting the ability to OHKO it after minor chip damage. However, none of these Pokemon particularly enjoying getting burnt from Lava Plume.

**Ground-types**: Seismitoad, Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO it with their Ground-type attacks. However, only Seismitoad is able to comfortably switch into Earth Power, and they must be wary of being burnt by Lava Plume.

**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, can phaze it out or overwhelm it with repeated attacks respectively.

**Residual Damage**: Camerupt's middling defenses and lack of reliable recovery make it very susceptible to residual damage from entry hazards and status, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.

**Strong Attackers**: Strong attackers such as Kangaskhan, Sawk, Braviary, and Swellow can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[Togkey, 400664], [name, id]]
- Grammar checked by: [[name, id], [name, id]]
very well written gj :)
 
:bw/camerupt:
FUEGO!

[OVERVIEW]

Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepool. Camerupt's Fire / Ground typing is thoroughly unique, boasting immunities to Electric-type attacks and burn as well as a neutrality to Grass and Ice. This lets it act as a solid check to Electric-types like Eelektross, Rotom-S, and Electabuzz, as well as other threats like Weezing and Charizard, and notably being able to block Rotom-F's Volt Switch, avoid a 2HKO from Blizzard, while being able to and threaten it after the fact. This defensive capability is further bolstered by Camerupt's decent movepool, which grants it access to numerous utility options, namely Stealth Rock and Roar. However, Camerupt's typing is a double-edged sword, as while it does maintain awesome defensive benefits, it is hindered by two very common weaknesses in Ground and Water. This means that Camerupt can often have trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.

[SET]
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Lava Plume is Camerupt's preferred Fire-type move due to its relatively high burn chance being able to compensate for Camerupt's middling Defense. Roar allows Camerupt to deter set up and to stack up entry hazard damage.

Set Details
========

A specially defensive spread is used in order to act as a more reliable check to threats such as Serperior, Eelektross, and Rotom-F. With maximum investment, Camerupt notably avoids a 2HKO from Rotom-F's Blizzard. Solid Rock can allow Camerupt to take a weak Earthquake or Scald in a pinch.

Team Options
========

Camerupt finds its home on bulky offense and balance teams as an entry hazard setter that can also act as a check to many common threats, namely Rotom-F. Camerupt heavily appreciates partners who can deal with Water- and Ground-types. Serperior makes for a rather stellar partner, with its Water resistance and a STAB that deals with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting access to Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types while also boasting major utility through its massive Wishes. In return, Camerupt provides a capable pivot into the Electric-types that threaten the aforementioned Pokemon, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter are good partners, as they are able to reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match, while also being immune to Ground-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Protect allows Camerupt to scout against Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad as well as letting it scout against Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while forcing more chip damage on opposing teams when combined with Stealth Rock. Yawn can also invoke status lest the target switches out, again forcing more damage with Stealth Rock. They also allow Camerupt to punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot on Camerupt due to the loss in utility it must face when using them. A Choice Specs set can act as a horrifying wallbreaker, boasting access to a mighty STAB Eruption and solid coverage in Earth Power and Hidden Power Grass. However, this set tends to be easily revenge-killed due to Camerupt's meager bulk and makes it a much less consistent answer to the likes of Eelektross and Rotom-F.

Checks and Counters
===================

**Water-types**: Alomomola, Samurott, and Hydro Pump Seismitoad are able to easily switch into Camerupt's moves, and in return, deal massive damage with their STAB attacks, the latter two even boasting the ability to OHKO it after minor chip damage. However, none of these Pokemon particularly enjoying getting burnt from Lava Plume.

**Ground-types**: Seismitoad, Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO it with their Ground-type attacks. However, only Seismitoad is able to comfortably switch into Earth Power, and they must be wary of being burnt by Lava Plume.

**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, can phaze it out or overwhelm it with repeated attacks respectively.

**Residual Damage**: Camerupt's middling defenses and lack of reliable recovery make it very susceptible to residual damage from entry hazards and status, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.

**Strong Attackers**: Strong attackers such as Kangaskhan, Sawk, Braviary, and Swellow can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[Togkey, 400664], [name, id]]
- Grammar checked by: [[name, id], [name, id]]
QC #2 by me again :P lets get this over with
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma
[OVERVIEW]

Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepool. Camerupt's Fire / Ground movepool, which includes Stealth Rock and Roar. Its typing is thoroughly unique, boasting immunities to Electric-type attacks and burn as well as a neutrality to Grass and Ice. This lets it act as makes it a solid check to Electric-types like Eelektross, Rotom-S, and Electabuzz, and notably being able to block Rotom-F's Volt Switch, avoid a 2HKO from Blizzard, and threaten it after the fact. This defensive capability is further bolstered by Camerupt's decent movepool, which grants it access to numerous utility options, namely Stealth Rock and Roar. back. However, Camerupt's typing is a double-edged sword, as while it does maintain awesome defensive benefits, it is hindered by two very common weaknesses in Ground and Water. This means that Camerupt can often have Therefore, Camerupt often has trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.

[SET]
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Lava Plume is Camerupt's preferred Fire-type move due to its relatively high burn chance being able to because its high burn chance can compensate for Camerupt's middling Defense. Roar allows Camerupt to deter set up and to stack setup and rack up entry hazard damage.

Set Details
========

A specially defensive EV spread is used in order to act as a more reliable check to to more reliably check threats such as Serperior, Eelektross, and Rotom-F. With maximum investment, Camerupt notably avoids a 2HKO from Rotom-F's Blizzard. Solid Rock can allow Camerupt to take a weak Earthquake or Scald in a pinch.

Team Options
========

Camerupt finds its home on bulky offense and balance teams as an entry hazard setter that can also act as a check to by setting Stealth Rock and checking many common threats, namely Rotom-F. Camerupt heavily appreciates partners who that can deal with Water- and Ground-types. Serperior makes for a rather stellar partner, is stellar with its Water resistance and a STAB that deals Grass-type STAB attacks, which deal with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting access to Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types while also boasting major utility through its massive Wishes. and boasts major utility with its massive Wish. In return, Camerupt provides a capable pivot into the Electric-types that threaten the aforementioned Pokemon, these teammates, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter are good partners, as they are able to can reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match, while also being immune to Ground-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Protect allows Camerupt to scout against Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad as well as letting it scout against Seismitoad, as well as Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while forcing more chip damage on opposing teams when combined with Stealth Rock. adding to Stealth Rock's chip damage. Yawn can also invoke status lest the target switches out, again forcing more damage with Stealth Rock. They also allow Camerupt to serves similarly to Roar. All three also let Camerupt (if you didnt mean all three, pls change things around a bit) punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot on Camerupt due to the loss in utility it must face when using them. because the listed options have better utility overall. A Choice Specs set can act as a horrifying wallbreaker, boasting access to a might a mighty STAB Eruption and solid coverage in with Earth Power and Hidden Power Grass. However, this set tends to be easily revenge killed (removed hyphen) due to Camerupt's meager bulk and makes it bulk, and it's a much less consistent answer to the likes of Eelektross and Rotom-F.

Checks and Counters
===================

**Water-types**: Alomomola, Samurott, and Hydro Pump (bc it's mentioned in ground-types too, without this specification) Seismitoad are able to can easily switch into Camerupt's moves, and in return, they deal massive damage in return with their STAB attacks, the latter two even boasting the ability to OHKO possibly even OHKOing it after minor chip damage. However, none of these Pokemon particularly enjoying getting burnt enjoy burns from Lava Plume.

**Ground-types**: Seismitoad, Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO it Camerupt with their Ground-type attacks. However, only Seismitoad is able to comfortably switch into Earth Power, and they must be wary of being burnt by Lava Plume. Earth Power and Lava Plume burns.

**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, they can phaze it out or overwhelm it with repeated attacks, (AC) respectively.

**Residual Damage**: Camerupt's middling defenses and lack of reliable recovery make it very susceptible to residual damage from entry hazards and statuses, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.

**Strong Attackers**: Strong attackers, especially physical ones (if appropriate) such as Kangaskhan, Sawk, Braviary, and Swellow, can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it. (added period)

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[Adeleine, 517429]]

Adeleine-1.gif

GP Team done, this can proceed w one check
 

BT89

go on, take everything
is a Pre-Contributor
Add/Fix Remove Comment
(AC): Add Comma
[OVERVIEW]

Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepool. Camerupt's Fire / Ground movepool, which includes Stealth Rock and Roar. Its typing is thoroughly unique, boasting immunities to Electric-type attacks and burn as well as a neutrality to Grass and Ice. This lets it act as makes it a solid check to Electric-types like Eelektross, Rotom-S, and Electabuzz, and notably being able to block Rotom-F's Volt Switch, avoid a 2HKO from Blizzard, and threaten it after the fact. This defensive capability is further bolstered by Camerupt's decent movepool, which grants it access to numerous utility options, namely Stealth Rock and Roar. back. However, Camerupt's typing is a double-edged sword, as while it does maintain awesome defensive benefits, it is hindered by two very common weaknesses in Ground and Water. This means that Camerupt can often have Therefore, Camerupt often has trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.

[SET]
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
Moves
========

Lava Plume is Camerupt's preferred Fire-type move due to its relatively high burn chance being able to because its high burn chance can compensate for Camerupt's middling Defense. Roar allows Camerupt to deter set up and to stack setup and rack up entry hazard damage.

Set Details
========

A specially defensive EV spread is used in order to act as a more reliable check to to more reliably check threats such as Serperior, Eelektross, and Rotom-F. With maximum investment, Camerupt notably avoids a 2HKO from Rotom-F's Blizzard. Solid Rock can allow Camerupt to take a weak Earthquake or Scald in a pinch.

Team Options
========

Camerupt finds its home on bulky offense and balance teams as an entry hazard setter that can also act as a check to by setting Stealth Rock and checking many common threats, namely Rotom-F. Camerupt heavily appreciates partners who that can deal with Water- and Ground-types. Serperior makes for a rather stellar partner, is stellar with its Water resistance and a STAB that deals Grass-type STAB attacks, which deal with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting access to Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types while also boasting major utility through its massive Wishes. and boasts major utility with its massive Wish. In return, Camerupt provides a capable pivot into the Electric-types that threaten the aforementioned Pokemon, these teammates, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter are good partners, as they are able to can reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match, while also being immune to Ground-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Protect allows Camerupt to scout against Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad as well as letting it scout against Seismitoad, as well as Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while forcing more chip damage on opposing teams when combined with Stealth Rock. adding to Stealth Rock's chip damage. Yawn can also invoke status lest the target switches out, again forcing more damage with Stealth Rock. They also allow Camerupt to serves similarly to Roar. All three also let Camerupt (if you didnt mean all three, pls change things around a bit) punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot on Camerupt due to the loss in utility it must face when using them. because the listed options have better utility overall. A Choice Specs set can act as a horrifying wallbreaker, boasting access to a might a mighty STAB Eruption and solid coverage in with Earth Power and Hidden Power Grass. However, this set tends to be easily revenge killed (removed hyphen) due to Camerupt's meager bulk and makes it bulk, and it's a much less consistent answer to the likes of Eelektross and Rotom-F.

Checks and Counters
===================

**Water-types**: Alomomola, Samurott, and Hydro Pump (bc it's mentioned in ground-types too, without this specification) Seismitoad are able to can easily switch into Camerupt's moves, and in return, they deal massive damage in return with their STAB attacks, the latter two even boasting the ability to OHKO possibly even OHKOing it after minor chip damage. However, none of these Pokemon particularly enjoying getting burnt enjoy burns from Lava Plume.

**Ground-types**: Seismitoad, Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO it Camerupt with their Ground-type attacks. However, only Seismitoad is able to comfortably switch into Earth Power, and they must be wary of being burnt by Lava Plume. Earth Power and Lava Plume burns.

**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, they can phaze it out or overwhelm it with repeated attacks, (AC) respectively.

**Residual Damage**: Camerupt's middling defenses and lack of reliable recovery make it very susceptible to residual damage from entry hazards and statuses, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.

**Strong Attackers**: Strong attackers, especially physical ones (if appropriate) such as Kangaskhan, Sawk, Braviary, and Swellow, can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it. (added period)

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[Adeleine, 517429]]

View attachment 489741
GP Team done, this can proceed w one check

it has been done, this should be ready for upload
 

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