BT89
go on, take everything
FUEGO!
[OVERVIEW]
Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepoolmovepool, which includes Stealth Rock and Roar. Its typing is thoroughly unique, boasting immunities to Electric and burn as well as neutrality to Grass and Ice. This makes it a solid check to Electric-types like Eelektross, Rotom-S, and Electabuzz, notably being able to block Rotom-F's Volt Switch, avoid a 2HKO from Blizzard, and threaten it back. However, Camerupt's typing is a double-edged sword, as it is hindered by two very common weaknesses in Ground and Water. Therefore, Camerupt often has trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.
[SET]
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD
[SET COMMENTS]
Moves
========
Lava Plume is Camerupt's preferred Fire-type move because its high burn chance can compensate for Camerupt's middling Defense. Roar allows Camerupt to deter setup and rack up entry hazard damage.
Set Details
========
A specially defensive EV spread is used to more reliably check threats such as Serperior, Eelektross, and Rotom-F. With maximum investment, Camerupt notably avoids a 2HKO from Rotom-F's Blizzard. Solid Rock can allow Camerupt to take a weak Earthquake or Scald in a pinch.
Team Options
========
Camerupt finds its home on bulky offense and balance teams by setting Stealth Rock and checking many common threats, namely Rotom-F. Camerupt heavily appreciates partners that can deal with Water- and Ground-types. Serperior is stellar with its Water resistance and Grass-type STAB attacks, which deal with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types and boasts major utility with its massive Wish. In return, Camerupt provides a capable pivot into the Electric-types that threaten these teammates, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter can reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match, while also being immune to Ground-type attacks.
[STRATEGY COMMENTS]
Other Options
=============
Protect allows Camerupt to scout Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad, as well as Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while adding to Stealth Rock's chip damage. Yawn serves similarly to Roar. All three also let Camerupt punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot because the listed options have better utility overall. A Choice Specs set can act as a horrifying wallbreaker, boasting a mighty STAB Eruption and solid coverage with Earth Power and Hidden Power Grass. However, this set tends to be easily revenge killed due to Camerupt's meager bulk, and it's a much less consistent answer to the likes of Eelektross and Rotom-F.
Checks and Counters
===================
**Water-types**: Alomomola, Samurott, and Seismitoad can easily switch into Camerupt's moves, and they deal massive damage in return with their STAB attacks, the latter two possibly even OHKOing it after minor chip damage. However, none of these Pokemon particularly enjoy burns from Lava Plume.
**Ground-types**: Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO Camerupt with their Ground-type attacks. However, they must be wary of Earth Power and Lava Plume burns.
**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, they can phaze it or overwhelm it with repeated attacks, respectively.
**Residual Damage**: Camerupt's middling defenses and lack of recovery make it very susceptible to residual damage from entry hazards and statuses, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.
**Strong Attackers**: Strong attackers, especially physical ones such as Kangaskhan, Sawk, Braviary, and Swellow, can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it.
[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[Adeleine, 517429]]
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