Camerupt finds a firm niche courtesy of its auspicious defensive profile and solid movepool. Camerupt's Fire / Ground typing is thoroughly unique, boasting immunities to Electric-type attacks and burn as well as a neutrality to Grass and Ice. This lets it act as a solid check to Electric-types like Eelektross, Rotom-S, and Electabuzz, and notably being able to block Rotom-F's Volt Switch, avoid a 2HKO from Blizzard, and threaten it after the fact. This defensive capability is further bolstered by Camerupt's decent movepool, which grants it access to numerous utility options, namely Stealth Rock and Roar. However, Camerupt's typing is a double-edged sword, as while it does maintain awesome defensive benefits, it is hindered by two very common weaknesses in Ground and Water. This means that Camerupt can often have trouble thwarting opposing Stealth Rock users. Camerupt has awful Speed, which, in tandem with its merely average bulk and lack of reliable recovery, leaves it quite vulnerable to being overwhelmed and often forced out.
name: Special Tank
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earth Power
move 4: Roar
ability: Solid Rock
evs: 248 HP / 8 SpA / 252 SpD
Lava Plume is Camerupt's preferred Fire-type move due to its relatively high burn chance being able to compensate for Camerupt's middling Defense. Roar allows Camerupt to deter set up and to stack up entry hazard damage.
A specially defensive spread is used in order to act as a more reliable check to threats such as Serperior, Eelektross, and Rotom-F. With maximum investment, Camerupt notably avoids a 2HKO from Rotom-F's Blizzard. Solid Rock can allow Camerupt to take a weak Earthquake or Scald in a pinch.
Camerupt finds its home on bulky offense and balance teams as an entry hazard setter that can also act as a check to many common threats, namely Rotom-F. Camerupt heavily appreciates partners who can deal with Water- and Ground-types. Serperior makes for a rather stellar partner, with its Water resistance and a STAB that deals with the likes of Samurott, Seismitoad, and Golurk. Roselia has a resistance to Water while also boasting access to Spikes, creating a good hazard-stacking core. Alomomola is yet another great check to Water- and Ground-types while also boasting major utility through its massive Wishes. In return, Camerupt provides a capable pivot into the Electric-types that threaten the aforementioned Pokemon, namely Rotom-S and Eelektross. Ghost-types such as Misdreavus and Haunter are good partners, as they are able to reliably block Rapid Spin, keeping Camerupt's Stealth Rock up throughout the course of a match, while also being immune to Ground-type attacks.
Protect allows Camerupt to scout against Water- and Ground-types likes Alomomola, Golurk, Samurott, and Seismitoad as well as letting it scout against Choice-locked attackers such as Sawk and Rotom-S. However, Protect can end up giving free entry for said Water- and Ground-types, forcing Camerupt out. Toxic and Will-O-Wisp let Camerupt punish switch-ins like Samurott and Golurk while forcing more chip damage on opposing teams when combined with Stealth Rock. Yawn can also invoke status lest the target switches out, again forcing more damage with Stealth Rock. They also allow Camerupt to punish bulky Pokemon like Alomomola and Mandibuzz. However, they tend to be difficult to slot on Camerupt due to the loss in utility it must face when using them. A Choice Specs set can act as a horrifying wallbreaker, boasting access to a might STAB Eruption and solid coverage in Earth Power and Hidden Power Grass. However, this set tends to be easily revenge-killed due to Camerupt's meager bulk and makes it a much less consistent answer to the likes of Eelektross and Rotom-F.
Checks and Counters
**Water-types**: Alomomola, Samurott, and Hydro Pump Seismitoad are able to easily switch into Camerupt's moves, and in return, deal massive damage with their STAB attacks, the latter two even boasting the ability to OHKO it after minor chip damage. However, none of these Pokemon particularly enjoying getting burnt from Lava Plume.
**Ground-types**: Seismitoad, Golurk and Golem can come in on a predicted Lava Plume or Stealth Rock and threaten to OHKO it with their Ground-type attacks. However, only Seismitoad is able to comfortably switch into Earth Power, and they must be wary of being burnt by Lava Plume.
**Dragon-types**: Zweilous and Altaria completely wall Camerupt, and in return, can phaze it out or overwhelm it with repeated attacks respectively.
**Residual Damage**: Camerupt's middling defenses and lack of reliable recovery make it very susceptible to residual damage from entry hazards and status, such as Toxic from Mandibuzz, Garbodor, and Seismitoad.
**Strong Attackers**: Strong attackers such as Kangaskhan, Sawk, Braviary, and Swellow can take advantage of Camerupt's middling bulk and deal major damage to it, with the latter two being able to OHKO it
- Written by: [[BT89, 487308]]
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