[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Stored Power
move 4: Mystical Fire / Nuzzle
item: Leftovers
tera type: Water / Fire
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe
[SET COMMENTS]
With entry hazard control provided by Magic Bounce, solid defensive stats that combine with powerful offenses to grant it great matchups against Great Tusk, Ting-Lu, and Clefable, and the potential for it to set up and snowball out of control with Calm Mind while keeping itself healthy with Draining Kiss, Hatterene makes a great addition to offensive teams looking for a special sweeper and hazard control in one. Psyshock is a strong STAB option that allows for Hatterene to target specially defensive walls on their weaker side, allowing for it to break through Blissey, Galarian Slowking, and Clodsire while dealing with opposing setup sweepers that boost their Special Defense such as Volcarona. Stored Power lacks the immediate power of Psyshock but can scale heavily with multiple Calm Minds to allow Hatterene to muscle past even Unaware targets like Skeledirge, Clodsire, and Dondozo, along with also helping to win the one-on-one against other special setup sweepers in a similar manner to Psyshock. Unfortunately, its STAB combination leaves Hatterene walled by common Steel-types like Gholdengo, Heatran, and Iron Treads, while the low base power of Draining Kiss allows for Kingambit to easily stomach a boosted hit. Mystical Fire is a great coverage option that targets Steel-types, in particular helping to weaken Gholdengo's attacks, although this leaves Hatterene unable to hit Heatran; Nuzzle can alternatively be used to spread paralysis onto common switch-ins like Kingambit, Gholdengo, Heatran, and Skeledirge. While Magic Bounce's primary utility comes from its ability to deny entry hazards, it also blocks disruptive moves like Encore from Iron Valiant and Ogerpon-W and Taunt from Landorus-T and Heatran, along with status moves like Toxic from Gliscor and Clodsire; this makes it far more potent as a setup sweeper. Leftovers is Hatterene's best option to greatly improve its staying power along with allowing it to switch in multiple times over the course of a game to block hazards; on Grassy Terrain teams and particularly with Stored Power, Grassy Seed can be considered to give Hatterene a better chance at immediately sweeping at the expense of being worse at coming in repeatedly, though Leftovers is still a viable option on these builds. The given spread runs enough Speed EVs to outspeed Toxapex, allowing for Hatterene to use a boosted attack before Toxapex can remove its boosts with Haze, with the remaining EVs invested to maximize physical defense. This notably allows for Hatterene to live even a +1 Protosynthesis-boosted Knock Off from Roaring Moon, while also dodging the 2HKO from Cinderace's Pyro Ball. An alternative spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be considered on Nuzzle variants of Hatterene, as the Speed is less necessary when it is able to paralyze foes and so more physical bulk can be invested; however, this notably makes Hatterene slower than offensive Kingambit even after paralysis. Tera Water is a great neutral defensive typing that grants Hatterene a resistance to Steel-type attacks from Kingambit and Gholdengo, along with allowing it to stay in on Water- and Fire-type attacks from Pokemon that now struggle to eliminate it like Dondozo and Gouging Fire. Tera Fire also gives Hatterene a better matchup into Kingambit and Gholdengo while also giving it resistances to attacks from Rillaboom and Volcarona and powering up its coverage option on Mystical Fire sets. However, this comes at the expense of a weakness to Ground-type attacks from Great Tusk and Gliscor, along with making Hatterene much easier to revenge kill with strong Water-types like Ogerpon-W and Walking Wake.
Calm Mind Hatterene is a great pick on offense teams that appreciate the support against entry hazards, particularly for bulkier offense builds without a dedicated hazard setting lead. One particular form of bulky offense that Hatterene thrives on is Grassy Terrain with Rillaboom, with the additional passive recovery from the Terrain being much appreciated to help boost Hatterene's longevity further. In return, Hatterene can keep hazards clear from the field, allowing for teammates like Heatran, Raging Bolt, and Rillaboom itself to opt not to run Heavy-Duty Boots without fearing hazard damage racking up over time. Hatterene fits on far more than Terrain offense though, finding a home on even hyper offense teams alongside hazard setters like Glimmora, and some of its best partners on both bulky offense and hyper offense are offensive hazard-weak Pokemon that would sooner run a boosting item than Heavy-Duty Boots; prime examples of this are Gouging Fire and Kyurem. With Hatterene's support, Gouging Fire can use Booster Energy without fearing Stealth Rock damage, boosting its power significantly. Gouging Fire can also switch into Steel-type attacks such as Kingambit's Iron Head and Gholdengo's Make It Rain and Hatterene in return can come in on Dragon-type attacks from opposing Kyurem and Walking Wake. Hatterene is also able to switch in on these attacks for Kyurem, but their primary synergy is Hatterene's ability to keep hazards off the field to help mitigate the hazard weakness of both Choice Specs and Dragon Dance Kyurem variants. Though Hatterene has ways of dealing with some of its more problematic matchups, Kingambit and Gholdengo are always an issue for their ability to shrug off its STAB attacks and threaten it with their own; bulky, offensive switch-ins to the former like Great Tusk and Zamazenta can alleviate this issue without dropping offensive pressure, while Kingambit itself can make a strong partner for its ability to come in on Gholdengo along with other Ghost- and Poison-type moves from foes like Dragapult and Galarian Slowking, the latter of which being one of Hatterene's most prevalent checks with its high Special Defense and resistance to Draining Kiss. In return for Kingambit's positive matchups against these targets, Hatterene resists Fighting-type attacks from Great Tusk, Skarmory, and Iron Valiant that would typically be directed towards Kingambit. One Pokemon that Hatterene struggles to break through is Heatran, as it takes negligible damage from even a boosted Draining Kiss and can negate Hatterene's Leftovers recovery with Magma Storm's passive damage; If Hatterene has Tera available and has already boosted with multiple Calm Minds as Heatran enters the field, the matchup swings in Hatterene's favour, but Hatterene is notably unable to come in directly on Heatran to prevent it from setting up Stealth Rock. Offensive partners like Hisuian Samurott and Gouging Fire can be used as switch-ins to Magma Storm, able to threaten the opposing Heatran out and with the latter appreciating Hatterene's ability to bait Heatran in and pop a potential Air Balloon. Although Hatterene is usually sufficient in keeping hazards off of its side of the field, on top of the aforementioned Stealth Rock Heatran matchup, opposing Hisuian Samurott are able to put hazards up with Ceaseless Edge despite losing to Hatterene itself. This makes alternative forms of hazard removal such as Great Tusk and Iron Treads good partners to Hatterene, as they can provide key relief in these matchups for hazard-weak teams that would otherwise be overly reliant on Hatterene.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/marnie.493260/
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Stored Power
move 4: Mystical Fire / Nuzzle
item: Leftovers
tera type: Water / Fire
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe
[SET COMMENTS]
With entry hazard control provided by Magic Bounce, solid defensive stats that combine with powerful offenses to grant it great matchups against Great Tusk, Ting-Lu, and Clefable, and the potential for it to set up and snowball out of control with Calm Mind while keeping itself healthy with Draining Kiss, Hatterene makes a great addition to offensive teams looking for a special sweeper and hazard control in one. Psyshock is a strong STAB option that allows for Hatterene to target specially defensive walls on their weaker side, allowing for it to break through Blissey, Galarian Slowking, and Clodsire while dealing with opposing setup sweepers that boost their Special Defense such as Volcarona. Stored Power lacks the immediate power of Psyshock but can scale heavily with multiple Calm Minds to allow Hatterene to muscle past even Unaware targets like Skeledirge, Clodsire, and Dondozo, along with also helping to win the one-on-one against other special setup sweepers in a similar manner to Psyshock. Unfortunately, its STAB combination leaves Hatterene walled by common Steel-types like Gholdengo, Heatran, and Iron Treads, while the low base power of Draining Kiss allows for Kingambit to easily stomach a boosted hit. Mystical Fire is a great coverage option that targets Steel-types, in particular helping to weaken Gholdengo's attacks, although this leaves Hatterene unable to hit Heatran; Nuzzle can alternatively be used to spread paralysis onto common switch-ins like Kingambit, Gholdengo, Heatran, and Skeledirge. While Magic Bounce's primary utility comes from its ability to deny entry hazards, it also blocks disruptive moves like Encore from Iron Valiant and Ogerpon-W and Taunt from Landorus-T and Heatran, along with status moves like Toxic from Gliscor and Clodsire; this makes it far more potent as a setup sweeper. Leftovers is Hatterene's best option to greatly improve its staying power along with allowing it to switch in multiple times over the course of a game to block hazards; on Grassy Terrain teams and particularly with Stored Power, Grassy Seed can be considered to give Hatterene a better chance at immediately sweeping at the expense of being worse at coming in repeatedly, though Leftovers is still a viable option on these builds. The given spread runs enough Speed EVs to outspeed Toxapex, allowing for Hatterene to use a boosted attack before Toxapex can remove its boosts with Haze, with the remaining EVs invested to maximize physical defense. This notably allows for Hatterene to live even a +1 Protosynthesis-boosted Knock Off from Roaring Moon, while also dodging the 2HKO from Cinderace's Pyro Ball. An alternative spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be considered on Nuzzle variants of Hatterene, as the Speed is less necessary when it is able to paralyze foes and so more physical bulk can be invested; however, this notably makes Hatterene slower than offensive Kingambit even after paralysis. Tera Water is a great neutral defensive typing that grants Hatterene a resistance to Steel-type attacks from Kingambit and Gholdengo, along with allowing it to stay in on Water- and Fire-type attacks from Pokemon that now struggle to eliminate it like Dondozo and Gouging Fire. Tera Fire also gives Hatterene a better matchup into Kingambit and Gholdengo while also giving it resistances to attacks from Rillaboom and Volcarona and powering up its coverage option on Mystical Fire sets. However, this comes at the expense of a weakness to Ground-type attacks from Great Tusk and Gliscor, along with making Hatterene much easier to revenge kill with strong Water-types like Ogerpon-W and Walking Wake.
Calm Mind Hatterene is a great pick on offense teams that appreciate the support against entry hazards, particularly for bulkier offense builds without a dedicated hazard setting lead. One particular form of bulky offense that Hatterene thrives on is Grassy Terrain with Rillaboom, with the additional passive recovery from the Terrain being much appreciated to help boost Hatterene's longevity further. In return, Hatterene can keep hazards clear from the field, allowing for teammates like Heatran, Raging Bolt, and Rillaboom itself to opt not to run Heavy-Duty Boots without fearing hazard damage racking up over time. Hatterene fits on far more than Terrain offense though, finding a home on even hyper offense teams alongside hazard setters like Glimmora, and some of its best partners on both bulky offense and hyper offense are offensive hazard-weak Pokemon that would sooner run a boosting item than Heavy-Duty Boots; prime examples of this are Gouging Fire and Kyurem. With Hatterene's support, Gouging Fire can use Booster Energy without fearing Stealth Rock damage, boosting its power significantly. Gouging Fire can also switch into Steel-type attacks such as Kingambit's Iron Head and Gholdengo's Make It Rain and Hatterene in return can come in on Dragon-type attacks from opposing Kyurem and Walking Wake. Hatterene is also able to switch in on these attacks for Kyurem, but their primary synergy is Hatterene's ability to keep hazards off the field to help mitigate the hazard weakness of both Choice Specs and Dragon Dance Kyurem variants. Though Hatterene has ways of dealing with some of its more problematic matchups, Kingambit and Gholdengo are always an issue for their ability to shrug off its STAB attacks and threaten it with their own; bulky, offensive switch-ins to the former like Great Tusk and Zamazenta can alleviate this issue without dropping offensive pressure, while Kingambit itself can make a strong partner for its ability to come in on Gholdengo along with other Ghost- and Poison-type moves from foes like Dragapult and Galarian Slowking, the latter of which being one of Hatterene's most prevalent checks with its high Special Defense and resistance to Draining Kiss. In return for Kingambit's positive matchups against these targets, Hatterene resists Fighting-type attacks from Great Tusk, Skarmory, and Iron Valiant that would typically be directed towards Kingambit. One Pokemon that Hatterene struggles to break through is Heatran, as it takes negligible damage from even a boosted Draining Kiss and can negate Hatterene's Leftovers recovery with Magma Storm's passive damage; If Hatterene has Tera available and has already boosted with multiple Calm Minds as Heatran enters the field, the matchup swings in Hatterene's favour, but Hatterene is notably unable to come in directly on Heatran to prevent it from setting up Stealth Rock. Offensive partners like Hisuian Samurott and Gouging Fire can be used as switch-ins to Magma Storm, able to threaten the opposing Heatran out and with the latter appreciating Hatterene's ability to bait Heatran in and pop a potential Air Balloon. Although Hatterene is usually sufficient in keeping hazards off of its side of the field, on top of the aforementioned Stealth Rock Heatran matchup, opposing Hisuian Samurott are able to put hazards up with Ceaseless Edge despite losing to Hatterene itself. This makes alternative forms of hazard removal such as Great Tusk and Iron Treads good partners to Hatterene, as they can provide key relief in these matchups for hazard-weak teams that would otherwise be overly reliant on Hatterene.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/marnie.493260/
Last edited: