Resource BW LC's not Dead: A Collaborative Team Dump

tcr

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Hey guys, tcr here, a couple LC players wanted to submit a huge team dump of the teams they built in order to help further knowledge of the tier. A lot of people have misconceptions about the tier, some people complain that its super stally after they see something like Eo Stall, or complain that everything is too bulky (which it is compared to DPP or ORAS) or they might think that BW LC is home to way too many speed ties and the same 10 mons. BW LC has actually evolved a ton since the Murkrow ban about a year and a half ago, teams have stopped being the same 6 mons, stopped being dominated by the 3 Ms, Misdreavus, Murkrow, Mienfoo, and many Pokemon have largely become more and more viable. To illustrate that, and to show the extent of which BW LC has evolved, I have created a large team dump of all the BW LC players that wished to present teams to the rest of the community. Cheers to ZoroarkForever Coconut. tarn66 TUO Vileman fitzy72 atomicllamas Artemisa Cheek Pouch for submitting teams and playing one of my favorite metas of all time!

TCR teams


Gasoline (Baltoy) @ Eviolite
Ability: Levitate
Level: 5
EVs: 196 HP / 236 Def / 36 SpA / 36 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Earth Power
- Toxic

New Americana (Cacnea) @ Eviolite
Ability: Sand Veil
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Spikes
- Bullet Seed
- Synthesis
- Sucker Punch

Roman Holiday (Buneary) @ Flame Orb
Ability: Klutz
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Return
- Jump Kick
- Healing Wish
- Switcheroo

Haunting (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Colors (Teddiursa) @ Toxic Orb
Ability: Quick Feet
Level: 5
EVs: 196 Atk / 116 SpD / 196 Spe
Jolly Nature
- Protect
- Facade
- Close Combat
- Crunch

Ghost (Misdreavus) @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Will-O-Wisp

Such a fun team, I absolutely 100% knew Vileman brought Sand, so I just wanted to make clear that that was the only way this team worked (although in test matches it didn't do too bad either, just not nearly as well as against Sand teams). Misdreavus / Baltoy / Cacnea help to absolutely bop sand teams, while Buneary has Healing Wish for any of the threats on the team (mostly Teddiursa, whose job it was to break through thigns early then come back late game and win - this was the strat against non sand teams, as against sand teams it would be outsped by drilbur). Honestly this was the team I tested teh most, and the one that no one had faith in, so I'm really glad that it ended up working well. Love Vileman


.SCOOTIN (Scraggy) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Drain Punch

MR BRIGHTSIDE (Buizel) @ Choice Band
Ability: Water Veil
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Waterfall
- Return
- Switcheroo
- Aqua Jet

PHOEBE RIOLU (Riolu) @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Copycat
- Protect
- Drain Punch
- Rain Dance

ELLIE COOLING (Tentacool) @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Rapid Spin
- Acid Spray
- Scald

TAILLOW SWIFT (Taillow) @ Choice Scarf
Ability: Guts
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Adamant Nature
- Brave Bird
- U-turn
- Return
- Sleep Talk

MISDREAMYUS (Misdreavus) @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Rain Dance

This was a combination of an attempt at a counterteam and using something for fun, I was just messing around thinking of what to bring when Kingmidas suggested to bring rain (something I was already thinking about). It was originally threats like Omanyte and Mantyke, but Kingmidas suggested Buizel, and that was REALLY cool, so I ended up sticking with it. Buizel is cool because it lures in things that it can cripple with Choice Band Switcheroo if it needs to, but it can also just straight up kill shit with Waterfall, and is extremely threatening under Rain. It 2hkoes Resttalk Chinchou with Return LOL. Rain Dance Riolu and Rain Dance Misdreavus help keep rain up for Buizel, while Taillow helps to kill shit and stop Scraggy from doing what it does. Sleep Talk lets it be a good Foongus check as well, which relaly helps with Buizel.


The Pretender (Riolu) @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Copycat
- Protect
- Drain Punch
- Roar

Best of You (Shelmet) @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 116 HP / 156 Def / 236 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Recover
- Acid Armor
- Bug Buzz

Everlong (Stunky) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 92 HP / 92 Atk / 60 Def / 188 SpD / 4 Spe
Careful Nature
- Sucker Punch
- Pursuit
- Crunch
- Fire Blast

Learn to Fly (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

All My Life (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Sucker Punch
- Brick Break
- Iron Head

Times Like These (Misdreavus) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Destiny Bond
- Trick


I thought I would be fighting Coconut this week, and was really looking forward to it, but I wanted to meme her hard by just winning with Roar Riolu. Thus this is a hazard stack team, that uses some off hand counters to common pokemon in order to set up hazards, such as Shelmet and Stealth Rock Pawniard (something that isn't really used in BW). I never got to show off some of the cool stuff, as Timburr and Shelmet just won against the team Tarn brought, but this was a really successful team that I would bring to test matches and such, and is up there as one of my favorites and most solid teams.


PUUUUUUUULLL (Wynaut) @ Oran Berry
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 132 Def / 212 SpD / 12 Spe
Bold Nature
- Counter
- Mirror Coat
- Encore
- Tickle

HARDERRRRR (Houndour) @ Eviolite
Ability: Early Bird
Level: 5
EVs: 236 HP / 36 Atk / 36 SpA / 116 SpD / 76 Spe
Gentle Nature
- Pursuit
- Fire Blast
- Sucker Punch
- Will-O-Wisp

STRIIIIINGS (Gastly) @ Life Orb
Ability: Levitate
Level: 5
EVs: 76 Atk / 200 SpA / 200 Spe
Naive Nature
- Shadow Ball
- Sludge Bomb
- Sucker Punch
- Hidden Power [Fighting]

ON THEEEE (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Drain Punch
- Payback
- Mach Punch
- Bulk Up

MARTYYYYYYR (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Stun Spore
- Giga Drain

Of YOURRRR (Misdreavus) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 30 HP / 2 Atk / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Trick
- Thunderbolt


I was pretty close to bringing a DragMag team this week, and although it may not look like it that was the concept behind this team as well. Double Ghost + Wynaut + Pursuit Dour is meant to beat things like Bronzor and Porygon, whereas Timburr and Foongus are generic checks to things like Mienfoo and Scraggy, more so Moxie Scraggy than anything. The Houndour set is my invention, as far as I know I'm the only one who uses Eviolite Houndour to check things like Misdreavus or Abra. This team deals with Sand Rush through a series of priority and Scarf Misdreavus, while Snow is dealt with through TImburr and Houndour.


Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 60 HP / 236 Atk / 212 Spe
Jolly Nature
- Rest
- Dragon Dance
- Drain Punch
- Crunch

Shelmet @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 116 HP / 156 Def / 236 SpD
Bold Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SpA / 30 SpD
- Spikes
- Recover
- Acid Armor
- Hidden Power [Flying]

TUO IRL (Makuhita) @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 180 HP / 116 Def / 196 SpD
Impish Nature
- Rest
- Sleep Talk
- Whirlwind
- Force Palm

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Thunderbolt
- Rapid Spin
- Recover

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 220 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Stealth Rock
- Toxic

Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk
- Shadow Ball
- Hidden Power [Fighting]
- Destiny Bond
- Trick


This team was really my arrogance showing, I thought TUO would be a lot easier than he was and didn't treat him with the respect needed. I insisted on using Makuhita, and still insist that Makuhita isn't all that bad. My main issue was having a really shitty Scraggy set (I was 11 Speed Scraggy) that was also Ddance, and this cost me greatly. I was kind of trying to go for a stall team, similar to my week 3 team, but I was also trying to be offensive, so from the start I didn't really know what I was trying to build and just built something. I ended up changing things a ton throughout the week leading up to the battle, and this showed with having things that weren't really tested enough. Makuhita is pretty cool though, its a sort of check to Snow teams and is kinda cute.


Horizons (Snover) @ Choice Scarf
Ability: Snow Warning
Level: 5
EVs: 104 Atk / 184 SpA / 200 Spe
Naive Nature
IVs: 30 HP / 30 Atk / 30 SpD / 30 Spe
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Rock]

Carrion (Munchlax) @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Return
- Fire Punch
- Earthquake
- Pursuit

Swing (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin

Crushed (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Sparks (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Thunder Wave
- Hidden Power [Fighting]
- Protect

Deadweight (Misdreavus) @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 30 HP / 2 Atk / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Toxic


After a humiliating defeat by TUO, i figured it was time for me to get serious, since the battles only got tougher from then on out. I also didn't feel like building to be honest, so I just made some generic Snow team that had solid matchups against a lot of things. Not too much to explain here, just a bunch of threats and a Munchlax to catch Abra + Misdreavus. Toxic Misdreavus lures in Vullaby and Porygon and lets me 1v1 them.


dragonicwari (Scraggy) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Zen Headbutt
- Crunch
- Drain Punch

ZOROARKFOREVER (Omanyte) @ Eviolite
Ability: Swift Swim
Level: 5
EVs: 36 Def / 200 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Earth Power
- Ice Beam

psilo (Croagunk) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 212 HP / 28 Atk / 116 Def / 28 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Vacuum Wave
- Dark Pulse
- Sucker Punch

usatoday (Cottonee) @ Iron Ball
Ability: Prankster
Level: 5
EVs: 196 HP / 116 Def / 116 SpD
Calm Nature
IVs: 2 Atk / 30 Spe
- Switcheroo
- Hidden Power [Psychic]
- Giga Drain
- Tailwind

mcdanger (Bronzor) @ Eviolite
Ability: Levitate
Level: 5
EVs: 220 HP / 4 Atk / 68 Def / 4 SpA / 148 SpD / 12 Spe
Sassy Nature
- Psychic
- Earthquake
- Stealth Rock
- Toxic

irrationality (Misdreavus) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
- Destiny Bond


This was a team that I had had planned out since the beginning of LCPL, although I never finalized it until week 7. Omanyte was something I knew I wanted to build around, as Zf really really likes Vullaby, and Omanyte bops Vullaby. Scraggy + smasher is generally an effective core, as Scraggy can set up on things that stop smashers, like Ferroseed and Lileep. With those two I felt slightly weak to other Scraggy, so I added a Croagunk to my team to bop it and hope to wear it down a little. Zen Headbutt Scraggy still messes me up, especially if it can get a boost. This requires Misdreavus, specifically Scarf Misdreavus, probably my favorite Pokemon to use. Scarf Misdreavus can revenge kill Scraggy after its weakened a little, or can just sack itself if need be. With a weakness to Snover, I added in a Bronzor, as this lets me set up Rocks and such along with checking Snover and Double Rush. I'm still weak to Mold Breaker Drilbur though, so I added Cottonee to the team. I was also weak to some powerful set up sweepers, and I didn't know if ZF would try to overwhelm me, so I used a set that is one of my favorite homebrewed sets: Iron Ball Switcheroo Cottonee. Iron Ball Switcheroo lets Cottonee unexpectedly check several set up sweepers after they have already set up on something and helps to lure in some threatening things like Porygon or Lileep. Encore + Switcheroo is illegal, and I wanted to use Switcheroo since IMO its a lot better ot use than Encore, so Tailwind was a last minute effort to win games, since I could set up Tailwind and win late game.


Clamperl @ DeepSeaTooth
Ability: Rattled
Level: 5
EVs: 76 HP / 248 SpA / 184 Spe
Timid Nature
IVs: 3 Atk
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 12 Def / 76 SpD / 180 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Waterfall
- Aqua Jet

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 220 HP / 4 Atk / 68 Def / 4 SpA / 148 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Psychic
- Toxic

Misdreavus @ Choice Specs
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Trick
- Nasty Plot

Magnemite @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]


This was something that I was going to try using any time between weeks 1-4. Its meant to be a double smasher team, that I ended up tweaking with ItzViper482. It was originally Clamperl + Shellder, but I felt like Tirtouga had more checks in common than Shellder, as well as Tirtouga giving me some needed priority to help bop things like double rush, that before ruined me. Misdreavus and Timburr were added on as both checks to Sand Rush teams and Scraggy. In particular, Misdreavus lures in Porygon so both Clamperl and Tirtouga can sweep freely. It functions as a third, back up win condition in the case that I can get a free set up, as Thunderbolt isn't needed to hit Vullaby with Magnemite and Tirtouga. Magnemite was added as a trapper to Pawniard, Ferroseed, and Bronzor, as well as a fast revenge killer. The team is slightly weak to regen core + Scraggy, but theoretically Misdreavus should be able to deal with that.

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TUO teams


Hippo (Hippopotas) @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Shadow Claw

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 36 Spe
Calm Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Scald

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 220 Def / 60 SpD
Bold Nature
- Giga Drain
- Recover
- Ancient Power
- Toxic

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 156 Def / 36 SpA / 116 SpD
Bold Nature
- Scald
- Psychic
- Slack Off
- Thunder Wave

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 76 Atk / 116 Def / 36 SpD / 76 Spe
Impish Nature
- Drain Punch
- U-turn
- Knock Off
- Fake Out


Standard sand stall, which was my version of Eo Ut Mortus' team (or it might be the same thing). Either way, I'm really comfortable playing this team and there isn't really much to it. It uses Slowpoke Lileep Hippo Defensive core with Mienfoo and Tentacool providing different kinds of support either with defensive typing synergy or Rapid Spin, then Drilbur takes souls with Sand Rush. I recommend using Drilbur and netting a quick-kill and trade 1-for-1 against their biggest threat, then win the 5v5 by war of attrition.


DriflooOoooN (Drifloon) @ Flying Gem
Ability: Unburden
Level: 5
EVs: 196 Atk / 116 SpA / 196 Spe
Naughty Nature
- Acrobatics
- Shadow Ball
- Substitute
- Will-O-Wisp

MisDrEavus @ Life Orb
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
- Destiny Bond

Vullabyyyyyyy (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 120 HP / 76 Atk / 156 Def / 156 SpD
Careful Nature
- Brave Bird
- Roost
- Whirlwind
- Knock Off

RiOLu @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 116 Atk / 196 Def
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch

PawNIaRd @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Brick Break
- Iron Head
- Sucker Punch
- Swords Dance

TCrektkappa (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Recover
- Rapid Spin
- Thunderbolt


This is a easy TCR counter-team. It features Double-dark, Double-flying, and Double-ghost. All win-conditions paired with Riolu are viable, and you just gotta figure out which one is best to use and play around it. TBH this team is like really good and really exploitative, so take some souls


Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Reflect
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Scraggy (M) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Crunch
- Zen Headbutt

Vullaby @ Choice Scarf
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Punishment
- Brave Bird
- U-turn
- Knock Off

Snover (F) @ Choice Scarf
Ability: Snow Warning
Level: 5
EVs: 104 Atk / 204 SpA / 200 Spe
Naive Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Fire]

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Taunt
- Shadow Ball
- Hidden Power [Fighting]

Dwebble (M) @ Oran Berry
Ability: Sturdy
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Earthquake
- X-Scissor


This is a almost a clone of dcae's old hyper-offense team. However, I realized that if any of these mons had a reflect on it, it would destroy like everything, unless you never get shed skin. You put reflect up or bait them into thinking its a hazard dwebble set and the game gets put wide open, and you can play on your terms. It's a pretty common theme in BW btw, you just have to make some play/opening lure that allows you to make others have to play the way you want, then while they're trying to keep up with you, you'll already be in their mum's bed.

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Artemisa teams


Vullaby @ Choice Scarf
Ability: Big Pecks
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Naive Nature
- U-turn
- Brave Bird
- Punishment
- Hidden Power [Grass]

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 252 Def / 12 SpA / 156 SpD
Sassy Nature
- Stealth Rock
- Scald
- Stone Edge
- Aqua Jet

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Clear Smog
- Giga Drain

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Taunt
- Knock Off

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover


It's a 2/3 regen core w/ a spinner and porygon as my sponge. SD Drilbur because it's soooo good and I remember running it back in 5th gen, Scarf Vullaby to revenge kill Missy and Scraggy which can be a threat despite my foongus and Mienfoo.


Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Sludge Bomb

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Jolly Nature
- Taunt
- High Jump Kick
- Knock Off
- U-turn

Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Impish Nature
- Sunny Day
- Morning Sun
- Flare Blitz
- U-turn

Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 36 HP / 104 Atk / 36 Def / 184 SpA / 116 SpD
Quiet Nature
IVs: 3 Atk
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Protect

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Rapid Spin
- Scald
- Psychic
- Recover


This is another old 5th gen team I made that I really liked, I revamped the sets though. Snover with protect is so it won't get screwed over by Wynaut, and it's a really good sponge + it still has enough to power to hit a lot of things with it's stabs. Larvesta is my physical def tank and my answer to fighters, I also use it to pivot and keep momentum going. Mienfoo provides amazing support w/ taunt helping me disable foongus, preventing dwebble, hippo, lileep, and other setters from getting rocks up, or even preventing slowpoke from recovering and U-turn out to trap it w/ stunky. Staryu is my spinner w/ the ORAS spread, Porygon is my answer to everything else lol. Stunky is my trapper, mainly for missy but really comes in handy vs anything else in low help that can feel threatened w/ Fire Blast and Sludge Bomb

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Atomicllamas teams


Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
- Substitute
- Sucker Punch
- Fire Blast
- Dark Pulse

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 76 Atk / 116 Def / 36 SpD / 76 Spe
Impish Nature
- Fake Out
- U-turn
- Drain Punch
- Knock Off

Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SpD / 60 Spe
Calm Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Hidden Power [Fighting]
- Shadow Ball
- Protect

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Will-O-Wisp


This team was actually 0-2 this LCPL, but it went 5-0 last LCPL, so its pretty usable, its also very standard, was annoyed with the fat regen cores everyone was using last LCPL so I decided to use LO Dour which also takes advantage of people being less prepped for STAB Sucker Punch w/o Krow. Slow Volt Turn by Foo and Chou serve to get Abra / Dour in for free and potentially allow Missy to set up. Drilbur sets rocks and spins.


Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off

Drilbur @ Life Orb
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Shadow Claw
- Rock Slide

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 220 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Giga Drain
- Ancient Power
- Toxic

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Protect
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 196 Atk / 36 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Sucker Punch
- Dark Pulse
- Pursuit
- Fire Blast

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Payback
- Bulk Up


Standard sand balance core (Hippo + Dril + Lilleep) + Abra and Houndour as an emergency offense check and wall breaker respectively and then Timburr as Scraggy check. I actually lost to TCR cause I wasn't running 156+ Atk Timburr (standard) but I would have lost to Vileman w/o the extra defensive EVs so I'd call it a wash, with these EVs you counter Scraggy 100% w/o even needing a free switch in. Its pretty straight forward though just sand + my fave BW2 LC mon + Abra + Fighter that beats other fighters.

---------------------------------------------------------------------------------------------------

Coconut / Tarn66 team


Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball

Doduo @ Choice Scarf
Ability: Early Bird
Level: 5
Happiness: 0
EVs: 236 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Quick Attack
- Frustration
- Sleep Talk

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Dragon Dance
- Drain Punch
- Crunch
- Zen Headbutt

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Sludge Bomb
- Giga Drain

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 156 HP / 116 Def / 76 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover


The team was generally built around two fast paced Pokemon in Doduo and Abra, who generally try to wallbreak for the sweepers of the team, Scraggy and Misdreavus. Porygon and Foongus are generally there to create havoc and allow the team to regain momentum by spreading status and giving the team switch-ins that cover multiple threats. Doduo is scarfed to maintain speed control and to check Scraggy, who can otherwise run though this team.

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ZoroarkForever teams


Aipom @ Life Orb
Ability: Skill Link
Level: 5
EVs: 76 HP / 196 Atk / 236 Spe
Jolly Nature
- Fake Out
- Fury Swipes
- Shadow Claw / U-Turn
- Seed Bomb

Vullaby @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Air Slash
- Nasty Plot
- Roost

Magnemite @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
- Nasty Plot

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Vacuum Wave
- Shadow Ball
- Knock Off

Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 36 HP / 100 Atk / 36 Def / 180 SpA / 116 SpD / 36 Spe
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Growth


This team was designed around breaking fat teams by using multiple special sweepers that overload each others' checks. Scarf Mag aids in this goal by trapping steels and performing well against offense. In addition, it allows me to run Croagunk as my fighter (Ferro is trapped), which offers greater role compression against multiple threats. Aipom underrated in general, pairs well with Mag, and fares extremely well against offense, making it a perfect pick as a lastmon.


Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- High Jump Kick
- Knock Off
- U-turn

Drifloon @ Flying Gem
Ability: Unburden
Level: 5
EVs: 36 HP / 196 Atk / 8 Def / 40 SpA / 12 SpD / 196 Spe
Naughty Nature
- Acrobatics
- Hidden Power [Ground]
- Will-O-Wisp
- Hypnosis

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock

Porygon @ Choice Scarf
Ability: Trace
Level: 5
EVs: 36 Def / 236 SpA / 196 Spe
Timid Nature
- Tri Attack
- Shadow Ball
- Ice Beam
- Trick

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect


I built this team around Drifloon+Shellder. Drifloon breaks down walls with its strong Acro and status, allowing Shellder to sweep lategame. Scarf Pory is for sand and Misdreavus but can act as another potential wincon lategame. Drilbur provides hazard control. Bulky Mienfoo rounds out the squad as a Scraggy check that keeps momentum.


Magnemite @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Relaxed Nature
- Drain Punch
- Crunch
- Copycat
- Protect

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Drifloon @ Flying Gem
Ability: Unburden
Level: 5
EVs: 36 HP / 196 Atk / 4 Def / 40 SpA / 8 SpD / 196 Spe
Naughty Nature
- Acrobatics
- Hidden Power [Ground]
- Hypnosis
- Will-O-Wisp

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Taunt

Dwebble @ Oran Berry
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Rock Blast
- Counter
- Stealth Rock
- Spikes


I built this team around (big surprise here) type spam! Misdreavus, Drifloon, and Shellder all share similar checks, weakening counters for the next to come in. Double ghost basically begs for hazard stack, since nothing is spinning vs them, so I added Dwebble for quick hazards. Scarf Mag traps steels and is good vs offense blah blah blah... Riolu is a good overall blanket check and helps vs Scraggy / smashers.


spirits (Misdreavus) @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
- Nasty Plot

young & wild (Zigzagoon) @ Oran Berry
Ability: Pickup
Level: 5
EVs: 196 Atk / 188 Def / 108 SpD
Adamant Nature
- Extreme Speed
- Seed Bomb
- Belly Drum
- Protect

the hired band (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Giga Drain
- Knock Off
- Encore
- Memento

we don't know (Zorua) @ Dread Plate
Ability: Illusion
Level: 5
EVs: 40 Def / 200 SpA / 240 Spe
Naive Nature
- Knock Off
- Extrasensory
- Sucker Punch
- Hidden Power [Fighting]

shovels & dirt (Dwebble) @ Oran Berry
Ability: Sturdy
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Rock Blast
- Counter
- Stealth Rock
- Spikes

wars (Scraggy) @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Adamant Nature
- High Jump Kick
- Crunch
- Drain Punch
- Zen Headbutt


I built this team around Zorua+Zigzagoon. Scarf Scraggy was added next because it revenges Missy and is potent if Zorua lures its counters with Extrasensory / Knock. Dwebble gives quick hazards, Missy to spinblocker and break fat stuff. Cotton was added as a general gluemon to help vs offense. Memento helps Ziggy set up.


Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 116 Def / 116 SpD / 148 Spe
Calm Nature
- Giga Drain
- Knock Off
- Encore
- Sunny Day

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Return
- Will-O-Wisp
- Morning Sun

Scraggy @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Adamant Nature
- High Jump Kick
- Crunch
- Drain Punch
- Zen Headbutt

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Payback
- Mach Punch
- Bulk Up

Natu @ Eviolite
Ability: Magic Bounce
Level: 5
EVs: 40 HP / 240 Def / 80 SpD / 116 Spe
Timid Nature
- Hidden Power [Flying]
- U-turn
- Feather Dance
- Roost

Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpD / 60 Spe
Bold Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell


This team is my counterstyle to Vileman sand. I started with the core of Sunny Day Cottonee+Ponyta, which is very potent considering most people are fine saccing Hippo vs a non-Snover Natu team (it literally can't do anything vs Natu). Obviously Natu complements the dual fighter core by providing the hardest counter to Foongus available and keeps hazards away for Ponyta. I added Scarf Scraggy as an all-around cleaner and Missy revenge killer. Bulk Up Timburr seemed cool since I have smasher bait and Cotton won't last all match in BW. Chinchou rounds out the team by providing a flying resist and a Chou counter.


Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Drain Punch
- High Jump Kick
- U-turn
- Stone Edge

Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 116 SpD / 116 Spe
Bold Nature
- Scald
- Knock Off
- Rapid Spin
- Toxic Spikes

Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Swords Dance

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 220 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Ancient Power
- Toxic
- Recover


Pretty standard sand offense here. I started with the sand core of Hippo / Lileep / Drilbur, which is necessary for a good sand build. I added Tentacool next as a hard Snover check. It also freed up Drilbur to go SD 3 Atks. Next, I added ScarfFoo, since Scraggy offense is a terrible matchup for sand and ScarfFoo is the Scraggy revenge killer. Abra is a safety net vs runaway sweepers and works well with all the chip damage this team has.


Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Adamant Nature
- Drain Punch
- Crunch
- High Jump Kick
- Dragon Dance

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 252 Def / 156 SpD
Careful Nature
- Stone Edge
- Aqua Jet
- Knock Off
- Stealth Rock

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Vacuum Wave
- Shadow Ball
- Knock Off

Mienfoo @ Flying Gem
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Substitute
- Baton Pass

Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Trick
- Nasty Plot

Snover @ Life Orb
Ability: Snow Warning
Level: 5
EVs: 100 Atk / 184 SpA / 196 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Ground]


FINALS is the best time to bust of the gimmicks. I built this team around Flying Gem SubPass Mienfoo + DD Scraggy, a tried and true core I came up with the day of our match. coconut is an known Foongus worshipper and AcroFoo effectively removes it, as well as other DD Scraggy checks (Gunk, Foo, Timburr), in one clean hit. SubPass is for extra shits and giggles, since offensive Foo forces a lot of switches and both LO Snover and Scraggy like free subs. Also blocks predicted status before your set is revealed. I added Croagunk next because I needed both a bulky fighter to check smashers and a fighting check. At this point, I needed SR and a flying resist, so I added a TMNTirtouga to my team (better than other rock-type SR setters b/c sheer bulk + priority). I opted for TrickScarf Misdreavus as my obligatory scarfer because it can revenge itself and I wanted to mix it up from my usual Taunt + NP Missy. Plus, Scarf Missy is a total monster vs offense and can be just as threatening to stall if needed thanks to Trick + NP. After choosing 5 mons for this heat squad, I noticed I was weak to sand, so I threw on the quickest fix: Snover. I chose +spe LO because it's like the Spanish Inquisition; no one expects it and it works surprisingly well (also gives another wallbreak to use with Mienfoo and another mon that can actually pressure Foongus.
 

tcr

sage of six tabs
is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Vileman teams


Vullaby @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Dark Pulse
- Roost

Magnemite @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Heal Bell

Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 220 HP / 4 Atk / 30 Def / 4 SpA / 148 SpD
Careful Nature
- Stealth Rock
- Toxic
- Psychic
- Earthquake

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Will-O-Wisp
- Nasty Plot

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance


Wanted to use np vull altho i didnt end up happy with the result. Thought mag was a nice partner to get rid of steels as they cockblock vull, added chou for a fire and water resist and having a volt switch partner for mag is ok, bronzor was added for sr and ground resist as well as a way to handle sand, added willo missy altho it shoulda been taunt to get rid of porygon =/, and then drilbur to close it up as a electric resist and a spinner which helps vull get in.


Dwebble @ Oran Berry
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Knock Off
- Rock Blast

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Taunt

Vullaby @ Choice Scarf
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpA / 196 Spe
Naive Nature
- Brave Bird
- U-turn
- Heat Wave
- Dark Pulse

Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 220 HP / 8 Atk / 8 SpA / 228 SpD / 16 Spe
Relaxed Nature
- Psychic
- Hidden Power [Fire]
- Toxic
- Earthquake

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 196 HP / 76 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Thunder Wave
- Rapid Spin

Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Relaxed Nature
- Copycat
- Protect
- Drain Punch
- Roar


dweb + missy is the obvs hazards + spinblocker combo, scarf vull helps in checking plenty of stuff but most importantly scraggy, bronzor counters snover and sand which helps a lot, staryu helped by spinning and spreading twave, and lastly i added riolu to see if i could pull off prankster copycat roar but failed :pirate: i used to have abra over riolu and i also used a version with scarf chou over vull to not get owned by mag


TCR (Riolu) @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD
Adamant Nature
- Swords Dance
- High Jump Kick
- Crunch
- Copycat

le vilemando (Scraggy) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Careful Nature
- Bulk Up
- Rest
- Drain Punch
- Crunch

kung fu fite xD (Mienfoo) @ Flying Gem
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Acrobatics
- Fake Out

kermit (Croagunk) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 212 HP / 28 Atk / 36 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Vacuum Wave
- Shadow Ball
- Sucker Punch

可愛い♥ (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

tarn66(6) (Machop) @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Jolly Nature
- Dynamic Punch
- Rock Slide
- Poison Jab
- Ice Punch


I'd like to say i put a lot of thought into this but really didnt,, just wanted to use something fun in a week we had already lost and my game didnt matter so brought monofight as its the best mono in this gen i'd say. Acrofoo lures in foongus, riolu could potentially clean up when the rest of the tea does their job (and so could scarf dynamicpunch with machop), tried a bulk up defensive scrag set to "deal with missy" (and worked cause it woke up with the perfect timing rofl), croagunk is the fighting resist and general utility with double priority, and standard timburr cause its just rly good.


Mienfoo @ Flying Gem
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Knock Off
- Acrobatics

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 252 Atk / 28 SpA / 188 SpD / 4 Spe
Gentle Nature
- Dark Pulse
- Fire Blast
- Sucker Punch
- Pursuit

Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 220 HP / 4 SpA / 228 SpD / 12 Spe
Bold Nature
- Psychic
- Stealth Rock
- Toxic
- Earthquake

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 76 SpA / 76 SpD / 76 Spe
Bold Nature
- Spore
- Giga Drain
- Stun Spore
- Clear Smog

Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
- Trick


Wanted to try acrofoo + timburr + stunky, as acrofoo lures in foongus and stunky "traps missy and abra", hopefully. Those 3 are self explanatory, bronzor is snover and sand check and also provides rocks, foongus for a fighting resist and paralisis/sleep spread, and scarf missy as a way to check most of the meta.

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Fitzy teams


Drilbur (F) @ Eviolite
Ability: Sand Rush
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock

Aipom @ Flying Gem
Ability: Skill Link
Level: 5
EVs: 76 HP / 196 Atk / 236 Spe
Jolly Nature
- Fake Out
- Acrobatics
- U-turn
- Fury Swipes

Misdreavus (F) @ Choice Scarf
Ability: Levitate
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Trick
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]

Timburr (M) @ Eviolite
Ability: Guts
EVs: 76 HP / 196 Atk / 236 SpD
Careful Nature
- Knock Off
- Drain Punch
- Mach Punch
- Payback

Chinchou (M) @ Eviolite
Ability: Volt Absorb
EVs: 52 Def / 232 SpA / 224 Spe
Modest Nature
- Scald
- Volt Switch
- Hidden Power [Grass]
- Heal Bell

Vullaby @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Dark Pulse
- Roost


General strategy is to wear down and then sweep with Vullaby. Sand rush Drilbur is for sand teams. Flying Gem Aipom helps lure in Fighting Types so Vullaby can be as preserved as possible.


Drilbur (F) @ Eviolite
Ability: Mold Breaker
EVs: 156 Atk / 140 Def / 212 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Rapid Spin

Misdreavus (F) @ Choice Specs
Ability: Levitate
EVs: 240 SpA / 240 Spe
Timid Nature
- Trick
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]

Scraggy (M) @ Eviolite
Ability: Shed Skin
EVs: 116 HP / 76 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- High Jump Kick
- Dragon Dance
- Drain Punch
- Crunch

Mienfoo @ Choice Scarf
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- High Jump Kick
- Stone Edge
- Drain Punch
- U-turn

Snover @ Choice Scarf
Ability: Snow Warning
Level: 5
EVs: 124 Atk / 184 SpA / 200 Spe
Naive Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Fire]

Vullaby @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Dark Pulse
- Roost


The best BW team from before Murkrow got banned with NP Vullaby in it's place. Specs Missy is amazing and usually the best lead. Just constantly apply pressure and Scraggy is so broken that it will sweep the majority of games.

Possible Changes: Drilburs spread is personal preference and Snover can use HP Rock if you want.


Misdreavus (F) @ Choice Scarf
Ability: Levitate
EVs: 196 HP / 68 Def / 244 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Will-O-Wisp
- Trick

Riolu (F) @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 72 Atk / 240 Spe
Impish Nature
- Copycat
- Roar
- Drain Punch
- Protect

Munchlax @ Eviolite
Ability: Thick Fat
EVs: 136 HP / 120 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Stockpile
- Whirlwind

Snover (M) @ Choice Scarf
Ability: Snow Warning
EVs: 36 HP / 36 Def / 184 SpA / 36 SpD / 216 Spe
Timid Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Grass Whistle

Dwebble (F) @ Custap Berry
Ability: Sturdy
EVs: 196 HP / 76 Def / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- X-Scissor
- Knock Off

Tentacool (F) @ Eviolite
Ability: Liquid Ooze
EVs: 196 HP / 76 Def / 36 SpA / 196 SpD
Calm Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Knock Off


I didn't get to use this but it is a nasty team that wins more than it loses from what I've found. Dwebble/Missy/Tentacool is a hazard core designed to get up hazards and keep them. Snover is an answer to sand and because sometimes it is beneficial to actually have the hail up. Munchlax is a phazer set that is from the very early stage of BW and can get really unkillable if you don't face Taunt. Riolu is the main star of the team with Prankster Copycat Roar which just beats a lot of teams that don't care fake out or >16 speed priority.


Croagunk (M) @ Eviolite
Ability: Dry Skin
EVs: 212 HP / 28 Atk / 36 Def / 108 SpA / 116 SpD
Quiet Nature
- Fake Out
- Focus Blast
- Vacuum Wave
- Dark Pulse

Misdreavus (M) @ Eviolite
Ability: Levitate
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot

Bronzor @ Eviolite
Ability: Levitate
EVs: 220 HP / 4 Atk / 148 Def / 4 SpA / 68 SpD / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Toxic
- Psychic
- Hidden Power [Ice]

Shellder (F) @ Choice Scarf
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 76 SpD / 196 Spe
Jolly Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Explosion

Drifloon @ Flying Gem
Ability: Unburden
Level: 5
EVs: 196 Atk / 116 SpA / 196 Spe
Naughty Nature
- Acrobatics
- Shadow Ball
- Substitute
- Destiny Bond

Scraggy (M) @ Eviolite
Ability: Moxie
Level: 5
EVs: 116 HP / 76 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- High Jump Kick
- Dragon Dance
- Drain Punch
- Crunch


Try to overwhelm teams with Drifloon + NP Missy and then clean up with the broken Scraggy. Croagunk is there to counter other Scraggy and Shellder is just a general revenge killer or lead. I think this was adapted from an RMT but I can't remember.


Shelmet @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 116 HP / 156 Def / 236 SpD
Bold Nature
- Spikes
- Recover
- Acid Armor
- Bug Buzz

Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Trick
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]

Scraggy @ Eviolite
Ability: Moxie
Level: 5
EVs: 116 HP / 76 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Crunch
- Drain Punch

Clamperl @ DeepSeaTooth
Ability: Rattled
Level: 5
EVs: 248 SpA / 200 Spe
Modest Nature
- Substitute
- Shell Smash
- Surf
- Hidden Power [Grass]

Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 4 HP / 196 SpA / 112 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Hypnosis
- Substitute

Drilbur @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 48 HP / 244 Atk / 216 Spe
Jolly Nature
- Shadow Claw
- Stealth Rock
- Earthquake
- Rapid Spin



Very very fun team. Use gastlys hypnosis (BW sleep is busted) or Missys trick scarf to set up either Clamperl or Scraggy and win as both have the power to 6-0 people. Shelmet provides hazard support and is the only 100% counter to Scraggy in the tier. Drilbur is more hazards and a check to Sand teams with Sand Rush.


Omanyte (F) @ Eviolite
Ability: Shell Armor
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Shell Smash
- Ice Beam
- Surf
- Earth Power

Magnemite @ Choice Scarf
Ability: Magnet Pull
EVs: 240 SpA / 240 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Abra (F) @ Focus Sash
Ability: Magic Guard
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
- Psychic
- Shadow Ball
- Protect
- Hidden Power [Fighting]

Lileep (M) @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 220 Def / 28 SpA / 24 Spe
Bold Nature
- Toxic
- Giga Drain
- Recover
- Ancient Power

Hippopotas (M) @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off

Drilbur (F) @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Shadow Claw


Not sure where I got this team as I just had it in my folder and I'm pretty sure I didn't build it. Very offensive sand team with multiple win conditions and less weak to Scarf snover as a result. Seems weak to Scraggy so should do well when that is banned.

---------------------------------------------------------------------------------------------------

Cheek Pouch teams


Snover @ Choice Scarf
Ability: Snow Warning
Level: 5
EVs: 124 Atk / 180 SpA / 200 Spe
Naive Nature
- Blizzard
- Giga Drain
- Hidden Power [Rock]
- Ice Shard

Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 100 Atk / 212 Def / 180 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 SpD / 196 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- Rapid Spin

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]

Tirtouga @ Splash Plate
Ability: Sturdy
Level: 5
EVs: 84 HP / 212 Atk / 12 Def / 180 Spe
Adamant Nature
- Shell Smash
- Aqua Tail
- Stone Edge
- Aqua Jet

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 60 Def / 220 SpD
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Toxic
- Recover


simple scarf snover + sand core. Snover is great at weakening pretty much anything that doesn't resist Blizzard, and can be a great revenge killer + sand stopper. Hippo + Shrew makes the sand core, while NP Missy and SSplash Tirt are both excellent sweepers. Lileep gives the team insurance versus water types and is just generally bulky.


Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Drilbur @ Life Orb
Ability: Sand Rush
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- X-Scissor
- Shadow Claw
- Rapid Spin

Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 228 HP / 220 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Ancient Power
- Toxic

Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Shadow Ball
- Will-O-Wisp
- Recover

Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 76 Atk / 156 Def / 156 SpD / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Morning Sun
- Will-O-Wisp

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Knock Off


I really liked the idea of Frillish + Larv with sand, so I went with it. Drilbur > Shrew because I value the sheer power over Knock utility + Bulk. Lileep once again is just a mainstay on sand teams due to its bulk, and pairs well with Frillish and Larv. Scraggy is my sweeper of choice, as Scraggy is really good and should be banned :((


Misdreavus (M) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 30 HP / 2 Atk / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Shadow Ball
- Trick
- Hidden Power [Fighting]

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Crunch
- Knock Off

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover

Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Morning Sun
- Will-O-Wisp

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 36 Spe
Calm Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Scald

Shroomish @ Eviolite
Ability: Effect Spore
Level: 5
EVs: 196 HP / 196 Def / 36 SpA / 36 SpD
Bold Nature
- Spore
- Giga Drain
- Synthesis
- Toxic


idk what the ideology behind this team was but it was working p well until HJK missed :(( TrickScarf NP Missy gives you both RK and Sweeping potential as well as the utility to cripple walls. Scraggy is the team's sweeper, and the other members basically just status the opposition to give both Missy and Scraggy opportunities to sweep. Porygon's bulk lets it spam TWave easily, Larvesta can burn a lot, Tentacool spins + sets up TSpikes and Shroomish can spore things or toxic if needed.


Houndbro (Houndour) (M) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Protect

Broette (Misdreavus) (F) @ Eviolite
Ability: Levitate
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Substitute
- Nasty Plot
- Shadow Ball
- Thunderbolt

Snowbro (Snover) @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 36 HP / 180 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Swords Dance
- Ice Shard
- Wood Hammer
- Ice Punch

Starbro (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 72 SpD / 236 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Hidden Power [Ground]
- Rapid Spin

brooooooo (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Psychic
- Hidden Power [Fighting]
- Energy Ball
- Protect

BRO (Scraggy) @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 236 Atk / 60 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Crunch
- High Jump Kick
- Drain Punch


LO Hound hits hard as hell, LO Star hits hard as hell, LO Scraggy hits hard as hell. I liked the idea of SD Snover as it pops traditional special walls with a +2 Wood Hammer. Abra provides some excellent utility by being a solid RKer and Sweep stopper, and NP Missy is just super good at sweeping weakened teams.
 

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