Battle Stadium But Zekrom Though

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Milotic @ Maranga Berry
Ability: Competitive
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Ice Beam
- Mirror Coat

Ogre acks Mirror Coat, which can be really good and is a big part of why I have Milotic. The ability is great vs. Yveltal, who then takes a 2hko factoring hail chip. 4 Def avoids the ohko from Jolly Zacian, or something. This can take crazy special attacks well enough, like +2 Polteageist Giga Drain, Ogre's Thunder, Astral Barrage, etc. It was suggested to me to replace this w/ something else. I might, but for now want to try this set(which I just put in over AV, though I don't have 10 D-max lvl on my good Milotic yet so I have 0 Spe.) Milotic has done some good, and Competitive can really help w/ some match-ups where they use stat lowering Max Moves. Notably the aforementioned Yveltal, a match-up Milotic has over Gastrodon. This month there is less competition for a team slot from legends, so I feel even better about running this. It scared out a Caly-S w/ Mirror Coat on Taunt, ohkod the incoming landog easily, and maxed, 2hkod, and took tiny damage from TTar. It then Guarded into Mirror Coat to hugely chip the Caly-S, nearly 3-0d that team. Flame Orb wouldn't have gotten past their lead,.

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Stunfisk-Galar @ Kee Berry
Ability: Mimicry
Level: 50
EVs: 244 HP / 12 Atk / 252 Def
Impish Nature
- Ice Fang
- Snap Trap
- Earthquake
- Counter

I think I have the right evs listed. Couldn't find them in conversation where I talk about planning to use this. It's primarily a Zekrom counter. As there is no ground/fairy type in the game yet, steel/ground is the main type that can counter Zekrom, not just beat it in most circumstances, but reliably switch in whether it uses DD or an attack. This leaves this or Steelix, as Exca's inherent frailty offsets the type resists some. I just like this better. Ice Fang is for Zygarde and stuff, Snap Trap for Quag mainly. Several of my mons really hate Quag. Counter is a good mve for all sorts of situations, like Zacian(pretty sure I don't live CC but still.) I'm open to better ideas, this is hard to use generally, I just don't like Zekrom.

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Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Level: 50
EVs: 252 HP / 44 Atk / 212 SpD
Adamant Nature
- Swords Dance
- Earthquake
- Rock Tomb
- Sunsteel Strike

My specially bulky set, seems to help a lot. Rock Tomb over Sub was suggested for Ho-oh. SD is more fun to me than DD, it lets me outpace Cosmic Power Tern's defensive buffs. Usual other 2 attacks I think. Tends to be good vs. Ditto cause of the HP vs, Ditto's base 48. My best option vs. Zacian. Usually my best mon. Very good WP mon.
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Body Press
- Gyro Ball
- Hypnosis
- Iron Defense

Used this before all legends allowed, it's back for sure. Bronzong is pretty good vs. Necrozma Dusk-Mane, Zacian, Calyrex-I, and Landorus-T, to name a few. Block was odd, so Ireplaced it w/ Hypnosis a long time ago. This mon can also be helpful vs. Zekrom, which I do not like. Lefties are sorta free(had to take off Yveltal,) so they are of course the item.. 0 Spe IV on this one and a -Spe nature cause I have Gyro Ball. Gyro Ball let's me attack Xern for actual damage. And still chunks Caly-S, though it never ohkos.

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Regieleki @ Choice Scarf
Ability: Transistor
Level: 50
EVs: 172 HP / 4 Def / 252 SpA / 12 SpD / 68 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Electro Ball
- Volt Switch
- Thunder Wave

This is basically always there unless it's S13 rules.Max SpA EVs for sure, and an extra point in SpD for p2. Electro Ball is ok for P2, and good for a few other slow mons like Ferro(major, even through resist,) Magnezone(kod max from low HP, T-bolt would likely have failed to do so,) Slowking-g, Slowbro, some Eeveelutions, Scizor, Pyukumuku(you win anyway, but it won't live to Toxic, same w/ Pex,) Stakataka, Lapras(maybe the biggest target, even literally,) Corsola-g, TTar, Grimmsnarl, the odd Pincchurchin, and heaps of paralyzed stuff. Torkoal hasn't been brought the times I brought Lieki, but I've seen it a bit. Electro Ball has been very fun and Regieleki is great for Pex, though I'm a bit prepared for that besides(I can't remember the last time I faced a Pex. But I did outspeed and ko a +1 Zapdos.) My favorite from this gen for sure, my 1st act in picking a team is to check what's weak to this. Also 2hkos non-max TTar and Blissey maxed itself, if terrain is already up. The bulk is really great, even if it still isn't always enough. Electro ball is potentially even more useful w/ T-Wave. T-Wave is mainly there for Tern and Dialga. Max Guard has been great to have, mainly on +2 Spe Zapdos. Fairly useful for Necrozma-Dusk Mane. Using T-bolt again because I went scarf(this has real merit even w/ the best Spe stat, for Airstreamers and Scarf Caly-S.) Locking into another move isn't always strong enough.

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Yveltal @ Sitrus Berry
Ability: Dark Aura
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Oblivion Wing
- Roost
- Taunt
- Snarl

The physically bulky set to do better vs. Groudon, at the time of deciding what to use here I had trouble w/ Groudon. Also helps w/ the mirror more. Snarl, w/ actual power behind it, and the phys. def. synergize really well. But this can be hard to use because of Zacian. I don't really use Taunt much though, the main time was vs. Ferro, and so couldn't it just as well be Heat Wave? It did shut down chansey, beating a stall core. And a cm Ho-oh who was slower(must've been 0 Spe.)

I've played w/ each of these mons lots, except Fisk-G. But not altogether since S13 was so restrictive on what could be viable(Not that I'm sure Fisk is, but otherwise good experiences all around basically.)
 

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