Introduction
I haven't played this game since DPP and with XY coming out and my friends getting into it, I'm looking to get back into the game. I'm starting with BW because there are no mega evolutions and fairy type that will complicate me relearning the game. I also need to learn some of the new Pokemon. Back in DPP, my favorite teams to play were bulky offensive teams and that's what I'm looking into here. This is my first team I've made since DPP and would like some comments on what you guys think about it. It's been working out decently for me so far, but I still tend to lose to making some poor decisions and not understanding some of the newer Pokemon.
The Team
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature
- Earthquake
- Taunt
- Ice Fang
- Roost
This is my physical wall. He hits fairly hard and has decent coverage while being able to tank big physical hits. If I'm worried about an ice move, I can go to pretty much anyone but Celebi, and for water, anyone but Heatran.
With Toxic Orb, he is safe to switch into status moves. EQ is here for STAB. Taunt is to prevent slower Pokemon from setting up and if I predict a switch, it's not a terrible move to hit an opposing Pokemon with (if I don't think they will be hit hard by my offensive moves). It also helps against some Pokemon who set up entry hazards and what not. Ice Fang is here for coverage against dragons and such. It's been very useful against Garchomps in my most recent testing. Roost is here to provide a reasonable recover along with Poison Heal. Overall have been very happy with Gliscor on this team. Just need to be better at predicting HP Ice.
The speed EV's are to out run Scizor to prevent him from setting up with taunt. The health EV's are apparently better for Poison Heal. The rest into Defense because he is my physical tank.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature
- Earthquake
- Scald
- Toxic
- Recover
This is a physically defensive pokemon who checks a few things I've been struggling with and has a reliable recovery. If I'm worried about grass moves, I can go to Heatran, Celebi, or Jirachi.
All his EV's and abilities are set up to be more tanky. Earthquake is a strong STAB move and so is Scald. Scald's burn chance adds to his bulk. Toxic is to wear down tanks, and recover is to do exactly that.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 SDef / 252 HP / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
This is a bulky Pokemon with very good resistances. If I'm worried about Ground moves, I can swap into anything but Heatran and if its a fire move, I can go into anything but Celebi.
Wish is here for a recovery and overall team support. U-turn was here instead of SR but I dropped Bronzong (my original SR user) and so I decided to run SR on Jirachi. Body Slam is great for paralyzing and I like it better than Thunder Wave honestly. Iron Head is here for the ParaFlinching set.
The speed EV's are to outrun Breloom and Magnezone. The rest is set up to make him more bulky. I've been considering swapping his Spd to Def and making him more physically defensive ever since I added Celebi, but I am not sure. He was my main swap in for water moves up until Celebi joined the team.
Since my more recent update to this team, Jirachi (aside from Wish and SR) has seemed like kinda the weak link of the team right now. Though I have to say, ParaFlinch is a lot of fun and has won me some games. I've also been considering just swapping Iron Head and maybe Body Slam for moves with better coverage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 SDef / 248 HP / 28 SAtk
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is my main special attacker. If I'm worried about grass moves, I can go into Jirachi, Heatran, or Celebi.
Volt Switch is a strong STAB move and allows it to switch out decently. Hydro Pump hits ridiculously hard and is another STAB move that. Will-O-Wisp is here to burn physical attackers and to help against some walls. Pain Split is a pretty decent recovery.
The SpA EV's are here to OHKO Gliscor with Hydro Pump. The rest is put in to make him more tanky.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- HP Ice
- Roar
- Earth Power
This is another strong special attacker who joined my team to replace Bronzong due to similar resistances. If I am worried about fighting moves, I can go into anything but Rotom, ground is anything but Jirachi, and water is anything but Gliscor.
Flash Fire allows him to swap into Fire attacks aimed at Jirachi and Celebi. Lava Plume hits pretty hard and can burn making him more defensive against physical attackers. HP Ice is here for coverage against dragons (if Jirachi dies) and to hit Air Balloon Heatran because that is perfectly safe counter to this build. (maybe protect instead of Earth Power) Roar is here for really fun prediction swaps and for a way to deal with set up Pokemon (My only decent response to set up sweepers). Toxic is now on Gastro so I am trying out Earth Power here for more coverage.
The EV's are for pure bulk. I've been considering swapping up his set. I have been liking how he is working on the team lately but I am not sure if I like only having Lava Plume.
Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- Baton Pass
- Psychic
Celebi is a good Pokemon for this team. I've been struggling with this last slot and I decided this is the best at the moment. I've had a problem with bulky water types (not them killing me but I couldn't kill them). If I'm worrid about ice I can go into pretty much anything but gliscor. Dark, Fire, bug, ghost, poison, and flying can all be covered by Heatran.
Natural Cure is great for eating status's. Giga Drain is great STAB, a bit of recovery, and hurts those water types I was worried about. Recovery is just that. Baton Pass is for utility as it allows me to swap out of a Pursuit trap. and Psychic is here for coverage. This last slot is up in the air. I was using Thunder Wave but it felt like I just wasn't using the move. So Psychic is here for now till I feel I need a better move (considering Perish Song for BP teams and for another way to deal with set up sweepers).
The EV's are for bulk again and the speed is to outrun Magnezone.
Using the Team
I play this team by playing to the great resistances and coverage. There isn't a single weakness that I don't have more resistances to. Gliscor and Gyarados as well is steels natural resistances on Heatran and Jirachi provide good physical damage coverage (though I don't like no heals on Gyarados besides Wish). Jirachi, Celebi, Heatran, and Rotom are all EV'ed to take special hits, and all cover each others weaknesses well.
Old Pokemon
This team used to run with Bronzong (gyro ball/EQ/SR/HP ice) for his resistance and for SR and Latias (calm mind/roost/dragon pulse/substitute) instead of Heatran and Celebi. Both didn't feel like they were doing much. Bronzong was just setting up SR and eating hits, and Latias wasn't working out at all. I originally Swapped to Heatran and Breloom but Breloom (Swords dance/mach punch/bullet seed/spore) didn't feel bulky enough.
Gyarados @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 88 HP / 252 Atk / 168 Spd
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Problems
Could use some help deciding on my set for Heatran and Jirachi
Starting to doubt Gliscor. He keeps dying really easily to stuff. He works wonders against garchomp and haxorus and stuff like that, but that's aobut it. I think I might just be playing him wrong, or I'm not doing a good enough job at scouting my enemies team first because I keep miss guessing who carries Ice moves and such. Idk, maybe it was just a bad night of testing.
Edits
11/5/13 - Added who I can swap to if I'm worried about certain type moves vs each Pokemon, added problems
11/6/13 - Gastrodon replaces Gyarados. Earth Power > Toxic on Heatran because of Gastro addition. HP Ice > Protect on Heatran. Changed Problems section. Removed the last notes section.
I haven't played this game since DPP and with XY coming out and my friends getting into it, I'm looking to get back into the game. I'm starting with BW because there are no mega evolutions and fairy type that will complicate me relearning the game. I also need to learn some of the new Pokemon. Back in DPP, my favorite teams to play were bulky offensive teams and that's what I'm looking into here. This is my first team I've made since DPP and would like some comments on what you guys think about it. It's been working out decently for me so far, but I still tend to lose to making some poor decisions and not understanding some of the newer Pokemon.
The Team
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature
- Earthquake
- Taunt
- Ice Fang
- Roost
This is my physical wall. He hits fairly hard and has decent coverage while being able to tank big physical hits. If I'm worried about an ice move, I can go to pretty much anyone but Celebi, and for water, anyone but Heatran.
With Toxic Orb, he is safe to switch into status moves. EQ is here for STAB. Taunt is to prevent slower Pokemon from setting up and if I predict a switch, it's not a terrible move to hit an opposing Pokemon with (if I don't think they will be hit hard by my offensive moves). It also helps against some Pokemon who set up entry hazards and what not. Ice Fang is here for coverage against dragons and such. It's been very useful against Garchomps in my most recent testing. Roost is here to provide a reasonable recover along with Poison Heal. Overall have been very happy with Gliscor on this team. Just need to be better at predicting HP Ice.
The speed EV's are to out run Scizor to prevent him from setting up with taunt. The health EV's are apparently better for Poison Heal. The rest into Defense because he is my physical tank.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature
- Earthquake
- Scald
- Toxic
- Recover
This is a physically defensive pokemon who checks a few things I've been struggling with and has a reliable recovery. If I'm worried about grass moves, I can go to Heatran, Celebi, or Jirachi.
All his EV's and abilities are set up to be more tanky. Earthquake is a strong STAB move and so is Scald. Scald's burn chance adds to his bulk. Toxic is to wear down tanks, and recover is to do exactly that.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 SDef / 252 HP / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
This is a bulky Pokemon with very good resistances. If I'm worried about Ground moves, I can swap into anything but Heatran and if its a fire move, I can go into anything but Celebi.
Wish is here for a recovery and overall team support. U-turn was here instead of SR but I dropped Bronzong (my original SR user) and so I decided to run SR on Jirachi. Body Slam is great for paralyzing and I like it better than Thunder Wave honestly. Iron Head is here for the ParaFlinching set.
The speed EV's are to outrun Breloom and Magnezone. The rest is set up to make him more bulky. I've been considering swapping his Spd to Def and making him more physically defensive ever since I added Celebi, but I am not sure. He was my main swap in for water moves up until Celebi joined the team.
Since my more recent update to this team, Jirachi (aside from Wish and SR) has seemed like kinda the weak link of the team right now. Though I have to say, ParaFlinch is a lot of fun and has won me some games. I've also been considering just swapping Iron Head and maybe Body Slam for moves with better coverage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 SDef / 248 HP / 28 SAtk
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is my main special attacker. If I'm worried about grass moves, I can go into Jirachi, Heatran, or Celebi.
Volt Switch is a strong STAB move and allows it to switch out decently. Hydro Pump hits ridiculously hard and is another STAB move that. Will-O-Wisp is here to burn physical attackers and to help against some walls. Pain Split is a pretty decent recovery.
The SpA EV's are here to OHKO Gliscor with Hydro Pump. The rest is put in to make him more tanky.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- HP Ice
- Roar
- Earth Power
This is another strong special attacker who joined my team to replace Bronzong due to similar resistances. If I am worried about fighting moves, I can go into anything but Rotom, ground is anything but Jirachi, and water is anything but Gliscor.
Flash Fire allows him to swap into Fire attacks aimed at Jirachi and Celebi. Lava Plume hits pretty hard and can burn making him more defensive against physical attackers. HP Ice is here for coverage against dragons (if Jirachi dies) and to hit Air Balloon Heatran because that is perfectly safe counter to this build. (maybe protect instead of Earth Power) Roar is here for really fun prediction swaps and for a way to deal with set up Pokemon (My only decent response to set up sweepers). Toxic is now on Gastro so I am trying out Earth Power here for more coverage.
The EV's are for pure bulk. I've been considering swapping up his set. I have been liking how he is working on the team lately but I am not sure if I like only having Lava Plume.
Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- Baton Pass
- Psychic
Celebi is a good Pokemon for this team. I've been struggling with this last slot and I decided this is the best at the moment. I've had a problem with bulky water types (not them killing me but I couldn't kill them). If I'm worrid about ice I can go into pretty much anything but gliscor. Dark, Fire, bug, ghost, poison, and flying can all be covered by Heatran.
Natural Cure is great for eating status's. Giga Drain is great STAB, a bit of recovery, and hurts those water types I was worried about. Recovery is just that. Baton Pass is for utility as it allows me to swap out of a Pursuit trap. and Psychic is here for coverage. This last slot is up in the air. I was using Thunder Wave but it felt like I just wasn't using the move. So Psychic is here for now till I feel I need a better move (considering Perish Song for BP teams and for another way to deal with set up sweepers).
The EV's are for bulk again and the speed is to outrun Magnezone.
Using the Team
I play this team by playing to the great resistances and coverage. There isn't a single weakness that I don't have more resistances to. Gliscor and Gyarados as well is steels natural resistances on Heatran and Jirachi provide good physical damage coverage (though I don't like no heals on Gyarados besides Wish). Jirachi, Celebi, Heatran, and Rotom are all EV'ed to take special hits, and all cover each others weaknesses well.
Old Pokemon
This team used to run with Bronzong (gyro ball/EQ/SR/HP ice) for his resistance and for SR and Latias (calm mind/roost/dragon pulse/substitute) instead of Heatran and Celebi. Both didn't feel like they were doing much. Bronzong was just setting up SR and eating hits, and Latias wasn't working out at all. I originally Swapped to Heatran and Breloom but Breloom (Swords dance/mach punch/bullet seed/spore) didn't feel bulky enough.
Gyarados @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 88 HP / 252 Atk / 168 Spd
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Problems
Could use some help deciding on my set for Heatran and Jirachi
Starting to doubt Gliscor. He keeps dying really easily to stuff. He works wonders against garchomp and haxorus and stuff like that, but that's aobut it. I think I might just be playing him wrong, or I'm not doing a good enough job at scouting my enemies team first because I keep miss guessing who carries Ice moves and such. Idk, maybe it was just a bad night of testing.
Edits
11/5/13 - Added who I can swap to if I'm worried about certain type moves vs each Pokemon, added problems
11/6/13 - Gastrodon replaces Gyarados. Earth Power > Toxic on Heatran because of Gastro addition. HP Ice > Protect on Heatran. Changed Problems section. Removed the last notes section.
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