[OVERVIEW]
* Iron Hands is a strong Pokemon with high Hp and Defense stats allowing it to be an effective switch in to most neutral attacks, and access to a powerful tool in Fake Out. Iron Hands great stats allows it to output consistent pressure as well as being hard to remove. Iron Hands has strong matchups into both Urshifu formes and Tornadus, and its great stats allow it to 1v1 most of the metagame.
* Iron Hands appreciates speed control, so some good partners for it are Farigiraf and Tornadus. The combination of Armor Tail and Trick Room from Farigiraf and Fake Out from Iron Hands allows for an almost guaranteed Trick Room setup, which allows Iron Hands to dish out massive damage with Close Combats and Wild Charges. Tornadus is another good form of Speed Control for Iron Hands, since it can catch opponents off guard and synergizes better with faster offensive partners like Urshifu and Ogerpon-H since their high speed stats do not allow them to function in Trick Room effectively.
* Iron Hands is weak to Pokemon that help mitigate damage like Incineroar and Landorus-T since they can cycle Intimidate. This is a huge detriment for Iron Hands, since it is a Pokemon that likes staying on the field and whittle down its opponents. Lowering its attack stat does not allow it to do its job nearly as well. Iron Hands also has to make a very difficult choice in its held item. Clear Amulet leaves you susceptible to special attackers like Landorus and Flutter mane, while Assault Vest leaves you susceptible to the afformentioned Incineroar and Landorus-T.
[SET]
Bulky Attacker (Iron Hands) @ Clear Amulet
Level: 50
Ability: Quark Drive
Tera Type: Grass / Fire
EVs: 92 HP / 156 Atk / 4 Def / 252 SpD / 4 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Heavy Slam
* Close Combat is picked to allow aan OHKO on Incineror, Wild Charge is used as the most consistent Electric-Type STAB move, and finally Heavy Slam is used as coverage against Flutter Mane and as a strong neutral option.
* Clear Amulet prevents stat drops from opposing Incineroar, allowing Iron Hands to play more offensively.
* The Invested bulk allows Iron Hands to survive a Tera Fairy Dazzling Gleam from Choice Specs Flutter Mane, as well as two Icicle Crashes from Chien-Pao. The rest is invested into Attack.
* Tera Grass is used to resist to Electric resistant Ground- and Grass type foes such as Landorus, Rillaboom, and Ogerpon-W, also providing a powder move immunity from Amoonguss. Tera Fire can also be used to resist Fairy- and Fire type moves from Flutter Mane and Ogerpon-H, however keeps the weakness to Landorus as well as adding a Water-type weakness.
[SET]
Offensive Pivot (Iron Hands) @ Assault Vest
Level: 50
Ability: Quark Drive
EVs: 4 HP / 156 Atk / 4 Def / 252 SpD / 92 Spe
Tera Type: Grass
Adamant Nature
- Fake Out
- Drain Punch
- Wild Charge
- Heavy Slam
[SET COMMENTS]
* Drain Punch is used as Assault Vest iron Hands wants to stay on the field, the other moves follow the same logic as the Clear Amulet set.
* The 252 special defense evs are used to minimize the damage taken from threatening special attacks like Earth Power from Landorus or Moonblast from Flutter Mane. The speed is used to outspeed Urshifu and Adamant Ogerpon in Tailwind.
* Assault Vest helps in increasing the Low Special Bulk of Iron Hands and allows it to take supereffective hits better.
* Grass-Tera is used for the same reason as in the Clear Amulet set.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/flarefox_7.657713/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
* Iron Hands is a strong Pokemon with high Hp and Defense stats allowing it to be an effective switch in to most neutral attacks, and access to a powerful tool in Fake Out. Iron Hands great stats allows it to output consistent pressure as well as being hard to remove. Iron Hands has strong matchups into both Urshifu formes and Tornadus, and its great stats allow it to 1v1 most of the metagame.
* Iron Hands appreciates speed control, so some good partners for it are Farigiraf and Tornadus. The combination of Armor Tail and Trick Room from Farigiraf and Fake Out from Iron Hands allows for an almost guaranteed Trick Room setup, which allows Iron Hands to dish out massive damage with Close Combats and Wild Charges. Tornadus is another good form of Speed Control for Iron Hands, since it can catch opponents off guard and synergizes better with faster offensive partners like Urshifu and Ogerpon-H since their high speed stats do not allow them to function in Trick Room effectively.
* Iron Hands is weak to Pokemon that help mitigate damage like Incineroar and Landorus-T since they can cycle Intimidate. This is a huge detriment for Iron Hands, since it is a Pokemon that likes staying on the field and whittle down its opponents. Lowering its attack stat does not allow it to do its job nearly as well. Iron Hands also has to make a very difficult choice in its held item. Clear Amulet leaves you susceptible to special attackers like Landorus and Flutter mane, while Assault Vest leaves you susceptible to the afformentioned Incineroar and Landorus-T.
[SET]
Bulky Attacker (Iron Hands) @ Clear Amulet
Level: 50
Ability: Quark Drive
Tera Type: Grass / Fire
EVs: 92 HP / 156 Atk / 4 Def / 252 SpD / 4 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Heavy Slam
* Close Combat is picked to allow aan OHKO on Incineror, Wild Charge is used as the most consistent Electric-Type STAB move, and finally Heavy Slam is used as coverage against Flutter Mane and as a strong neutral option.
* Clear Amulet prevents stat drops from opposing Incineroar, allowing Iron Hands to play more offensively.
* The Invested bulk allows Iron Hands to survive a Tera Fairy Dazzling Gleam from Choice Specs Flutter Mane, as well as two Icicle Crashes from Chien-Pao. The rest is invested into Attack.
* Tera Grass is used to resist to Electric resistant Ground- and Grass type foes such as Landorus, Rillaboom, and Ogerpon-W, also providing a powder move immunity from Amoonguss. Tera Fire can also be used to resist Fairy- and Fire type moves from Flutter Mane and Ogerpon-H, however keeps the weakness to Landorus as well as adding a Water-type weakness.
[SET]
Offensive Pivot (Iron Hands) @ Assault Vest
Level: 50
Ability: Quark Drive
EVs: 4 HP / 156 Atk / 4 Def / 252 SpD / 92 Spe
Tera Type: Grass
Adamant Nature
- Fake Out
- Drain Punch
- Wild Charge
- Heavy Slam
[SET COMMENTS]
* Drain Punch is used as Assault Vest iron Hands wants to stay on the field, the other moves follow the same logic as the Clear Amulet set.
* The 252 special defense evs are used to minimize the damage taken from threatening special attacks like Earth Power from Landorus or Moonblast from Flutter Mane. The speed is used to outspeed Urshifu and Adamant Ogerpon in Tailwind.
* Assault Vest helps in increasing the Low Special Bulk of Iron Hands and allows it to take supereffective hits better.
* Grass-Tera is used for the same reason as in the Clear Amulet set.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/flarefox_7.657713/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: