Project Break This Team: USUM UU Edition [Week 71 - Submissions]

Notily

dirt rich
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 64 Def / 180 SpD / 12 Spe
Bold Nature
- Scald
- Calm Mind
- Slack Off
- Ice Beam

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

ice beam mega bro sets up on 4/6 members and wins at preview if rotom isnt toxic. if it is toxic then rhyp keeps up rocks vs it and limits the amount of time it can come in on a sac or on an ice beam predict. sd rhyp means that amoong will eventually get overwhelmed in combination with +1 beam from mega bro
 
Crobat @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Sludge Bomb
- Giga Drain

Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt

This Crobat set was pulled from the "other options" section in its strategy article. At +4 (and +3, but you jump from 2 to 4), Crobat OHKOs the entire team. Azelf helps Crobat get multiple boosts by setting screens and safely getting it in with u-turn.

Edit: I should point out that only Krook outspeeds Crobat, and it can't hit very hard due to the lack of stone edge, and screens should be up anyway. Malt needs two boosts to outspeed, and the entire team lacks priority moves. Additionally, only Rotom and Cobalion avoid the OHKO at +2, so Crobat can boost a second time on one of these, if it hasn't already boosted to +4, then finish sweeping. Giga drain recovers damage taken from LO and whatever attacks you take when attacking Starmie and Krook.
 
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Estarossa

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Crobat @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Sludge Bomb
- Giga Drain

Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt

This Crobat set was pulled from the "other options" section in its strategy article. At +4 (and +3, but you jump from 2 to 4), Crobat OHKOs the entire team. Azelf helps Crobat get multiple boosts by setting screens and safely getting it in with u-turn.

Edit: I should point out that only Krook outspeeds Crobat, and it can't hit very hard due to the lack of stone edge, and screens should be up anyway. Malt needs two boosts to outspeed, and the entire team lacks priority moves. Additionally, only Rotom and Cobalion avoid the OHKO at +2, so Crobat can boost a second time on one of these, if it hasn't already boosted to +4, then finish sweeping. Giga drain recovers damage taken from LO and whatever attacks you take when attacking Starmie and Krook.
Unfortunately we have considered this to clear counterteaming using an unviable crobat set. You mention it being in the OOs on analysis, but unfortunately this has been removed in the currently being written revamp, and was talked about quite negatively in the original too https://www.smogon.com/forums/threads/crobat-qc-2-3.3654259/

Please feel free to submit a different core.
 
Sub Roost Kyurem + Choice Scarf Scizor
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Kyurem @ Leftovers / Groundium Z
Timid Nature
Ability: Pressure
EVs: 56 HP / 252 Spe / 200 SpA
- Ice Beam
- Substitute
- Earth Power
- Roost

Scizor @ Choice Scarf
Jolly Nature
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Kyurem is a big threat to this team. It sets up all over Rotom and Amoonguss, KOs Altaria after rocks, and does 90% to Cobalion with earth power (if behind a sub). The only mon that even has a chance of switching into Kyurem is Starmie (which is blown back if Kyurem is running tectonic rage, and Life Orb psyshock doesnt even 2hko). This makes scarf Scizor an excellent partner for Kyurem. It can pursuit trap or lure the Starmie as well as provide a backup check to altaria in case it sets up. The main switch ins to scizor are also Rotom and Amoonguss, which it can U-turn on to bring in Kyurem and do its annoying Substitute routine. If they bring in Cobalion on Scizor, they can get Superpower'd to be put in range of ice beam or even U-turn chip + hazards to be put in range of Earth Power. This core can easily dismantle the team if played right.
 
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Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 108 Def / 76 SpD / 72 Spe
Calm Nature
- Reflect
- Light Screen
- U-turn
- Thunder Wave

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Liquidation
- Ice Punch
- Crunch

Most of this team's attacks ping off a screens buffed gatr, while it can easily set up to +1 or 2, and it completely shreds the team with that boost. Amoonguss can try to stop it, but it struggles to live a +1 ice punch and will easily drop with chip or if Gatr manages +2. Xatu can also deflect spore for gatr if the need arises.
 

avarice

greedy for love
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Congrats to Smallsmallrose for winning week 69! For week 70 we have a team from Juuno .
:sm/mew: :sm/hydreigon: :sm/sylveon: :sm/steelix-mega: :sm/nihilego: :sm/suicune:
VENICE BITCH (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 60 Def / 196 Spe
Jolly Nature
- Knock Off
- Soft-Boiled
- Will-O-Wisp
- Taunt
LUST FOR LIFE (Hydreigon) (M) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Roost
- Defog
LOVE SONG (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 232 Def / 16 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
FLIPSIDE (Steelix-Mega) (M) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Curse
- Stealth Rock
WEST COAST (Nihilego) @ Black Sludge
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Thunderbolt
- Grass Knot
- Protect
BLUE JEANS (Suicune) @ Icium Z
Ability: Pressure
EVs: 252 HP / 160 Def / 80 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Rest

I started by building around Mew's stallbreaker set, a huge nuisance to stall w/o Muk or Hydreigon. The best partner I could think of was a Hydreigon of my own to punish things like Scarf Krookodile who try to lock themselves into a Dark-type move. At this rate I went with the classic balance core of Sylveon + Mega Steelix + Nihilego. 16 SpDef EVs with a Calm Nature helps my matchup against things like Primarina. Protect on Nihilego helps scout for what move a potential Scarf Krookodile will lock itself into, helping to punish it for Mew to annoy things. Suicune is here with a cool tech in Icium Z to lure things like Latias in case Steelix gets chipped into Dragonium or Psychium Z range. Double Z may seem strange at first but Icium is rather situational in the first place, and sometimes doesn't even need to be used if the Suicune check is something like Facadeblast Mega Altaria.
 
Where's the speed control?

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Magnet Rise

Mega Beedrill outspeeds the whole team, and OHKOs half of it (Hydreigon, Sylveon, Nihilego). It also severely dents Mew and has a chance to 3HKO Suicune, so it can't just spam rest.

Magneton can trap and eliminate Steelix, which Beedrill fails to 2HKO and gets bopped by. I really don't know why magnet rise isn't mentioned at all in the strategy dex. Two of the top fat steel types in the tier, Aggron and Steelix, suddenly can't touch you, allowing you to trap and eliminate them. Magneton can also comfortably switch in on Nihilego, though Beedrill can stay in on it. Magneton can also switch in on Suicune, hit it hard with thunderbolt, and safely get Beedrill in with volt switch.

The way of safely trapping Steelix is u-turning with Beedrill on a predicted switch. They can't go Mew or Hydreigon; Nihilego and Sylveon invite Beedrill back in; and Suicune has a mediocre MU with Magneton, which also gets Beedrill back in when it rests. If you really want to, you can use air balloon to just hard switch into Aggron and Steelix, but I think the bulk from eviolite is more appreciated.
 

Estarossa

moo?
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Where's the speed control?

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Magneton @ Eviolite
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Magnet Rise

Mega Beedrill outspeeds the whole team, and OHKOs half of it (Hydreigon, Sylveon, Nihilego). It also severely dents Mew and has a chance to 3HKO Suicune, so it can't just spam rest.

Magneton can trap and eliminate Steelix, which Beedrill fails to 2HKO and gets bopped by. I really don't know why magnet rise isn't mentioned at all in the strategy dex. Two of the top fat steel types in the tier, Aggron and Steelix, suddenly can't touch you, allowing you to trap and eliminate them. Magneton can also comfortably switch in on Nihilego, though Beedrill can stay in on it. Magneton can also switch in on Suicune, hit it hard with thunderbolt, and safely get Beedrill in with volt switch.

The way of safely trapping Steelix is u-turning with Beedrill on a predicted switch. They can't go Mew or Hydreigon; Nihilego and Sylveon invite Beedrill back in; and Suicune has a mediocre MU with Magneton, which also gets Beedrill back in when it rests. If you really want to, you can use air balloon to just hard switch into Aggron and Steelix, but I think the bulk from eviolite is more appreciated.
Hate to do it two weeks in a row, but we are also rejecting this core. This is another clear case of counterteaming with an unviable magneton set.

While magnet rise allows you to trap Steelix, it doesn't let you beat most aggrons without considerable chip first like you suggest as fire punch 2HKOs, and the lack of flash cannon leaves you with zero way of punishing ground types like hippowdon / nidoqueen from freely swapping in and healing / setting hazards / breaking like a specs set would (and to a lesser extent scarf), and stops you from threatening pokemon such as mamoswine with it too.

A Scarf set would be more viable with a Beedrill-Mega as it would help to trap Cobalion to volt switch on , which can be an issue for beedrill due to helmet chip and setting rocks, however this would not trap Steelix very well on this team, especially as wish passing is present to make it harder to get it into HP fire range. Eviolite is generally unviable on Magneton as it is already very frail, and really appreciates either the ability to nuke targets such as Steelix with Specs, or the ability to trap Cobalion and revenge kill pokemon such as Terrakion with Scarf.

Feel free to submit a different core however.

--------------------------------------------------------------

On a side note to your comment about where the speed control is, this team has perfectly adequate counterplay to faster threats due to its fat nature, such as Steelix for Latias and Suicune for Infernape, while Nihilego can deal with Celebi due to outspeeding it, especially with Wish support, and Mega Aero will struggle to ever break through Crocune + Sylveon + Steelix + Mew, and therefore Juuno has apparantly decided that a non choice scarf hydreigon would fit better on this team, helping to deal with threats such as Crawdaunt and Stallbreaker Mew, while being a more reliable defogger as it doesn't have to lock into the move.
 
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Hate to do it two weeks in a row, but we are also rejecting this core. This is another clear case of counterteaming with an unviable magneton set.

While magnet rise allows you to trap Steelix, it doesn't let you beat most aggrons without considerable chip first like you suggest as fire punch 2HKOs, and the lack of flash cannon leaves you with zero way of punishing ground types like hippowdon / nidoqueen from freely swapping in and healing / setting hazards / breaking like a specs set would (and to a lesser extent scarf), and stops you from threatening pokemon such as mamoswine with it too.

A Scarf set would be more viable with a Beedrill-Mega as it would help to trap Cobalion to volt switch on , which can be an issue for beedrill due to helmet chip and setting rocks, however this would not trap Steelix very well on this team, especially as wish passing is present to make it harder to get it into HP fire range. Eviolite is generally unviable on Magneton as it is already very frail, and really appreciates either the ability to nuke targets such as Steelix with Specs, or the ability to trap Cobalion and revenge kill pokemon such as Terrakion with Scarf.

Feel free to submit a different core however.

--------------------------------------------------------------

On a side note to your comment about where the speed control is, this team has perfectly adequate counterplay to faster threats due to its fat nature, such as Steelix for Latias and Suicune for Infernape, while Nihilego can deal with Celebi due to outspeeding it, especially with Wish support, and Mega Aero will struggle to ever break through Crocune + Sylveon + Steelix + Mew, and therefore Juuno has apparantly decided that a non choice scarf hydreigon would fit better on this team, helping to deal with threats such as Crawdaunt and Stallbreaker Mew, while being a more reliable defogger as it doesn't have to lock into the move.
Is fire punch common on Aggron? I wasn't aware. Additionally, I thought c-teaming was fairly obvious, but it seems i don't actually know what it is. I thought it was just using certain Pokemon/sets that are unviable because they are bad in most match ups, but good for a particular team or style of team (like energy ball on Mega Zam in OU for rain). So, what is c-teaming?

By the way, that was meant to be a joke about the speed control. Some teams, and even playstyles (*cough* stall) don't need to outspeed or have priority for reasons you've said.
 

Estarossa

moo?
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Is fire punch common on Aggron? I wasn't aware. Additionally, I thought c-teaming was fairly obvious, but it seems i don't actually know what it is. I thought it was just using certain Pokemon/sets that are unviable because they are bad in most match ups, but good for a particular team or style of team (like energy ball on Mega Zam in OU for rain). So, what is c-teaming?

By the way, that was meant to be a joke about the speed control. Some teams, and even playstyles (*cough* stall) don't need to outspeed or have priority for reasons you've said.
Fire Punch on Aggron had a 43% Usage stat last month at 1760, and a 40% at 1630, so definitely very common.

Of course the aim of these submissions is to find cores that have a great matchup vs the chosen team, but the difference is the submitted pokemon must be viable together on an ordinary team, not just unviable sets chosen to beat the specific team, or pairings such as Quagsire + Beedrill-Mega that should never be seen together. As in our rules,

  • This is not a counterteaming competition. This is an attempt to get the community to find viable, functional cores that work generally well in the meta which the team of the week is weak to.
  • By extension, try not to post gimmicky sets. Using Flamethrower Mega Aerodactyl to take advantage of a Forretress is NOT a viable choice.
 

warzoid

I have several gelatinous friends
is a Tiering Contributor Alumnus

Mew @ Fightinium Z
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Aura Sphere
- Nasty Plot
- Soft-Boiled

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Facade
- Fire Blast
- Dragon Dance
- Roost
To beat a Mew team, sometimes you need a Mew of your own. 2 attacks + Soft-Boiled Mew can OHKO Nihilego with Psyshock and deal massive damage to Hydreigon and Steelix with Z-Aura Sphere. Mew can set up a Nasty Plot on Sylveon, forcing a kill and potentially sweeping the entire team. Facade + Fire Blast DD Altaria counters Hydreigon and becomes impossible to wall if the opposing Mew should ever use Will-O-Wisp.
252 SpA Mew Psyshock vs. 80 HP / 0 Def Nihilego: 396-468 (104.4 - 123.4%) -- guaranteed OHKO
252 SpA Mew All-Out Pummeling (160 BP) vs. 252 HP / 4 SpD Steelix-Mega: 304-358 (85.8 - 101.1%) -- 12.5% chance to OHKO
252 SpA Mew All-Out Pummeling (160 BP) vs. 0 HP / 4 SpD Hydreigon: 316-374 (97.2 - 115%) -- 81.3% chance to OHKO
+2 252 SpA Mew Aura Sphere vs. 252 HP / 4 SpD Steelix-Mega: 304-358 (85.8 - 101.1%) -- 12.5% chance to OHKO
+2 252 SpA Mew Aura Sphere vs. 0 HP / 4 SpD Hydreigon: 316-374 (97.2 - 115%) -- 81.3% chance to OHKO
+2 252 SpA Mew Psyshock vs. 252 HP / 160+ Def Suicune: 153-181 (37.8 - 44.8%) -- guaranteed 3HKO
+2 252 SpA Mew All-Out Pummeling (160 BP) vs. 252 HP / 0 SpD Suicune: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO

0 SpA Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Mew: 127-150 (37.1 - 43.8%) -- guaranteed 3HKO
176 SpA Nihilego Sludge Wave vs. 4 HP / 0 SpD Mew: 144-171 (42.1 - 50%) -- 0.4% chance to 2HKO
+1 80 SpA Suicune Subzero Slammer (175 BP) vs. 4 HP / 0 SpD Mew: 188-222 (54.9 - 64.9%) -- guaranteed 2HKO

0- SpA Altaria-Mega Fire Blast vs. 252 HP / 4 SpD Steelix-Mega: 160-190 (45.1 - 53.6%) -- 41% chance to 2HKO
252+ Atk Pixilate Altaria-Mega Facade (140 BP) vs. 252 HP / 160+ Def Suicune: 189-223 (46.7 - 55.1%) -- 69.5% chance to 2HKO
252+ Atk Pixilate Altaria-Mega Facade (140 BP) vs. 252 HP / 60 Def Mew: 252-297 (62.3 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pixilate Altaria-Mega Facade (140 BP) vs. 80 HP / 0 Def Nihilego: 242-285 (63.8 - 75.1%) -- guaranteed 2HKO after Black Sludge recovery
 
Okay, I think I have one this time lol:

Araquanid @ Splash Plate
Ability: Water Bubble
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Leech Life
- Magic Coat

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Vacuum Wave

Araquanid sets up webs so Lucario can sweep, and packs a punch in its own right. It resists Steelix's attacks, and hits back fairly hard. It also can't be burnt by Mew, and heals while damaging it with leech life; bops Hydreigon, denying it from keeping webs off the field; and has a good match up against Sylveon.

Lucario 2HKOs the whole team after a nasty plot boost, but it has to land focus blast on Suicune and Steelix (vacuum wave has a chance to OHKO the latter, but there's a better chance of focus blast landing). Lucario needs webs to outspeed Nihilego, because it has poor bulk and LO recoil adds up.
 
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Icy Wind
- Will-O-Wisp

Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Close Combat
- Stealth Rock

Froslass sets up several layers of spikes, which enable Cobalion to OHKO the entire team except for Mew at +2 (And Mew can't touch it, as knock doesn't do any damage and just enables Cobalion to additionally SD so burn doesn't matter) And it can always get one SD on any member of the team. (Steelix is risky to set up on, but Lass can Will-O-Wisp it if it tries to be the first thing in Cobalion's face, which does let it get a guaranteed SD)
 

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