Hello, everyone. This is my third RMT, (you may remember me from Black Blizzard) and I hope this looks good. I just made this team this morning, but I'm very confident as to how it looks.
Lulu (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Standard Mega Lopunny set. You know how it goes, Mega into Fake Out, then proceed to hit anything that comes out as hard as possible. Mega Lopunny is definitely quite scary, and very much an offensive threat, if not something that's intimidating to come against. One possible change to this set I could make would be, in the event that my opponent runs a Ditto, change Lulu's happiness to 0 and change Return to Frustration.
Talos (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Flash Cannon
The choice for Heatran came around when I realized that I needed a counter to Talonflame on Lopunny. Brave Bird is a death sentence, and I know Flare Blitz hurts a lot. Therefore, I selected Heatran as the second member of my team. The Steel typing allows it to resist a Brave Bird, and Flash Fire lets it take a Flare Blitz with absolute ease. Flash Cannon was picked over Stealth Rock, as I have a rocker on my team already, who I'll talk about later. Toxic allows me to wear down walls and other stall-y mons that my wallbreaker wouldn't be able to take down, or if the wallbreaker is down.
Shenron (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
I'm sorry. I wanted some more physical coverage on my team, despite already having Mega Lopunny. Jirachi is the answer to my problems, as that 60% flinch chance is nasty. I know, it makes me a terrible person for running it. However, I really do need Jirachi to be both an emergency healer for Lopunny, and a counter to the things that could potentially cause trouble because flinch chance.
Inspectre Gadget (Gengar) @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave
I'm proud of the punny name on this one. Gengar is my wallbreaker, fuctioning on a Will-O-Wisp/Hex basis. If something pops up that Lopunny can't deal with and I need to keep the other team members alive, in comes Gengar to wreck some faces. On top of that all, Sludge Wave allows it to hit things like Fairies that may potentially come in, and I can't risk taking two turns to kill on. Mostly, Gengar is just there to stop something from being too lethal to Lopunny.
Marilland (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill functions as, again, more physical coverage. Granted, the whole Belly Drum thing is a risk, what with Azumarill not having the best defenses, but the payoff, should it succeed is (imho) one of the biggest physical threats in OU. The mix of Aqua Jet and Play Rough make Azumarill into a force to be reckoned with, and one that if you don't take care of, could potentially wipe your team.
Malachite (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Punch
Lastly, I have Tyranitar. My team needed something that could function as a good wall, and with Jirachi and Heatran on my team, I figured taking a third steel type would just be shooting myself in the foot. It ultimately came to a tossup between Tyranitar and Hippowdon, and I ultimately chose Tyranitar. (Though I would be willing to switch them up.) Tyranitar offers something I don't see from Hippowdon- physical power from something that can also function as a wall. As I don't need the sandstorm to stay up for the maximum amount of turns, unlike in Black Blizzard, I decided to run a Chople Berry on Tyranitar to cover the 4x weakness to fighting, albeit for one move. Tyranitar also functions as my team's rocker and Pursuit trapper.
So, that's my team. I'm looking for critiques on it in any way that you can help improve it, but I do ask that not a whole lot is changed at once. Thanks for the help, I appreciate it!
Lulu (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Standard Mega Lopunny set. You know how it goes, Mega into Fake Out, then proceed to hit anything that comes out as hard as possible. Mega Lopunny is definitely quite scary, and very much an offensive threat, if not something that's intimidating to come against. One possible change to this set I could make would be, in the event that my opponent runs a Ditto, change Lulu's happiness to 0 and change Return to Frustration.
Talos (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Flash Cannon
The choice for Heatran came around when I realized that I needed a counter to Talonflame on Lopunny. Brave Bird is a death sentence, and I know Flare Blitz hurts a lot. Therefore, I selected Heatran as the second member of my team. The Steel typing allows it to resist a Brave Bird, and Flash Fire lets it take a Flare Blitz with absolute ease. Flash Cannon was picked over Stealth Rock, as I have a rocker on my team already, who I'll talk about later. Toxic allows me to wear down walls and other stall-y mons that my wallbreaker wouldn't be able to take down, or if the wallbreaker is down.
Shenron (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
I'm sorry. I wanted some more physical coverage on my team, despite already having Mega Lopunny. Jirachi is the answer to my problems, as that 60% flinch chance is nasty. I know, it makes me a terrible person for running it. However, I really do need Jirachi to be both an emergency healer for Lopunny, and a counter to the things that could potentially cause trouble because flinch chance.
Inspectre Gadget (Gengar) @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave
I'm proud of the punny name on this one. Gengar is my wallbreaker, fuctioning on a Will-O-Wisp/Hex basis. If something pops up that Lopunny can't deal with and I need to keep the other team members alive, in comes Gengar to wreck some faces. On top of that all, Sludge Wave allows it to hit things like Fairies that may potentially come in, and I can't risk taking two turns to kill on. Mostly, Gengar is just there to stop something from being too lethal to Lopunny.
Marilland (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill functions as, again, more physical coverage. Granted, the whole Belly Drum thing is a risk, what with Azumarill not having the best defenses, but the payoff, should it succeed is (imho) one of the biggest physical threats in OU. The mix of Aqua Jet and Play Rough make Azumarill into a force to be reckoned with, and one that if you don't take care of, could potentially wipe your team.
Malachite (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Punch
Lastly, I have Tyranitar. My team needed something that could function as a good wall, and with Jirachi and Heatran on my team, I figured taking a third steel type would just be shooting myself in the foot. It ultimately came to a tossup between Tyranitar and Hippowdon, and I ultimately chose Tyranitar. (Though I would be willing to switch them up.) Tyranitar offers something I don't see from Hippowdon- physical power from something that can also function as a wall. As I don't need the sandstorm to stay up for the maximum amount of turns, unlike in Black Blizzard, I decided to run a Chople Berry on Tyranitar to cover the 4x weakness to fighting, albeit for one move. Tyranitar also functions as my team's rocker and Pursuit trapper.
So, that's my team. I'm looking for critiques on it in any way that you can help improve it, but I do ask that not a whole lot is changed at once. Thanks for the help, I appreciate it!