NDK
Perpetually Tired
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
124 HP / 252 Atk / 132 Spe
tera type: Water / Electric
[SET COMMENTS]
Paragraph 1 (3-4 lines approximately)
Belly Drum Azumarill serves as a phenomenal setup threat on Hyper Offense teams, functioning as a powerful sweeper able to KO most Pokemon who do not resist Water with a +6 Aqua Jet such as Tornadus-T, Iron Crown, Offensive Zapdos, and Cobalion outright or after slight chip as well as a dangerous breaker that annihilates slower counterplay. Azumarill also is key in providing natural defensive utility against certain Latios, Greninja, and Kommo-o variants as well as a clear out for hyper offense against the sand archetype. Play Rough enables Azumarill to KO water resistant Pokemon such as Hydrapple, Latios and Kommo-o, as well as beefier neutral targets like Mandibuzz and Slowking. Knock Off serves as an alternative damage option for Toxapex, Pecharunt and 2HKOing Skeledirge while being a more reliable way at taking out Slowking. Sitrus Berry is used to give Azumarill a much-needed health boost after using Belly Drum. The second EV spread listed lets Azumarill outspeed Skeledirge. Tera Water gives Azumarill more power on Aqua Jet, enabling it to OHKO Zapdos as well as Greninja and Latios after Stealth Rock. Tera Electric gives Azumarill the ability to set up on Zapdos, Tornadus-T, and Thundurus-T. Both Tera types give Azumarill a Steel resistance, which is key in setting up on Scizor and Metagross. Alternatively, a Jolly nature could be run to get the jump on threats such as Mandibuzz, Sinistcha, Metagross, and Pecharunt, but this comes at a cost, as the drop in power of Aqua Jet is noticeable.
Paragraph 2: (3-4 lines approximately)
Azumarill best fits on hyper-offense teams as a late game cleaner that can take down weakened teams with its +6 Aqua Jet. Excadrill and Sandy Shocks provide a key role in breaking Ogerpon-C's Sturdy with entry hazards, as well as getting Cobalion, Latios, and Greninja in range of a +6 Aqua Jet. Kommo-o can set up on Zarude and Ogerpon, while also being able to punch holes in the enemy's team. Thundurus-T and Ogerpon-C can pressure faster threats such as Rotom-W, Volcanion, and Tera Water Zapdos. Greninja and Bisharp are able to check Pecharunt and Sinistcha, both of whom check Azumarill. Sticky web is able to slow down threats such as Sinistcha and Pecharunt, bringing them down to a speed where Adamant Azumarill can defeat it.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ndk.458971/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
124 HP / 252 Atk / 132 Spe
tera type: Water / Electric
[SET COMMENTS]
Paragraph 1 (3-4 lines approximately)
Belly Drum Azumarill serves as a phenomenal setup threat on Hyper Offense teams, functioning as a powerful sweeper able to KO most Pokemon who do not resist Water with a +6 Aqua Jet such as Tornadus-T, Iron Crown, Offensive Zapdos, and Cobalion outright or after slight chip as well as a dangerous breaker that annihilates slower counterplay. Azumarill also is key in providing natural defensive utility against certain Latios, Greninja, and Kommo-o variants as well as a clear out for hyper offense against the sand archetype. Play Rough enables Azumarill to KO water resistant Pokemon such as Hydrapple, Latios and Kommo-o, as well as beefier neutral targets like Mandibuzz and Slowking. Knock Off serves as an alternative damage option for Toxapex, Pecharunt and 2HKOing Skeledirge while being a more reliable way at taking out Slowking. Sitrus Berry is used to give Azumarill a much-needed health boost after using Belly Drum. The second EV spread listed lets Azumarill outspeed Skeledirge. Tera Water gives Azumarill more power on Aqua Jet, enabling it to OHKO Zapdos as well as Greninja and Latios after Stealth Rock. Tera Electric gives Azumarill the ability to set up on Zapdos, Tornadus-T, and Thundurus-T. Both Tera types give Azumarill a Steel resistance, which is key in setting up on Scizor and Metagross. Alternatively, a Jolly nature could be run to get the jump on threats such as Mandibuzz, Sinistcha, Metagross, and Pecharunt, but this comes at a cost, as the drop in power of Aqua Jet is noticeable.
Paragraph 2: (3-4 lines approximately)
Azumarill best fits on hyper-offense teams as a late game cleaner that can take down weakened teams with its +6 Aqua Jet. Excadrill and Sandy Shocks provide a key role in breaking Ogerpon-C's Sturdy with entry hazards, as well as getting Cobalion, Latios, and Greninja in range of a +6 Aqua Jet. Kommo-o can set up on Zarude and Ogerpon, while also being able to punch holes in the enemy's team. Thundurus-T and Ogerpon-C can pressure faster threats such as Rotom-W, Volcanion, and Tera Water Zapdos. Greninja and Bisharp are able to check Pecharunt and Sinistcha, both of whom check Azumarill. Sticky web is able to slow down threats such as Sinistcha and Pecharunt, bringing them down to a speed where Adamant Azumarill can defeat it.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ndk.458971/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: