SM OU Beedrill Volt-Turn (Peak 1700)

PsyducksChili

Banned deucer.
- - BEEDRILL VOLT-TURN - -
The god team
Mega Beedrill doesn’t see too much usage in OU, but it’s always been my favorite mega. I do play some UU, but my main tier is OU and I have always wanted to use Beedrill in this tier. I made this team with a little help from Ske and I think it’s worth an RMT. This team peaked at 1700s and then I kind of just stopped laddering. I ended up quitting laddering after ruining my ELO with shitty meme teams and untiered Pokemòn, but this team was the one I used to reach that high, so let’s start

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THE TEAM:


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lou lo duca (Beedrill-Mega) (M) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Drill Run
- Poison Jab

- Knock Off

Beedrill is what I built this team around. When I think of Beedrill, I think of U-Turn, when I think of U-Turn, I think of Volt-Turn, so that’s what the team will be. Beedrill is so incredibly powerful with Adaptability, it doesn’t even need Swords Dance to boost it. It can tear apart defensive teams and offense alike, it’s just really, really, really frail. It’s like a hit and run game. You bring it in, OHKO something, and whatever you can’t deal with, just switch into Specs Hydreigon or Band Bulu. This thing actually hits EXTREMELY hard, so here are some fun calcs:
252 Atk Adaptability Beedrill-Mega U-turn vs. 248 HP / 212+ Def Tangrowth: 220-260 (54.5 - 64.5%) -- guaranteed 2HKO
252 Atk Beedrill-Mega Drill Run vs. 252 HP / 4 Def Toxapex: 136-160 (44.7 - 52.6%) -- guaranteed 3HKO after Black Sludge recovery
252 Atk Adaptability Beedrill-Mega Poison Jab vs. 248 HP / 252+ Def Eviolite Chansey: 258-304 (36.6 - 43.2%) -- guaranteed 3HKO
252 Atk Adaptability Beedrill-Mega U-turn vs. 248 HP / 8 Def Gastrodon: 230-272 (54.1 - 64%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Adaptability Beedrill-Mega Poison Jab vs. 0 HP / 0 Def Victini: 194-230 (56.8 - 67.4%) -- guaranteed 2HKO
252 Atk Beedrill-Mega Knock Off (97.5 BP) vs. 248 HP / 0 Def Jirachi: 236-278 (58.5 - 68.9%) -- guaranteed 2HKO


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skillmaster (Jirachi) @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 196 Atk / 60 Def / 252 Spe
Jolly Nature
- U-turn
- Moonblast
- Iron Head
- Trick


Jirachi is my choice scarf Pokemòn, and it has U-Turn AND flinch hax, so it’s pretty good. Looking at this set, it may seem odd, because I have.. Moonblast? With a jolly nature! Well, it’s for Hawlucha. I ran some defense investment to deal with the wrestle birb a little better, and Moonblast to kill it. It’s kind of like Lando-T with HP Ice, they still run jolly, because what they’re trying to hit still gets 2HKOed, so theres really no need for any investment or a naive/hasty nature cutting into their bulk. Some may say Play Rough is better, but I prefer weakening special threats like Alakazam or Magearna. It’s able to come in on things like Reuniclus, AV Magearna, or Mega Scizor and get free momentum. It’s also a pretty fun Pokemòn, because I love outskilling ALLL over my opponents.


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ghidorable (Hydreigon) (M) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Flash Cannon


Hydreigon hits hard. I especially love specs Hydra because it can use Draco Meteor and get a free K.O. on whatever (not a fairy or a steel type tho). It has Flash Cannon for fairies, and as long as it predicts correctly, that Clefable won’t be such a threat anymore, and it can always just U-Turn on steels. 32 SpDef EVS let it wall non-Ice Beam A-Gren and let it tank special hits a little better, aswell.


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cow hammer (Tapu Bulu) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge


Volt-Turn teams often carry a very powerful pokemon that hits very hard, and in this team, I thought Tapu Bulu was great on this team. Choice band Wood Hammer is a really powerful attack and it has good coverage with Stone Miss Edge and Superpower and recovery with Horn Leech. 148 Speed EVs allow it to outspeed 56 Speed invested Rotom-Wash and prevent it from Volt-Switching on it. Banded Tapu Bulu was suggested to me by Ske so I could have a nice, hard hitting, Pokemòn to break walls.

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talonlame (Rotom-Wash) @ Wiki Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Hydro Pump
- Thunder Wave


Rotom-W is always a nice pivot and Volt-Turn team member. I decided to run SpDef Rotom-W to deal with Ash-Greninja, and my team isn’t rain weak so SpDef is better on this specific build. It’s also one of my defoggers alongside Zapdos, because theres gonna be a lot of switching and Beedrill doesn’t wan’t to take 25% every time it switches in. Rotom can T-Wave Hawlucha so my ScarfRachi can revenge it with a Moonblast. I think Rotom is a hugely important member on this team.


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butter knife (Zapdos) @ Leftovers
Ability: Static
Shiny: Yes
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Roost
- Discharge


Zapdos is my second Volt Switch user and my second Defog user. It’s really crucial to the team for being able to counter some things like Scarf/Band Kartana, or Tapu Fini. I can even sack it to Hawlucha and hope for a static hax. Zapdos was the final mon I added but it’s definitely as good as the others. No Heat Wave definitely hurts it, though.

THREATS TO THE TEAM:
Giga Impact Kartana can SD up, break through my Zapdos, and sweep.
Hawlucha can set up SD and kill my entire team
Scarf Lele can destroy the team with good prediction


Thank you for reading :)
lou lo duca (Beedrill-Mega) (M) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Drill Run
- Poison Jab
- Knock Off

skillmaster (Jirachi) @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 196 Atk / 60 Def / 252 Spe
Jolly Nature
- U-turn
- Moonblast
- Iron Head
- Trick

ghidorable (Hydreigon) (M) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Flash Cannon

cow hammer (Tapu Bulu) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

talonlame (Rotom-Wash) @ Wiki Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Hydro Pump
- Thunder Wave

butter knife (Zapdos) @ Leftovers
Ability: Static
Shiny: Yes
EVs: 252 HP / 176 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Roost
- Discharge

 

airfare

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OUPL Champion
awesome team, been looking for a cool voltturn for a while and this might just do it

threat list:
mega zam demolishes this team 6-0, along with scarf lele like you said
z move garchomp kind of wrecks this team too
blacephalon goes brazy on this team, scarf vs specs doesnt really matter once hydreigon dies
pretty hard to break past lando
heatran (hydreigon gets chipped super easily and rotom cant hold on for long)
tapu koko (any set with elec move + hp ice scares this team a lot)

some changes:
skillmaster (Jirachi) @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 196 Atk / 60 Def / 252 Spe
Jolly Nature
- U-turn
- Moonblast --> Healing Wish
- Iron Head
- Trick --> Ice Punch


it was a cool tech but replacing moonblast with hwish gives hydreigon a more utility, its role is super compressed rn. moonblast isnt hurting a ton since youre almost always going to want to go hard zap vs lucha anyway (and ig take the L if its stone edge). lastly, ice punch helps a lot with matchup vs lando and garchomp. ice punch isn't very common on jirachi and you can test calcs with tankchomp and stuff but it'll help you get rid of chomp a lot easier with switchins when it clicks rocks. trick was really nice for stall but i think you really need ice punch

ghidorable (Hydreigon) (M) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Flash Cannon --> Earth Power / Roost


replacing flash cannon with earth power helps the matchup vs heatran a ton. although flash cannon might help vs fairies this still deals with diancie and koko while still improving matchup vs tran which is something that fucks w this team a lot. alternatively you could run roost. predicting switches and clicking roost shouldn't be too hard. it helps improve longevity vs things like ash gren, lele (because scarf rachi gets limited switchins), and everything else that slowly chips down hydreigon (also includes tran)
 

PsyducksChili

Banned deucer.
awesome team, been looking for a cool voltturn for a while and this might just do it

threat list:
mega zam demolishes this team 6-0, along with scarf lele like you said
z move garchomp kind of wrecks this team too
blacephalon goes brazy on this team, scarf vs specs doesnt really matter once hydreigon dies
pretty hard to break past lando
heatran (hydreigon gets chipped super easily and rotom cant hold on for long)
tapu koko (any set with elec move + hp ice scares this team a lot)

some changes:
skillmaster (Jirachi) @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 196 Atk / 60 Def / 252 Spe
Jolly Nature
- U-turn
- Moonblast --> Healing Wish
- Iron Head
- Trick --> Ice Punch


it was a cool tech but replacing moonblast with hwish gives hydreigon a more utility, its role is super compressed rn. moonblast isnt hurting a ton since youre almost always going to want to go hard zap vs lucha anyway (and ig take the L if its stone edge). lastly, ice punch helps a lot with matchup vs lando and garchomp. ice punch isn't very common on jirachi and you can test calcs with tankchomp and stuff but it'll help you get rid of chomp a lot easier with switchins when it clicks rocks. trick was really nice for stall but i think you really need ice punch

ghidorable (Hydreigon) (M) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
- U-turn
- Dark Pulse
- Draco Meteor
- Flash Cannon --> Earth Power / Roost


replacing flash cannon with earth power helps the matchup vs heatran a ton. although flash cannon might help vs fairies this still deals with diancie and koko while still improving matchup vs tran which is something that fucks w this team a lot. alternatively you could run roost. predicting switches and clicking roost shouldn't be too hard. it helps improve longevity vs things like ash gren, lele (because scarf rachi gets limited switchins), and everything else that slowly chips down hydreigon (also includes tran)
thanks. i always was just so paranoid about these hyper offense teams with hawlucha that i ran a ton of anti-lucha measures. thanks, tho this is pretty useful. glad you liked the team :)
 
Overall I like it, it's pretty good team. However, for the sake of consistency, I feel like suggesting to replace your team with tge following:
Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion

Mew @ Choice Band
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion

Celesteela @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion

Heatran @ Choice Band
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion

Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Explosion

I know this is a team you can only use once a day, but I think it would perfectly fit your playstyle.
 

PsyducksChili

Banned deucer.
Overall I like it, it's pretty good team. However, for the sake of consistency, I feel like suggesting to replace your team with tge following:
Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion

Mew @ Choice Band
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion

Celesteela @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion

Heatran @ Choice Band
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion

Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Explosion

I know this is a team you can only use once a day, but I think it would perfectly fit your playstyle.
how could i say no to ricardo milos?
 
how could i say no to ricardo milos?
Ahahahah
Btw seriously nice team
I have a couple problems though... for example: no Stealth Rocks?
One way to fix this would be to place a Scarf Lando on the team instead of Zap, maybe with Explosion, EQ, U-Turn and Stone Edge. This would also give you a way to scare out Zard-Y, which devours you atm, while also being able to check Hawlucha. You lose a defensive switch-in to Kartana though.
If you do so, you could cut away tge scarf from Rachi and make it SpDef, so that it can take better hits from Lele, Zam and Mag, set up Stealth Rocks, and maybe wish pass, or healing wish if you prefer.
 

PsyducksChili

Banned deucer.
Ahahahah
Btw seriously nice team
I have a couple problems though... for example: no Stealth Rocks?
One way to fix this would be to place a Scarf Lando on the team instead of Zap, maybe with Explosion, EQ, U-Turn and Stone Edge. This would also give you a way to scare out Zard-Y, which devours you atm, while also being able to check Hawlucha. You lose a defensive switch-in to Kartana though.
If you do so, you could cut away tge scarf from Rachi and make it SpDef, so that it can take better hits from Lele, Zam and Mag, set up Stealth Rocks, and maybe wish pass, or healing wish if you prefer.
Well this team doesn’t rlly need rocks imo
 
I'm stupid and thought you meant MB did more vs zam and mag, rather than getting a sp.atk drop. :psysad:
have a wall of calcs anyways.

ZAM:
0- SpA Jirachi Moonblast vs. 0 HP / 0 SpD Alakazam-Mega: 59-70 (23.5 - 27.8%) -- 84.3% chance to 4HKO
196 Atk Jirachi Play Rough vs. 0 HP / 4 Def Alakazam-Mega: 111-131 (44.2 - 52.1%) -- 16.4% chance to 2HKO
SG MAG:
0- SpA Jirachi Moonblast vs. 0 HP / 4 SpD Magearna: 27-32 (8.9 - 10.6%) -- possibly the worst move ever
196 Atk Jirachi Play Rough vs. 0 HP / 0 Def Magearna: 35-41 (11.6 - 13.6%) -- possible 8HKO
AV MAG:
0- SpA Jirachi Moonblast vs. 248 HP / 224+ SpD Assault Vest Magearna: 14-16 (3.8 - 4.4%) -- possibly the worst move ever
196 Atk Jirachi Play Rough vs. 248 HP / 0 Def Magearna: 35-41 (9.6 - 11.2%) -- possible 9HKO
 

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