[Battling 101] Flamestar

nightblitz42

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Moderator
3 subs
2 recoveries / 5 chills
1 mega
1 Z-Move
Switch = OK
(I'm just making these rules up on the spot, is this okay?)

Team Flamestar :

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

MC: 0

Attacks:
Drill Run
Leer
Tackle
Rototiller
High Horsepower
Bubblebeam
Peck
Horn Attack
Bite
Mud-Slap
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Façade
Rest
Attract
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower

Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

MC: 0

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut

After You
Block
Magnet Rise
Shock Wave
Snore
Spite

T-1000 [Metagross] (-)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 5
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22


T-X [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:


Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 3-
SpD: Rank 5+
Spe: 110
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27

MC: 0

Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam

Psyshock
Toxic
Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Aerial Ace
Facade
Endure
Explosion
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Substitute
Flash Cannon

Block
Dynamic Punch
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mimic
Selfdestruct
Signal Beam
Stealth Rock
Thunder Punch
Trick
Zen Headbutt

Hold Back

Team nightblitz42 :

Rin is quite the stereotypical Spinda. For once, she never seems to know where she's going and it's a miracle she manages to go from point A to point B without falling. Alternatively, while she can hold a somewhat coherent conversation at times, the parts where she spouts incoherent semi-philosophical tirades are quite frequent, which leaves almost everyone in the dark as to what's going on inside her mind. In reality, Emi just brought Rin in her arms once, while we were out camping and training, and asked if we could recruit her because 'she is so cute and funny'. I'm one to say the more the merrier, but when asked it she was alright with it, this peculiar Spinda just began rambling about the sky. Since she didn't seem afraid or reluctant or anything, I just... rolled with it.
In fight, she just does, uh, Rin things, which seem to greatly disorient her opponents. Whatever works, I guess? With Rin, you just can't help but seriously wonder whether or not she's consciously doing the things she does...

Spinda [Rin] (Female)
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks:

Level Up
Tackle
Uproar
Copycat
Feint Attack
Psybeam
Hypnosis
Dizzy Punch
Sucker Punch
Double-Edge
Teeter Dance
Psych Up
Flail
Thrash

Egg
Disable
Encore
Fake Out
Icy Wind
Rock Slide
Baton Pass
Guard Split
Psycho Shift
Rapid Spin
Assist
Wish
Psycho Cut

TM/HM
Protect
Safeguard
Dig
Thief
Drain Punch
Toxic
Brick Break
Fling
Snatch

Tutor
Fire Punch
Low Kick
Substitute
Body Slam
Endure
Counter
Ice Punch
Rock Slide

Other
Superpower

Eevee (Clay) (Male)



Types: Normal

Abilities:
Run Away / Adaptability / Anticipation (UNLOCKED)

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
80
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 48 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 1

Attacks (38/66):
Physical (13)
Bide
Bite
Covet
Dig
Double-Edge
Frustration
Last Resort
Quick Attack
Return
Skull Bash
Tackle
Take Down
Trump Card

Special (4)
Shadow Ball
Swift
Stored Power
Synchronoise

Other (21)
Baby-Doll Eyes
Baton Pass
Charm
Curse
Detect
Endure
Focus Energy
Growl
Heal Bell
Helping Hand
Mimic
Protect
Refresh
Reflect
Sand Attack
Sleep Talk
Substitute
Tail Whip
Toxic
Wish
Yawn

Lopunny (Lopish) (Male)

Types: Normal

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED)

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Mega Lopunny (Lopish) (Male)

Types: Normal / Fighting

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED) / Scrappy (MEGA)

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
90
Atk: 7 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23


MC: 1

Attacks (43/95):
Level Up (22/22)

After You
Agility
Baby-Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash

Egg (11/19)
Circle Throw
Double Hit
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sky Uppercut
Teeter Dance
Thunder Punch

Tutor Moves (3/17)
Drain Punch
Endeavor
Headbutt

TM/HM (7/37)
Dig
Giga Impact
Low Sweep
Rest
Substitute
Thunder Wave
Toxic
Wow, you brought some awfully potent Pokemon with you. Two Steel-Types, huh? You're making me re-think my whole Mono-Normal shindig...
Now before we get started -- my strategies might be a little, uh, unorthodox(?) but don't you think I'm going easy on you! I've got my plan all figured out already!
Or at least, I thought I did, but all three of your Pokemon resist Psychic-Type attacks...... ugh............


(rolled 1/2)
This round's order:
Flamestar sends out/equips
nightblitz42 sends out/equips/orders
Flamestar orders
I ref
Looks like you got the simple job this round. Send out one of your Pokemon and equip it with an item! I don't think you've really got any bad choices here -- just pick something you think isn't gonna get totally trashed by a Pokemon on my team. Things I look for in a potential first send-out include: hazard-setting moves, U-Turn/Volt Switch, good offensive type coverage, good defensive typing, disruptive moves like Taunt or Encore, and so on.
 
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nightblitz42

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Moderator
Aegislash's King's Shield and good typing will be difficult to fight against with my team. And what's more, I didn't bring a Pokemon that's able to Knock Off its Dusk Stone...
My first instinct is to send out Lopunny, but I want to save it for Colossoil, so here comes Spinda with a Ring Target. Ring Target will allow Spinda to hit Aegislash with Fighting-type moves. Normally, Ring Target is considered a lackluster item because it doesn't boost damage or anything, but personally I think the matchup advantage here makes it worth it.


Superpower ~ Fire Punch ~ Superpower
IF damaging Fighting-Type combination THEN Protect AND reset queue.

(up to twice): IF Sacred Sword AND Aegislash begins the action in Shield Forme THEN Counter AND reset queue.

(non-consecutively): IF Aegislash is under the effect of Reflect THEN Brick Break AND reset queue.

Well, that's the best I could come up with. Obviously, I'm trying to use Superpower to rack up damage and combo with the Contrary ability. The subs are there to cover what I thought were your most threatening moves. Flamestar , it's your turn to order.
 

nightblitz42

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Moderator

Steel/Ghost | Stance Change | Dusk Stone
HP: 90/90 | EN: 100
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva

Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 90/90 | EN: 100
4/3/2/3/60 | 2/1/18
Status: OK​
A1

Protect
-7en
(93en remaining)

Superpower
Miss!
Potential damage = (12+8-14)*1.5 = 9
Aegislash EN cost = 9/2.5 = -3.6en (89en remaining)
-8en (92en remaining)

A2

Fire Punch
Crit = 1/24 (rolled 3)
Damage = (8+8-14)*1.5 = 3 damage (87hp remaining)
Effect chance = .1 (rolled 2/10)
-6en (86en remaining)

Aegislash switched to Blade Forme!
Brick Break
Crit = 1/24 (rolled 15)
Damage = (8+16-6)*1.5 = 27 damage (63hp remaining)
-6en (83en remaining)

A3

Aegislash switched to Shield Forme!
King's Shield
-3en
(80en remaining)

Superpower
Miss!
Potential damage = 9
Aegislash EN cost = -3.6en (76en remaining)
Contrary: +2 Atk
-8en
(78en remaining)
"Yeah, that's pretty typical Aegislash play. It'll be hard for me to damage you while you're in Shield Forme. Blocking my stat boosts from Superpower was pretty smart too. I did nab a +2 Atk boost from Contrary when I struck your King's Shield, but I'm guessing you probably knew that was going to happen."


Steel/Ghost | Stance Change | Dusk Stone
HP: 87/90 | EN: 80
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva

Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 63/90 | EN: 78
4/3/2/3/60 | 2/1/18
Status: +2 Atk​

This round's system:
Flamestar orders
nightblitz42 orders
I ref
"You're going first this round, so you get to choose whether to order with Aegislash or initiate a Switch Phase. Keep in mind, though: if you choose to switch out, then I get the opportunity to counter-switch."
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"Not unexpected."
"Hmm... If I counter-switch then I have to order first... And I can't really think of any incentive for me to switch right now, so... I'll stay in."


Flamestar to order
 
[Mega Evolve] Zen Headbutt - Brick Break - Zen Headbutt

[ONCE] IF Superpower THEN Reflect
[ONCE] IF Fire Punch THEN Double Team (2 clones)
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"The first thing I think of when I see these orders is, 'Wow, he didn't sub for Counter.' In BBP, that's a really powerful, really important move to watch out for. It's especially surprising that you didn't cover it because you only used 2/3 of your subs this round. If I did my math right, I think I can ORKO by ordering Counter three times in a row (assuming you don't crit). ORKO's are nice!

"But, with two Zen Headbutts you have roughly a 1/3 chance of causing Spinda to flinch at least once this round. It might be better to exploit some of your subs? Doing a combo of [Brick Break + Superpower] could trigger sub1 conveniently. Damage would come out to: 20. Plus, I'd get stat boosts... Not shabby. And you forgot to make either of your subs push back or reset orders, so if I trigger a sub on a2 then I get to skip Brick Break..."

"Ah, screw it -- I gotta go for the KO. Trading Spinda for a Mega Evolution is way too good an opportunity to pass up."


Counter ~ Counter ~ Counter
(2 subs): IF Metagross (crits OR causes Spinda to flinch) a1 THEN replace a2 with [Brick Break + Superpower].
IF Metagross misses THEN Drain Punch.


Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 90/90 | EN: 100
6/6/3/5/110 | 4/[9]/27
Status: OK

Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 63/90 | EN: 78
4/3/2/3/60 | 2/1/18
Status: +2 Atk​
A1

Zen Headbutt
Hit chance = .9 (rolled 7/10)
Crit = 1/24 (rolled 14)
Damage = 8+3+2+12-6 = 19 damage (44hp remaining)
Flinch chance = .2 (rolled 2/10): FLINCH
-5en (95en remaining)

Flinch!

A2

Reflect (6a)
-9en (86en remaining)
Reflect -> 5a

Super-Powered Brick Break!
Metagross' barrier was shattered!
Crit = 1/24 (rolled 8)
Damage = 12+8+8-12+4 = 20 damage (70hp remaining)
Cooldown (1a)
+1 Atk, +1 Def
EN cost = (8+6)*1.5 = -21en (57en remaining)

A3

Zen Headbutt
Hit chance = .9 (rolled 1/10)
Crit = 1/24 (rolled 6)
Damage = 8+3+2+12-6-2 = 17 damage (27hp remaining)
-5en (81en remaining)

Cooldown



Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 70/90 | EN: 81
6/6/3/5/110 | 4/[9]/27
Status: OK

Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 27/90 | EN: 57
4/3/2/3/60 | 2/1/18
Status: +3 Atk, +1 Def
This round's report:
nightblitz42 orders
Flamestar orders
I ref

"Oof, bad luck for me! And coming off that, I have to order first now... I'll try getting through this round with Endure if I can. It's usually good for squeezing out an extra attack or two in situations like this."

Endure ~ Superpower ~ Superpower
IF damaging Fighting-Type move AND Spinda is under the effect of Endure THEN Counter.
(2 subs): ONCE IF (Stealth Rock OR Toxic) outside of combination (a1 OR a2) THEN begin string: Encore ~ Superpower ~ Baton Pass.

Flamestar to order
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 70/90 | EN: 81
6/6/3/5/110 | 4/[9]/27
Status: OK

Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 27/90 | EN: 57
4/3/2/3/60 | 2/1/18
Status: +3 Atk, +1 Def​
A1

Endure
-14en
(43en remaining)

Iron Head
Crit = 1/24 (rolled 11)
Damage = 8+3+2+12-6-2 = 17 damage (10hp remaining)
-5en (76en remaining)

A2

Protect
-7en
(69en remaining)

Superpower
Miss!
Potential damage = 12+8-12+6 = 14
Metagross EN cost = 14/2.5 = -5.6en (63en remaining)
-8en (35en remaining)

A3

Bullet Punch
Crit = 1/24 (rolled 1): CRIT
Damage = 4+3+3+2+12-6 = 18 damage (1hp remaining)
-3en (60en remaining)

Superpower
Crit = 1/24 (rolled 13)
Damage = 12+8-12+6 = 14 damage (56hp remaining)
+1 Atk, +1 Def
-12en
(24en remaining)


Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 56/90 | EN: 60
6/6/3/5/110 | 4/[9]/27
Status: OK

Steel/Ghost | Stance Change | Dusk Stone
HP: 87/90 | EN: 80
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva


Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 1/90 | EN: 24
4/3/2/3/60 | 2/1/18
Status: +4 Atk, +2 Def​

"Looks like you got me in a tight spot! Metagross outspeeds Spinda, so the list of potentially threatening moves I have right now is actually very small. You don't even have to worry about Endure right now, since it fails on consecutive rounds."
"...Come to think of it, you could have used Sandstorm to KO Spinda through its Endure if you wanted. I guess I overlooked that move. Iron Defense's damage-reflecting property could've done the trick too... There sure are a lot of ways to get through Endure..."


This round's schedule:
Flamestar orders
nightblitz42 orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"Ah, I never got a good chance to use Baton Pass... I can still get a couple more jabs in before Spinda faints, though."
Fake Out ~ [Fake Out + Superpower] ~ Cooldown (Fake Out)


Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 56/90 | EN: 60
6/6/3/5/110 | 4/[9]/27
Status: OK

Normal | Own Tempo/Tangled Feet/Contrary | Ring Target
HP: 1/90 | EN: 24
4/3/2/3/60 | 2/1/18
Status: +4 Atk, +2 Def​
A1

Fake Out
Crit = 1/24 (rolled 19)
Damage = (4+3+8-12)/1.5 +8 = 10 damage (46hp remaining)
-3en (21en remaining)

Flinch!

A2

Super-Powered Fake Out!
Crit = 1/24 (rolled 21)
Type = Normal
Base EN cost = 7+8 = 15en
Damage = (4/2+12+3+8-12)/1.5 +8 = 16.7 damage (29hp remaining)
EN cost = (8+8)*1.5 -1 = -23en (ENKO!)

Flinch!
"Fake Out is a pretty nifty move. Metagross' Bullet Punch (amplified by the Light Metal ability) clocks in at +2 Priority, but Fake Out has a blistering +3 Priority! Add on some attack boosts and put it in a combo, and now we're doing some real damage!"


Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 29/90 | EN: 60
6/6/3/5/110 | 4/[9]/27
Status: OK, 1KOC

Steel/Ghost | Stance Change | Dusk Stone
HP: 87/90 | EN: 80
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva


KO

This round's syntax:
nightblitz42 sends out/equips/orders
Flamestar orders
I ref​

"Let's see... I've got an opportunity to clean up Metagross here, and the best way for me to do that (I think) would be with Lopunny holding Lopunnite. Things look dire for me right now, but this 135-Speed 7-Atk powerhouse has pulled through for me before."

[ALWAYS MEGA-EVOLVE]
Dig ~ Low Kick ~ Dig

ONCE IF Endure THEN Encore, pushing back.
IF damaging Ground-Type move when Lopunny would use Dig THEN Fire Punch instead.
IF damaging Psychic-Type combination THEN Protect, pushing back.

"Hmm... I'm not very confident about these orders..."

Flamestar to order
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
⑤​



Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 29/90 | EN: 60
6/6/3/5/110 | 4/[9]/27
Status: OK, 1KOC

Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 90/90 | EN: 100
7/3/1/4/135 | 3/3/23
Status: OK​

A1

Lopunny burrowed underground!
-6en (94en remaining)

Magnet Rise (6a)
-6en
(54en remaining)
Hovering -> 5a

Dig
Miss!
-4en (90en remaining)

A2

Low Kick
Crit = 1/24 (rolled 24)
BAP = 15
Damage = 15+3+14-12 = 20 damage (9hp remaining)
EN cost = -7.5en (82en remaining)

Sledgehammer Arm!
Hit chance = .9 (rolled 5/10)
BAP = 22.5
Damage = (22.5+2+12-6)*1.5 = 45.75 damage (44hp remaining)
-2 Speed
EN cost = (7+2)*3.5 = -31.5en (22en remaining)
Hovering -> 4a

A3

Lopunny burrowed underground!
-6en (76en remaining)

Cooldown
Hovering -> 3a

Dig
Miss!
-4en (72en remaining)
"Not good, not good at all... I guess I can take a little comfort in how much energy your Same-Move Combination costed you though. Same-Move combinations are typically a bit more expensive than Different-Move Combinations are."



Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 9/90 | EN: 22
6/6/3/5/[44] | 4/[9]/27
Status: -2 Speed, Hovering (3a), 1KOC

Steel/Ghost | Stance Change | Dusk Stone
HP: 87/90 | EN: 80
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva


Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 44/90 | EN: 72
7/3/1/4/135 | 3/3/23
Status: OK

KO

This round's system:
Flamestar orders
nightblitz42 orders
I ref​
 
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Bullet Punch ~ literally explodes (bullet Punch) ~ literally explodes (bullet punch)

[ONCE] IF damaging Normal-type combination THEN Protect and push back
I dont think there is any other move i need to sub fo
 

nightblitz42

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Moderator
Easy peasy~

Fake Out ~ Fake Out ~ Fake Out

Round 6

Steel/Psychic | Clear Body/Light Metal/Tough Claws | Metagrossite
HP: 9/90 | EN: 22
6/6/3/5/[44] | 4/[9]/27
Status: -2 Speed, Hovering (3a), 1KOC

Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 44/90 | EN: 72
7/3/1/4/135 | 3/3/23
Status: OK​
A1

Fake Out
Crit = 1/24 (rolled 16)
Damage = (4+3+14-12)/1.5 = 6 damage (3hp remaining)
-3en (69en remaining)

Flinch!
Hovering -> 2a

A2

Fake Out
Crit = 1/24 (rolled 9)
6 damage (KO!)
-6en (63en remaining)


KO, 1KOC

Steel/Ghost | Stance Change | Dusk Stone
HP: 87/90 | EN: 80
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva


Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 44/90 | EN: 63
7/3/1/4/135 | 3/3/23
Status: OK, 1KOC

KO
I think if I were in your position I would have switched out Metagross. Having it un-fainted on your bench might've made it useful as a "tie-breaker" of sorts.
But whatever. At the very least, you managed to waste my second-order round on a chore. Now I've gotta order first again -- and without the luxury of Fake Out's free flinch! That's worth something, right?


This round's menu:
Flamestar sends out/equips
nightblitz42 orders
Flamestar orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Oh, it's this Pokemon again. Now might be a good opportunity for me to regain HP with Drain Punch. And, unlike last time, I'll try to not let you get away with spamming P/E moves for free!

Drain Punch ~ Low Kick ~ Drain Punch
IF King's Shield is used successfully THEN Thunder Wave AND reset queue.
IF under P/E AND Lopunny is NOT under the effect of Substitute THEN Substitute (15hp) AND reset queue.
(non-consecutive): IF damaging Fighting-Type combination THEN Protect AND reset queue.

Flamestar to order
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 7


Steel/Ghost | Stance Change | Dusk Stone
HP: 87/90 | EN: 80
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva

Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 44/90 | EN: 63
7/3/1/4/135 | 3/3/23
Status: OK, 1KOC​
A1

Drain Punch
Crit = 1/24 (rolled 5)
Damage = (8+3+14-14)*1.5 = 16.5 damage (70hp remaining)
healing = 17/2 = +8hp (52hp remaining)
-11en (52en remaining)

Attract
Duration = 1d3 +1 (rolled 3/3): Infatuated (4a)
-6en
(74en remaining)

A2

Infatuation chance = 1/2 (rolled 2/2)
Low Kick
Crit = 1/24 (rolled 17)
Damage = (8+3+14-14)*1.5 = 16.5 damage (53hp remaining)
-5en (47en remaining)
Infatuation -> 3a

Aegislash entered Blade Forme!
Aerial Pocket Aces!
Crit = 1/24 (rolled 4)
Damage = (6*2.25+16-6)*1.5 = 35.25 damage (17hp remaining)
Cooldown (1a)
Cute Charm chance = .3 (rolled 7/10)
EN cost = (4+2)*3.5 = -21en (53en remaining)
Infatuation -> 2a

A3

Infatuation chance = 1/2 (rolled 1/2)
Lopunny is in love with Aegislash!
It was immobilized by love!
Infatuation -> 0a

Cooldown


Steel/Ghost | Stance Change | Dusk Stone
HP: 53/90 | EN: 53
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva

KO, 1KOC


Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 17/90 | EN: 47
7/3/1/4/135 | 3/3/23
Status: Infatuated (0a), 1KOC

KO
Wow, I never thought I'd see the day when somebody else would use Attract in a match against me! Normally I'm the one throwing around the janky RNG moves. Have you tried using Destiny Knot? That item's hilarious.
Anyways, I'm glad you used that move because it caused a lot of stuff to happen that I should probably explain. You see, Infatuation is a temporary status condition in BBP. In this case, it started off with a duration of 4 actions (lucky for you!). On a2, though, the duration was reduced by 1 action because Lopunny took 16 or more damage in a single attack -- fighting is totally un-sexy, you know. And the duration is also reduced extra when a Pokemon is completely immobilized by love, like Lopunny was a3. Now Lopunny is Infatuated for 0 more actions.
...Wait, Isn't that kinda weird? "Infatuated (0a)" almost sounds like an oxymoron, doesn't it? Well, like many statuses in BBP, Infatuation doesn't actually go away until the start of Lopunny's turn, even if it reaches 0 duration before that... So, don't expect Lopunny to act all lovey-dovey next round.

This round's choreography:
Flamestar orders
nightblitz42 orders
I ref​
 
Brick Break ~ Aerial Ace ~ Brick Break
[ONCE] IF Dig THEN Magnet Rise AND push back actions
[NON CONSECUTIVE] IF High Jump Kick THEN King's Shield AND push back
[ONCE] IF damaging Fighting-type combination THEN Reflect AND push back
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Here comes one of the most revered moves in all of BBP: Encore! On a fast Pokemon, this move is able to break subs with ease -- and when it comes to fast Pokemon, there aren't many that can rival Lopunny's 135 Speed! Sure, the move comes with an expensive 15 EN price tag, but it's still terrifying nonetheless!

Dig ~ Encore ~ High Jump Kick

Round 8

Steel/Ghost | Stance Change | Dusk Stone
HP: 53/90 | EN: 53
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: OK, -10% Eva

Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 17/90 | EN: 47
7/3/1/4/135 | 3/3/23
Status: Infatuated (0a), 1KOC​
A1

Lopunny's Infatuation wore off!
Lopunny burrowed underground!
-6en (41en remaining)

Magnet Rise (6a)
-6en (47en remaining)
Hovering -> 5a

Dig
Miss!
-4en (37en remaining)

A2

Encore
Aegislash fell for the Encore! (2a)
-14en (23en remaining)

Magnet Rise
But it failed!
-6en (41en remaining)
Hovering -> 4a
Encore -> 1a

A3

High Jump Kick
Hit chance = .9+.1+.1 (klutz) > 1 : HIT
Crit = 1/24 (rolled 20)
Damage = (13+3+14-4)*1.5 = 39 damage (14hp remaining)
-7en (16en remaining)

Magnet Rise
But it failed!
-6en (35en remaining)
Hovering -> 3a
Encore wore off!


Steel/Ghost | Stance Change | Dusk Stone
HP: 14/90 | EN: 35
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: Hovering (3a), -10% Eva

KO, 1KOC


Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 17/90 | EN: 16
7/3/1/4/135 | 3/3/23
Status: OK, 1KOC

KO

This round's track:
nightblitz42 orders
Flamestar orders
I ref​

It worked, but between the Drain Punches, D/E moves, and now Encore I'm totally burning through my EN... I'd love to switch out so I could regain Lopunny's Fake Out flinch, but it's not like Eevee's stats could possibly put a dent into Aegislash... I guess I don't have a choice but to keep going.
As a side-note, your sub etiquette with [ONCE], [NON CONSECUTIVE], and "push back" is really on-point this round.


Brick Break ~ Low Kick ~ Brick Break
IF under P/E THEN Chill, pushing back.

Flamestar to order
 
I really wish I has priority moves right now, lets hope brick break isnt a crit...

Aerial Ace + Aerial Ace ~ literally explodes (cooldown) ~ literally explodes (Tackle)
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Shadow Sneak has a Combo Type of "Elemental" and a low BAP, so it would've been easy to work into a non-Ghost-Type damaging priority combo like [Shadow Sneak + Iron Head]. It would've left you in Cooldown, of course, though.

Round 9

Steel/Ghost | Stance Change | Dusk Stone
HP: 14/90 | EN: 35
3/[7]/2/[7]/52 | 3/4/21
[8]/2/[7]/2/52 | 3/4/21
Status: Hovering (3a), -10% Eva

Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 17/90 | EN: 16
7/3/1/4/135 | 3/3/23
Status: OK, 1KOC​
A1

Brick Break
Crit = 1/24 (rolled 7)
Damage = (8+3+14-4)*1.5 = 31.5 damage (KO!)
-5en (11en remaining)


KO

KO, 1KOC


Normal/Fighting | Cute Charm/Klutz/Limber/Scrappy | Lopunnite
HP: 17/90 | EN: 11
7/3/1/4/135 | 3/3/23
Status: OK, 2KOC

KO
This round's mission:
Flamestar sends out/equips/orders
nightblitz42 orders
I ref​
All right, it's time for your last send-in! Make it count!


Flamestar
 

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