Facility Battle Tree Challenge: shadowpea

Round 6
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 21/90 | EN: 23
7/6/6/6/100
CC: Substitute (15 HP)
Status: Ok
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 4/85 | EN: 40
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Action 1
Lampent used Endure! (-15 EN, 25 left)
Lampent is bracing itself!

Gonefly chilled! (+12 EN, 35 left)

Action 2
Gonefly chilled! (+12 EN, 47 left)

Lampent used Night Shade! (-4 EN, 21 left)
10 damage (11 HP left)

Action 3
Gonefly used Sandstorm! (-9 EN, 38 left)
A sandstorm kicked up!

Lampent used Night Shade! (-8 EN, 13 left)
10 damage (1 HP left)

Lampent was buffeted by the sandstorm! (-2 HP, 2 left)
Field Effects:
Pointed stones are scattered on Tree's side of the field! (Stealth Rock)
The sandstorm is raging. (Sandstorm, 3r)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 1/90 | EN: 38
7/6/6/6/100
CC: Substitute (15 HP)
Status: Ok
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 2/85 | EN: 13
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Turn order:
shadowpea corrects mistakes (bc hasty reffing)
shadowpea orders
Tree orders
I ref​
 
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shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Dragon Breath ~ Mud-Slap ~ Dragon Breath
IF Lampent is under successful P/E THEN Dragon Dance odd instances, Chill even instances
 
Round 7
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 1/90 | EN: 38
7/6/6/6/100
CC: Substitute (15 HP)
Status: Ok
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 2/85 | EN: 13
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Action 1
Gonefly used Dragon Breath! (-4 EN, 34 left)
Crit & stuffs don't matter
Lampent was KOed
Field Effects:
Pointed stones are scattered on Tree's side of the field! (Stealth Rock)
The sandstorm is raging. (Sandstorm, 3r)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 1/90 | EN: 34
7/6/6/6/100
CC: Substitute (15 HP)
Status: Ok
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: KO | EN: 13
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Turn order:
Tree orders
shadowpea orders
I ref​
 
Round 8
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 1/90 | EN: 38
7/6/6/6/100
CC: Substitute (15 HP)
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 23/90 | EN: 29
5/5/7/5/93
CC: 1
Status: 1 recovery left
:lampent: KO
Action 1
Oricorio was hurt by Stealth Rock! (-12 HP, 11 left)

Gonefly used Outrage! (-7 EN, 31 left)
Crit & stuffs don't matter, Oricorio KO'ed
Field Effects:
Pointed stones are scattered on Tree's side of the field! (Stealth Rock)
The sandstorm is raging. (Sandstorm, 3r)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 1/90 | EN: 31
7/6/6/6/100
CC: Substitute (15 HP)
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: KO | EN: 29
5/5/7/5/93
CC: 1
Status: KOEed
:lampent: KO
Congratulations, you have won battle two! (Pokemon can advance to 4*)
RP to come later​
 
The Pokemon Ranger huffs, but lets you off with a stern warning. You don't have time to dawdle, though- you have things to buy! Hurrying to the grocery store, you rush through the automatic doors, snag a box of Pokemon food and almost chuck your money in the cashier's face when they very kindly inform you not to panic, because the store is not closing anytime soon.
Substantially calmer and pleased to have completed your mission, you head out the grocery store and-

*bonk*
Wait, aren't the doors automatic? Maybe it just failed this one time, try aga-
*bonk two, electric boogaloo*
Well, that's certainly an issue. The doors seem to be jammed shut somehow, and from what you can tell, the doors were designed to be automatic and only automatic, so you can't just push it open. Your Pokemon are already snacking on the food you bought and don't seem to be bothered, but you really do want to get back home and catch up on sleep, which is pretty hard to do when stuck in the grocery store.
shadowpea how will you escape the store?
 
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shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1664498894305.png
hmm so we're probably in for a fight, why else would we be trapped in a store? now how do we break these glass doors without the glass hurting us?

1664498896058.png
aha! this will be fun!

1664498923135.png
lets hope no one is standing near these doors...

(ignore my completely bs logic "the doors locked were gonna obliterate it")

we back away
gonefly uses boomburst to smash the glass from a distance with the sound
miranda will use rock slide to make a stone pathway across the sea of glass shards (its not gonna be pretty, but its sure the hell gonna be better than walking over glass shards)
 
You step back and prepare to- hey, wait a minute, why are you stepping back? You're supposed to get past the door not run away- why is Gonefly taking in a deep breath-
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Oh gosh ow ow ow ow ow my ears ow
*technical difficulties, finding narrator replacement*
Success, +2RPT
Ohkayyyyyyy, try not to do that again, our head narrator is in the hospital now and, uh, what was the story again? Um, anyways, uh, the automatic door is in smithereens now because of Gonefly's opera voice, and I guess the enemies are supposed to appear?
...
Uhhh, right, so it looks like Miranda is making a path of rocks so you don't get hurt by the glass! Now are the enemies going to appear? I don't have the script!
Spr HGSS Burglar.png
What the flip is this!? How are those doors so freaking fragile!?!
Right! Enemies arrived! I'll let them take it from here...
Spr HGSS Burglar.png
Well, I guess it doesn't mess with the plan too badly. This is a robbery, hand over your money NOW!

:ss/luxray:
Luxray
STAGE: 3*
NATURE: Serious (no change)
TYPE:Electric
ABILITIES:Intimidate

STATS
HP:90
Atk:9
Def:6
SpA:7
SpD:6
Spe:70
Size Class:4
Weight Class:3

MOVES
Agility
Attract
Baby-Doll Eyes
Bite
Captivate
Charge
Charge Beam
Confide
Crunch
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fake Tears
Fire Fang
Flash
Frustration
Giga Impact
Helping Hand
Hidden Power
Howl
Hyper Beam
Ice Fang
Iron Tail
Leer
Light Screen
Natural Gift
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rain Dance
Rest
Return
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Superpower
Swagger
Swift
Tackle
Take Down
Thief
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
:ss/rotom-s:
Rotom-S
STAGE: 3*
NATURE: Serious (no change)
TYPE:Electric/Flying
ABILITIES:Levitate

STATS
HP:80
Atk:5
Def:8
SpA:8
SpD:8
Spe:86
Size Class:1
Weight Class:2

MOVES
Air Slash
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Spr HGSS Burglar.pngSince the locked-door gig is up, Rotom, shred them to bits!
:ss/rotom-fan:
Sending out Rotom first, shadowpea to order
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Flygon

Dragon Claw ~ Boomburst ~ Dragon Claw
IF burn-inducing move AND NOT you are behind a sub THEN sub (15) and push
IF under p/e THEN stealth rock first instance, sandstorm second instance, pushing back each time
IF you are paralyzed THEN facade
 
Round 1
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 90/90 | EN: 100
7/6/6/6/100
CC: 1
Status: Ok
Team Tree
:ss/rotom-fan:
Electric/Flying | Levitate
HP: 80/80 | EN: 100
5/8/8/8/86
CC: 1
Status: Ok​
Action 1
Gonefly used Dragon Claw! (-5 EN, 95 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(8 + 3 - 1) = 10 damage (70 HP left)

Rotom used Zappy Zephyr! (-21 EN, 79 left)
Roll to Hit (20/20 = Miss): 7/20 = Hit!
Roll to Crit: 1/24 = Crit: 13/24 = No Crit
(8 + 3 + 2) = 13 damage (77 HP left)
Gonefly's Speed fell!

Action 2
Rotom used Air Slash! (-10 EN, 69 left)
Roll to Hit (20/20 = Miss): 7/20 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(8 + 3 + 2) = 13 damage (64 HP left)

Gonefly flinched!

Action 3
Rotom used Air Slash! (-14 EN, 55 left)
Roll to Hit (20/20 = Miss): 13/20 = Hit!
Roll to Crit (1/24 = Crit): 1/24 = Crit!
Roll for Effect (<4/10 = Effect): 8/10 = No Effect
(8 + 3 + 3 + 2) = 16 damage (48 HP left)

Gonefly used Dragon Claw! (-5 EN, 90 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(8 + 3 - 1) = 10 damage (60 HP left)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 48/90 | EN: 90
7/6/6/6/10057
CC: 1
Status: -1 Speed
Team Tree
:ss/rotom-fan:
Electric/Flying | Levitate
HP: 60/80 | EN: 55
5/8/8/8/86
CC: 1
Status: Ok​
Spr HGSS Burglar.pngHa! Your Pokémon are trembling in fear already, so just hand over the dough!
:ss/rotom-fan:
Orders coming later
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Mawile

Play Rough x3

IF damaging electric-type move OR fire fang THEN metal burst
IF substitute THEN focus punch
 
Round 2
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 80/80 | EN: 100
6/6/4/4/50
CC: 1
Status: Ok

:flygon: HP: 48/90 | EN: 90 | Status: Ok

Team Tree
:ss/luxray:
Electric | Intimidate
HP: 90/90 | EN: 100
9/6/7/6/70
CC: 1
Status: Ok
:rotom-fan: HP: 60/80 | EN: 55 | Status: Ok
Luxray's Intimidate
Mawile's Attack fell!

Mawile's Intimidate
Luxray's Attack fell!

Action 1
Luxray used Volt Switch! (-4 EN, 96 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(7 + 3 + 3) = 13 damage (67 HP left)
Luxray will switch out at the end of the round!

Miranda used Metal Burst! (-9 EN, 81 left)
13 * 1.25 = 16.25 round to 16 damage (74 HP left)

Action 2
Miranda is tightening its focus!

Luxray used Substitute (20)! (-18 EN, 78 left)
Luxray made a substitute! (-20 HP, 54 HP left)

Miranda used Focus Punch! (-10 EN, 71 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(15) = 15 damage (5 HP sub)

Action 3
Luxray used Thunderbeam! (-24 EN, 54 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(15 + 3 + 3) = 21 damage (46 HP left)

Miranda used Metal Burst! (-12 EN, 59 left)
21 * 1.25 = 26.25 round to 26 damage (-21 HP sub)
Luxray's Substitute broke!
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 46/80 | EN: 59
6/6/4/4/50
CC: 1
Status: -1 Attack (natural)
:flygon: HP: 48/90 | EN: 90 | Status: Ok

Team Tree
:ss/luxray:
Electric | Intimidate
HP: 54/90 | EN: 54
9/6/7/6/70
CC: 0
Status: -1 Attack (natural), Pivoting
:rotom-fan: HP: 60/80 | EN: 55 | Status: Ok
Rotom-S comes out
:ss/rotom-fan:
Orders coming later
 
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Reposting profiles

Pokemon #1: Miranda the Mawile
Pokemon Ability: Intimidate
Pokemon Background: Miranda has been around for a while but so far haven't seen a battle yet. She mixes really well with the team at times, but at other times she becomes self-conscious and aloof.
Pokemon Helpful Quality: Miranda is able to fiddle with little things like sticks and often turn them into something useful, or at least usable.
Pokemon Detrimental Quality: Miranda is also good at accidentally breaking things and is kind of clumsy.
Pokemon Info:

View attachment 398093
Miranda the Mawile ♀
Stage 3*

Type: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (HA, unlocked)
Nature: Hardy (neutral)

Stats:
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip



Pokemon #2: Gonefly the Flygon
Pokemon Ability: Levitate
Pokemon Background: Gonefly is a very new member of the team. He is quite playful and often don't take things seriously and is hoping for a safe, incidentless grocery trip for some snacks, hopefully with a dog or two to chase on the streets.
Pokemon Helpful Quality: Gonefly has very keen eyesight.
Pokemon Detrimental Quality: Gonefly is easily distracted
Pokemon Info:

1655472857696.png


Gonefly Flygon ♂
Stage 3*

Type: Dragon/Ground
Ability:
Levitate / Levitate (HA, Unlocked)
Nature: Quirky (neutral)

Stats:
HP: 90
Atk: 7
Def: 6
SpA: 6
SpD: 6
Spe: 100
Size Class: 4
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Astonish
Attract
Bide
Bite
Body Slam
Boomburst
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Crunch
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Feint
Feint Attack
Fire Blast
Fire Punch
Fire Spin
First Impression
Fissure
Flail
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Gust
Heat Wave
Hidden Power [Ice]
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Laser Focus
Mega Kick
Mega Punch
Mud Shot
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Quick Attack
Protect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Secret Power
Signal Beam
Silver Wind
Sleep Talk
Snore
Solar Beam
Sonic Boom
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Superpower
Supersonic
Swagger
Swift
Throat Chop
Thunder Punch
Toxic
U-turn
Uproar
 
Spr HGSS Burglar.pngGive me a response, you little brat!
:ss/rotom-fan:
Thunderbolt ~ Discharge ~ Electro Ball
IF Metal Burst THEN Chill and push actions back
IF Mawile has Double Team clones up THEN Discharge
IF Mawile is under the effects of a P/E move when you are to act THEN Chill and push actions back
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Ice Punch + Giga Impact ~ Rock Tomb ~ Rock Slide
if rock tomb misses then sucker punch a3
if rock slide misses then :fukyu:
[casoa3] if you have 12 hp or under then sucker punch
 
Round 3
Team shadowpea

:ss/mawile:
Steel/Fairy | Intimidate
HP: 46/80 | EN: 59
6/6/4/4/50
CC: 1
Status: -1 Attack (natural)
:flygon: HP: 48/90 | EN: 90 | Status: Ok

Team Tree
:ss/rotom-fan:
Electric/Flying | Levitate
HP: 60/80 | EN: 55
5/8/8/8/86
CC: 1
Status: Ok
:luxray: HP: 54/90 | EN: 54

Action 1
Rotom used Thunderbolt! (-6 EN, 49 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(9 + 3 + 4) = 16 damage (30 HP left)
Miranda was paralyzed! It may be unable to move! (15%)

Roll for Full Paralysis (<4/20 = Fully Paralyzed): 7/20 = Not Fully Paralyzed
Miranda used Icy Impact! (-32 EN, 27 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 8/10 = No Effect
(15 - 2) * 1.5 - 2 = 17.5 => 18 damage (42 HP left)

Action 2
Rotom used Discharge! (-5 EN, 44 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(8 + 3 + 4) = 15 damage (15 HP left)
Miranda’s paralysis worsened! (20%)

Roll for Full Paralysis (<5/20 = Fully Paralyzed): 14/20 = Not Fully Paralyzed
Miranda used Rock Tomb! (-4 EN, 23 left)
Roll to Hit (20/20 = Miss): 1/20 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(6 - 2) * 1.5 - 2 = 4 damage (38 HP left)
Rotom’s Speed fell!

Action 3
Rotom used Electro Ball! (-8 EN, 36 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(7 + 3 + 4) = 15 damage (1 HP left)

Roll for Full Paralysis (<5/20 = Fully Paralyzed): 14/20 = Not Fully Paralyzed
Miranda used Rock Slide! (-6 EN, 17 left)
Roll to Hit (10/10 = Miss): 6/10 = Hit!
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(8 - 2) * 1.5 - 2 = 7 damage (31 HP left)

Miranda’s paralysis decayed! (-5%, 15% left)

Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 1/80 | EN: 17
6/6/4/4/5025
CC: 0
Status: -1 Attack (natural), Paralyzed (15%)
:flygon: HP: 48/90 | EN: 90 | Status: Ok

Team Tree
:ss/rotom-fan:
Electric/Flying | Levitate
HP: 31/80 | EN: 36
5/8/8/8/8646
CC: 0
Status: -1 Speed
:luxray: HP: 54/90 | EN: 54

shadowpea to check for mistakes and order
 
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shadowpea

everyone is lonely sometimes
is a Tiering Contributor
and para too agghgh i think i can just forfeit now

ice punch ~ rock slide ~ ice punch
IF p/e THEN chill
IF substitute THEN stone edge
 
:ss/rotom-fan:
Charge Beam ~ Thunder Shock ~ Chill
Round 4
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 1/80 | EN: 17
6/6/4/4/5025
CC: 0
Status: -1 Attack (natural), Paralyzed (15%)
:flygon: HP: 48/90 | EN: 90 | Status: Ok

Team Tree
:ss/rotom-fan:
Electric/Flying | Levitate
HP: 31/80 | EN: 36
5/8/8/8/8646
CC: 0
Status: -1 Speed
:luxray: HP: 54/90 | EN: 54
Action 1
Rotom used Charge Beam! (-5 EN, 31 left)
Roll to Hit (10/10 = Miss): 9/10 = Hit!
Crit doesn't matter
Roll for Effect (<8/10 = Effect): 7/10 = Effect!
More than one damage, Mawile faints
Rotom's Sp. Attack rose!

Rotom's Speed decayed!
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: KO | EN: 17
6/6/4/4/5025
CC: 0
Status: KOed
:flygon: HP: 48/90 | EN: 90 | Status: Ok

Team Tree
:ss/rotom-fan:
Electric/Flying | Levitate
HP: 31/80 | EN: 31
5/8/8/8/86
CC: 0
Status: +1 Sp. Attack
:luxray: HP: 54/90 | EN: 54
Flygon automatically comes out
Spr HGSS Burglar.pngSTOP MUTTERING TO YOURSELF WHAT IS WRONG WITH YOU
:ss/rotom-fan:
Air Slash ~ Hyper Voice ~ Air Slash
[2 subs] [CASOT] IF Flygon is in the evasive stage of D/E or under the effects of a P/E move THEN Chill and push actions back
IF Bide A1 THEN change orderset to Will-O-Wisp ~ Chill ~ Hex
 
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