Facility Battle Tree Challenge: shadowpea

Charjabug falls, and you quickly heal your Pokemon and prepare to finally go to the grocery store- when suddenly you hear a menacing growling noise coming from somewhere. ...Did your two opponents call for backup? You hastily look around in a slight panic before noticing Miranda gesturing wildly at your stomach.
Oh.
Ohhhhhh.
It seems that in the heat of being thrown out of a window and into a battle, you've completely forgotten that you have to eat as well. Welp, guess you have to stomach it-

*intense stomach growling noises*
Ok, maybe it's a little obnoxious, but I'm sure it's not that-
*intense stomach growling noises, extended version*
-Oop. Passersby have stopped to stare at you now, and you're not feeling too comfortable from both the unwanted attention and the hunger pangs.

shadowpea, How will you satiate your hunger?
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
i do remember im a weak behind on this but i still cannot possibly think up a solution that creates a nice dialuge sooo....

we go in the backyard (i just fell out of the window so we should be next to my house right?) and look for something edible (like fish or smth)
miranda using her helpful quality makes a little stove to cook with
flygon use flamethrower to make a little fire in the stove
 
Reposting profiles

Pokemon #1: Miranda the Mawile
Pokemon Ability: Intimidate
Pokemon Background: Miranda has been around for a while but so far haven't seen a battle yet. She mixes really well with the team at times, but at other times she becomes self-conscious and aloof.
Pokemon Helpful Quality: Miranda is able to fiddle with little things like sticks and often turn them into something useful, or at least usable.
Pokemon Detrimental Quality: Miranda is also good at accidentally breaking things and is kind of clumsy.
Pokemon Info:

View attachment 398093
Miranda the Mawile ♀
Stage 3*

Type: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (HA, unlocked)
Nature: Hardy (neutral)

Stats:
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip



Pokemon #2: Gonefly the Flygon
Pokemon Ability: Levitate
Pokemon Background: Gonefly is a very new member of the team. He is quite playful and often don't take things seriously and is hoping for a safe, incidentless grocery trip for some snacks, hopefully with a dog or two to chase on the streets.
Pokemon Helpful Quality: Gonefly has very keen eyesight.
Pokemon Detrimental Quality: Gonefly is easily distracted
Pokemon Info:

1655472857696.png


Gonefly Flygon ♂
Stage 3*

Type: Dragon/Ground
Ability:
Levitate / Levitate (HA, Unlocked)
Nature: Quirky (neutral)

Stats:
HP: 90
Atk: 7
Def: 6
SpA: 6
SpD: 6
Spe: 100
Size Class: 4
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Astonish
Attract
Bide
Bite
Body Slam
Boomburst
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Crunch
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Feint
Feint Attack
Fire Blast
Fire Punch
Fire Spin
First Impression
Fissure
Flail
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Gust
Heat Wave
Hidden Power [Ice]
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Laser Focus
Mega Kick
Mega Punch
Mud Shot
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Quick Attack
Protect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Secret Power
Signal Beam
Silver Wind
Sleep Talk
Snore
Solar Beam
Sonic Boom
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Superpower
Supersonic
Swagger
Swift
Throat Chop
Thunder Punch
Toxic
U-turn
Uproar
 
You head into your backyard to search for anything that could possibly be edible- conveniently, it seems a fish flopped out of the small pond there and lies dead on the ground. It's not rotting or anything, so Miranda fashions a stove from whatever bits and bobs she can find, and Gonefly sets the stove alight. After a while, the fish seems to be have been decently cooked, and so you eat your fill!
Success! +2 RPT

However, it seems that the unwanted attention hasn't disappeared...
Spr BW Pokémon Ranger F.png"Hey, what're you doing there!?"
Uhhh, you were just-
Spr BW Pokémon Ranger F.png"Don't you know the dangers of starting fires willy-nilly!? I'll teach you rascals a lesson!"

:ss/lampent:
Lampent
STAGE: 3*
NATURE: Serious (no change)
TYPE:Ghost/Fire
ABILITIES:Infiltrator

STATS
HP:85
Atk:3
Def:5
SpA:7
SpD:5
Spe:55
Size Class:1
Weight Class:2

MOVES
Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Haze
Heat Wave
Hex
Hidden Power
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
:ss/oricorio:
Oricorio-Baile
STAGE: 3*
NATURE: Serious (no change)
TYPE:Fire/Flying
ABILITIES:Dancer

STATS
HP:90
Atk:5
Def:5
SpA:7
SpD:5
Spe:93
Size Class:1
Weight Class:1

MOVES
Acrobatics
Aerial Ace
Agility
Air Cutter
Air Slash
Attract
Baton Pass
Calm Mind
Captivate
Confide
Double Slap
Double Team
Embargo
Facade
Feather Dance
Fly
Frustration
Growl
Helping Hand
Hidden Power
Hurricane
Mirror Move
Peck
Pluck
Pound
Protect
Quash
Rest
Return
Revelation Dance
Roost
Round
Safeguard
Sandstorm
Sleep Talk
Steel Wing
Substitute
Swagger
Swords Dance
Tailwind
Taunt
Teeter Dance
Toxic
U-turn
Work Up
Spr BW Pokémon Ranger F.png"Time to fight fire with fire!"
Sending out Oricorio first, shadowpea to send out and order
:ss/oricorio:
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Mawile

Rock Slide x3

IF damaging fire-type move THEN metal burst
IF oricorio is in evasive stage of d/e move THEN stealth rock first instance, substitute (15) second instance, sucker punch thrid instance
IF taunt THEN rock slide + stealth rock AND replace stealth rock and substitute in sub 2 with sucker punch
 
Round 1
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 80/80 | EN: 100
6/6/4/4/50
CC: 1
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 90/90 | EN: 100
5/5/7/5/93
CC: 1
Status: Ok​
Action 1
Mawile's Intimidate
Oricorio's Attack fell!

Oricorio used Substitute! (-18 EN, 82 left)
Oricorio created a substitute! (-20 HP, 70 left))

Mawile used Rock Slide! (-6 EN, 94 left)
Roll to Hit (10/10 = Miss): 5/10 = Hit!
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(8 + 1) * 2 = 18 damage (2 HP sub)

Action 2
Oricorio used Revelation Dance! (-6 EN, 76 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(9 + 3 + 3) * 1.5 = 23 damage (57 left)

Mawile used Metal Burst! (-14 EN, 80 left)
23 * 1.25 = 29 damage (-27 HP sub)
Oricorio's substitute faded!

Action 3
Oricorio used Roost! (-11 EN, 65 left)
Oricorio restored some of its HP! (+20 HP, 90 left)
Oricorio lost its Flying type for the action!

Mawile used Rock Slide! (-6 EN, 74 left)
Roll to Hit (10/10 = Miss): 9/10 = Hit!
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(8 + 1) * 1.5 = 14 damage (76 HP left)
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 57/80 | EN: 74
6/6/4/4/50
CC: 1
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 76/90 | EN: 65
5/5/7/5/93
CC: 1
Status: -1 Attack (natural), 1 recovery left​
Orders coming later
 
Last edited:
Spr BW Pokémon Ranger F.png"Time to go on the offensive!"
:ss/oricorio:
Revelation Dance ~ Revelation Dance ~ Revelation Dance
IF Metal Burst THEN Taunt the first instance, Chill all remaining instances, pushing actions back each time
[CASOT] IF Mawile is under P/E THEN Roost the first instance, Chill all remaining instances, pushing actions back each time
IF damaging Rock-type combo THEN Protect and push actions back
 
Spr BW Pokémon Ranger F.png"Oh shoot oh fuuuuuuu"
Round 2
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 57/80 | EN: 74
6/6/4/4/50
CC: 1
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 76/90 | EN: 65
5/5/7/5/93
CC: 1
Status: -1 Attack (natural), 1 recovery left​
Action 1
Oricorio used Revelation Dance! (-6 EN, 59 left)
Roll to Crit (1/24 = Crit): 17/24 = No Crit
(9 + 3 + 3) * 1.5 = 23 damage (34 left)

Mawile used Torment! (-10 EN, 64 left)
Oricorio was put under Torment!

Action 2
Oricorio used Struggle! (-5 EN, 54 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(5 - 1) - 2 = 2 damage (32 left)
Oricorio was hurt by the recoil! (-1 HP, 64 left)

Mawile used Rock Slide! (-6 EN, 58 left)
Roll to Hit (10/10 = Miss): 10/10 = Miss
But it missed!

Action 3
Oricorio used Struggle! (-9 EN, 45 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(5 - 1) - 2 = 2 damage (30 left)
Oricorio was hurt by the recoil! (-1 HP, 63 left)

Mawile used Rock Slide! (-10 EN, 48 left)
Roll to Hit (10/10 = Miss): 4/10 = Hit!
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 1) * 2 = 18 damage (45 HP left)
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 30/80 | EN: 48
6/6/4/4/50
CC: 1
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 45/90 | EN: 45
5/5/7/5/93
CC: 1
Status: -1 Attack (natural), 1 recovery left, Torment (3a)​
shadowpea to order
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Stone Edge ~ Rockslide + Sandstorm ~ Stone Edge
IF oricorio is in evasive stage of d/e move THEN sucker punch odd instances, chill even instances, pushing back each time
IF oricorio is under successful p/e then stealth rock first instance, chill all other instances, pushing back each time
IF you flinched THEN push back
 
Round 3
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 30/80 | EN: 48
6/6/4/4/50
CC: 1
Status: Ok
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 45/90 | EN: 45
5/5/7/5/93
CC: 1
Status: -1 Attack (natural), 1 recovery left, Torment (3a)​
Action 1
Oricorio used Air Slash! (-5 EN, 40 left)
Roll to Hit (20/20 = Miss): 2/20 = Hit!
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(8 + 3 + 3) * 0.75 = 11 damage (19 HP left)

Mawile flinched!

Action 2
Oricorio used Acrobatics! (-6 EN, 34 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(11 + 3 - 1) * 0.75 - 2 = 8 damage (11 HP left)

Mawile used Stone Edge! (-7 EN, 41 left)
Roll to Hit (>8/10 = Miss): 5/10 = Hit!
Roll to Crit (1/8 = Crit): 5/8 = No Crit
(10 + 1) * 2 = 22 damage (23 HP left)

Action 3
Oricorio used Air Slash! (-5 EN, 29 left)
Roll to Hit (20/20 = Miss): 13/20 = Hit!
Crit & Effect don't matter
(8 + 3 + 3) * 0.75 = 11 damage (0 HP left)
Mawile was KO'ed!
Oricorio's Torment wore off!
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: KO | EN: 41
6/6/4/4/50
CC: 1
Status: KOed
Team Tree
:ss/oricorio:
Fire/Flying | Dancer
HP: 23/90 | EN: 29
5/5/7/5/93
CC: 1
Status: -1 Attack (natural), 1 recovery left​
Turn order:
Flygon comes out (automatic, no post needed)
Tree orders (coming tomorrow, probably)
shadowpea orders
I ref​
 
Spr BW Pokémon Ranger F.png"Lampent, time for you to take the spotlight!"
Switching to Lampent, no counterswitch available
:ss/lampent:
Will-O-Wisp + Shadow Ball ~ Hex ~ Hex
[CASOT] IF Flygon is in the evasive stage of D/E THEN Acid Armor odd actions, Trick Room even actions, pushing actions back each time
IF Bide A1 THEN change orderset to Will-O-Wisp ~ Trick Room ~ Hex
IF Flygon is not burned AND you are to use Hex THEN Shadow Ball
 
Round 4
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 90/90 | EN: 100
7/6/6/6/100
CC: 1
Status: Ok
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 85/85 | EN: 100
3/5/7/5/55
CC: 1
Status: Ok
:oricorio: HP: 23 | EN: 29
Action 1
Gonefly used Protect! (-7 EN, 93 left)
Gonefly protected itself!

Lampent used Ignis Fatuus! (-26 EN, 74 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 3 + 1) * 0.75 = 9 0 damage
Gonefly protected itself! (-4 EN, 89 left)

Action 2
Gonefly used Earthquake! (-6 EN, 83 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(10 + 3 + 2) * 1.5 = 23 damage (62 HP left)

Lampent used Shadow Ball! (-5 EN, 69 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<3/10 = Effect): 2/10 = Effect!
(8 + 3 + 1) = 12 damage (78 HP left)
Gonefly's Special Defense fell!

Action 3
Gonefly used Boulder Barrage! (-36 EN, 47 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(8 + 2) * 1.5 = 15 damage (47 HP left)
Pointed stones were scattered one Tree's side of the field!

Lampent used Shadow Ball! (-9 EN, 60 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
Roll for Effect (<3/10 = Effect): 8/10 = No Effect
(8 + 3 + 2) + 2 = 14 damage (64 HP left)
Field Effects:
Pointed stones are scattered on Tree's side of the field! (Stealth Rock)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 64/90 | EN: 47
7/6/6/6/100
CC: 0
Status: -1 Sp. Defense
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 47/85 | EN: 60
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Turn order:
shadowpea orders
Tree orders
I ref​
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
i believe lampent does 12/14 with the shadow balls since the stat rank differences is only one so flygon has 2 more hp

Earthquake ~ Earth Power ~ Earthquake
IF lampent is under the effects of endure AND NOT sandstorm is active THEN sandstorm and restart queue
[ONCE] IF burn-inducing move AND NOT lampent has acted this action THEN substitute (15) and restart queue
IF lampent is under p/e THEN chill odd instances, hone claws even instances, restarting queue each time
 
Spr BW Pokémon Ranger F.png"If luck goes our way, we could win this!"
:ss/lampent:
Inferno ~ Hex ~ Hex
IF Flygon is not burned AND you are to use Hex THEN Shadow Ball

Reffing to come later
 
Last edited:
Round 5
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 64/90 | EN: 47
7/6/6/6/100
CC: 0
Status: -1 Sp. Defense
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 47/85 | EN: 60
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Action 1
Gonefly used Substitute (15)! (-12 EN, 35 left)
Gonefly cut its HP and made a substitute! (-15 HP, 49 left)

Lampent used Inferno! (-6 EN, 54 left)
Roll to Hit (2/2 = Miss): 2/2 = Miss
But it missed!

Action 2
Gonefly used Earthquake! (-6 EN, 29 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(10 + 3 + 2) * 1.5 = 23 damage (24 HP left)

Lampent used Shadow Ball! (-5 EN, 49 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
Roll for Effect (<3/10 = Effect): 5/10 = No Effect
(8 + 3 + 1) + 2 = 14 damage (35 HP left)

Action 3
Gonefly used Earth Power! (-6 EN, 23 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(9 + 3 + 1) * 1.5 = 20 damage (4 HP left)

Lampent used Shadow Ball! (-9 EN, 40 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
Roll for Effect (<3/10 = Effect): 9/10 = No Effect
(8 + 3 + 2) + 2 = 14 damage (21 HP left)

Gonefly's Sp. Defense stage decayed to 0!
Field Effects:
Pointed stones are scattered on Tree's side of the field! (Stealth Rock)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 21/90 | EN: 23
7/6/6/6/100
CC: Substitute (15)
Status: Ok
Team Tree
:ss/lampent:
Fire/Ghost | Infiltrator
HP: 4/85 | EN: 40
3/5/7/5/55
CC: 0
Status: Ok
:oricorio: HP: 23 | EN: 29
Turn order:
Tree orders
shadowpea orders
I ref​
 
Spr BW Pokémon Ranger F.png"Well f***, should've went Pain Split A3."
Endure ~ Night Shade ~ Night Shade
[CASOT] IF Flygon used Sandstorm that action THEN Sunny Day and push actions back.
[CASOT] IF Flygon used Toxic that action THEN Shadow Ball and push actions back.
 

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