Facility Battle Tree Challenge: P2X7

nightblitz42

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B3 R3

:empoleon:HP: 69 EN: 80% Stats: 6/6/8/7/60 Status: Fire Spin (2a)
:garbodor:HP: 52 EN: 66% Stats: 7/6/5/6/75 Status: OK

Field: Spikes around P2X7's team

:mawile:HP: 80 EN: 100% Stats: 7/6/3/4/50 Status: OK
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva
Pre-Round
Empoleon released from Fire Spin
Spikes: -8 hp (72 hp)

A1

Metal Burst
Failed
-5 en (95 en)

Dive
crit 2/24
dmg = 8+3+6-6 = 11 dmg (61 hp)
-5 en (75 en)

A2

Whirlpool
hit 28/100
crit 16/24
dmg = 4+3+8-4 = 11 dmg (50 hp)
P. Trapping (4a)
-4 en (71 en)

Metal Burst
dmg = 11*1.25 = 13.75 dmg (55 hp)
EN cost = 6+(11/3)-1+4 = -12.67 en (82 en)

Whirlpool: -2 hp (48 hp) -> 3a

A3

Metal Burst
Failed
-13 en (69 en)

Dive
crit 12/24
11 dmg (37 hp)
-5 en (66 en)

Whirlpool: -2 hp (35 hp) -> 2a

:empoleon:HP: 55 EN: 66% Stats: 6/6/8/7/60 Status: OK
:garbodor:HP: 52 EN: 66% Stats: 7/6/5/6/75 Status: OK

Field: Spikes around P2X7's team

:mawile:HP: 35 EN: 69% Stats: 7/6/3/4/50 Status: Whirlpool (2a)
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva

:sliggoo: "Yeah. At first, I thought those guys were mean for not sharing any food. But, after we fought, they placed me on an apple-tree branch next to a whole bunch of Perfect Apples, ripe for the eating! I felt happy, but I also felt kinda embarrassed. I mean, these guys were trying to help me the whole time, but I was too impatient to try to understand them."

The Empoleon turns red-faced.

:empoleon: "Th-That's gotta be a happenstance! A total accident! They'd never do that on purpose. There's no way that I misread these interlopers -- no, these ruthless conquistadors -- that drastically!!"

nightblitz42 to order
 

nightblitz42

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1646628878580.png

Should be -1 Priority (evades at 0 if it's Evasive). I don't see anything that would suggest a default Priority of 0. Is there a source somewhere that suggests a default Priority of 0?
 

nightblitz42

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No sweat, I'm just glad there wasn't a mistake in bookkeeping. Wouldn't be the first mistake in the Gen8.3 transition.

---
:ss/empoleon:
Empoleon
STAGE:
3*
NATURE: Serious (no change)
TYPE:Water/Steel
ABILITIES:Defiant

STATS
HP:90
Atk:6
Def:6
SpA:8
SpD:7
Spe:60
Size Class:3
Weight Class:4

MOVES
Aerial Ace
Agility
Aqua Jet
Aqua Ring
Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Charm
Confide
Cut
Defog
Dig
Dive
Double Hit
Double Team
Drill Peck
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Flail
Flash Cannon
Fling
Frustration
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power [Normal]
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Metal Claw
Mist
Mud Sport
Mud-Slap
Natural Gift
Peck
Pluck
Pound
Power Trip
Protect
Quash
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Shadow Claw
Sleep Talk
Snore
Stealth Rock
Steel Wing
Strength
Substitute
Supersonic
Surf
Swagger
Swords Dance
Tackle
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn
:ss/garbodor:
Garbodor
STAGE:
3*
NATURE: Serious (no change)
TYPE:Poison
ABILITIES:Weak Armor

STATS
HP:90
Atk:7
Def:6
SpA:5
SpD:6
Spe:75
Size Class:4
Weight Class:5

MOVES
Acid Spray
Amnesia
Attract
Autotomize
Belch
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Curse
Dark Pulse
Double Slap
Double Team
Drain Punch
Endure
Explosion
Facade
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Gunk Shot
Haze
Hidden Power [Normal]
Hyper Beam
Infestation
Metal Claw
Mud Sport
Pain Split
Payback
Poison Gas
Pound
Protect
Psychic
Rain Dance
Recycle
Rest
Return
Rock Blast
Rock Polish
Rollout
Round
Sand Attack
Screech
Secret Power
Seed Bomb
Self-Destruct
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spikes
Stockpile
Stomping Tantrum
Substitute
Sunny Day
Swagger
Swallow
Take Down
Thief
Thunderbolt
Toxic
Toxic Spikes
Venom Drench
Venoshock



Altaria [Tyl] (F)
Stage: ****
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Unlocked): (Trigger) While the Pokemon is in play, dense clouds blot out the sky. The effects of Weather are nullified, although any existing weather remains present and the weather can still be changed. If this Pokemon has an Ability that is only active in a specific weather, its own Ability is not affected by this Pokemon's Cloud Nine.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 7
Sp.Atk: Rank 6 (+)
Sp.Def: Rank 8
Spe: 69 (69.5) (-)
Size Class: 2
Weight Class: 2


Altaria [Tyl] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Fairy
Dragon: Dragon STAB.
Fairy: Fairy STAB.

Mega Abilities:
Pixilate (Mega): (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Mega Stats:
HP: 90
Atk: Rank 8
Def: Rank 8
Sp.Atk: Rank 9 (+)
Sp.Def: Rank 8
Spe: 69 (69.5) (-)
Size Class: 3
Weight Class: 2



Moves (93/93):

Level-Up:
Sky Attack
Hurricane
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Dragon Breath
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Mirror Move
Dragon Dance
Cotton Guard
Dragon Pulse
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Feather Dance
Haze
Hyper Voice
Play Rough
Power Swap
Pursuit
Rage
Roost
Steel Wing
Tailwind

TM Moves:
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power [Water]
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Solar Beam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Echoed Voice
Roost
Incinerate
Endure
Giga Impact
Psych Up
Bulldoze
Captivate
Sleep Talk
Dream Eater
Swagger
Substitute
Dazzling Gleam
Confide
Fly
Defog
Rock Smash
Swift
Wonder Room
False Swipe
Breaking Swipe
Body Slam
Outrage
Uproar
Heat Wave
Snore
Fire Spin

Tutor Moves:
Air Cutter
Double-Edge
Draco Meteor
Dual Wingbeat
Heal Bell
Mimic
Mud-Slap
Ominous Wind
Twister

Mawile [Mawile] (F)
Stage: ****
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 80
Atk: Rank 7 (+)
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 50
Size Class: 1
Weight Class: 2


Mawile [Mawile] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.

Abilities:

Huge Power (Mega): (Passive) This Pokemon's has immense inner strength that grows with its development, raising its Attack Rank (e.g. before Nature) is doubled. If this Pokemon does not naturally have this Ability, its Attack Rank is instead increased by one (1).

Stats:
HP: 80
Atk: Rank 9 (17 Huge Power) (+)
Def: Rank 9
SpA: Rank 3 (-)
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 2


Moves (109/109):

Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up

Egg Moves:
Ancient Power
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Power-Up Punch
Psych Up
Punishment
Seismic Toss
Slam
Swords Dance
Thunder Fang
Tickle

Tutor Moves:
Counter
Double-Edge
Dynamic Punch
Headbutt
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mimic
Mud-Slap
Pain Split
Snatch
Steel Beam
Super Fang


TM Moves:
Focus Punch
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Solar Beam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Stealth Rock
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Confide
Strength
Rock Smash
Mega Punch
Mega Kick
Ice Punch
Thunder Punch
Snore
Icy Wind
Helping Hand
Assurance
Guard Swap
Draining Kiss
Brutal Swing
Body Slam
Foul Play
Psychic Fangs

Other:
Sing

:empoleon: "Fine. Whatever! I guess you're off the hook for your little assault case. But our next witness might have a few things to say about a dam you recklessly obliterated!"
:garbodor: "Property damage is (braaap) a serious offense."
:empoleon: "Yes, it is very serious! Now I am going to go fetch our next witness. Between Bibarel and Hattrem, do you have a preference? Whichever witness you choose doesn't matter to me; I am absolutely certain that they will both have only scathing things to say about you!"

Switching to Garbodor. Counterswitch impossible.
:ss/garbodor: "Guess that means I'm taking over the battle for a Round or two..."
Stomping Tantrum x3
IF Metal Burst THEN Infestation.
IF Counter THEN Acid Spray.
[NON-CONSECUTIVE] IF Pain Split AND Garbodor is faster THEN Protect.

P2X7 to order
 
Thanks; this slipped my mind.


"Boss...choose Bibarel. It flew far sufficiently far to prevent that Empoleon from returning quickly...If I eliminate Garbodor, we can retreat and regroup..."


"Hmm...I think I have some supplies left...All right, then; I can't deny my involvement. Go fetch Bibarel."

Iron Head - Psychic Fangs + Giga Impact combo - Sucker Punch
 

nightblitz42

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The Empoleon surfs away with startling speed, leaving you in the care of Garbodor and Sliggoo.
:sliggoo: "Hey Garbodor, are there any food scraps tucked away in your garbage?"

:garbodor: "Probably not."

B3 R4
:garbodor:HP: 52 EN: 66% Stats: 7/6/5/6/75 Status: OK
:empoleon:HP: 55 EN: 66% Stats: 6/6/8/7/60 Status: OK

Field: Spikes around P2X7's team

:mawile:HP: 35 EN: 69% Stats: 7/6/3/4/50 Status: OK
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva
Pre-Round
Mawile is freed from Whirlpool

A1

Stomping Tantrum
crit 16/24
dmg = (8+7-6)*1.5 = 13.5 dmg (21 hp)
-7 en (59 en)

Iron Head
crit 17/24
dmg = 8+3+2+7-6 = 14 dmg (38 hp)
Weak Armor: -1 Def, +2 Speed
-5 en (64 en)

A2

Stomping Tantrum
crit 7/24
13.5 dmg (7 hp)
-11 en (48 en)

Giga Fangs!
crit 4/24
dmg = (15+7-6)*1.5+2 = 26 dmg (12 hp)
Sluggish (1a)
-2 Def, +4 Speed
EN cost = (10+7)*2 = -34 en (30 en)

A3

Sucker Punch
crit 6/24
dmg = 7+7-6+4 = 12 dmg (KO!)
-5 en (25 en)

:garbodor: KO
:empoleon:HP: 55 EN: 66% Stats: 6/6/8/7/60 Status: OK

Field: Spikes around P2X7's team

:mawile:HP: 7 EN: 25% Stats: 7/6/3/4/50 Status: Combo spent
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva

The Garbodor's attacks come fast and fierce, but Mawile's cunning movements outpace the beast and score a clean KO. With a great splash, the Garbodor falls onto its back and floats unconscious atop the water's surface.

You and your Pokemon steer your kayak ashore. Parking it safely by the lakeside, you trek a few dozen meters into the jungle to hide among the thicket while you rest.

Unfortunately, your respite is brief. It's not long before Sliggoo comes crawling through the bushes towards you.
:sliggoo: "Hey guys, they're over here! I can smell some of Garbodor's stench on them!"
Behind the Sliggoo, Empoleon and Bibarel follow.
:empoleon: "Well done, Sliggoo. I knew I could rely upon you. Here, have a fish, as promised."
:sliggoo: "Yaaay!!"

Empoleon throws a fish into the air, which Sliggoo swallows in a single gulp.

:bibarel: "Hey, that was mine!"
:empoleon: "Yes, I will give recompense later. This job was an urgent necessity. And I've seen how many fish you caught once you relocated your dam; you will be fine."

The Bibarel pouts, but doesn't press the issue.

:empoleon: "Trainer, this Bibarel has told me enough on the way here. There is no need to prolong your trial. I was... rash and ignorant. I jumped to conclusions. You are not a terrible person: that is my judgement.
"But! The scales are not yet leveled. Now that I have passed judgement, so too shall you. With your words, I implore you to speak out to the three Pokemon before you. And with your attacks, demonstrate the intensity behind your words. Surely, you have your own grievances to air?"


Empoleon stands ready for battle.

P2X7 to order
 
Last edited:
It looks like Mawile should have 7 HP left. Also, though the round's result won't change, Mawile's Sucker Punch should only deal 14 damage.


"Eh; I'm not one for grudges, and I am responsible for breaking the dam. Nevertheless, none of my actions warranted a death penalty!"

Endure - Thunder Fang - Power-Up Punch
[Check at the start of the action] IF Empoleon is set to use Whirlpool a1, replace your orders by Sucker Punch - Thunder Punch - Thunder Fang.
[Check at the start of the action] IF Empoleon is set to use a Damaging Ice-type combo, use Sucker Punch that action instead and push back.
[Check at the start of the action] IF Empoleon is set to use a Recovery Move, use Focus Punch that action and Thunder Punch the next action.
 
Last edited:

nightblitz42

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:ss/empoleon: "Hold on, 'death penalty'? Are you referring to when I grabbed you and held you underwater? That was only a for a few minutes, at most."
:bibarel: "...you did WHAT"

Agility > Dig (Evasive) > Aqua Ring
 

nightblitz42

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B3 R5
:empoleon:HP: 55 EN: 66% Stats: 6/6/8/7/60 Status: OK
:garbodor: KO

Field:
Spikes around P2X7's team

:mawile:HP: 7 EN: 25% Stats: 7/6/3/4/50 Status: Combo spent
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva
A1

Endure
Sluggish (1r)
-15 en (10 en)

Agility
+2 Spe
-7 en (59 en)

A2

Dig (Evade)
-11 en (48 en)

Thunder Fang (miss)
-5 en (5 en)

Dig (Attack)
crit 20/24
dmg = (8+6-6)*1.5 = 12 dmg (endured)

A3

Aqua Ring (6a)
-8 en (40 en)

Power-Up Punch
crit 5/24
dmg = (4+2+7-6)*1.5 = 10.5 dmg (44 hp)
-4 en (1 en)

Aqua Ring: +4 hp (48 hp) -> 5a

:empoleon:HP: 48 EN: 40% Stats: 6/6/8/7/[150] Status: Aqua Ring (5a), +2 Speed
:garbodor: KO

Field:
Spikes around P2X7's team

:mawile:HP: 1 EN: 1% Stats: 7/6/3/4/50 Status: Combo spent
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva

nightblitz42 to order
 

nightblitz42

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:bibarel: "Yeah, humans typically can only hold their breath for a minute or two."
:empoleon: "No way! Even baby Piplup can dive underwater for that long, and this is a full-grown human!"
:sliggoo: "Well, that's humans for ya. Everybody has things they can do, and things they can't."
:empoleon: "Grrr... Fine, I apologize for my actions earlier. They were... dangerously misguided."

Aqua Jet x3
IF under P/E THEN Chill.
 
Thanks.


"Well, this entire expedition has been plagued by misunderstandings. Just remember the breath limit bit the next time you receive visitors."


...That was all my strength...how am I still conscious?..

Thunder Punch - Thunder Fang - Thunder Punch
 

nightblitz42

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B3 R6
:empoleon:HP: 48 EN: 40% Stats: 6/6/8/7/[150] Status: Aqua Ring (5a), +2 Speed
:garbodor: KO

Field:
Spikes around P2X7's team

:mawile:HP: 1 EN: 1% Stats: 7/6/3/4/50 Status: Combo spent
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva
A1

Aqua Jet
crit 24/24
dmg = 4+6-6 = 4 dmg (KO!)
-3 en (37 en)

Aqua Ring: +4 hp (52 hp) -> 4a

Post-Round
Speed -> +1 (60*1.75 = 105)

:empoleon:HP: 52 EN: 37% Stats: 6/6/8/7/[105] Status: Aqua Ring (4a), +1 Speed
:garbodor: KO

Field:
Spikes around P2X7's team

:mawile: KO
:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva

:empoleon: "Well now I just feel terrible. My job is to protect the Pokemon who live here from evil thieves and treasure hunters, but I've made all the wrong judgement calls today and only made things worse because of it. Perhaps I am unsuited for this job. Or... is my role itself based on false assumptions?"

P2X7 to order
 

"Honestly, I think you're being too harsh to yourself. Preserving peace and protecting innocents are noble roles; you've just let anger lead you to mistakes."


Ooh; this looks bleak... "Boss, we've learned that the legends are true and that the treasure is gone, so I can fly us out of here on your call."


Altaria @ N/A

Mud-Slap - Mud-Slap - Mud-Slap
IF Empoleon is behind a Substitute when you would act, use Sing the first instance and Hyper Voice all other instances.
IF Empoleon uses Power Trip in a combo a3, use Protect that action instead.
IF Empoleon uses a Damaging Ice-type combo, use Protect that action instead.
 

nightblitz42

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:ss/empoleon: "Very well! Your wisdom is great for someone so young. I shall heed your words and give much thought to my future actions."
Ice Beam > Ice Beam > Aerial Ace
 

nightblitz42

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:empoleon:HP: 52 EN: 37% Stats: 6/6/8/7/[105] Status: Aqua Ring (4a), +1 Speed
:garbodor: KO

Field:
Spikes around P2X7's team

:altaria:HP: 52 EN: 45% Stats: 5/7/6/8/69 Status: -10% Eva
:mawile: KO
A1

Ice Beam
crit 13/24
dmg = (9+3+8-8)*2 = 24 dmg (28 hp)
eff 5/10
-7 en (30 en)

Mud-Slap
crit 21/24
dmg = (4+6-7)*1.5 = 4.5 dmg (47 hp)
-1 Acc, +2 Atk (Defiant)
-5 en (40 en)

Aqua Ring: +4 hp (51 hp) -> 3a

A2

Ice Beam
hit chance = 85% (rolled 26/100): HIT
crit 9/24
24 dmg (4 hp)
eff 8/10
-11 en (19 en)

Mud-Slap
crit 6/24
4.5 dmg (46 hp)
-2 Acc, +4 Atk
-9 en (31 en)

Aqua Ring: +4 hp (50 hp) -> 2a

A3

Aerial Ace
crit 8/24
dmg = 6+6-7+8 = 13 dmg (KO!)
-4 en (15 en)

Aqua Ring: +4 hp (54 hp) -> 1a

Post-Round
Speed -> +0

:empoleon:HP: 54 EN: 15% Stats: 6/6/8/7/60 Status: Aqua Ring (1a), -2 Eva, +4 Atk
:garbodor: KO

Field:
Spikes around P2X7's team

:altaria: KO
:mawile: KO

:ss/empoleon: The Empoleon wipes some of the mud off of her face. "Now you've matched my appearance to my mood. Hah! But you must be going. I have much I need to ponder and not a lot of time. Already, I think I hear another clueless treasure hunter approaching. Goodbye!"

You are about to ask the Empoleon something, but you don't get the chance -- with a wave of her flipper, Empoleon sends your kayak hurtling backwards on a torrent of water. The boat speeds back through the river so fast that you couldn't steer it yourself if you tried! In a flash, you find yourself at the edge of the rainforest, exactly where you began your adventure. Grappling with equal portions of frustration and relief, you decide to quit your expedition. You return the kayak to the boating shop and head home for well-deserved rest.

---

A few days later, you hear that the wild Empoleon you fought against has undergone a change of attitude since your encounter. Instead of attacking visitors, the Empoleon is now acting as a tour guide. By leading explorers through safe paths within the forest that don't disturb the local Pokemon, the Empoleon hopes to prevent destructive accidents from ever occurring -- a plan that would render her role of judge obsolete. Unfortunately, the penguin Pokemon's cold, stern attitude tends to displease tourists, and so the tourism rate in the forest has not increased. If anything, it seems to have declined.

As for your own Pokemon: they were disappointed that there was no treasure to be had, but they got over their feelings quickly. After all, to most Pokemon, spending time outside to stretch one's wings and enjoy the sun's heat is a great diversion in and of itself. And to do so alongside their brave and beloved Pokemon Trainer makes it all the better.


Rewards:
nightblitz42 : +6 TC, +12 RC, +12 JC
P2X7 : +16 TC, +10 RC, -12 JC, +6 RPT (Roleplay Tokens).
Pokemon are already Stage 4*.

Thanks for playing!
 

LouisCyphre

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Only P2X7, myself, and other moderators should post in this thread.

P2X7 is challenging the Battle Tree's 1st Tier.

Pokemon #1:
Mawile
Pokemon Ability: Intimidate
Pokemon Background: P2X7 first met this Pokemon during a legendary tournament. It is intelligent, quiet, and secretive, and it has a propensity for complex schemes, but it is easily flustered if one of its plans fails.
Pokemon Helpful Quality: Creativity.
Pokemon Detrimental Quality: Inadaptability.

Pokemon #2: Scirocco the Flygon
Pokemon Ability: Levitate
Pokemon Background: Scirocco first met P2X7 amongst the company of several more conspicuous teammates. Initially a patient yet subdued Trapinch, it has recently reemerged with heretofore unknown determination, confidence, and guile.
Pokemon Helpful Quality: Charisma.
Pokemon Detrimental Quality: Inexperience.

Your purchase of the Alien and Gravity-Defying titles is approved, and you may add those titles to your profile.

Pokemon Info:

Mawile [Mawile] (F)
Stage: ****
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 80
Atk: Rank 7 (+)
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 50
Size Class: 1
Weight Class: 2


Mawile [Mawile] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.

Abilities:

Huge Power (Mega): (Passive) This Pokemon's has immense inner strength that grows with its development, raising its Attack Rank (e.g. before Nature) is doubled. If this Pokemon does not naturally have this Ability, its Attack Rank is instead increased by one (1).

Stats:
HP: 80
Atk: Rank 9 (17 Huge Power) (+)
Def: Rank 9
SpA: Rank 3 (-)
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 2


Moves (109/109):

Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up

Egg Moves:
Ancient Power
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Power-Up Punch
Psych Up
Punishment
Seismic Toss
Slam
Swords Dance
Thunder Fang
Tickle

Tutor Moves:
Counter
Double-Edge
Dynamic Punch
Headbutt
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mimic
Mud-Slap
Pain Split
Snatch
Steel Beam
Super Fang


TM Moves:
Focus Punch
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Solar Beam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Stealth Rock
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Confide
Strength
Rock Smash
Mega Punch
Mega Kick
Ice Punch
Thunder Punch
Snore
Icy Wind
Helping Hand
Assurance
Guard Swap
Draining Kiss
Brutal Swing
Body Slam
Foul Play
Psychic Fangs

Other:
Sing

Flygon [Scirocco] (M)
Stage: ***
Nature: Serious (+1 N/A, -1 N/A)
Type: Ground / Dragon
Ground: Ground STAB; immune to Sandstorm.
Dragon: Dragon STAB.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the ground when released or easily takes flight, granting it the Hovering status. Ground moves can still hit.
Levitate (HA Unlocked): (Passive) This Pokemon naturally floats above the ground when released or easily takes flight, granting it the Hovering status. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 7
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 100
Size Class: 4
Weight Class: 4


Moves (94/???):

Level-Up:
Dragon Claw
Dragon Dance
Dragon Breath
Sand Attack
Sonic Boom
Bite
Feint Attack
Bide
Fissure
Superpower
Feint
Laser Focus
Mud-Slap
Astonish
Bulldoze
Sand Tomb
Rock Slide
Dig
Supersonic
Crunch
Dragon Tail
Screech
Earth Power
Bug Buzz
Earthquake
Sandstorm
Superpower
Hyper Beam
Fissure
Uproar
Dragon Rush
Boomburst

Egg Moves:
Bug Bite
Endure
First Impression
Flail
Focus Energy
Fury Cutter
Gust
Mud Shot
Quick Attack
Signal Beam

TM Moves:
Hone Claws
Toxic
Hidden Power [Fairy]
Sunny Day
Protect
Giga Drain
Frustration
Solar Beam
Roost
Iron Tail
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Rock Tomb
Round
Steel Wing
Brutal Swing
Incinerate
Dragon Pulse
Silver Wind
Giga Impact
Stone Edge
Captivate
Struggle Bug
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Power-Up Punch
Confide
Rock Smash
Defog
Strength
Fly
Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Fire Spin
Outrage
Snore
Swift
Air Slash
Breaking Swipe
Heat Wave
Throat Chop

Tutor Moves:
N/A

Other:
Body Slam

Scenario: Deep Space
"The year is 30XX. Mankind has spaceships that travel at FTL speeds, allowing exploration of the cosmos. However, when the spaceship you are aboard begins to malfunction, you discover just how unprepared humanity is for the perils that lie hidden within the darkness of space..."

***

Aboard the Starlight Delight, all has been well. This luxurious, microplanet-class vacation cruiser has jumped from gate to gate along the edges of explored space, showed you and your Pokemon the wonders of the cosmos. Seated in its spacious domed gardens, you have watched mineral planets collide from the total safety of its shields. Nebulae have taken your breath away with colors you didn't know existed. Dishes and amusements from across known space have mesmerized your senses, and trainers from every settled world have tested your mettle and your Pokemon. Truly, passage on this cruise has been a once-in a lifetime, unforgettable experience that has proven well worth every hard-earned credit you had saved up.

Until today.

You take a moment to catch your breath, with a dizzying service stairwell stretching hundreds of floors above and below you. The crew and staff that had, up to this point, oversaw all aspects of the cruise and its amenities have vanished without a trace. Without the guidance of human or Pokemon input, the ship's computers carry out their last instruction incessantly, creating chaotic conditions on multiple decks. Powered lighting has become a rare and fleeting blessing, and not a single replicator that you've found has been able to produce anything except a foul and viscous sludge with the scent of rotting fruit. Blaring, indecipherable noise from the intercom system dominates most areas of the ship you've visited, consistent only in its arrhythmic beats, grating tones, and wretched key. It's all you can do to press on, for want of a working transporter or anything to block out the noise.

After what feels like an eternity, you emerge from the top of the stairwell. You are now several hundred floors closer to your goal: the captain's cabin, where you could assess the nature of the situation and perhaps send a distress signal. Given the bewildering nature of the emergency on board, you're less than certain that there's anything you could glean, but there's nothing to be done but to try. On this deck, the plants have overgrown their containment seemingly with great force. Shattered pottery and spraying water fixtures characterize the scene before you, as well as an immense garden overgrown wildly atop the debris. The wide, marble paths of this floor are caked with soil and detritus, making for hazardous walking. As you cross the expansive park to reach the service stairways on the opposite side, you freeze. Barely audible above the din of the loudspeakers is a rustling from no direction you can discern, growing louder each second. Try as you might to pinpoint it, you don't determine the source of the sound until it reveals itself to you.

From the thicket of the overgrown and no longer domesticated foliage, a decidedly humanoid figure shambles forth. However, rather than a familiar Grass-type, the figure instead resembles no Pokemon you've ever heard of. Wrapped from head to toe in the same overgrowth, with roots or vines trailing heavily along the ground like so many broken manacles, the unknown figure stumbles forward towards you, one unsteady foot after the other. You take only a single step back before you notice the same sounds of approach from behind you.

Swiveling your head, you see exactly what you wished not to. From behind you, and indeed from all sides, more of the figures stagger forth from the foliage. All wrapped fully in the same plant matter, all with the same faceless mien and uneasy gait. Your mind races imagining imminent fates, should these creatures close in on you fully. You haven't seen a single ambulatory living thing since you last awoke, and you're now certain that you're the only human left aboard. Your hand moves, seemingly in slow motion, to your datapad and your only two companions in this surreal emergency. Seconds stretch into minutes and hours as the moment of your decision overtakes your consciousness, seemingly frozen in amber.


The ceiling is too low to fly here. How will you escape the creatures, and reach the next stairwell safely?
 

"Well, team, I really hope those aren't our former cruise-mates. Anyway: distract our assailants, and then RUN!"


"That'll be easy! A few shambling plants won't be hard to trick!"


"...Those things do not look quick, but we cannot risk a burst of speed..."



Flygon will use Double Team to create a diversion.


Mawile will use Icy Wind to hinder the creatures' pursuit.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
The shamblers crack and creak as the frigid air cools them. Some of them lurch for Srirocco's mirages, grasping nothing, and falling to the floor with a sickening crack. Pieces break off and continue to futilely feel around, trying to find their own locomotion. You step over the sickening display, careful not to land within reach of any of the fallen creatures. Once you're clear of the throng, you return your partners to the datapad and break into a sprint towards the stairwell.

Success! +2 RPT

The next stairwell is much like the first. Though it spans a shorter distance, it still tests the limits of your stamina, and you find yourself stopping more and more frequently. To complicate things, you encounter the occasional shambling creature up here as well. A single shambler is not much of an obstacle, but the possibility of a creature showing up denies you any chance to let your guard down, even when at rest.

When you reach the command deck, you emerge to the same absence of human life as every other deck. The floor is awash with the same wretched slurry as the replicators were producing. Walking through the area is disgustingly sticky, and the stench is overpowering. Holding as much breath as you can manage, you make your way down the hall towards the bridge. Barring your way is welcome sight--two Pokemon, hale and whole, though their reception is less than friendly.

:talonflame:
"I bet you're one of those things too! You're not getting anywhere near the bridge crew!"

:croconaw:
"Even if you aren't, we can't open these doors. You should have answered the evac order! You could be contaminated!"

Despite your best reasoning, the Pokemon guarding the bridge are not swayed. If you want to assess the state of command, there's only one answer left to give. The beep of your datapad is your reply to the guard Pokemon's statement.


:ss/croconaw:
Croconaw
STAGE: 3*
NATURE: Serious (no change)
TYPE:Water
ABILITIES:Sheer Force

STATS
HP:85
Atk:6
Def:6
SpA:4
SpD:5
Spe:58
Size Class:2
Weight Class:2

MOVES
Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Bite
Blizzard
Block
Brick Break
Captivate
Chip Away
Confide
Crunch
Curse
Cut
Detect
Dig
Dive
Double Team
Dragon Claw
Dragon Dance
Dynamic Punch
Endure
Facade
Fake Tears
Flail
Flatter
Fling
Focus Punch
Frustration
Fury Cutter
Hail
Headbutt
Hidden Power
Hone Claws
Hydro Pump
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Iron Tail
Leer
Low Kick
Metal Claw
Mud Sport
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Swagger
Swords Dance
Thrash
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
:ss/talonflame:
Talonflame
STAGE: 3*
NATURE: Serious (no change)
TYPE:Fire/Flying
ABILITIES:Gale Wings

STATS
HP:90
Atk:6
Def:5
SpA:5
SpD:5
Spe:126
Size Class:2
Weight Class:2

MOVES
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up

Team P2X7
:mawile: HP: 080 / 080 En: 100% - CT: ◈ - Stats: 7/6/3/4/50 Hit: - - - Abi: Intimidate
:flygon: HP: 090 / 090 En: 100% - CT: ◈ - Stats: 7/6/6/6/100 Hit: - - - Abi: Levitate
Team Command Guards
:croconaw: HP: 085 / 085 En: 100% - CT: ◈ - Stats: 6/6/4/5/58 Hit: - - - Abi: Sheer Force
:talonflame: HP: 090 / 090 En: 100% - CT: ◈ - Stats: 6/5/5/5/126 Hit: - - - Abi: Gale Wings

:ss/croconaw:
"Fine then. This is what we're here to do!"

Croconaw enters play first.

P2X7 issues orders.
 

"You speak of contamination? What exactly happened to this ship?"


"...Boss...if these guards aren't isolated from the rest of the ship, they might also be contaminated..."


Mawile

Play Rough - Thunder Punch - Play Rough
[Check at the start of the step] IF Croconaw is set to use a Damaging Evasive move, AND it is faster than you, use Magnet Rise the first instance and Sucker Punch all other instances, pushing back each time.
[Check at the start of the step] IF Croconaw is set to use a Damaging Ground-type combo, AND it is faster than you, use Metal Burst that action and replace your next action by Play Rough.
IF you are Trapped when you would act, use Stealth Rock that action instead and push back, but only once.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
i almost forgot to ref this

Team P2X7

HP: 080 / 080 En: 100% - CT: ◈ - Stats: 7/6/3/4/50 Hit: - - - Abi: Intimidate

Team Command Guards
:ss/croconaw:
HP: 085 / 085 En: 100% - CT: ◈ - Stats: 6/6/4/5/58 Hit: - - - Abi: Sheer Force

Battle 1, Round 1
( click for rolls )
209, 328, 441, 227, 301, 319, 458, 444, 73, 496, 360, 294, 328, 359, 399

Start of Round 1
:mawile:
Mawile's Intimidate!
Croconaw's Attack fell.

Step 1
:croconaw:
Croconaw used Substitute!
-15 HP
Croconaw put in a decoy!
-12 En

:mawile:
Mawile used Play Rough!
Crit <= 25: 209
No effect chance.
(9 + 3 + 7 - 6) = 13 Dmg
Decoy HP: 2
-6 En

Step 2
:croconaw:
Croconaw used Whirlpool!
Hit <= 510: 328
Crit <= 25: 441
(4 + 3 + 4 - 4) = 7 Dmg
-3 En

:mawile:
Mawile used Stealth Rock!
Pointed stones surrounded the Command Guards!
-12 En

:mawile:-2 HP (Whirlpool)

Step 3
:croconaw:
Croconaw used Waterfall!
Crit <= 25: 227
Effect chance removed.
(8 + 3 + 2 + 7 - 6) - 2 = 12 Dmg
-5 En

:mawile:
Mawile used Thunderpunch!
Crit irrelevant
(8 + 7 - 6) * 1.5 = 13.5 ~ 14 Dmg
Croconaw's decoy broke!
-6 En

:mawile:-2 HP (Whirlpool)

End of Battle 1, Round 1
Team P2X7

:mawile: HP: 057 / 080 En: 077% - CT: ◈ - Stats: 7/6/3/4/50 Hit: - - - Abi: Intimidate Status: Whirlpool (2a)
:flygon: HP: 090 / 090 En: 100% - CT: ◈ - Stats: 7/6/6/6/100 Hit: - - - Abi: Levitate
Team Command Guards - Stealth Rock
:croconaw: HP: 070 / 085 En: 080% - CT: ◈ - Stats: 6/6/4/5/58 Hit: - - - Abi: Sheer Force Status: Attack -1
:talonflame: HP: 090 / 090 En: 100% - CT: ◈ - Stats: 6/5/5/5/126 Hit: - - - Abi: Gale Wings

Command Guards issue orders.
P2X7 issues orders.
I ref.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Switching to Talonflame.

:ss/talonflame:
"I'll be taking this over now. Our mission justifies any cost... And any harm suffered in return."

Talonflame - Fire Spin | Flamethrower | Overheat
IF Mawile is to use a Protective move THEN Sunny Day on first instance, and Roost on second instance; non-consecutively, and pushing orders down each time.​
IF Mawile is to use Baton Pass THEN use Taunt only once, pushing orders down.​
IF Mawile is to use Pain Split THEN use Taunt only once, pushing orders down.​
 

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