Facility Battle Tree Challenge: P2X7

Only P2X7 and the current referee should be posting in this thread.

Scenario: Mystery Jungle

Pokemon #1: Altaria
Pokemon Ability: Natural Cure
Pokemon Item: N/A
Pokemon Attitude: Tyl is a cheerful and relaxed Pokemon. It is generally reliable and slow to anger, and it has musical tendencies.
Pokemon Background: Tyl was found by P2X7 during a time of greater ambitions. It has little battling experience, instead serving as a keeper of weaker teammates and fresh additions to his team.
Pokemon Info:


Altaria [Tyl] (F)
Stage: ***
Nature: Quirky (+1 N/A, -1 N/A)
Type: Dragon / Flying
Dragon: Dragon STAB.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Unlocked): (Trigger) While the Pokemon is in play, dense clouds blot out the sky. The effects of Weather are nullified, although any existing weather remains present and the weather can still be changed. If this Pokemon has an Ability that is only active in a specific weather, its own Ability is not affected by this Pokemon's Cloud Nine.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 7
Sp.Atk: Rank 5
Sp.Def: Rank 8
Spe: 80
Size Class: 2
Weight Class: 2


Altaria [Tyl] (F)
Nature: Quirky (+1 N/A, -1 N/A)
Type: Dragon / Fairy
Dragon: Dragon STAB.
Fairy: Fairy STAB.

Mega Abilities:
Pixilate (Mega): (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Mega Stats:
HP: 90
Atk: Rank 8
Def: Rank 8
Sp.Atk: Rank 8
Sp.Def: Rank 8
Spe: 80
Size Class: 3
Weight Class: 2



Moves (84/??):

Level-Up:
Sky Attack
Hurricane
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Dragon Breath
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Mirror Move
Dragon Dance
Cotton Guard
Dragon Pulse
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Feather Dance
Haze
Hyper Voice
Play Rough
Power Swap
Pursuit
Rage
Roost
Steel Wing
Tailwind

TM Moves:
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power [Water]
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Solar Beam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Echoed Voice
Roost
Incinerate
Endure
Giga Impact
Psych Up
Bulldoze
Captivate
Sleep Talk
Dream Eater
Swagger
Substitute
Dazzling Gleam
Confide
Fly
Defog
Rock Smash
Swift
Wonder Room
False Swipe
Breaking Swipe
Body Slam
Outrage
Uproar
Heat Wave
Snore
Fire Spin

Tutor Moves:
N/A


Pokemon #2: Mawile
Pokemon Ability: Sheer Force
Pokemon Item: N/A
Pokemon Attitude: It is an intelligent, quiet, and secretive Pokemon with a propensity for complex schemes, but it is easily flustered if one of its plans fails. It claims reluctance before employing violence but seems to enjoy the process.
Pokemon Background: P2X7 first met this Pokemon during a legendary tournament. It keeps its true name hidden from P2X7 and his team.
Pokemon Info:

Mawile [Mawile] (F)
Stage: ***
Nature: Quirky (+N/A, -N/A)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 80
Atk: Rank 6
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 50
Size Class: 1
Weight Class: 2


Mawile [Mawile] (F)
Nature: Quirky (+N/A, -N/A)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.

Abilities:

Huge Power (Mega): (Passive) This Pokemon's has immense inner strength that grows with its development, raising its Attack Rank (e.g. before Nature) is doubled. If this Pokemon does not naturally have this Ability, its Attack Rank is instead increased by one (1).

Stats:
HP: 80
Atk: Rank 8 (16 Huge Power)
Def: Rank 9
SpA: Rank 4
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 2


Moves (94/??):

Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up

Egg Moves:
Ancient Power
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Power-Up Punch
Psych Up
Punishment
Seismic Toss
Slam
Swords Dance
Thunder Fang
Tickle

Tutor Moves:
N/A


TM Moves:
Focus Punch
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Solar Beam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Stealth Rock
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Confide
Strength
Rock Smash
Mega Punch
Mega Kick
Ice Punch
Thunder Punch
Snore
Icy Wind
Helping Hand
Assurance
Guard Swap
Draining Kiss
Brutal Swing
Body Slam
Foul Play
Psychic Fangs


Walking into the Mystery Jungle, you slowly look around to examine your surroundings. The trees have some gaps between them at first, but as you proceed they quickly close up. It's fortunate that there's only this single path for you to follow and the underbrush is too thick to move through, since without a map you would easily get lost in a harder to navigate jungle, and no one knows enough about this place to be able to sell you a map. As you go along, vines fall across the pathway, forcing you to cut your way through and be very careful to avoid tripping on them.

Eventually, the trees and growth around you gets very thick, and although it's still daytime you can no longer see the sky. Somehow, as you continue on, the undergrowth around you, as well as the trees and canopy, get even thicker, blocking out all the light from the sun. You try to press on in the dark, but quickly run into issues with the vines in your path that you can't see well enough to cut or avoid tripping on, as well as a lack of certainty that if you press on you'd stay on the path instead of cutting through underbrush. To continue and avoid getting lost, you'll need a source of light.

P2X7 how will your pokemon light the path for you to continue?
 

"Well, we've lost visibility faster than anticipated. Can either of you make a torch?"


"...Yes, but the light will announce us to anything in the vicinity. Your eyes need a more intense light to spot a moving body in this growth before it reaches striking range.

"Easy enough! A quick blast should do the trick. It'll probably startle an attacker, too!"


"All right, then. Let's try it."


Mawile will use Fire Fang, holding the flames in her open mouth instead of biting, to shed light as a torch.


Altaria will use Dazzling Gleam to penetrate the deeper jungle and illuminate any potential assailants.
 
The light from Mawile's Fire Fang and Altaria's Dazzling Gleam glows brightly in the jungle, illuminating your path and allowing you to continue cutting through the thick vines.

Success! +2 TC

As you follow along the path, however, it seems like there are some bugs attracted to the light. You notice many critters that were hiding in the trees before now start to venture onto the path towards you, trying to get to the light.

:ss/emolga:
Hey! There's some light over there, let's investigate!

:ss/ariados:
On it! It looks like a trainer and his pokemon!

:ss/emolga:
Do you think we should do anything about it?

:ss/ariados:
You know the temple guards don't like it when people start exploring. I don't want rocks thrown at me again!

:ss/emolga:
Fine, fine, let's deal with it.

You see Emolga rush at you.


:ss/emolga:
Emolga
STAGE: 3*
NATURE: Serious (no change)
TYPE: Electric/Flying
ABILITIES: Static

STATS
HP: 80
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 103
Size Class: 1
Weight Class: 1

MOVES
Acrobatics
Aerial Ace
Agility
Air Slash
Astonish
Attract
Baton Pass
Charge
Charge Beam
Charm
Confide
Covet
Cut
Defog
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Encore
Endure
Energy Ball
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power [Normal]
Ion Deluge
Iron Tail
Light Screen
Nuzzle
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Return
Roost
Round
Secret Power
Shock Wave
Sleep Talk
Snore
Solar Beam
Spark
Speed Swap
Substitute
Swagger
Swift
Tail Whip
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-turn
Volt Switch
Wild Charge
:ss/ariados:
Ariados
STAGE: 3*
NATURE: Serious (no change)
TYPE: Bug/Poison
ABILITIES: Swarm

STATS
HP: 85
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 40
Size Class: 2
Weight Class: 3

MOVES
Absorb
Agility
Attract
Baton Pass
Bug Bite
Bug Buzz
Captivate
Confide
Constrict
Cross Poison
Curse
Dig
Disable
Double Team
Electroweb
Endure
Facade
Fell Stinger
Flash
Focus Energy
Frustration
Fury Swipes
Giga Drain
Giga Impact
Hidden Power [Normal]
Hone Claws
Hyper Beam
Infestation
Leech Life
Lunge
Megahorn
Natural Gift
Night Shade
Night Slash
Pin Missile
Poison Jab
Poison Sting
Protect
Psybeam
Psychic
Pursuit
Rage Powder
Rest
Return
Round
Scary Face
Screech
Secret Power
Shadow Sneak
Signal Beam
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Solar Beam
Sonic Boom
Spider Web
Sticky Web
String Shot
Struggle Bug
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Thief
Toxic
Toxic Spikes
Toxic Thread
Twineedle
Venom Drench
Venoshock
X-Scissor


P2X7 to send out and order against Emolga.
 

"Woah! I guess we figured as much. We won't quit so early, though!"


"Hey, now; just let us find the temple, and we'll forget this happened. Okay?"



Altaria @ N/A

Ice Beam - Dragon Claw - Ice Beam
IF Emolga uses Roost, AND NOT Emolga's next action is Encore, use Earthquake that action and push back.
IF Emolga is behind a Substitute when you would act, AND NOT Ion Deluge is in effect, use Hyper Voice that action instead and push back.
IF Emolga has Double Team clones when you would act, use Heat Wave that action and push back.
 
Last edited:
:ss/emolga:
Nope! It's our job to prevent you from finding the temple and we'll do our best to actually do it!

Light Screen, Acrobatics, Acrobatics

P2X7
:ss/altaria:
Natural Cure
HP: 90/90
EN: 100/100
5/7/5/8/80
2/2

Battle Tree
:ss/emolga:
Static
HP: 80/80
EN: 100/100
6/5/6/5/103
1/1
Action 1
Emolga uses Light Screen
10 EN

Altaria uses Ice Beam
Crit: 10 (=1/24) no
FRZ: 46 (<=10/100) no
(9+5-5-3)*1.5=9
7 EN

Action 2
Emolga uses Acrobatics
Crit: 14 (=1/24) no
11+3+6-7=13
6 EN

Altaria uses Dragon Claw
Crit: 6 (=1/24) no
8+3+5-5=11
5 EN

Action 3
Emolga uses Acrobatics
Crit: 4 (=1/24) no
11+3+6-7=13
10 EN

Altaria uses Ice Beam
Crit: 1 (=1/24) yes
FRZ: 54 (<=10/100) no
(9+3+5-5)*1.5=18
7 EN

P2X7
:ss/altaria:
Natural Cure
HP: 64/90
EN: 81/100
5/7/5/8/80
2/2

Battle Tree
Light Screen (3a)
:ss/emolga:
Static
HP: 42/80
EN: 74/100
6/5/6/5/103
1/1
:ss/emolga:
You! Will! Not! Reach! The! Temple!

Nuzzle, Acrobatics, Acrobatics
IF Altaria successfully uses a P/E move, THEN Agility, push back actions, and replace all instances of Acrobatics with Electro Ball.
IF Altaria is to use a damaging Ice-type combo, THEN Protect.
IF Altaria is in the evasive stage of Fly when you are to act, THEN Thunder.
 
Last edited:
Yeah I missed that it changed, let me fix that.

EDIT: Altaria has 1 more EN and Emolga has 2 less HP, my orders this round don't change.
 

"You have the advantage, Altaria. Hold steady!"


"Got it! Prepare for sheer determination at work!"

Outrage (3 actions) - Outrage (3 actions) - Outrage (3 actions)
IF you are fully paralyzed a1 AND a2, use Sing + Disarming Voice a3.
IF you are fully paralyzed a1, use Outrage (2 actions) a2.
IF you are fully paralyzed a2, use Outrage (2 actions) a2.
 
P2X7
:ss/altaria:
Natural Cure
HP: 64/90
EN: 81/100
5/7/5/8/80
2/2

Battle Tree
Light Screen (3a)
:ss/emolga:
Static
HP: 42/80
EN: 74/100
6/5/6/5/103
1/1​

Action 1
Emolga uses Nuzzle
Crit: 6 (=1/24) no
4+3+6-7=6
Altaria is PAR (25%)
3 EN

Full PAR: 34 (<=25/100) no
Altaria uses Outrage
Crit: 2 (=1/24) no
12+3+5-5=15
7 EN

Action 2
Emolga uses Acrobatics
Crit: 15 (=1/24) no
11+3+6-7=13
6 EN

Full PAR: 57 (<=25/100) no
Altaria uses Outrage
Crit: 6 (=1/24) no
12+3+5-5=15
7 EN

Action 3
Emolga uses Acrobatics
Crit: 2 (=1/24) no
11+3+6-7=13
10 EN

Full PAR: 38 (<=25/100) no
Altaria uses Outrage
Crit doesn't matter
12+3+5-5=15
Emolga is KOed
7 EN

P2X7
:ss/altaria:
Natural Cure
HP: 32/90
EN: 60/100
5/7/5/8/80[40]
2/2
PAR (20%) (Natural Cure in 3a)

Battle Tree
:ss/emolga:
Static
HP: KO/80
EN: 55/100
6/5/6/5/103
1/1
:ss/emolga:
(Groans) I guess I'll head back to the temple then...

:ss/ariados:
Okay, I can take over from here!


P2X7 to order against Ariados
 

"Despite paralysis, we're making excellent progress. Rest and cure yourself, Altaria; Mawile will continue the fight."


"A necessary but unfortunate step...Ah, well..."

Switching to Mawile; counterswitch is impossible.

Psychic Fangs - Fire Fang - Psychic Fangs

IF Ariados targets you with a Damaging Ground-type combo, use Protect that action instead and push back.
IF Ariados is in the evasive stage of Dig when you would act, use Earthquake that action instead and push back.
IF Ariados has Double Team clones when you would act, use Rock Slide that action instead and push back.
 
:ss/ariados:
Must keep people away...

Dig (default), Disable (Psychic Fangs), Dig (Default)

P2X7
:ss/mawile:
Sheer Force
HP: 80/80
EN: 100/100
6/6/4/4/50
1/2
:ss/altaria:
Natural Cure
HP: 32/90
EN: 60/100
5/7/5/8/80
2/2


Battle Tree
:ss/ariados:
Swarm
HP: 85/85
EN: 100/100
7/5/5/5/40
2/3​

Action 1
Mawile uses Psychic Fangs
Crit: 1 (=1/24) no
(9+3+6-5)*1.5=19.5->20
7 EN

Ariados uses Dig
Crit: 22 (=1/24) no
(8+7-6)*1.5=13.5->14
6 EN

Action 2
Mawile uses Fire Fang
Hit: 52 (<=95/100) yes
Crit: 22 (=1/24) no
(7+2+6-5)*1.5=15
5 EN

Ariados uses Disable
7 EN

Action 3
Mawile uses Struggle
Crit: 21 (=1/24) no
5+6-5=6
2.4->2 HP recoil
5 EN

Ariados uses Dig
Crit: 18 (=1/24) no
(8+7-6)*1.5=13.5->14
6 EN

P2X7
:ss/mawile:
Sheer Force
HP: 50/80
EN: 83/100
6/6/4/4/50
1/2
Disable (Psychic Fangs) (5a)
:ss/altaria:
Natural Cure
HP: 32/90
EN: 60/100
5/7/5/8/80
2/2


Battle Tree
:ss/ariados:
Swarm
HP: 44/85
EN: 81/100
7/5/5/5/40
2/3
:ss/ariados:
The temple guards will be very angry with me if I let you pass!

Pin Missile+Electroweb, Dig (Evasive), Dig (Evasive)
IF Mawile successfully uses a P/E move, THEN Swords Dance and push back actions.
IF Mawile is behind a Substitute when you are to act, THEN Dig (regular) and push back actions.
IF Mawile is to use a damaging Fire-type combo, THEN Protect and push back actions.
 

Tch...How could I leave myself vulnerable to such an obvious trick?


"That was a good tactic, but we have a better one."

Infuriate (Torment + Swagger combo) - Fire Fang - Rock Slide
 
P2X7
:ss/mawile:
Sheer Force
HP: 50/80
EN: 83/100
6/6/4/4/50
1/2
Disable (Psychic Fangs) (5a)
:ss/altaria:
Natural Cure
HP: 32/90
EN: 60/100
5/7/5/8/80
2/2


Battle Tree
:ss/ariados:
Swarm
HP: 44/85
EN: 81/100
7/5/5/5/40
2/3​

Action 1
Mawile uses Torment+Swagger
Confusion counters: 3 (d3) 4 counters
34 EN

Confusion self-hit: 2 (=1/3) no
Ariados uses Pin Missile+Electroweb
Hit: 78 (<=95/100) yes
Hits: 1 (d6) 2 hits
Crits: 15, 14 (=1/24) no crits
6+5-4=7
Mawile gets -2 Spe
24 EN

Action 2
Confusion self-hit: 1 (=1/3) yes
Ariados hits itself in confusion
4+7-5+4=10
3 EN

Mawile uses Fire Fang
Hit: 57 (<=95/100) yes
Crit: 18 (=1/24) no
(7+2+6-5)*1.5=15
5 EN

Action 3
Confusion self-hit: 2 (d3) no
Ariados uses Struggle
5+7-5+4=9
3.6->4 HP recoil
5 EN

Mawile uses Rock Slide
Hit: 69 (<=90/100) yes
Crit: 11 (=1/24) no
(8+2+6-5)*1.5=16.5->17
Ariados is KOed
6 EN

P2X7
:ss/mawile:
Sheer Force
HP: 34/80
EN: 38/100
6/6/4/4/50[20]
1/2
Disable (Psychic Fangs) (2a), -2 Spe
:ss/altaria:
Natural Cure
HP: 32/90
EN: 60/100
5/7/5/8/80
2/2


Battle Tree
:ss/ariados:
Swarm
HP: KO/85
EN: 49/100
7/5/5/5/40
2/3
KO​
 
Last edited:
:ss/ariados:
Uuuuggghhhhhh, I don't feel very good...

:ss/emolga:
I told you we should have left it for the others...

:ss/ariados:
True, let's just pretend this never happened so we don't get in trouble with the boss.

As Emolga and Ariados scurry away, you continue cutting your way along the path. Soon, you see a massive golden temple shining above the jungle. The temple is so bright it almost hurts to look at. Built in the shape of a pyramid with massive golden pillars at each of the four corners, this must be the temple that you're looking for! Looking around the outside, all of the walls of the pyramid are solid gold, with one exception. The wall facing the side of the clearing opposite where you first walked in has a tunnel built into it, leading down.

As you move around the temple, you start to hear voices. Moving back into the jungle so that you're not spotted, you follow the edge of the clearing until you can see down the tunnel. You know this tunnel leads to the treasure, however, it appears to be guarded. There is a Gallade patrolling the tunnel, and at the end of the tunnel right before it bends you can see an Excadrill talking to another pokemon, who seems to be the boss from what you can hear. You can only see the shadow of the other pokemon, but the shadow has a beak, so you assume it is some kind of bird pokemon. It's very clear that you won't be able to fight your way through without drawing attention from more pokemon.

P2X7, how will your pokemon help you sneak past the guards?
 

"This is it! We can't risk fighting those guards, though; they're much stronger than either of you two."


Hrpmh...I could contest that idea...


"As violence clearly won't work, we'll need a distraction. How about a sensory assault?"


"My songs can be very influential. I think I could help us sneak through the temple."


"Excellent. If you help her with a Fairy deception, Mawile, our infiltration should be flawless."


"As you wish..."


Mawile will use a calming Sweet Scent to make the guards more suggestible.


Altaria will use Sing to lull the guards to sleep, allowing the team to slip past unnoticed.
 
As you make your way closer to the tunnel, Mawile starts emitting a sweet scent that reduces the guards' alertness while Altaria starts to sing. Once the two of them fall asleep and the shadow of the boss wanders off, you're able to sneak past and into the temple.

Success! +2 TC

You slowly make your way down the path, trying not to alert any of the pokemon that are nearby. Eventually, however, you turn a corner and see a Weepinbell, cleaning the temple.

:ss/weepinbell:
Hey! you're not supposed to be here!

A Parasect, hearing the noise, also approaches from behind you.


:ss/parasect:
Yeah! Get Out!

With that, Parasect charges towards you.


:ss/weepinbell:
Weepinbell
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES: Chlorophyll

STATS
HP: 85
Atk: 7
Def: 4
SpA: 6
SpD: 4
Spe: 55
Size Class: 2
Weight Class: 1

MOVES
Acid
Acid Spray
Attract
Belch
Bide
Bullet Seed
Captivate
Clear Smog
Confide
Curse
Cut
Double Team
Double-Edge
Encore
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Grass Knot
Growth
Hidden Power [Normal]
Infestation
Ingrain
Knock Off
Leech Life
Magical Leaf
Mega Drain
Mimic
Natural Gift
Nature Power
Poison Jab
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Reflect
Rest
Return
Round
Secret Power
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Strength Sap
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Take Down
Thief
Tickle
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
Wrap
Wring Out
:ss/parasect:
Parasect
STAGE: 3*
NATURE: Serious (no change)
TYPE: Bug/Grass
ABILITIES: Effect Spore

STATS
HP: 85
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 3

MOVES
Absorb
Aerial Ace
Agility
Aromatherapy
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bullet Seed
Captivate
Confide
Counter
Cross Poison
Curse
Cut
Dig
Double Team
Double-Edge
Endure
Energy Ball
Facade
False Swipe
Fell Stinger
Flail
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Hidden Power [Normal]
Hone Claws
Hyper Beam
Leech Life
Leech Seed
Light Screen
Mega Drain
Metal Claw
Mimic
Natural Gift
Nature Power
Poison Powder
Protect
Psybeam
Pursuit
Rage
Rage Powder
Reflect
Rest
Return
Rock Smash
Rototiller
Round
Scratch
Screech
Secret Power
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spore
Struggle Bug
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Take Down
Thief
Toxic
Venoshock
Wide Guard
X-Scissor


P2X7 to send out and order against Parasect
 

"We most certainly will not leave!"


"Ah...we should have expected more hostility." Good...just move slightly closer to us...


Mawile @ N/A

Flamethrower - Fire Blast - Flamethrower
IF Parasect uses Bide a1, use Protect a3.
IF Parasect is in the evasive stage of Dig when you would act, use Iron Defense that action instead and push back.
IF you are asleep when you would act, use Sleep Talk (Flamethrower/Fire Blast/Sludge Bomb/Flash Cannon) that action instead.
 
:ss/parasect:
You're not supposed to be exploring here! You're lucky it's us that found you and not the bosses!

Leech Seed, Dig (Regular), Dig (Regular)

P2X7
:ss/mawile:
Sheer Force
HP: 80/80
EN: 100/100
6/6/4/4/50
1/2

Battle Tree:
:ss/parasect:
Effect Spore
HP: 85/85
EN: 100/100
7/6/5/6/30
2/3
Action 1
Mawile uses Flamethrower
Crit: 6 (=1/24) no
(9+2+4-6)*2=18
7 EN

Parasect uses Leech Seed
Hit: 1 (<=90/100) yes
9 EN

-3 HP Mawile (Leech Seed)
+3 HP Parasect (Leech Seed)

Action 2
Mawile uses Fire Blast
Hit: 47 (<=85/100) yes
Crit: 11 (=1/24) no
(11+2+4-6)*2=22
8 EN

Parasect uses Dig
Crit: 20 (=1/24) no
(8+7-6)*1.5=13.5->14
6 EN

-3 HP Mawile (Leech Seed)
+3 HP Parasect (Leech Seed)

Action 3
Mawile uses Flamethrower
Crit: 10 (=1/24) no
(9+2+4-6)*2=18
7 EN

Parasect uses Dig
Crit: 9 (=1/24) no
(8+7-6)*1.5=13.5->14
10 EN

-3 HP Mawile (Leech Seed)
+3 HP Parasect (Leech Seed)

P2X7
:ss/mawile:
Sheer Force
HP: 43/80
EN: 78/100
6/6/4/4/50
1/2
Leech Seed (3a)

Battle Tree:
:ss/parasect:
Effect Spore
HP: 36/85
EN: 75/100
7/6/5/6/30
2/3
:ss/parasect:
This temple contains secrets you are not prepared to see!

Spore+Stun Spore, Solar Beam, Skull Bash
IF Mawile is to use Taunt AND you are to use Spore+Stun Spore, THEN initiate action string Solar Beam, Skull Bash, Solar Beam.
IF Mawile successfully uses a P/E move, THEN Swords Dance and push back actions.
IF Mawile is behind a substitute, Solar Beam on the first instance and Bullet Seed on subsequent instances, pushing back actions each time.
 

"Aha! I see an opening!"



"I do not fear your bosses..."

Rest - Sleep Talk (Flamethrower/Fire Blast/Fire Fang/Rock Slide) - Sleep Talk (Flamethrower/Fire Blast/Fire Fang/Rock Slide)
IF you are awake when you would act a2 or a3, use Flamethrower the first instance and Fire Blast the next.
 
Last edited:
P2X7
:ss/mawile:
Sheer Force
HP: 43/80
EN: 78/100
6/6/4/4/50
1/2
Leech Seed (3a)

Battle Tree:
:ss/parasect:
Effect Spore
HP: 36/85
EN: 75/100
7/6/5/6/30
2/3
Action 1
Mawile uses Rest
15 EN

Parasect uses Spore+Stun Spore
Mawile is PAR (25%)
29 EN

+10 HP Mawile, Mawile is no longer PAR (Rest)
-3 HP Mawile (Leech Seed)
+3 HP Parasect (Leech Seed)

Action 2
Parasect charges light

Mawile uses Sleep Talk
Move used: 4 (d4) Rock Slide
Mawile uses Rock Slide
Hit: 70 (<=90/100) yes
Crit: 1 (=1/24) no
(8+2+6-6)*1.5=15
9 EN

Parasect uses Solar Beam
Crit: 17 (=1/24) no
(12+3+5-4)*0.75=12
7 EN

+10 HP Mawile (Rest)
-3 HP Mawile (Leech Seed)
+3 HP Parasect (Leech Seed)

Action 3
Parasect charges Skull Bash
+1 Def

Mawile uses Sleep Talk
Move used: 3 (d4) Fire Fang
Hit: 46 (<=95/100) yes
Crit: 11 (=1/24) no
Effect Spore: 34 (d100) no
(7+2+6-6)*2-2=16
12 EN

Parasect uses Skull Bash
Crit: 21 (=1/24) no
(13+7-6)*0.75=10.5->11
8 EN

+10 HP Mawile (Rest)
-3 HP Mawile (Leech Seed)
+3 HP Parasect (Leech Seed)

P2X7
:ss/mawile:
Sheer Force
HP: 41/80
EN: 42/100
6/6/4/4/50
1/2
Rest (0a)

Battle Tree:
:ss/parasect:
Effect Spore
HP: 14/85
EN: 31/100
7/6/5/6/30
2/3
+1 Def
P2X7 to order
 

"Keep your advantage!"


"There's still time to leave..."

Flamethrower - Fire Blast - Flamethrower
IF Parasect is under the effects of a successful P/E move when you would act, use Swords Dance that action instead and push back.
IF Parasect is Enduring when you would act, AND it has 1 HP left, AND NOT Parasect is Badly Poisoned, use Toxic that action instead and push back.
IF Parasect uses Bide a1, use Swords Dance a1 and a2.
 
:ss/parasect:
Nope, I'm sticking around for as long as I can!

Endure, Spore, Spore
IF Toxic misses A2, THEN Stun Spore.

P2X7
:ss/mawile:
Sheer Force
HP: 41/80
EN: 42/100
6/6/4/4/50
1/2
Rest (0a)

Battle Tree:
:ss/parasect:
Effect Spore
HP: 14/85
EN: 31/100
7/6/5/6/30
2/3
+1 Def

Action 1
Parasect uses Endure
15 EN

Mawile wakes up
Mawile uses Flamethrower
Crit doesn't matter
(9+2+4-6)*2=18
Parasect Endures
7 EN

Action 2
Mawile uses Toxic
Hit: 85 (<=90/100) yes
7 EN

Parasect uses Spore
Counters: 2 (d3) 1 counter
7 EN

-1 HP Parasect (PSN)
Parasect is KOed

P2X7
:ss/mawile:
Sheer Force
HP: 41/80
EN: 28/100
6/6/4/4/50
1/2
Sleep (1a)

Battle Tree:
:ss/parasect:
Effect Spore
HP: KO/85
EN: 9/100
7/6/5/6/30
2/3
:ss/weepinbell:
Now, I'll do what I can to get you out of this temple!

Toxic+Acid Spray, Venoshock, Venoshock
IF Mawile is to use a damaging Fire-type combo, THEN Protect.
IF Mawile is to use Metal Burst, THEN Ingrain and replace Ingrain in your third sub with Growth on the first instance and Growth on the second.
IF Mawile successfully uses a P/E move, THEN Ingrain and replace Ingrain in your second sub with Growth.
 

"I seem to recall that Sleep Talk interacts with substitutions in a peculiar way. I can't place the exact outcome, but I think either should work."


"...You're risking my safety on a presumption?"

Sleep Talk (Fire Fang/Ice Fang/Psychic Fangs/Metal Burst) - Preemptive Strike (Sucker Punch + Giga Impact combo) - Fire Fang
IF you are awake when you would act a1, use Psychic Fangs that action instead.
[Check at the start of the action] IF you have 41 HP a2, use Fire Fang that action and Psychic Fangs the next.
[Check at the start of the action] IF you have <15 Energy a2, use Sucker Punch that action instead.
 

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