Facility Battle Tree Challenge: Ooraloo

Realizing that an attempt to flee would surely look absolutely terrible to onlookers, Stein and Ventruella quickly start taking care of the mess, hopefully before the shopkeeper returns. Ventruella quickly sweeps all of the cluttered items into a tidy pile as Stein uses plenty of vines to put everything back where it belongs.

The effort you put in is honestly quite impressive, resulting in a stand that barely looks any different than it was before you toppled it over. A few of the shelves remain empty, but you seem to have gathered everything before it rolled away. Some stuff must just have been sold out before you showed up!

+2TC

Satisfied with your job well done, you turn to leave the stand and continue to the grocery store when you find yourself face to face with an elderly woman.


"YOU TOOK THE LAST COPY OF CROCHET TODAY! THE SHOPKEEPER SETS ONE ASIDE FOR ME EVERY WEEK! I can't believe the disrespect, kids these days don't know how to respect their elders! Why I think I should teach you a lesson!"

Before you can object the woman has drawn two pokeballs, and it seems you're not getting out of this without a fight.


:bw/lunatone:
Lunatone
STAGE: 3*
NATURE: Serious (no change)
TYPE:Rock/Psychic
ABILITIES:Levitate

STATS
HP:95
Atk:4
Def:5
SpA:7
SpD:6
Spe:70
Size Class:2
Weight Class:5

MOVES
Acrobatics
Ally Switch
Baton Pass
Blizzard
Body Slam
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Double Team
Dream Eater
Earth Power
Earthquake
Embargo
Endure
Explosion
Facade
Flash
Frustration
Future Sight
Giga Impact
Grass Knot
Gyro Ball
Hail
Harden
Heal Block
Helping Hand
Hidden Power [Normal]
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Iron Head
Light Screen
Magic Room
Moonblast
Moonlight
Nasty Plot
Natural Gift
Power Gem
Power Swap
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Swagger
Swift
Tackle
Telekinesis
Toxic
Trick Room
Weather Ball
Zen Headbutt

Morpeko
STAGE: 3*
NATURE: Serious (no change)
TYPE:Electric/Dark
ABILITIES:Hunger Switch

STATS
HP:80
Atk:7
Def:4
SpA:5
SpD:4
Spe:97
Size Class:1
Weight Class:1

MOVES
Agility
Assurance
Attract
Aura Wheel
Bite
Brick Break
Bullet Seed
Charge
Crunch
Dark Pulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Fake Out
Fake Tears
Fire Fang
Flatter
Fling
Foul Play
Ice Fang
Leer
Nasty Plot
Outrage
Parting Shot
Payback
Power Trip
Protect
Psychic Fangs
Quash
Quick Attack
Rapid Spin
Rest
Revenge
Round
Scary Face
Seed Bomb
Sleep Talk
Snarl
Snore
Spark
Stomping Tantrum
Substitute
Super Fang
Swagger
Swift
Tail Whip
Taunt
Thief
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Torment
Uproar
Volt Switch
Wild Charge



"Lunatone, start us off, Morpeko needs to bring me my blood pressure pills first."

:bw/lunatone:
Sending out Lunatone

Ooraloo, please send out and order against Matron Judy
 
Last edited:

"I was recently hired for an administrative position at Juliard."
Energy Ball | Petal Blizzard | Petal Blizzard
At the start of the step, if Lunatone uses a partial trapping move and Lunatone is not to use a partial trapping move on any other action of the round, then use Protect.
If Lunatone is under the effects of a protective move at the start of Venusaur's turn, then use Light Screen on the first instance and Reflect on the second instance.
If Lunatone has Double Team clones at the start of Venusaur's turn, then use Magical Leaf.
 

"Now I'm going to be late for my nap, Lunatone make sure they don't miss theirs!"

:bw/lunatone:
Hypnosis - Dream Eater - Future Sight
***IF Venusaur is awake when you are to use Dream Eater, use Psychic that action.
 
Reposting profiles for convenience

Venusaur (M) Stein
Stage: 3*
Type: Grass/Poison
Ability: Overgrow/Chlorophyll
Nature: Serious

Stats:
HP:
90
Atk: 6
Def: 6
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 4

Moves:
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power [Fairy]
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed

Charizard (F) Venturella
Stage: 3*
Type: Fire/Flying
Ability: Blaze/Solar Power
Nature: Serious

Stats:
HP:
90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 100
Size Class: 3
Weight Class: 4

Moves:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blaze Kick
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power [Ice]
Hone Claws
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Outrage
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Take Down
Thunder Punch
Toxic
Weather Ball
Will-O-Wisp
Wing Attack
Work Up


==========================================

:ss/venusaur:ROUND 1:ss/lunatone:

Team ooraloo

90/100 | (6/6/7/7/80) Chlorophyll

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

95/100 | (4/5/7/6/70) Levitate

80/100 | (7/4/5/4/97) Hunger Switch

Action 1

Venusaur used Energy Ball!
Crit [<=1]: 1
It's a critical hit!
-SpD [<=1000]: 7941
Damage: (9+3+3+1)*1.5 = 24
6EN

Lunatone used Hypnosis!
Hit [<=6000]: 35
Counters [1,2 = 1 | 3 = 2]: 1
Venusaur fell asleep!
6EN

Action 2

Venusaur is asleep!
1-->0 Counters

Lunatone used Dream Eater!
Crit [<=1]: 13
Damage: (10+3)*1.5 = 20
Lunatone recovered 10HP
11EN

Action 3

Venusaur woke up!
Venusaur used Petal Blizzard!
Crit [<=1]: 22
Damage: (9+3+1)*1.5 = 20
6EN

Lunatone used Future Sight!
Lunatons foresaw an attack!
7EN


Field
The field is empty

Team ooraloo

70/88 | (6/6/7/7/80) Chlorophyll

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

61/76 | (4/5/7/6/70) Levitate, Foreseeing an attack

80/100 | (7/4/5/4/97) Hunger Switch

Matron Judy orders
Ooraloo orders
Gemini Taurus refs​
 

"Why couldn't you just leave my magazine alone! My doctor won't be happy about this!"
:bw/lunatone:
Psychic- Icy Wind+Blizzard - Psychic
***IF Venusaur is to use a damaging Grass-type combination, protect that action and push actions back.
***IF Venusaur is under the effects of a protective move when you are to act, use Moonlight the first instance and Future Sight the second instance pushing back each time.
***IF Venusaur is to use Bide, begin action string: Moonlight - Future Sight - Psychic the first instance.
 
Last edited:
:ss/venusaur:ROUND 2:ss/lunatone:

Team ooraloo

70/88 | (6/6/7/7/80) Chlorophyll

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

61/76 | (4/5/7/6/70) Levitate, Foreseeing an attack

80/100 | (7/4/5/4/97) Hunger Switch

Action 1

Venusaur used Giga Drain!
Crit [<=1]: 2
Damage: (8+3+1)*1.5 = 18
Venusaur healed 5HP
8EN

Lunatone used Psychic!
Crit [<=1]: 9
-SpD [<=1000]: 1102
Damage: (9+3)*1.5 = 18
6EN

The foreseen attack hit Venusaur!
Crit [<=1]: 23
Damage: (12+3)*1.5 = 23

Action 2

Venusaur used Double Powder!
Counters [1,2 = 1 | 3 = 2]: 3
Lunatone fell asleep!
27EN

Lunatone is fast asleep!
2-->1 Counters

Lunatone was hurt by its poison!
-2HP

Action 3

Venusaur is absorbing sunlight!

Lunatone is fast asleep!
1-->0 Counters

Venusaur used Solar Beam!
Crit [<=1]: 16
Damage: (12+3+1)*1.5 = 24
7EN

Lunatone was hurt by its poison!
-2HP


Field
The field is empty

Team ooraloo

34/46 | (6/6/7/7/80) Chlorophyll, Combination used

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

15/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

80/100 | (7/4/5/4/97) Hunger Switch

Ooraloo orders
Matron Judy orders
Gemini Taurus refs​
 

Giga Drain | Energy Ball | Giga Drain
If Lunatone is under the effects of a Protective move, then Synthesis on the first instance and Chill on the second, pushing back orders each time.
If Light Screen is active on Lunatone's side of the field, then use Petal Blizzard.
 
:ss/venusaur:ROUND 3:ss/lunatone:

Team ooraloo

34/46 | (6/6/7/7/80) Chlorophyll, Combination used

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

15/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

80/100 | (7/4/5/4/97) Hunger Switch

Action 1

Venusaur used Giga Drain!
Crit [<=1]: 22
Damage: (8+3+1)*1.5 = 18
Venusaur healed 5HP
8EN

Lunatone fainted!


Field
The field is empty

Team ooraloo

39/38 | (6/6/7/7/80) Chlorophyll, Combination used

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

KO/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

80/100 | (7/4/5/4/97) Hunger Switch

Matron Judy sends out Morpeko and orders
Ooraloo orders
Gemini Taurus refs​
 

"Perfect timing Morpeko, my meds should help me focus!"

Psychic Fangs - Psychic Fangs - Psychic Fangs
***IF you are asleep when you are to act, use Sleep Talk (Psychic Fangs, Foul Play, Crunch, Ice Fang)
***IF Venusaur is to use Bide, use begin action string: Electric Terrain - Agility - Psychic Fangs
***IF Venusaur is under the effects of a Protective move when you are to act, use Agility the first instance and Electric Terrain the second instance.
 
:ss/venusaur:ROUND 4:ss/morpeko:

Team ooraloo

39/38 | (6/6/7/7/80) Chlorophyll, Combination used

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

80/100 | (7/4/5/4/97) Hunger Switch

KO/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

Action 1

Morpeko used Psychic Fangs!
Crit [<=1]: 17
Damage: (9+1)*1.5 = 15
7EN

Venusaur used Bulldoze!
Crit [<=1]: 16
Damage: (6+2)*1.5 = 12
Morpeko's Speed fell!
5EN

Action 2

Venusaur used Earth Power!
Crit [<=1]: 18
-SpD [<=1000]: 1393
Damage: (9+3)*1.5 = 18
7EN

Morpeko used Psychic Fangs!
Crit [<=1]: 21
Damage: (9+1)*1.5 = 15
11EN

Action 3

Venusaur used Earth Power!
Crit [<=1]: 22
-SpD [<=1000]: 9630
Damage: (9+3)*1.5 = 18
11EN

Morpeko used Psychic Fangs!
Crit [<=1]: 4
Damage: (9+1)*1.5 = 15
15EN

Venusaur fainted!

Morpeko became Hangry!


Field
The field is empty

Team ooraloo

KO/15 | (6/6/7/7/80) Chlorophyll, Combination used

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

32/67 | (7/4/5/4/55) Hunger Switch, -1 Speed

KO/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

Ooraloo orders
Matron Judy orders
Gemini Taurus refs​
 

Charizard
Bulldoze + Fissure | Bulldoze + Fissure | Earthquake
If Morpeko uses Endure, then initiate the action string: Fire Spin | Dig (Evasive) | Earthquake.
If Morpeko uses a damaging priority move in a combination, then use Protect and push back actions.
If Morpeko is under the effects of a P/E move, then use Reflect on the first instance and Roost on the second, pushing back actions each time.
 
:ss/charizard:ROUND 5:ss/morpeko:

Team ooraloo

90/100 | (6/6/8/6/100) Solar Power

KO/15 | (6/6/7/7/80) Chlorophyll, Combination used


vs

Team Matron Judy

32/67 | (7/4/5/4/55) Hunger Switch, -1 Speed

KO/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

Action 1

Morpeko used Fake Out!
Crit [<=1]: 6
Damage: (4+1) = 5
4EN

Charizard flinched!

Action 2

Morpeko used Quick Attack!
Crit [<=1]: 1
Its a critical hit!
Damage: (4+3+1) = 8
3EN

Charizard literally razed half the city.
Crit [<=1]: 4
Damage: (25+2)*1.5 = 40.5
42EN

Morpeko fainted!


Field
The field is empty

Team ooraloo

77/58 | (6/6/8/6/100) Solar Power, Combination used, Must cooldown (1S)

KO/15 | (6/6/7/7/80) Chlorophyll, Combination used


vs

Team Matron Judy

KO/60 | (7/4/5/4/55) Hunger Switch,

KO/70 | (4/5/7/6/70) Levitate, Asleep (0 Counters), Poisoned

Matron Judy storms off into the streets leaving you alone again with the newsstand. The literal earth-shattering destruction that Charizard used to end this battle somehow has miraculously left it unaffected despite destroying a few city blocks entirely. You consider this a win and decide to move on to your destination.
 
What once started off as a simple trip for some groceries has now turned into a full fledged adventure across the city. Ventruella and Stein accompany you down the sidewalk, now in ruins from your last battle. Despite the trek across piles of asphalt and concrete, you can see the end in sight.

The grocery store, what was quickly becoming a hollow dream, is now in your reach! Everything that can go wrong has! As you approach the store, victory within your grasp, you hear a woman scream on the other side of the street and your heart sinks. You turn to face the woman and see her pointing one finger straight up at the sky.

All of the sudden a notification appears on your phone:

"EMERGENCY ALERT SYSTEM: A METEORITE LARGE ENOUGH TO LEVEL THE CITY WILL MAKE IMPACT IN THE NEXT HALF HOUR, TAKE COVER IMMEDIATELY"

Acknowledging the fact that taking cover seems pretty ineffective in this situation, you decide that you've got no choice but to save the city from impending doom. After destroying half of it with a fissure, saving the remaining half almost makes up for it right?

Ooraloo, Stein, Ventruella, how will you protect the city from the meteorite?
 

"It's incredibly problematic to suggest that all meteorites are dangerous and violent. The vast majority of them burn up before impact with the Earth's surface, and the ones that don't tend to land in isolated places where they don't harm anyone."


"Yes, there are meteorites that sometimes do act violently. But that doesn't mean that those meteorites are inherently bad rocks. Often, they just tend to be misunderstood little celestial bodies that are confused and just need someone to help them."


"We should do our best to understand why this meteorite is so upset and try to help it let go of its anger."


"Leave it to the mainstream media to send out an emergency alert just because there's a meteorite walking around wearing a hoodie."

Venusaur: Uses Sweet Scent to create a pleasing, soothing aroma to help calm the meteorite down.

Charizard: Uses Confide to tell the meteorite an intimate personal story in order to build rapport with the meteorite so that the meteorite will trust us and tell us what's bothering it.
 
As the rest of the city cowers in terror, you, Stein and Ventruella decide that panic is the worst option in a crisis like this. The three of you stand tall, collect your thoughts and decide that this meteorite is likely just misunderstood. Initiating a dialogue is the best way to solve conflict after all!

Stein releases a calming aroma into the air, one that seems to slow the descent of the meteorite somewhat, as it calms down. The rest of the city seems slightly less panicked as well, and a few citizens appear to be going back about their every day lives... well as much as they can with half the city destroyed.

Ventruella gets some height so that she can chat with the meteorite a little bit more effectively. She discloses some very personal anecdotes from just a few minutes ago when she herself destroyed the city, and how it wasn't fulfilling whatsoever.

:meteorite:
"You know, I never wanted to be like this... I always wanted to stay in orbit, what good will killing half the city do anyways? It won't make me any happier? Thank you for talking with me today, I'm going to book an appointment with a therapist and really try to sort myself out."

+2TC

The meteorite spontaneously stops falling towards earth and disappears from sight shortly after.


"You absolute BUFFOONS. That meteorite was supposed to be my big break!"

A scientist rounds the corner shouting at you

"Do you know how underfunded astrophysics is? I emotionally manipulated that meteorite for MONTHS to get it to destroy the city and you do this? I would have been swimming in research money if it made impact! Now you're going to pay!"

The scientist pulls two Pokeballs from his lab coat and before you can duck away into the grocery store one is already spinning through the air.


:ss/volcarona:
Volcarona
STAGE: 3*
NATURE: Serious (no change)
TYPE:Bug/Fire
ABILITIES:Flame Body

STATS
HP:90
Atk:5
Def:5
SpA:10
SpD:8
Spe:100
Size Class:3
Weight Class:3

MOVES
Absorb
Acrobatics
Aerial Ace
Amnesia
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Double-Edge
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power [Normal]
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Screech
Secret Power
Silver Wind
Sleep Talk
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Take Down
Thrash
Toxic
U-turn
Whirlwind
Wild Charge
Will-O-Wisp
Zen Headbutt
:ss/greninja:
Greninja
STAGE: 3*
NATURE: Serious (no change)
TYPE:Water/Dark
ABILITIES:Protean

STATS
HP:85
Atk:7
Def:5
SpA:7
SpD:5
Spe:122
Size Class:3
Weight Class:3

MOVES
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power [Normal]
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up



"Greninja, lets conduct some research on trouncing these fools!"


Sending out Greninja

Ooraloo, please send out and order against Scientist Scott
 

Venusaur
Skull Bash | Skull Bash | Skull Bash
If Greninja uses U-turn and Greninja is not to use U-turn on the next action and Greninja did not use U-turn on the previous action, then use Protect.
If Greninja uses a multi-hit move, then use Giga Drain on odd instances and Energy Ball on even instances.
If Greninja uses a damaging Ghost-type move, then use Solar Beam.
 
:ss/venusaur:ROUND 1:ss/greninja:

Team ooraloo

90/100 | (6/6/7/7/80) Chlorophyll

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

85/100 | (7/5/7/5/122) Protean

90/100 | (5/5/10/8/100) Flame Body

Action 1

Venusaur tucked its head in!
+1 Defence

Greninja used U-Turn!
Greninja became Bug-type!
Crit [<=1]: 9
Damage: (7+3+1)-2 = 9
Greninja is switching at the end of the round!
5EN

Venusaur used Skull Bash!
Crit [<=1]: 6
Damage: (13+1) = 14
9EN

Action 2

Venusaur tucked its head in!
+1 Defence

Greninja used U-Turn!
Protean became Bug-type!
Crit [<=1]: 4
Damage: (7+3+1)-4 = 7
8EN

Venusaur used Skull Bash!
Crit [<=1]: 17
Damage: (13+1) = 14
13EN

Action 3

Venusaur tucked its head in!
+1 Defence

Greninja used Blizzard!
Greninja became Ice-type!
Hit [<=7000]: 1462
Crit [<=1]: 16
Freeze [<=1000]: 8745
Damage: (11+3)*1.5 = 21
8EN

Venusaur used Skull Bash!
Crit [<=1]: 10
Damage: (13+1) = 14
17EN

Greninja switched!


Field
The field is empty

Team ooraloo

53/61 | (6/6/7/7/80) Chlorophyll, +3 Defence

90/100 | (6/6/8/6/100) Solar Power


vs

Team Matron Judy

43/79 | (7/5/7/5/122) Protean, Ice-type, Switching

90/100 | (5/5/10/8/100) Flame Body

Scientist Scott orders
Ooraloo orders
Gemini Taurus refs​
 

"Volcarona, light them up!"


Fire Spin - Fiery Dance - Fiery Dance
***IF Venusaur is under the effects of a Protective move when you are to act, use Quiver Dance that action and push actions back.
***IF Venusaur is to use Bide, begin action string: Quiver Dance - Reflect - Fire Spin the first instance.
***IF Venusaur is to use Razor Wind when you are to use , use Fiery Dance that action and push actions back.
 
:ss/venusaur:ROUND 2:ss/volcarona:

Team ooraloo

53/61 | (6/6/7/7/80) Chlorophyll, +3 Defence

90/100 | (6/6/8/6/100) Solar Power


vs

Team Scientist Scott

90/100 | (5/5/10/8/100) Flame Body

43/79 | (7/5/7/5/122) Protean

Action 1

Venusaur is storing energy!

Volcarona used Fire Spin!
Hit [<=8500]: 9912
It missed!
4EN

Action 2

Venusaur is storing energy!

Volcarona used Fiery Dance!
Crit [<=1]: 23
+SpA [<=5000]: 921
Damage: (8+3+3)*1.5 = 21
Volcarona's Special Attack rose!
5EN

Action 3

Venusaur unleashed its energy!
Flame Body [<=3000]: 1784
Damage: (21)*1.75 = 37
Venusaur was Burned!
25EN

Volcarona used Fiery Dance!
Crit [<=1]: 24
+SpA [<=5000]: 332
Damage: (8+3+3)*1.5+2 = 23
Volcarona's Special Attack rose!
9EN

Venusaur was hurt by its burn!
-2HP

Venusaur's Defence fell!


Field
The field is empty

Team ooraloo

7/36 | (6/6/7/7/80) Chlorophyll, Burned, +2 Defence

90/100 | (6/6/8/6/100) Solar Power


vs

Team Scientist Scott

53/82 | (5/5/10/8/100) Flame Body, +2 Special Attack

43/79 | (7/5/7/5/122) Protean

Ooraloo orders
Scientist Scott orders
Gemini Taurus refs​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top