By request: Profiles Reposted.
Florina:
Beedrill [Queenpin] (Female)
Stage 3/5
Types: Bug/Poison
STAB
STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Abilities:
Swarm / Sniper (Unlocked)
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3
Attacks:
Acrobatics
Aerial Ace
Agility
Assurance
Attract
Bide
Brick Break
Brutal Swing
Bug Bite
Captivate
Confide
Curse
Cut
Defog
Double Team
Double-Edge
Endeavor
Endure
Facade
False Swipe
Fell Stinger
Flash
Focus Energy
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Harden
Hidden Power Fighting
Hyper Beam
Infestation
Laser Focus
Mega Drain
Mimic
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rage
Reflect
Rest
Return
Rock Smash
Roost
Round
Secret Power
Silver Wind
Skull Bash
Sleep Talk
Sludge Bomb
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Take Down
Thief
Toxic
Toxic Spikes
Twineedle
U-turn
Venoshock
X-Scissor
Rapidash [Hyphen] (Agender)
Stage 3/5
Types: Fire
STAB; immune to burn status.
Abilities:
Run Away / Flash Fire / Flame Body (Unlocked)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 7
Def: 5
SpA: 6
SpD: 6
Spe: 105
Size Class: 4
Weight Class: 4
Attacks:
Agility
Ally Switch
Attract
Baton Pass
Bide
Body Slam
Bounce
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Double-Edge
Drill Run
Echoed Voice
Ember
Endure
Facade
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Frustration
Fury Attack
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power Water
High Horsepower
Horn Drill
Hyper Beam
Hypnosis
Incinerate
Inferno
Iron Tail
Low Kick
Megahorn
Mimic
Morning Sun
Mystical Fire
Natural Gift
Overheat
Pay Day
Play Rough
Poison Jab
Protect
Quick Attack
Rage
Reflect
Rest
Return
Round
Secret Power
Skull Bash
Sleep Talk
Smart Strike
Snore
Solar Beam
Solar Blade
Stomp
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tail Whip
Take Down
Thrash
Throat Chop
Toxic
Wild Charge
Will-O-Wisp
Enemy:
Monferno
STAGE: 3*
NATURE: Serious (no change)
TYPE:Fire/Fighting
ABILITIES:Iron Fist
STATS
HP:85
Atk:6
Def:4
SpA:6
SpD:4
Spe:81
Size Class:2
Weight Class:2
MOVES
Acrobatics
Aerial Ace
Assist
Attract
Blaze Kick
Brick Break
Bulk Up
Captivate
Close Combat
Confide
Counter
Cut
Dig
Double Kick
Double Team
Ember
Encore
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Grass Knot
Heat Wave
Helping Hand
Hidden Power
Hone Claws
Incinerate
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
Trumbeak
STAGE: 3*
NATURE: Serious (no change)
TYPE:Normal/Flying
ABILITIES:Skill Link
STATS
HP:80
Atk:6
Def:4
SpA:3
SpD:4
Spe:75
Size Class:1
Weight Class:2
MOVES
Aerial Ace
Attract
Boomburst
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Echoed Voice
Feather Dance
Flame Charge
Fly
Frustration
Fury Attack
Growl
Hidden Power
Hyper Voice
Mirror Move
Peck
Pluck
Protect
Rest
Return
Rock Blast
Rock Smash
Roost
Round
Screech
Sleep Talk
Smack Down
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swords Dance
Tailwind
Thief
Toxic
U-turn
Uproar
Work Up
==================================
Team Florina:
HP: 85
EN: 100
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3
Ability: Sniper
Other: None
Team Tree:
HP: 80
EN: 100
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 75
Size Class: 1
Weight Class: 2
Ability: Skill Link
Other: None
Field: Snow (No Effect)
Match 1 Round 1:
Trumbeak has some sick moves that allow it to dodge most of Queenpin's attacks! At least Hyphen is having more luck keeping the Monferno out of the way.
Team Florina:
HP: 43
EN: 91
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3
Ability: Sniper
Other: None
Team Tree:
HP: 64
EN: 72
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 75 [131]
Size Class: 1
Weight Class: 2
Ability: Skill Link
Other: +1 Speed
Field: Snow (No Effect)
Turn order:
Tree Orders
Florina Orders
I ref
======================
"Now that that's dealt with, let's see how you like rocks!"
Rock Blast x3
[CASOT] If Beedrill is under the effects of a successful Protective move, then use Tailwind first instance, and Chill second.
[CASOS, Once] If Endure, then initiate action string Roost~Drill Peck~Pluck
[CASOT] If Beedrill has Double Team clones up, then use Boomburst.
Florina Liastacia to order.
Florina:
Beedrill [Queenpin] (Female)
Stage 3/5
Types: Bug/Poison
Abilities:
Swarm / Sniper (Unlocked)
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3
Attacks:
Acrobatics
Aerial Ace
Agility
Assurance
Attract
Bide
Brick Break
Brutal Swing
Bug Bite
Captivate
Confide
Curse
Cut
Defog
Double Team
Double-Edge
Endeavor
Endure
Facade
False Swipe
Fell Stinger
Flash
Focus Energy
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Harden
Hidden Power Fighting
Hyper Beam
Infestation
Laser Focus
Mega Drain
Mimic
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rage
Reflect
Rest
Return
Rock Smash
Roost
Round
Secret Power
Silver Wind
Skull Bash
Sleep Talk
Sludge Bomb
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Take Down
Thief
Toxic
Toxic Spikes
Twineedle
U-turn
Venoshock
X-Scissor
Rapidash [Hyphen] (Agender)
Stage 3/5
Types: Fire
Abilities:
Run Away / Flash Fire / Flame Body (Unlocked)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 7
Def: 5
SpA: 6
SpD: 6
Spe: 105
Size Class: 4
Weight Class: 4
Attacks:
Agility
Ally Switch
Attract
Baton Pass
Bide
Body Slam
Bounce
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Double-Edge
Drill Run
Echoed Voice
Ember
Endure
Facade
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Frustration
Fury Attack
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power Water
High Horsepower
Horn Drill
Hyper Beam
Hypnosis
Incinerate
Inferno
Iron Tail
Low Kick
Megahorn
Mimic
Morning Sun
Mystical Fire
Natural Gift
Overheat
Pay Day
Play Rough
Poison Jab
Protect
Quick Attack
Rage
Reflect
Rest
Return
Round
Secret Power
Skull Bash
Sleep Talk
Smart Strike
Snore
Solar Beam
Solar Blade
Stomp
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tail Whip
Take Down
Thrash
Throat Chop
Toxic
Wild Charge
Will-O-Wisp
Enemy:
Monferno
STAGE: 3*
NATURE: Serious (no change)
TYPE:Fire/Fighting
ABILITIES:Iron Fist
STATS
HP:85
Atk:6
Def:4
SpA:6
SpD:4
Spe:81
Size Class:2
Weight Class:2
MOVES
Acrobatics
Aerial Ace
Assist
Attract
Blaze Kick
Brick Break
Bulk Up
Captivate
Close Combat
Confide
Counter
Cut
Dig
Double Kick
Double Team
Ember
Encore
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Grass Knot
Heat Wave
Helping Hand
Hidden Power
Hone Claws
Incinerate
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
Trumbeak
STAGE: 3*
NATURE: Serious (no change)
TYPE:Normal/Flying
ABILITIES:Skill Link
STATS
HP:80
Atk:6
Def:4
SpA:3
SpD:4
Spe:75
Size Class:1
Weight Class:2
MOVES
Aerial Ace
Attract
Boomburst
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Echoed Voice
Feather Dance
Flame Charge
Fly
Frustration
Fury Attack
Growl
Hidden Power
Hyper Voice
Mirror Move
Peck
Pluck
Protect
Rest
Return
Rock Blast
Rock Smash
Roost
Round
Screech
Sleep Talk
Smack Down
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swords Dance
Tailwind
Thief
Toxic
U-turn
Uproar
Work Up
==================================
Team Florina:
HP: 85
EN: 100
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3
Ability: Sniper
Other: None
Team Tree:
HP: 80
EN: 100
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 75
Size Class: 1
Weight Class: 2
Ability: Skill Link
Other: None
Field: Snow (No Effect)
Match 1 Round 1:
Trumbeak has some sick moves that allow it to dodge most of Queenpin's attacks! At least Hyphen is having more luck keeping the Monferno out of the way.
Step One:
Beedrill used Poison Sting
To Crit: Guaranteed by Contact
To Poison: [30>= Yes]=84=No
Damage: [4+3+6+7-4]=16
[16 Damage Tru] [2 Energy Bee]
Tru Flame Charge
To Crit: [1=yes]=8=No
Damage: [5+6-3]*1.5=12
[12 Damage Bee] [4 Energy Tru] [+1 Speed Tru]
Step Two:
Tru Fly
It went up high
Bee Poison Jab
Miss
[5 Energy Bee]
Tru Fly
It came down
To Crit: [1=Yes]=20=No
Damage: [4+3+6-3]*1.5=15
[15 Damage Bee] [10 energy Tru]
Step Three:
Tru Fly
It went up high
Bee Poison Sting
Miss
[2 Energy Bee]
Tru Fly
It came down
To Crit: [1=Yes]=24=No
Damage: [4+3+6-3]*1.5=15
[15 Damage Bee] [14 energy Tru]
Total
Beedrill: 42 Damage, 9 Energy
Trumbeak: 16 Damage, 28 Energy
Beedrill used Poison Sting
To Crit: Guaranteed by Contact
To Poison: [30>= Yes]=84=No
Damage: [4+3+6+7-4]=16
[16 Damage Tru] [2 Energy Bee]
Tru Flame Charge
To Crit: [1=yes]=8=No
Damage: [5+6-3]*1.5=12
[12 Damage Bee] [4 Energy Tru] [+1 Speed Tru]
Step Two:
Tru Fly
It went up high
Bee Poison Jab
Miss
[5 Energy Bee]
Tru Fly
It came down
To Crit: [1=Yes]=20=No
Damage: [4+3+6-3]*1.5=15
[15 Damage Bee] [10 energy Tru]
Step Three:
Tru Fly
It went up high
Bee Poison Sting
Miss
[2 Energy Bee]
Tru Fly
It came down
To Crit: [1=Yes]=24=No
Damage: [4+3+6-3]*1.5=15
[15 Damage Bee] [14 energy Tru]
Total
Beedrill: 42 Damage, 9 Energy
Trumbeak: 16 Damage, 28 Energy
Team Florina:
HP: 43
EN: 91
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3
Ability: Sniper
Other: None
Team Tree:
HP: 64
EN: 72
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 75 [131]
Size Class: 1
Weight Class: 2
Ability: Skill Link
Other: +1 Speed
Field: Snow (No Effect)
Turn order:
Tree Orders
Florina Orders
I ref
======================
"Now that that's dealt with, let's see how you like rocks!"
Rock Blast x3
[CASOT] If Beedrill is under the effects of a successful Protective move, then use Tailwind first instance, and Chill second.
[CASOS, Once] If Endure, then initiate action string Roost~Drill Peck~Pluck
[CASOT] If Beedrill has Double Team clones up, then use Boomburst.
Florina Liastacia to order.
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