Only Florina Liastacia and the current referee should be posting in this thread.
Pokemon #1: Max, short for Max Volume
Pokemon Ability: Scrappy
Pokemon Attitude: Max is a (ironically) soft-spoken, kind Exploud who gets loud when she's angry, often on behalf of someone else.
Pokemon Background: Max works in musical composition- specifically, classical and orchestral music. A soft french horn is her favorite instrument.
Pokemon #2: Genghis Khan the Gengar
Pokemon Ability:
Pokemon Attitude: Confident and cock-sure, Genghis is certain he is a force to be reckoned with, and refuses all evidence to the contrary.
Pokemon Background: Genghis was a
Exploud [Max Volume] (F)
Stage 3/5
Types: Normal
Abilities:
Scrappy
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 95
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 68
Size Class: 3
Weight Class: 4
Attacks:
Astonish
Attract
Avalanche
Bite
Blizzard
Body Slam
Boomburst
Brick Break
Bulldoze
Captivate
Circle Throw
Confide
Crunch
Disarming Voice
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Extrasensory
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Hammer Arm
Hidden Power (Steel)
Howl
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Overheat
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Smokescreen
Snore
Solar Beam
Stomp
Stomping Tantrum
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Synchronoise
Take Down
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Whirlwind
Work Up
Zen Headbutt
Gengar [Genghis Khan] (M)
Stage 4/5
Types: Ghost/Poison
Abilities:
Cursed Body
Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.
Nature: Timid (-Atk, +Spe)
Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
============================================
You have been living aboard the H.M.S. Liriodendron for a while now. The massive space vehicle can hold thousands and thousands of inhabitants, people and Pokemon alike, many of which you've never met before, probably living in a pod that you've never even come close to seeing. Your pod is a quaint one, in quadrant epsilon 9. You've slowly become acquainted with the two others who live next door, despite never learning their names, and have lived in peace with them. All of you going about your business with your Pokemon without a problem... until now.
You wake up from your quarters, to countless sirens blaring. Red lights are flashing overhead almost blinding you every time they go off. After you take a moment to gather yourself you look over at the screen in your room and two main notices catch your eye. "Epsilon Sector Control Room Failure" reads the first. "Negative Hallway Pressure" reads the second.
Each sector is responsible for the maintenance of their own control room so its probably in your best interest to head over there and start figuring out what the issue is. To do so means leaving your room, and to leave your room means entering the hallway where the second warning is. A quick look out your room's hallway window shows the source of the problem: the airlock doors have been pried apart. The large slabs of metal appear to have the imprint of large talons indented right into them, and it looks like they have been shifted off their tracks just enough so that they won't close on their own.
As the sirens continue to blare and the lights continue to flash, you know that you'll have to find a way to safely get through the hallway and into the common area to proceed to the control room. Unfortunately the threat of being sucked into the emptiness of space is putting a wrench into that plan.
Florina Liastacia, Genghis and Max, how will you get through the hallway safely?